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Multiple "Console" use formula?

bcwhguderian1941bcwhguderian1941 Member Posts: 804 Arc User
I know with multiple consoles mounted, there is a diminishing return. I just have been unable
to find any solid info on this (tried Wiki, and Forum Search, no luck).

We have some "number crunchers" and "weapons/equip testers" around here that I can't hold
a candle to. Could I impose on some of these intellects to shed some light. Thanks.


BCW. :)
Post edited by bcwhguderian1941 on

Comments

  • jrwithjrwith Member Posts: 154 Arc User
    edited April 2015
    with armor consoles that is the case but with tac it isn't
  • bcwhguderian1941bcwhguderian1941 Member Posts: 804 Arc User
    edited April 2015
    jrwith wrote: »
    with armor consoles that is the case but with tac it isn't

    So your saying that with (4) Phaser Relays at +30% each, I would gain straight up +120%
    base damage. Is it that simple? And with the armor consoles, what is the "formula", what is
    the rate of loss per console above the first?


    BCW.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2015
    Which consoles are you referring to?

    With armor consoles, yes the +resistance rating plugs into some arcane formula so that +50 kinetic resist is not actually twice as much as +25 kinetic resist. More in does not equal a fixed more out, instead each boost providing less benefit than the last.

    For all the other consoles though, the bonus is the bonus (though for some skills its only part of the equation and so isn't a flat increase). If one Flow Cap console boosts your skill by +25, a second one adds +25 more. The 'not-really-diminishing-returns' in that case is that if your Flow Caps skill is 100 base and you add 25 to it, thats a 25% improvement, but if you add a second one and go from 125 to 150 thats 'only 20%' more despite being just as large an increase as the first one. Some people mistakenly refer to that as 'diminishing returns' as well, hence the sometimes confusion.

    So the short version is if you're stacking armor, one or two mostly cover you, but for everything else stack away.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited April 2015
    Here's the Wiki entry you were looking for. It is for armor consoles only, since science consoles and tac consoles have no diminishing return that would be note worthy.


    It should be noted, that you do not start with 0% armor, since skills and other buffs provide some armor already, this is also to be considered in the diminishing return equation. So if you have already 30% resistance through skills and abilities, your consoles are hardly worth the console slot.
    Go pro or go home
  • bcwhguderian1941bcwhguderian1941 Member Posts: 804 Arc User
    edited April 2015
    baudl wrote: »
    Here's the Wiki entry you were looking for. It is for armor consoles only, since science consoles and tac consoles have no diminishing return that would be note worthy.


    It should be noted, that you do not start with 0% armor, since skills and other buffs provide some armor already, this is also to be considered in the diminishing return equation. So if you have already 30% resistance through skills and abilities, your consoles are hardly worth the console slot.


    Thanks "baudl" for that link. Mistake I made while searching was using "console" in every
    search. :P Thanks again, also to the other posters.


    BCW. :)
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