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Tribble Maintenance and Release Notes - April 7, 2015

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  • driveclubfandriveclubfan Member Posts: 1 Arc User
    edited April 2015
    Just when are you going to fix the Presidio's nacelles?? :mad:
    EPTE animation is utterly broken since launch in february!
  • caspr373caspr373 Member Posts: 8 Arc User
    edited April 2015
    Awesome additions to the foundry. Have noticed just a few minor problems though.

    1. The new ESD ground map is hopelessly bugged. You can adjust the spawn-in to the maximum height and you will still appear well bellow the interior map and just fall fall fall.

    2. Scaling for the new drydock elements is way way WAY off. screenshot_2015-04-08-13-16-43_zpsbf7wf4rk.jpg

    Those are really the only problems I've found so far. Otherwise this stuff is made of pure awesome. Enjoy the pretty pictures.

    screenshot_2015-04-08-12-02-34_zpsrubcw1ql.jpg

    screenshot_2015-04-08-12-20-32_zpseycoixuy.jpg

    screenshot_2015-04-08-12-52-25_zps9vqcxm7d.jpg

    screenshot_2015-04-08-17-01-31_zpsltmrwdwb.jpg

    screenshot_2015-04-08-17-07-02_zpszpcq0wxo.jpg
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2015
    rekurzion wrote: »
    That's weird. Your picture for tribble is what my view of holodeck looks like and has been so for some time. we already have a bloom intensity slider as well as another bloom option of OFF, LOW and HIGH of which OFF and LOW are virtually identical.

    It's not weird. I have another screenshot from Holodeck that looks the same.

    Holodeck 03/01/2015: http://i.imgur.com/2YnQzyy.png

    The "Bloom intensity" slider has been in the "Advanced" tab since Season 9. Clearly, they didn't add it this patch. They might have changed something that made it stop functioning though.
    Waiting for a programmer ...
    qVpg1km.png
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited April 2015
    Systems:
    • Reputation Rewards:
      • All Mark and Elite Mark conversion projects now only take 5 seconds to complete instead of 15 seconds.
      • Reordered all Upgrade Slot reputation projects so they will display in this order:
        • Claim Tier Rewards (when available)
        • Mark and Elite Mark Conversion Projects
        • Sponsorship Projects
        • Miscellaneous Projects
      • Added a project to exchange 100 Reputation Marks for 1 Elite Mark
        • This project has a 5 second duration and a 20 hour cooldown
        • This project does not exist in Reputations that do not have an Elite Mark
      • Added higher-denomination Mark-to-Dilithium conversion projects to all reputations
        • The existing project (50 Marks = 500 Dilithium) remains available and unaltered
        • Two new projects are now available: 250 Marks for 2500 Dilithium, and 500 Marks for 5000 Dilithium
        • Each of these higher-input projects will only appear in the player’s list if the player has at least enough Marks to complete them.
        [



    To the one(s) that convinced the ones in charge to allow this, thank you. And a thank you to those that worked on this. I will not start converting my marks.


    I do have a few questions about this: "Added a project to exchange 100 Reputation Marks for 1 Elite Mark. This project has a 5 second duration and a 20 hour cooldown."

    1) Does this mean that since we can convert marks into "Elite Marks" that we will not be getting Elite queues for the STFs that still need them, and that the Advance queues will not be adjusted for Advance level?

    2) Is there anyway to have the cool down changed so that players can only do about 3 per 20 hour period? Like how the 1 hour projects were done for the rep systems. Or would it be possible to just remove the cool down all together and add a 1 hour timer to it.


    For number 2, if there is a 2 hour timer on it, it will help keep players from trying to get Dilithium quick and easy because it will take 3 of them to get 1000 Dil in 3 hours. That would be the same amount of time as it takes to run the 1 hour projects for 1000 Dil, and they cost a lot less in marks.

    By allowing them to get the marks quicker, it will not penalize them anymore for not running Advance or Elite queues. And those that run the higher difficulty will be able to get the extra Elite Marks they may want quicker.

    The only thing that the 20 hour cool down will do is just make them log out till the next day. But if they can convert them and get 1 per hour, it will keep a lot more players logged in longer. I know I would stay in the game longer so that I could keep converting the marks into Elite Marks. Like it is now, I would just start the project, finish it, and log out till the next day.

    I can only get the bonus marks once per 20 hours anyway. So that would mean that I log in, run a Normal queue, run the project, then log out. In three days, I will have what I need to get the gear I want from that rep system. If I need marks, I just run Normal a few more days, and I will have it at about 30-45 mins per day v/s hours per day.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2015
    caspr373 wrote: »
    Awesome additions to the foundry. Have noticed just a few minor problems though.

    1. The new ESD ground map is hopelessly bugged. You can adjust the spawn-in to the maximum height and you will still appear well bellow the interior map and just fall fall fall.

    2. Scaling for the new drydock elements is way way WAY off. screenshot_2015-04-08-13-16-43_zpsbf7wf4rk.jpg
    Is this a case of, your ship and your person are actually the same size in game?

    I mean if you think back to the CLASSIC bug where you would beam on to Spacedock or DS9 and be your ship instead of your Captain, that Spacedock is in perfect scale.
    Those are really the only problems I've found so far. Otherwise this stuff is made of pure awesome. Enjoy the pretty pictures.

    screenshot_2015-04-08-12-02-34_zpsrubcw1ql.jpg

    screenshot_2015-04-08-12-20-32_zpseycoixuy.jpg

    screenshot_2015-04-08-12-52-25_zps9vqcxm7d.jpg

    screenshot_2015-04-08-17-01-31_zpsltmrwdwb.jpg

    screenshot_2015-04-08-17-07-02_zpszpcq0wxo.jpg

    You do like your EVA...and your Q EVAs :D

    The shot in the suit over the Sovereign is money.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited April 2015
    S10 looks like its going from strength to strength. Very impressed so far guys. The sector revamp is great, the golden antiproton gear sounds interesting (may be something to switch over from my green phasers :P ) And looking forward to seeing these new iconian missions, have been enjoying what we've seen of the heralds so far.
  • edited April 2015
    This content has been removed.
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