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Sci Ability inconsistencies - is it working as intended or not?

jamesgrjamesgr Member Posts: 8 Arc User
Hello folks.

I was planning on filing bug reports for the following issues, but I thought first I should confirm them with the community. Here goes then...

1. I am using an Inhibiting secondary deflector on a Vesta (no link for stats, it basically deals 4k+ Radiation dmg after 4 seconds when using certain science abilities, several of which I use). I also have the Particle Manipulator trait active. However, I get no crits for the Radiation damage caused by the secondary deflector. I've parsed several combats (approx. 500 applications of the secondary deflector damage), and my Particle Generators skill is well over 200 (the trait tooltip in system space gives me approx. 55%+ critical).

Is this intended? The damage from the secondary deflectors is (finally, since the penultimate patch or smth) affected by the PartGens skills, and it represents damage added strictly to non-weapon, science abilities. If that damage doesn't qualify as exotic enough to benefit fromthe Particle Manipulator trait, what does? :confused:

2. I also use two Shield Refrequencer consoles (these). Their proc states it benefits "exotic particle attacks" besides Feedback Pulse (FBP for short) and Eject Warp Plasma (EWP). However, it only procs from Gravity Well (GW) and Tractor Beam (TB), but not Tractor Beam Repulsors (TBR)! Also, this damage never crits either, despite the fact that it is clearly exotic damage (it even gets boosted by the PartGens skill).

Again, is this intended? TBs and TBRs are basically the same thing, only with the tractor polarity reversed. It does not seem logical, at least to me, that the console proc works with one ability but not the other.

Just these for now. When I first came up with the exotic dmg build I/ using, I had envisioned it to contribute more to my dps, but in the end my 4 biomolecular phaser arrays deal more dmg than my science abilities...
Should I file bug reports, or are they working as intended? (a dev comment on the above would be most welcome)
Post edited by jamesgr on

Comments

  • jamesgrjamesgr Member Posts: 8 Arc User
    edited April 2015
    ...no feedback on this? I'm not a native English speaker, if there's something you can't comprehend out of my writings, feel free to ask for clarifications.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited April 2015
    No, your writing is just fine. The second question is kinda hard to answer, as no one who parses uses these consoles (they are very weak and take away a embassy console, so they are lose lose lose).
    For radiation damage, I think some dev once mentioned that radiation itself doenst count toward exotic, but that just comes from the back of my head. It might also be that they intended the secondary deflectors to not benefit from traits.

    If you want more dps and more dps from your sciskills, jettison the dyson consoles and get embassy partgen consoles, enhancing TBR, GW and you get the plasma explosion as bonus.
  • jamesgrjamesgr Member Posts: 8 Arc User
    edited April 2015
    The plan is to switch to embassy consoles eventually (need a few more fleet credits to do it :D ), since it indeed contributes infinitesimally to my total dps, but putting the dps issue aside for a moment, I wanted to clarify my questions about whether this stuff is buggy or not. Thx for the response.
  • wen1503wen1503 Member Posts: 156 Arc User
    edited April 2015
    Buy the level X consoles and upgrade them, it's cheaper if you craft your own superior upgrades.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited April 2015
    jamesgr wrote: »
    Hello folks.

    I was planning on filing bug reports for the following issues, but I thought first I should confirm them with the community. Here goes then...

    1. I am using an Inhibiting secondary deflector on a Vesta (no link for stats, it basically deals 4k+ Radiation dmg after 4 seconds when using certain science abilities, several of which I use). I also have the Particle Manipulator trait active. However, I get no crits for the Radiation damage caused by the secondary deflector. I've parsed several combats (approx. 500 applications of the secondary deflector damage), and my Particle Generators skill is well over 200 (the trait tooltip in system space gives me approx. 55%+ critical).

    Is this intended? The damage from the secondary deflectors is (finally, since the penultimate patch or smth) affected by the PartGens skills, and it represents damage added strictly to non-weapon, science abilities. If that damage doesn't qualify as exotic enough to benefit fromthe Particle Manipulator trait, what does? :confused:

    2. I also use two Shield Refrequencer consoles (these). Their proc states it benefits "exotic particle attacks" besides Feedback Pulse (FBP for short) and Eject Warp Plasma (EWP). However, it only procs from Gravity Well (GW) and Tractor Beam (TB), but not Tractor Beam Repulsors (TBR)! Also, this damage never crits either, despite the fact that it is clearly exotic damage (it even gets boosted by the PartGens skill).

    Again, is this intended? TBs and TBRs are basically the same thing, only with the tractor polarity reversed. It does not seem logical, at least to me, that the console proc works with one ability but not the other.

    Just these for now. When I first came up with the exotic dmg build I/ using, I had envisioned it to contribute more to my dps, but in the end my 4 biomolecular phaser arrays deal more dmg than my science abilities...
    Should I file bug reports, or are they working as intended? (a dev comment on the above would be most welcome)


    1.) Radiation Damage from the deflector is not exotic damage and is not effected by the part manipulator trait.

    2) Best advise is ditch the dyson as mentioned earlier and get you some fleet embassy "EXPLOSIONS" sci consoles..Waaay more fun.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • jamesgrjamesgr Member Posts: 8 Arc User
    edited April 2015
    1.) Radiation Damage from the deflector is not exotic damage and is not effected by the part manipulator trait.
    Wow, that... makes no sense, but I guess it works as the devs intended. Thx for the clarification. Might I inquire on your source? Would love to read the reasoning...
    2) Best advise is ditch the dyson as mentioned earlier and get you some fleet embassy "EXPLOSIONS" sci consoles..Waaay more fun.
    I know the embassy consoles are better, and thx for the advice, but the point of this thread is not whether my setup is optimal or how to improve it, it's to determine if what I'm observing is expected behavior or I should file a bug report. I guess nobody bothered much with the consoles to notice the behavior. However, if the secondary deflector's Radiation damage is not exotic (which of course makes no sense), I fail to see why I should or should not expect anything regarding the consoles.
    Cryptic is inconsistent, and thus we have no reference against which to compare our observations and make logical conclusions. I will therefore consider this a null experiment.
    Thread finished... Thx everyone for your replies.
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