Well, once again a new (potentially OP on paper) weapon is being introduced, and once again it is AP based...
There is becoming less and less reason to even consider using anything but AP weapons, everything Cryptic are presently doing seems focused on AP...
I'm curious as to why, since there are so many different energy types in STO, why is it always AP that gets all the shiney toys? Why not mix things up a little?
AP hasn't had it's own rep dedicated to it, while the other energy types already have. So I'm not too miffed about it. AP Herald weapons are no doubt coming with the next lockbox too.
Though, that may be true... There definitely is a trend there with AP weapons...
We've had the Ancient Omni Beam, the AP Torp (which had to be drastically nerfed by my understanding) and now what seems like a potentially OP AP rep weapon...
There's definitely reason to almost feel pigeon-holed into using AP weapons, and this outside of the fact that they are generally above everything else for PVE DPS output already...
While we are at it do away with all ships but scimitars, all factions but Romulans, all careers but tactical, all weapons but beams, etc etc. It's not the way is heading, it's the way it has been for some time now.
This is typical Cryptic cycle of nerf/buff that they've been doing now for years. Remember when AP was pretty bad and Disruptors were the way to go. Now it's been reversed... next thing you'll know AP will be nerfed to hell and back and Tetryon will be the thing... and so on... and so on...
Cryptic has never known how to balance... it's always a cycle of OP... then Nerf into Oblivion and buff the next underdog up to way too OP... balance has never been Cryptic's thing even in CoX... it's always been a cycle of OP and Nerf to oblivion.
well, AP weapons are technically one of the most powerful weapons in canon so...
also, just because a weapon is more powerful doesn't mean it has to be used or is actually better. I mean, I read complaints of Romulans being OP but, well, they should be. Their weapons have always hit harder than most other species.
And it's quite hard to give players the Fed's best weapon - smarts.
This is typical Cryptic cycle of nerf/buff that they've been doing now for years. Remember when AP was pretty bad and Disruptors were the way to go. Now it's been reversed... next thing you'll know AP will be nerfed to hell and back and Tetryon will be the thing... and so on... and so on...
Cryptic has never known how to balance... it's always a cycle of OP... then Nerf into Oblivion and buff the next underdog up to way too OP... balance has never been Cryptic's thing even in CoX... it's always been a cycle of OP and Nerf to oblivion.
Kind of makes sense when you think about. Species develops new weapon, uses said weapon and destroys the battlefield, opponents comes up with a counter, the weapon no longer packs as much punch (i'm thinking specifically of the Breen joining the dominion with there torp's that disabled ships until it was discovered a few klingon ships were immune and a counter was developed).
I use thoron-infused polaron on one charactger, crafted AP on another and corrosive plasma on a third. Thye all seem pretty damamge heavy.... especially the corrosive plasma set. If I could keep my shields up while I tear through the opponnent, I'd be unstoppable.
Add my plasma buffs as a Romulan in a T5 Scim and add the new crafted Particle Emission Plasma Torp I've just created and my plasma far outperforms my AP.
So no, I am not disappointed in the way they are headed...
Does having the highest DPS all that matters to you?
Chasing DPS is not the way to happiness my friend.
not when ADV/ELITE qs can be done at 10k with good teams, and don comfortably at 17-24k with a less coordinated team...
Im sticking with my 18k Plasma Torp boat
Allow me to clarify - I do not chase DPS. I am a member of no DPS channels or guilds. My Engineer in her Samasar definately doesn't have geat DPS.... I play my characters uniquelt for each. MY Eng is all about survivability.... my Sci Off is about balance... my Rom is about hurting them before they hurt you...
Always pushing for high DPS, I think, ruins the game... if anything, it becomes MORE of a grindfest rater than enjoying the story
well, AP weapons are technically one of the most powerful weapons in canon so...
also, just because a weapon is more powerful doesn't mean it has to be used or is actually better. I mean, I read complaints of Romulans being OP but, well, they should be. Their weapons have always hit harder than most other species.
And it's quite hard to give players the Fed's best weapon - smarts.
Kind of makes sense when you think about. Species develops new weapon, uses said weapon and destroys the battlefield, opponents comes up with a counter, the weapon no longer packs as much punch (i'm thinking specifically of the Breen joining the dominion with there torp's that disabled ships until it was discovered a few klingon ships were immune and a counter was developed).
Making sense in the real world and making for fun gameplay in a game are 2 different things.
You don't have to get it. Only Rep weapons I use is the Romulan ones for my Romulan ship. Rest of the rep stuff I don't use or got. Unless its something I really want. Like a consul, ground gear, etc.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
We dont know not unless i missed an official statistics by Cryptic. it is most likely not. If we base this on PuGs, PuGs are not even a majority anymore. There is always the RPer population to account who mostly dont play for min/maxing.
It's the most readily identified "superior" damage type.
I can probably agree with you here since to untrained eye a +20 CritD is easier to regard as superior to 2.5% proc chance especially if you dont take to account the build that goes with the weapon.
We dont know not unless i missed an official statistics by Cryptic. it is most likely not. If we base this on PuGs, PuGs are not even a majority anymore. There is always the RPer population to account who mostly dont play for min/maxing.
Someone smarter than me would be able to demonstrate how crafted Mk IIs tell all. Due to the need to re-list, supply only remains high if demand is high; high demand crafted gear is actually priced lower than the low demand stuff.
On the exchange currently, AP is cheaper than Phaser is cheaper than Disruptor. It remains to be seen if my thesis above is correct.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
Someone smarter than me would be able to demonstrate how crafted Mk IIs tell all. Due to the need to re-list, supply only remains high if demand is high; high demand crafted gear is actually priced lower than the low demand stuff.
Now that I'm patched, I'm going to go check those prices, and see which one is cheapest (ie in highest supply, aka in highest demand).
Except that not all weapons are crafted. In order for you to get a sample size, you need to get both for crafted weapons and uncrafted weapons.
We also don't know which part of the player base who plays or the percentage of crafted vs uncrafted weapons.
We also don't know which part of the player base who plays or the percentage of crafted vs uncrafted weapons.
There's an added element involved in this; the type of player(s) likely to conform to their metrics.
Min-maxers for sure will. They may not even be concerned with the RPers, because the RPers are so varied and fickle.
I don't doubt that phaser might be the most common weapon type, because it is a sound assumption that most players are simply trying to recreate as authentic a Trek experience as possible.
Then again, it's only an assumption. If you told me the game had under 100k active players, I would be inclined to believe the min-max community constitutes a significant percentage of that. If you told me the game had over 500k active players, I could only assume they're 90% RP-casual, because the in-game experience does not seem to reflect that level of activity.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
Stop buying/using them and they'll stop trying to shove them down your throat. In reality, every ship should have a specific weapon type it uses, for instance, you can currently only use, or even BUY, andorian phasers if you are currently flying an andorian escorts and they can only go on that ship. This should apply to every ship and every weapon type.
I'm curious as to why, since there are so many different energy types in STO, why is it always AP that gets all the shiney toys? Why not mix things up a little?
Now we have the full rotation. Where the hell is the issue?
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Now we have the full rotation. Where the hell is the issue?
Tholian - Garbage. Why? Shield drains from weapons suck! Tetryon glider rules in that department and it still sucks.
Voth - Lol, extra garbage except for 1 very specific build (High crit Romulans with Voth +pol consoles)
Delta - Garbage, but that iso cannon is worth using for a part gens ship.
Iconian - The most OP weapons they've decided to make. Damage plus hull heals. They finally make nice ones, and it had to be antiproton.
Tholian - Garbage
Voth - Lol, garbage
Delta - Garbage, but that iso cannon is worth using for a part gens ship.
Iconian - The most OP weapons they've decided to make. Damage plus hull heals. They finally make nice ones, and it had to be antiproton.
Well discounting what you can do with the valdore console, solanae space set, one of the second tier delta space traits, and/or the samsar console. Damage plus heals is a pretty old hat by now and one that hasn't been explored as much in weapon types than debuffs and bonus damage. You might have hopped for something else, you might have hoped for a repeat rep energy type before AP, but that's your own baggage being heaped onto what you can very reasonably say was expected for the next set (they've done every other type and in some way Cryptic will have to do something that makes the next set desirable enough to justify bothering with. If overly OP then just wait for the dreaded nerf bat or, barring that, the next reputation set which will have to justify itself given the iconian rep.)
So again where's the problem? Its STO+1. Next in the progression. It may be something useful, but cryptic wouldn't be doing their job properly if it wasn't.
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Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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Well, once again a new (potentially OP on paper) weapon is being introduced, and once again it is AP based...
There is becoming less and less reason to even consider using anything but AP weapons, everything Cryptic are presently doing seems focused on AP...
I'm curious as to why, since there are so many different energy types in STO, why is it always AP that gets all the shiney toys? Why not mix things up a little?
looks like someone needs to be introduced to [crtd]x4 elachi beams. they do loads more damage than ap weapons when they proc. record with the proc on bo1 is 407k. lets see yer ap weapons do that.
anyways ap weapons just do more damage on crit (20%). most other weapons can do the same if not more. ie you can do about the same amount of dps as an ap boat with any other energy type if yer specced. ap is not the be all end all.
Um... in the long run, since there is no PvP to imbalaance, who cares if AP (or any weapon for that matter) is OP or not? A player neither gains nor loses anything for NOT using AP nor does it actually affect YOUR game play so... yeah, what's the ish?
This game is definitely moving toward one-size-fits-all.
I'm not sure what the motive for that is, but they want everyone going down the same old road. Fun is prohibited.
Since when? When I first started up STF's were filled with Anti-proton builds. Its a very conventional approach to STO (and by no sane means the only one that you can possibly use especially if you want to play for fun. Don't buy that? Try an orbweaver with all tholian equipment in an advanced STF. It works just fine, and I even use the torpedo) and here we have cryptic finally giving AP a spot in a reputation weapon set.
Under no possible circumstances will these set bonuses or weapon effects become central to the balance or structure of this video game. If OP, then iconian reputation weapons will just be the most conventional approach to ship building. Not the only, but the favored for min-maxing. So what? That leading edge will always find a weak point in the game to exploit and replacing it with yet another variety of OP bull**** won't meaningful change the game (its just end-point substitution and if there's no change to fine-balance that expects everyone to follow along then its moot [for every approach besides PvP].)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
No one is forcing you to use anything in this game. And on another note no one is forcing you to play the game. If ya dont like it you can leave and go play something else.
I made a post about something similar to this a while ago about phaser weapons. when i play as fed, i at-least want a good range of solid phaser weapons of all types. but your choices are really limited. the best looking rep phaser weapon from the delta rep is TRIBBLE. like its the weakest rep weapon. and guess what, the most fun weapons ive used is the plasma repeater and the borg anti-proton machine pistol. it would be cool as hell if we had a phaser pistol like the romulan repeater or its cousins. they feel fun to use and are powerful sidearms! but no, we get anti-proton ****.
Comments
Maybe that'll be the end of it.
We've had the Ancient Omni Beam, the AP Torp (which had to be drastically nerfed by my understanding) and now what seems like a potentially OP AP rep weapon...
There's definitely reason to almost feel pigeon-holed into using AP weapons, and this outside of the fact that they are generally above everything else for PVE DPS output already...
Cryptic has never known how to balance... it's always a cycle of OP... then Nerf into Oblivion and buff the next underdog up to way too OP... balance has never been Cryptic's thing even in CoX... it's always been a cycle of OP and Nerf to oblivion.
also, just because a weapon is more powerful doesn't mean it has to be used or is actually better. I mean, I read complaints of Romulans being OP but, well, they should be. Their weapons have always hit harder than most other species.
And it's quite hard to give players the Fed's best weapon - smarts.
Kind of makes sense when you think about. Species develops new weapon, uses said weapon and destroys the battlefield, opponents comes up with a counter, the weapon no longer packs as much punch (i'm thinking specifically of the Breen joining the dominion with there torp's that disabled ships until it was discovered a few klingon ships were immune and a counter was developed).
Add my plasma buffs as a Romulan in a T5 Scim and add the new crafted Particle Emission Plasma Torp I've just created and my plasma far outperforms my AP.
So no, I am not disappointed in the way they are headed...
Chasing DPS is not the way to happiness my friend.
not when ADV/ELITE qs can be done at 10k with good teams, and don comfortably at 17-24k with a less coordinated team...
Im sticking with my 18k Plasma Torp boat
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Allow me to clarify - I do not chase DPS. I am a member of no DPS channels or guilds. My Engineer in her Samasar definately doesn't have geat DPS.... I play my characters uniquelt for each. MY Eng is all about survivability.... my Sci Off is about balance... my Rom is about hurting them before they hurt you...
Always pushing for high DPS, I think, ruins the game... if anything, it becomes MORE of a grindfest rater than enjoying the story
Making sense in the real world and making for fun gameplay in a game are 2 different things.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
It's really simple.
Most players use AP. It's the most readily identified "superior" damage type.
Cryptic needs to pad their metrics, especially because there's no direct revenue from a new rep.
So, AP weapons, because players will adopt them, padding Cryptic's metrics.
The only thing potentially OP about them is their utility, not their damage type.
You all are stressing something you have yet to see the mods on. The ap torpedo is an example....rage then realize it was a dps loss...
Give it a rest.
We dont know not unless i missed an official statistics by Cryptic. it is most likely not. If we base this on PuGs, PuGs are not even a majority anymore. There is always the RPer population to account who mostly dont play for min/maxing.
I can probably agree with you here since to untrained eye a +20 CritD is easier to regard as superior to 2.5% proc chance especially if you dont take to account the build that goes with the weapon.
On the exchange currently, AP is cheaper than Phaser is cheaper than Disruptor. It remains to be seen if my thesis above is correct.
Except that not all weapons are crafted. In order for you to get a sample size, you need to get both for crafted weapons and uncrafted weapons.
We also don't know which part of the player base who plays or the percentage of crafted vs uncrafted weapons.
Min-maxers for sure will. They may not even be concerned with the RPers, because the RPers are so varied and fickle.
I don't doubt that phaser might be the most common weapon type, because it is a sound assumption that most players are simply trying to recreate as authentic a Trek experience as possible.
Then again, it's only an assumption. If you told me the game had under 100k active players, I would be inclined to believe the min-max community constitutes a significant percentage of that. If you told me the game had over 500k active players, I could only assume they're 90% RP-casual, because the in-game experience does not seem to reflect that level of activity.
Reputation energy weapon set types.
Borg - Kinetic
Romulan - Plasma
Tholian - Tetryon
Voth - Proton
Undine - Phaser/Disruptor
Delta - Polaron
Now we have the full rotation. Where the hell is the issue?
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Tholian - Garbage. Why? Shield drains from weapons suck! Tetryon glider rules in that department and it still sucks.
Voth - Lol, extra garbage except for 1 very specific build (High crit Romulans with Voth +pol consoles)
Delta - Garbage, but that iso cannon is worth using for a part gens ship.
Iconian - The most OP weapons they've decided to make. Damage plus hull heals. They finally make nice ones, and it had to be antiproton.
Well discounting what you can do with the valdore console, solanae space set, one of the second tier delta space traits, and/or the samsar console. Damage plus heals is a pretty old hat by now and one that hasn't been explored as much in weapon types than debuffs and bonus damage. You might have hopped for something else, you might have hoped for a repeat rep energy type before AP, but that's your own baggage being heaped onto what you can very reasonably say was expected for the next set (they've done every other type and in some way Cryptic will have to do something that makes the next set desirable enough to justify bothering with. If overly OP then just wait for the dreaded nerf bat or, barring that, the next reputation set which will have to justify itself given the iconian rep.)
So again where's the problem? Its STO+1. Next in the progression. It may be something useful, but cryptic wouldn't be doing their job properly if it wasn't.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
looks like someone needs to be introduced to [crtd]x4 elachi beams. they do loads more damage than ap weapons when they proc. record with the proc on bo1 is 407k. lets see yer ap weapons do that.
anyways ap weapons just do more damage on crit (20%). most other weapons can do the same if not more. ie you can do about the same amount of dps as an ap boat with any other energy type if yer specced. ap is not the be all end all.
I'm not sure what the motive for that is, but they want everyone going down the same old road. Fun is prohibited.
Protonic-polaron aside, how many energy types can players increase both the chance and severity of?
Since when? When I first started up STF's were filled with Anti-proton builds. Its a very conventional approach to STO (and by no sane means the only one that you can possibly use especially if you want to play for fun. Don't buy that? Try an orbweaver with all tholian equipment in an advanced STF. It works just fine, and I even use the torpedo) and here we have cryptic finally giving AP a spot in a reputation weapon set.
Under no possible circumstances will these set bonuses or weapon effects become central to the balance or structure of this video game. If OP, then iconian reputation weapons will just be the most conventional approach to ship building. Not the only, but the favored for min-maxing. So what? That leading edge will always find a weak point in the game to exploit and replacing it with yet another variety of OP bull**** won't meaningful change the game (its just end-point substitution and if there's no change to fine-balance that expects everyone to follow along then its moot [for every approach besides PvP].)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!