Hi all,
I am working on a Sarr Theln build for my Fed Science Captain. I don't PvP and typically run STF or missions. I like to play flexibly, being able to lend support and contribute some dps.
Please comment on how I can improve the following build:
http://skillplanner.stoacademy.com/?build=sarrthelnpve_0
Comments
Personally I'd start by figuring out 2 maaaaaybe 3 functions you want to really emphasize in a fight. Beams, torpedoes, drain, partigen damage, healing, tanking, crowd-control, etc etc. Narrow it down, then start stripping out gear that doesn't help in those purposes. Otherwise no one is really going to be able to help much as they won't know where to help you towards.
I'll think this over some more and give a reply tomorrow.
Thanks!
If you're still fond of torps then I'd recommend either the neutronic from delta rep for sheer firepower or the grav-torp from the dyson rep for the mini grav wells, spread instead of HY for more AoE coverage.
The kobali set is nice and all but dosen't really do much to support sci powers. Off on top of my head the borg defelctor comes to mind also the solanae and dyson stuff, also the breen gear if it fits into your final build. Though I think it has the same problem as your current one, too many different things which are all boosted too shallow.
Edit:
One last thing, replace your fleet weapons. Those are gimped with the horrendous [DMG] mod. Some more, some less but currently it defenitly is the worst mod any space weapon can have. I know polaron isn't blessed with good alternatives since the rep variants kinda suck too but every [DMG] mod on your weapon is one too many.
http://www.stoacademy.com/tools/skillplanner/?build=sarrthelnvalrothis_0
(turret is for KDF-exclusive Qib Starship trait; replaced it with a Vaadwaur turret; better off with a beam as a Fed)
It has just the right amount of tools to leave targets power-starved and helpless. All the drains means your prey really can't do a lot of meaningful damage to you(or anyone else) and the transphasics let you bring the hammer down when needed(which they can't shoot down with their weapons/aux offline).
So, it largely depends on what you have to add to reducing cooldowns and are more comfortable with having less of, tactical or engineering.
With a single weapon modifier in the LCDR tac slot, it's best to focus on one weapon type. With subsystem targeting built in, I'd recommend beam weapons.
As for gear, the norm is to put weapon boosting consoles in the tac slots. That means 4 polaron tac consoles if you stick with polaron.
I never felt the breen gear did enough to warrant the set, especially if it means taking the place of tac consoles.
Move plasmonic leech to engineering.
In science console slots, try to use a full set of flow caps, part generators, or a combination of them. Once you settle on what you like, more drain or more damage from tykens rift via particle generators, get some fleet romulan embassy threat consoles which add the plasma proc that match the combination you like or part gen/ flow caps.
That leaves 3 engineering console slots. You already put the leech there, so it's only 2. If you move the kobali regen field console up and leave the bioneural gel pack there, that's all the consoles.
Maybe you only use 3 sci consoles, put the kobali console or leech in science and add a neutronium console in engineering for more ability to take damage.
Of course, it all changes with traits like reciprocity and all hands on deck, another reason the ship can be a bit of a puzzling thing to setup.
If anything, I hope this gives you some ideas. Ultimately, it's flexible enough to fit many ways of setup and play styles, so have fun with it. Play around with the setup until you find what works for you.
I've noticed that drain and partigen seem to be the fashionable way to go these days. Is it also possible to build a powerful support healer that can still dish out respectable dps?
otherwise, its been a fun ship that also gives you a ncie couple of tactical slots along with the science.
Yes, but you're after a different kind of ship for that. I run a very potent support Samsar that can dish out damage via the Anchored Trait while taking extreme-punishment.. and also keeping others alive(healing seems to be a big aggro magnet though, so it usually ends up tanking everything). Command Abilities and a good compliment of Eng and Sci Boff seating are what you're after.
Star/Support/Flight-Deck Cruisers(Ambassador, Guardian, Geneva, etc.) and Eng-heavy Science ships(Atrox, D'kyr, etc.) are also good choices for the playstyle.