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Sarr Theln Carrier build feedback

glumm66glumm66 Member Posts: 38 Arc User
edited March 2015 in Federation Discussion
Hi all,

I am working on a Sarr Theln build for my Fed Science Captain. I don't PvP and typically run STF or missions. I like to play flexibly, being able to lend support and contribute some dps.

Please comment on how I can improve the following build:

http://skillplanner.stoacademy.com/?build=sarrthelnpve_0
Post edited by glumm66 on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited March 2015
    Flexibility is good but I think ya overdid it, and it looks like you're spread really thin. Got some kinetic stuff here some drain stuff there a chunk of healing over there and the full Breen set despite not really being otherwise set up to put it to full use. Also how much of that stuff is things that you're currently using and how much is planning ahead wishful-thinking kinda gear?

    Personally I'd start by figuring out 2 maaaaaybe 3 functions you want to really emphasize in a fight. Beams, torpedoes, drain, partigen damage, healing, tanking, crowd-control, etc etc. Narrow it down, then start stripping out gear that doesn't help in those purposes. Otherwise no one is really going to be able to help much as they won't know where to help you towards.
  • glumm66glumm66 Member Posts: 38 Arc User
    edited March 2015
    Well said. I agree completely.

    I'll think this over some more and give a reply tomorrow.

    Thanks!
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited March 2015
    Exotic damage builds really shine at the moment. Throw in some partigen consoles und use stuff like doffed TBR and doffed GW, use OSS on for like 140+ aux and you'll rip stuff apart.

    If you're still fond of torps then I'd recommend either the neutronic from delta rep for sheer firepower or the grav-torp from the dyson rep for the mini grav wells, spread instead of HY for more AoE coverage.

    The kobali set is nice and all but dosen't really do much to support sci powers. Off on top of my head the borg defelctor comes to mind also the solanae and dyson stuff, also the breen gear if it fits into your final build. Though I think it has the same problem as your current one, too many different things which are all boosted too shallow.

    Edit:
    One last thing, replace your fleet weapons. Those are gimped with the horrendous [DMG] mod. Some more, some less but currently it defenitly is the worst mod any space weapon can have. I know polaron isn't blessed with good alternatives since the rep variants kinda suck too but every [DMG] mod on your weapon is one too many.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2015
    I find the Sarr Theln to be a great Drain-ship/Disabler/Interdictor:
    http://www.stoacademy.com/tools/skillplanner/?build=sarrthelnvalrothis_0
    (turret is for KDF-exclusive Qib Starship trait; replaced it with a Vaadwaur turret; better off with a beam as a Fed)


    It has just the right amount of tools to leave targets power-starved and helpless. All the drains means your prey really can't do a lot of meaningful damage to you(or anyone else) and the transphasics let you bring the hammer down when needed(which they can't shoot down with their weapons/aux offline).
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited March 2015
    Just my opinion, but the Sarr Theln is a bit of a troublesome ship. LCDR tac, LT Eng/ Intel, LT and CDR Sci. It's got plenty of science BO slots, so it's the LT universal that you first have to decide to use it to add more engineering or tactical. Adding the LT uni station to tactical has it line up well with the tactical emphasis of late in the game. Using it for tactical allows you to easily setup a double tac team and double attack pattern, with the lone BFAW3 to be supplemented with the Sarr Theln's subsystem targeting. That leaves you with just a LT engineering. If you used the LT uni station for engineering, the tactical abilities would not run as often, unless you have reciprocity and/ or AHOD with gel pack and DOFFs.

    So, it largely depends on what you have to add to reducing cooldowns and are more comfortable with having less of, tactical or engineering.

    With a single weapon modifier in the LCDR tac slot, it's best to focus on one weapon type. With subsystem targeting built in, I'd recommend beam weapons.

    As for gear, the norm is to put weapon boosting consoles in the tac slots. That means 4 polaron tac consoles if you stick with polaron.
    I never felt the breen gear did enough to warrant the set, especially if it means taking the place of tac consoles.
    Move plasmonic leech to engineering.
    In science console slots, try to use a full set of flow caps, part generators, or a combination of them. Once you settle on what you like, more drain or more damage from tykens rift via particle generators, get some fleet romulan embassy threat consoles which add the plasma proc that match the combination you like or part gen/ flow caps.
    That leaves 3 engineering console slots. You already put the leech there, so it's only 2. If you move the kobali regen field console up and leave the bioneural gel pack there, that's all the consoles.
    Maybe you only use 3 sci consoles, put the kobali console or leech in science and add a neutronium console in engineering for more ability to take damage.

    Of course, it all changes with traits like reciprocity and all hands on deck, another reason the ship can be a bit of a puzzling thing to setup.

    If anything, I hope this gives you some ideas. Ultimately, it's flexible enough to fit many ways of setup and play styles, so have fun with it. Play around with the setup until you find what works for you.
  • glumm66glumm66 Member Posts: 38 Arc User
    edited March 2015
    Thanks very much for the extremely helpful replies.

    I've noticed that drain and partigen seem to be the fashionable way to go these days. Is it also possible to build a powerful support healer that can still dish out respectable dps?
  • darlexadarlexa Member Posts: 222 Arc User
    edited March 2015
    if you can get them, I have purple swarmer's from my fleet spire, exceptional fighters and I am liking them better than the purple breen fighters. I think I wasted resources getting.

    otherwise, its been a fun ship that also gives you a ncie couple of tactical slots along with the science.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2015
    glumm66 wrote: »
    Thanks very much for the extremely helpful replies.

    I've noticed that drain and partigen seem to be the fashionable way to go these days. Is it also possible to build a powerful support healer that can still dish out respectable dps?

    Yes, but you're after a different kind of ship for that. I run a very potent support Samsar that can dish out damage via the Anchored Trait while taking extreme-punishment.. and also keeping others alive(healing seems to be a big aggro magnet though, so it usually ends up tanking everything). Command Abilities and a good compliment of Eng and Sci Boff seating are what you're after.

    Star/Support/Flight-Deck Cruisers(Ambassador, Guardian, Geneva, etc.) and Eng-heavy Science ships(Atrox, D'kyr, etc.) are also good choices for the playstyle.
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