I fully expect primary commando spec to happen in the near future. Pilot is hitting us now after just a few short months (including the shortest, har har) after Command but its only having to develop half the number of bridge officer abilities (just space) and specialization perks (tiers 1, 2, and the ship trait are already covered.) Commando has the same ease of development (easier even without the need for new ships) and would regain parity between space and ground specializations. Conceivably cryptic could release another new primary spec before commando if they felt particularly compelled to release another new line of ships, but I think the relative simplicity of commando makes it more likely to happen first, or in the unlikely event that doesn't happen to come soon after its usuper.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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Their cash cow is ships. With that in mind a Commando specialization would have to offer space benefits and be tied to ship or ships. At least so any observations of their business plan would suggest.
I'm not opposed, I just don't see it happening... unless they start offering mech suits or vehicles for ground lol.
Future Primary Specializations may likewise be built around reinforcing only a single region of gameplay, or both, as is appropriate for whatever Specialization we introduce.
Selling a new ship type is only part of a specialization and one that you can no more argue as integral as, say, new ground boff powers (which aren't happening this time). Its merely been a conventional bonus.
The main benefit to cryptic is additional leveling beyond 60 (ie. an extension of the leveling cycle to keep players hooked for longer). They can sell more ships simply by releasing more ships. They've hardly exhausted all the possibilities of command, intel, and undoubtedly pilot for each faction. Never the less we keep getting more types because cryptic needs to keep unlocking more spec types as players finish off with existing ones.
A ground only primary spec is probably a lower priority than space (hence Pilot before Commando) but its going to happen at some point, and probably sooner rather than later (particularly because it doesn't require them to imagine and design a whole new class of starship.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Maybe we'd be able to get a T6 Commando specced NX refit used by the MACOs to quietly get to planets and kick TRIBBLE!
Integrated Mask Energy field, built in asynchronous warp drive, and MACO drones with various abilities. (3/3 weapons, high power transporters!)
And it will be build around Boarding Parties and a Commando version of it (for possible double success or greater success).
A successful Boarding Party now allows temporary use of the enemy ship as a combat Ally, until its either destroyed or you warp out of the map/zone.
At Commando T2, you gain EC for each ship captured, rewarded upon zone/map change (as if you ordered the captured ship to warp to a starbase for study, R&D, or decomissoning).
At T3, you can launch two Boarding Parties (each separately Doff'd) before CD triggers.
At T4, you can now claim a weapon or equipment from that captured ship if you don't want to keep it as an ally, as stealing the weapon or equipment requires self-destructing/disassembling the ship. It will bring up a reward menu with a randomized list of possible equips on that ship.
What is unique to this is that it allows for possible capturing of otherwise impossible-to-obtain or difficult-to-obtain weapons. Such as a captured Jem'Hadar ship guaranteeing a choice of any Dominion Polaron weapons, with random rarity and mods, or a captured Tholian ship guaranteeing Refracting Tetryons with random mods and rarity.
To prevent "abuse", captured weapons are not tradeable on the Exchange, but are account bound. Additionally, weapon Mark depends on the enemy's level, with Mk XII being the highest, and Ultra-Rare being the highest possible rarity.
All Commando ships are Carriers, Cruisers, or Destroyers, with boosted chances of capturing an enemy ship, and abilities that improve Boarding Party or weaken enemy ships to make Boarding Party or its Commando variant more successful.
Now Commando will sell. Except it's a complete 180 to it being pure ground, but some sacrifices have to be made in the name of sales.
And it will be build around Boarding Parties and a Commando version of it (for possible double success or greater success).
A successful Boarding Party now allows temporary use of the enemy ship as a combat Ally, until its either destroyed or you warp out of the map/zone.
At Commando T2, you gain EC for each ship captured, rewarded upon zone/map change (as if you ordered the captured ship to warp to a starbase for study, R&D, or decomissoning).
At T3, you can launch two Boarding Parties (each separately Doff'd) before CD triggers.
At T4, you can now claim a weapon or equipment from that captured ship if you don't want to keep it as an ally, as stealing the weapon or equipment requires self-destructing/disassembling the ship. It will bring up a reward menu with a randomized list of possible equips on that ship.
What is unique to this is that it allows for possible capturing of otherwise impossible-to-obtain or difficult-to-obtain weapons. Such as a captured Jem'Hadar ship guaranteeing a choice of any Dominion Polaron weapons, with random rarity and mods, or a captured Tholian ship guaranteeing Refracting Tetryons with random mods and rarity.
To prevent "abuse", captured weapons are not tradeable on the Exchange, but are account bound. Additionally, weapon Mark depends on the enemy's level, with Mk XII being the highest, and Ultra-Rare being the highest possible rarity.
All Commando ships are Carriers, Cruisers, or Destroyers, with boosted chances of capturing an enemy ship, and abilities that improve Boarding Party or weaken enemy ships to make Boarding Party or its Commando variant more successful.
Now Commando will sell. Except it's a complete 180 to it being pure ground, but some sacrifices have to be made in the name of sales.
And now it's a distinct vessel from Intel ships! Great thinking.
... They would get me to pay for an account unlock of a Voth mech.
Even before this, I wonder how come they never had a mission where you got to play around with one of those mechs for a bit. For precedent: 'Sphere of Influence' with respect to the Obelisk carrier, and (if I recall right) a couple of the FEAR titles.
Sort of related would be a 'Juggernaut' ground PvP queue. It accepts 6 players, with one chosen at random to operate the mech vs. the other five. When the mech goes down, one of the five is chosen at random to pilot it next round (no duplicates); match ends when everyone's had a turn; winner is the one with the highest score as the mech.
I don't think commando should have space traits any more than pilot has ground traits.
about the only space trait that would make sense for a commando would be improved boarding parties anyway.
hadn't considered the ground vehicle possibility though....engineers could get something to buff the engines, tac add weapons enhancements....sci adding SA and targeting options....
and while I'm kind of on board with the mech idea, (Riply vs alien size.) I really don't want to see bz combat turn into warhammer 30k.
Comments
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I'm not opposed, I just don't see it happening... unless they start offering mech suits or vehicles for ground lol.
Cryptic, where is my dinosaur?
Quoting for STO's last days.
Integrated Mask Energy field, built in asynchronous warp drive, and MACO drones with various abilities. (3/3 weapons, high power transporters!)
Dammit, I just described a T6 Intel NX refit, ugh.
From the blogs
Selling a new ship type is only part of a specialization and one that you can no more argue as integral as, say, new ground boff powers (which aren't happening this time). Its merely been a conventional bonus.
The main benefit to cryptic is additional leveling beyond 60 (ie. an extension of the leveling cycle to keep players hooked for longer). They can sell more ships simply by releasing more ships. They've hardly exhausted all the possibilities of command, intel, and undoubtedly pilot for each faction. Never the less we keep getting more types because cryptic needs to keep unlocking more spec types as players finish off with existing ones.
A ground only primary spec is probably a lower priority than space (hence Pilot before Commando) but its going to happen at some point, and probably sooner rather than later (particularly because it doesn't require them to imagine and design a whole new class of starship.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
A successful Boarding Party now allows temporary use of the enemy ship as a combat Ally, until its either destroyed or you warp out of the map/zone.
At Commando T2, you gain EC for each ship captured, rewarded upon zone/map change (as if you ordered the captured ship to warp to a starbase for study, R&D, or decomissoning).
At T3, you can launch two Boarding Parties (each separately Doff'd) before CD triggers.
At T4, you can now claim a weapon or equipment from that captured ship if you don't want to keep it as an ally, as stealing the weapon or equipment requires self-destructing/disassembling the ship. It will bring up a reward menu with a randomized list of possible equips on that ship.
What is unique to this is that it allows for possible capturing of otherwise impossible-to-obtain or difficult-to-obtain weapons. Such as a captured Jem'Hadar ship guaranteeing a choice of any Dominion Polaron weapons, with random rarity and mods, or a captured Tholian ship guaranteeing Refracting Tetryons with random mods and rarity.
To prevent "abuse", captured weapons are not tradeable on the Exchange, but are account bound. Additionally, weapon Mark depends on the enemy's level, with Mk XII being the highest, and Ultra-Rare being the highest possible rarity.
All Commando ships are Carriers, Cruisers, or Destroyers, with boosted chances of capturing an enemy ship, and abilities that improve Boarding Party or weaken enemy ships to make Boarding Party or its Commando variant more successful.
Now Commando will sell. Except it's a complete 180 to it being pure ground, but some sacrifices have to be made in the name of sales.
And now it's a distinct vessel from Intel ships! Great thinking.
Sort of related would be a 'Juggernaut' ground PvP queue. It accepts 6 players, with one chosen at random to operate the mech vs. the other five. When the mech goes down, one of the five is chosen at random to pilot it next round (no duplicates); match ends when everyone's had a turn; winner is the one with the highest score as the mech.
cool mech battle armor/ground combat vehicles... can we in a group Gaitai (Combine) and get even bigger and badder
about the only space trait that would make sense for a commando would be improved boarding parties anyway.
hadn't considered the ground vehicle possibility though....engineers could get something to buff the engines, tac add weapons enhancements....sci adding SA and targeting options....
and while I'm kind of on board with the mech idea, (Riply vs alien size.) I really don't want to see bz combat turn into warhammer 30k.