This is a problem in STO as well and I would like to see the same aggressive style to deal with these players that ruin the PvE queues for others applied here.
This week, weve restricted a small number of the most toxic players from matchmaking. The restrictions were putting on their accounts are temporary and apply only to the activities where they were chronically idle. If the affected players keep up this behavior after the restrictions lapse, we will apply stronger and (eventually) permanent restrictions on their accounts.
How this policy applies to you:
1) It probably doesnt. Do not panic just because you had to put down the controller in a Strike last week when the pizza guy showed up just as your fireteam reached Valus Ta'aurc. There is no way you will accidentally be flagged under this policy unless you are a truly dedicated idler, someone who has really gone out their way to repeatedly cheat their teammates.
2) Please be sure to use the reporting system to let us know how your teammates are affecting your Destiny experience, both positively and negatively. We will never act on player reports alone, but we use those reports to find areas and individuals where our automated detection systems arent working correctly. They are an invaluable part of how we tune the live experience of our game.
The full article can be found
here.
Can we have this system applied to Star Trek Online please, Dev's?
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That would require STO's GM staff to actually exist. :rolleyes:
— Sabaton, "Great War"
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having an automatic system isnt working because the game cant tell if you are afk or just suck..
this game needs a vote to kick option.. make it all or nothing.. i know you will get that one guy that will always vote no, but its something..
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Vote to kick is not the answer here. It's open to it's own form of abuse.
I know proponents for it will say that abuse wouldn't happen or would be rare, but we all know there are certain fleets (I won't name, but you KNOW) that would absolutely delight converting it into a troll tool.
R.I.P. Leonard Nimoy
It seems to me that your solution might "snowball" into real problems.
Enough players with enough people on "ignore", would you not begin to have many
players not able to que, period? Including you and I. There is no restriction to setting any,
and all players you encounter in game on "ignore".
Unintended consequences, maybe.
BCW.
I'm convinced its an urban legend, or way overblown at the very least.
And the players love it!
Please, Cryptic, make it so!
I've seen it happen in fps back in the day. Groups of friends would join a server then empty it with vote kick. Of course it didn't bother me I would simply join another server but it did seem to induce rage in some people.
Problem with sto you can't simply join another server and if there's a queue ban then it'll be even worse. I personally don't think vote kick is a good idea especially since we already have troll fleets in game. They'd have a field day with this.
Automatically avoiding queues that contain ignored players would indeed lead to problems for players with large ignore lists. At most the game could list the other players in the queue engage prompt and let you manually click "leave" if there is someone you absolutely refuse to play with.
I don't know anything about the game's GMs or lack thereof, only reports I've made is clicking "report spam" on a few gold spammer mails, but obviously human intervention would be better for this kind of problem than automatic systems.
Funny, I used to say that about afkers.
R.I.P. Leonard Nimoy
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Indeed, which is why you just deal with the AFK problem where it arises and report to GM where particularly offensive. Any automated system (as any long-time follower of Bungie should be able to tell you) will have issues potentially greater than the problem they attempt to solve (while doing nothing to directly address the problem, which is self-motivation.) You need a human evaluator and one that has absolutely no stake in the outcome of the relevant match. IE. a moderator of some kind or another. If those aren't used enough then the solution should come from expanding their staff and/or capabilities.
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Didn't they just lay some people off? I doubt we are gonna see them hire any new people to do this job, especially since they at least seem to consider the current AFK system to be WAI.
R.I.P. Leonard Nimoy
Shhht, we were not supposed to know or notice loosing multiple devs, including the CM.
I kinda think that the AFK issue will only ever have one single solution that will work 100%. Don't PUG. Yes I know, not everybody makes it into elite channels or wants to fly with elite channels. I only fly with my fleet as a rule. And even if I wouldn't, there are many public channels allowing you to fly anything. The advantages of these? If somebody actually does AFK, they get kicked of said fleet/channel.
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As for q-ing, if needed you can add option not to q for in-progress, but by current system it is not necessary.
No, it would just require them to give a TRIBBLE. Which they don't.
Sure, but only if we get the same option to kick people who don't help achieve the mission goals.
I've been in khitomer ground missions where literally no one would use a remodulator, not even after I explained, twice, how to use the replicator, how to equip a device, going over the procedure step by step. By the time we reached the node room, I decided to just stand there and wait until someone would remodulate their weapons and actually be useful.
I have AFK'ed in Infected ground because no one helped saving the starbase personnel. I told them twice in chat, explaining there was a crewman just around the corner on the right, and I would save the one furthest away, on the left. No one listened, completely ignoring the mission's objectives. I managed to save most of them, but then near the end I was too late when trying to save the second one in the same room.
So I jumped over the alcolves in the last room before the final room and just stood there, waiting for them to finish the mission. By then I had already taken more initiative than the entire team combined.
They weren't happy and said they wouldn't enter the room with Manus if I wasn't going to enter as well, but I didn't care. Apparantly they were reading chat after all.
In this team, I would have probably been kicked if there were such an option. I doubt that would have been fair though. Note that for the full duration of the mission, they hadn't done a thing to help us achive the mission's optional goals, and then they were annoyed because I decided I had done enough and would let them finish the last room, which wouldn't have taken more than 3 or 4 minutes.
Not to mention that there are trolls who might make a team of four, join a queue and then kick the last guy that joins. Vote to kick isn't going to work cause it could be abused by trolls and ignorant people.
Edit: to conclude: there's a difference between AFK'ers who are best compared to parasites, and AFK'ers who AFK because they don't want to be fully responsible for earning other people's rewards. The latter are basically the same people who are annoyed by the real problem: the 'parasite' AFK'ers.
It's an online game. It's not that hard to find a fleet and run missions with them. Instead, people are talking about literal pie-in-the-sky 'systems' to stop 'PUG abuse' , complaining about not having a votekick (and how well will THAT work if you don't get another player to fill the slot?) and ignoring the simple solution.
I've been playing since launch and I have yet to hear a coherent argument put forth as to why we don't simply do the following:
All PUG queues are basic only. Advanced and elite require a pre-made full team. Make the basic queue missions actually teach the mechanics needed to succeed at advanced and elite.
Ignore list + Confirmation.
"stupid@idiot in your Ignore list, do you really want to join Brotherhood of the Sword (Elite)?"
Or...
"stupid@idiot in your Ignore list, do you really want to join Earth Spacedock instance #13?"
Might work. I'd imagine people with large ignore lists would get those in every queue, but then that would be their problem.
In Censoredcraft it was so much fun to queue into a dungeon to find three people from the same guild in there with you. The question wasn't if they were going to votekick you it was when did they want to get their giggles on.
Anecdotal evidence at best, but when I was on games where it can be done, I'd hear complaints about it all the time. Literally every single game where it was possible, there would be people complaining.
It seems to me that either you have no idea what you're responding to, or you're a Leech trying to cast doubt on a solution that would effectively drive Leeching from the game.
Being charitable, I'll point out that (in that solution) being on someone's Ignore list only prevents you from queuing with that particular person. Unless the entire player base puts you on Ignore, you likely won't even notice.
or the player that was kicked was being a jerk, e.i. the kick system actually working like its supposed to :rolleyes:
also if we're talking anectodal evidence here...if my short stint trying out Destiny is any indication they have an even bigger AFK problem than we do
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until they are not, how would you know? :P you got no proof in any direction to state otherwise. unless you happen to secretly work for cryptic.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Thats a horrible idea, given the gentle sensibilities of STO players; they tend to put on ignore people that don't agree with them which captain was best and the like. These are the same people that cry when the disco ball is around! Lol