Disclaimer: I'm taking these abilities at face value (let's see how bugged they will be when they come ot) and am speculating on their T3 stats. Also, i'm really good at missing synergies and the scope of impact some of these abilities might have. Since there are no confirmed ships with pilote hybrid seats yet i try to determine how they could fit for the 3 major ship classes, though it the whole bucket of abilities looks like heavily escort favoring.
Virusdancer already did post some every non tier 3 in the 'why is pvp at an end' thread: link
Attack Pattern: Seems good for beam boats, because escorts aren't really relying on weapon power draining persistent damage, but single/double volley takedowns, so i personally wouldn't use it on an escort. I'd rather have APO as my all in one ability. The first attack pattern to start at ensign level though. This should leave a lot more room for inclusion into your setup.
Clean Getaway: Most escorts are flying upwards of 100 nowadays, so i don't see a much of point there. It can be used as an additional 'out' by most ships though. It starts at ensign, it should be easily usable by most ships.
Coolant Ignition: Reminds me of the Metreon Gas Canisters from the Regent class. The question here is if it will work like a delayed eject warp plasma (you fly in and the lingering effect that slows you down will explode after a while, when not cleared) or will the explosion be stationary, tied to the plasma cloud. Either way, since the ability is starting at Lt.Cmdr. i don't think it will se much play.
Deploy Countermeasures: The really usefull thing here isn't the spam clear, but te kinetic immuntiy. This might give you a few valuable seconds against TBR. As a vaper this might come in handy to handle incoming torps while being cloaked, provided you can use this ability in that state. 4 sec. immunity at ensign might just be enough. The confuse debuff really only matters for NPCs and those that you might want to confuse (the mines and targetable torps) will be destroyed by the ability.
Fly Her Apart: A nice damage multiplication tool wth a downside. I'm gessing tier 3, will be a 2% max-hull/sec. intergrity loss, so you can at most let be active for around 48 sec. (not factoring in any healing abilities or passive health regeneration). Since it will increase your speed (i'm guessing top +300% base speed at tier 3) it will be best used by escorts when heading into battle (probably mostly by vapers if it can be activated under cloak). Cruisers will see less benefit from it because their low turnrate will likely see them leaving the battlefield with this one active... . Also, triggering GDF in a reliable way.
Form Up: This is a difficult one. It actually favors slower play, because it's easier to keep close to a slow ally. On the other side, i'd actually like to see skilled escort pilots use this in their attack run. A 40% damage bonus (estimation at tier 3) should be worth it, even though the ability starts at Lt.Cmdr.
Hold Together: Because it's based on throttle and not actual speed it's a good heal for low Aux ships (higher scalability for aux means that HE might still be the better option for sci ships, for example). It depends if the ability will actively adapt to your throttle while active or if the amount of healing you receive will be set upon its activation. If the last statement should be true the ability can be used by basically everyone as a hazard emitters substitute, at least for yourself.
Lock Trajectory: Flying in a straight line, while turning freely doesn't sound too enticing. And if that's the only benefit this ability give you it doesn't seem that great. Maybe it's a toggle, like Fly Her Apart, that would make it a lot more interesting. Then the ability would probably become a staple in escort duels ... maybe.
Pilot Team: This sound like an awesome ability, even better than intel team. Sadly it will make controll abilities against ships using it a lot worse. You can get more easily away from those pesky TBRs, but you will still receive damage from the ability. The note about shared cooldowns between teams seems strange though
Reinforcements Squadron: Depending on the abilities these 'reinforcements' use they could be the anti-spam pet-spam, but i'll doubt they'll having any large impact on the battlefield.
Reroute Reserves to Weapons: Good for everyone that's using single target attacks i'd say. No weapon energy fall off means constant damage for each weapon you fire. It will probably be a 60% increase between firing cycles at tier3 (commander), which would increase in a more than 60% raw damage increase (because no damage drop off). I wonder though if your weapons will stop firing if you should ever hit 0 engine power while using this ability. Probably 70+ engine power should be enough. Also this ability would be quite devastating cimbined with SSO. On a side note: weapons will be more likely to proc using this ability. YAY elachi weapons ...
Subspace Boom: Street Fighter ... there it has been said (Couldn't get stupid Guile out of my head; "Sonic BOOM!"). So this is a stationary sphere shaped hazard zone (which can now be actively cleared by at least two abilities). I don't think it will have much of an impact. Speeds are so high that you can easily escape it and there are more than enough counters or clears available for it. The only interesting factor here is the damage component. Will it ingore shields? With what will it scale. Hm okay, maybe it can be used a a finisher of some sorts.
My conclusion would be that these abilities heavily favor A2B setups. I don't see any of them being dependent on Aux energy and they can even be used as substitutes for existing abilities. Cupled with the fact that most trait based CD reductions 'only' work with Tac, Sci, Intel, Captain, Command abilities one could easily substitute some older abilities with these new ones and even come out better in the end. (though, of course, there is no other cd reduction of captain abilities, but through that nice/awfull trait)
Only currently non-existing ships will be able to use pilot abilities.
They will probably release a 3 pack + 1 LB + 1lobi ship.
Abilities would be good if they would be on existing ships, but no, let's sell traits&abilities ... smh.
They lost sight of few good gameplay mechanics that STO had completely.
well remember traits? First were in lockboxes then they thought how about on c store ships then in lockbox ships ....hundreds of euros for 1 trait.
Hm, i wouldn't put it past them if they'd introduce a Specialization Kit at some point in the future. Obviously after they sold a lot of previously 'unique' ships for a premium.
Only currently non-existing ships will be able to use pilot abilities.
They will probably release a 3 pack + 1 LB + 1lobi ship.
Abilities would be good if they would be on existing ships, but no, let's sell traits&abilities ... smh.
They lost sight of few good gameplay mechanics that STO had completely.
In one way its good that specializations can't be used on other ships, imagine this Pilot stuff on an Escort
On the other hand its more of the same nonsense--the reason so much stuff is OP is because of unintended stacking (I say unintended because that's Borticus' favorite excuse, "we didn't think it would be used like that"). It wouldn't be a problem to put this on an escort if the core systems had any kind of balance.
Third hand says that limiting BOFF abilities to special ships, means they can sell multiple ships to people who just want to play with specializations. Its moneygrab to the nth. Poor whales are getting a lot of action.
i sort of always though that if cryptic was actually crazy enough to gate something as ROOT LEVEL and ship station powers, they would no longer be making a playable game, and boy was i right. but i never imagined the shear amount of gate that could possibly exists on that very thing, i had no idea they could be that creative and sinister.
just how many hours does it take to level enough specialization to even use these? and how much more to use level 3? in the near future we can count on like 3 ships that can even use more then a token amount of these skills, wile hundreds of planed obsolescent, paid for ships exist that cant, and are rendered to being useless in a meta that leaves them far behind, and even worse, makes all our old favorite ships BORING, cause they cant even use any of the new toys.
i think theres a few ways to walk back the ruination still, even to this day!
method 1
*give EVERY ship that can be made tier 5U, and is native tier 6, AT LEAST a COM hybrid station, and give every tier5U ship 2 LTCs or 3 LTs like tier 6 ships do. only difference would be no ship trait.
*specialized ships can still have a COM+LT to denote their extra specialized nature. most other ships should have some stations in several of the 3 specializations, like the bug has. but every ships should have at least 4 hybrid slots. be it a COM, or 2 LT, or a LTC and ENS, or more then 4, just not more then 4 of 1 type. thats for specialized ships only.
*1 point of specialization allows training of specialization skills, 10 for level 3 skills
method 2
*drop this hybrid power TRIBBLE now, and put all these new skills in ether tac, eng or sci. training unlock able for them by modest specialization leveling, or just buying manuals on the exchange.
the game couldn't be less approachable now. no causal is going to go through the grind required to even touch all this new hotness, you cant even pay to expedite the process. i have no idea how after every sick thing they have done to the game, they think that of all things is a step to far, or somehow puts them worse off financially in the long run.
the game couldn't be less approachable now. no causal is going to go through the grind required to even touch all this new hotness, you cant even pay to expedite the process. i have no idea how after every sick thing they have done to the game, they think that of all things is a step to far, or somehow puts them worse off financially in the long run.
They're not going after the casuals with this kind of stuff.
If they get someone that buys a ship or two, great.
They're after the whales, DPS hunting min/maxers and... PvPers.
the game couldn't be less approachable now. no causal is going to go through the grind required to even touch all this new hotness, you cant even pay to expedite the process. i have no idea how after every sick thing they have done to the game, they think that of all things is a step to far, or somehow puts them worse off financially in the long run.
Y'know DDIS, it's weird. I mean, any other company I feel out there, had they put out specializations as Cryptic has, would've put in a pay-for-it option. I mean, you can't truly be a WHALE because they keep you from being able to drop huge amounts of money to skip the grind, unlike ANY OTHER game out there!
So whales, PvPers, PvEers, RPers, casuals, hardcores, and anyone else, ALL are FORCED into logging on and grinding if they want spec points. No amount of money can really speed that process up, you MUST do so. It's almost, dare I say, a bit frightening that they are SO gung-ho about getting people logged in and spend time in the game purely for the sake of their metrics, that they won't even put in a way for people to just pay for their spec points, cutting off a possible source of money.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Y'know DDIS, it's weird. I mean, any other company I feel out there, had they put out specializations as Cryptic has, would've put in a pay-for-it option. I mean, you can't truly be a WHALE because they keep you from being able to drop huge amounts of money to skip the grind, unlike ANY OTHER game out there!
So whales, PvPers, PvEers, RPers, casuals, hardcores, and anyone else, ALL are FORCED into logging on and grinding if they want spec points. No amount of money can really speed that process up, you MUST do so. It's almost, dare I say, a bit frightening that they are SO gung-ho about getting people logged in and spend time in the game purely for the sake of their metrics, that they won't even put in a way for people to just pay for their spec points, cutting off a possible source of money.
Nah, it's also possible that they just want to preserve the facade of being non-P2W, since that's one of their shticks. They could also be trying to avoid the forum meltdown that would come from it.
To be honest, it's funny what we've come to when we actually ask an MMO to let us pay for something.
Nah, it's also possible that they just want to preserve the facade of being non-P2W, since that's one of their shticks. They could also be trying to avoid the forum meltdown that would come from it.
To be honest, it's funny what we've come to when we actually ask an MMO to let us pay for something.
Eh...there might be forum meltdown, but Zamorak above, it's never prevented em from still saying and doing whatever they wanted. Only a small handful of times has total forum meltdown actually reversed a decision they made, like when dil was removed from STFs for example.
They wouldn't do it though because of a worry of a forum meltdown. I think they are just simply THAT adamant about not letting people get through specializations that fast. I mean, I feel those items would sell like hotcakes to all players. Casuals who might just want to get an extra point or two, whales who would gladly spend a huge amount of Zen to basically act as a giant 'finish now' button for it, and hardcores who would spend plenty to finish each new spec as it's released to get access to all that it can provide.
Heck, I know without a doubt I'd buy some with the ole Zen stipend once in awhile.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
well from the arc site where they explain the powers from the pilot boff they show pictures of a assault cruiser, sheshar, and peghqu (think its a peg...) using the powers
so makes me wonder really if we will see the end of hybrid boff seats and universal boff seats as seperate things
as in perhaps with season 10 we may see a roll out of any ships with intel, command, or universal boff seat will just be treated as a true hyprid that can slot any- a true universal
anyways, not sure- plus im a bit confused with the second image of the assault cruiser, cause if that is showing subspace boom, the assaults only got a lt universal, and boom is a lt com or com slot, perhaps the image is showcasing a different power...
anyways:)
i doubt a tier 6 sovereign with be a pilot ship, but probably will be one released later with just a crummy LT hybrid, like the pathfinder was.
The fun part will be with the Summer Event coming up and if they do another Risian boat that's Pilot...all the threads from folks with the Corvette going /facepalm_city at Cryptic about it not being upgraded to a Pilot boat.
The fun part will be with the Summer Event coming up and if they do another Risian boat that's Pilot...all the threads from folks with the Corvette going /facepalm_city at Cryptic about it not being upgraded to a Pilot boat.
Or they could just take the lazy way out and release a T6 Corvette.
Or they could just take the lazy way out and release a T6 Corvette.
Risian Viper...much like Chevy made them change Corvette to corvette, Dodge would come along and have them change it to viper. Course, they could do the Risian Pinto and Ford would deny any knowledge.
Comments
would have been super cool if
1. every escort and a lot of other ships i already own could use them
2. pvp wasn't already ruined
3. pve was complex enough that something other then FAW would work best in every situation
Virusdancer already did post some every non tier 3 in the 'why is pvp at an end' thread: link
Attack Pattern: Seems good for beam boats, because escorts aren't really relying on weapon power draining persistent damage, but single/double volley takedowns, so i personally wouldn't use it on an escort. I'd rather have APO as my all in one ability. The first attack pattern to start at ensign level though. This should leave a lot more room for inclusion into your setup.
Clean Getaway: Most escorts are flying upwards of 100 nowadays, so i don't see a much of point there. It can be used as an additional 'out' by most ships though. It starts at ensign, it should be easily usable by most ships.
Coolant Ignition: Reminds me of the Metreon Gas Canisters from the Regent class. The question here is if it will work like a delayed eject warp plasma (you fly in and the lingering effect that slows you down will explode after a while, when not cleared) or will the explosion be stationary, tied to the plasma cloud. Either way, since the ability is starting at Lt.Cmdr. i don't think it will se much play.
Deploy Countermeasures: The really usefull thing here isn't the spam clear, but te kinetic immuntiy. This might give you a few valuable seconds against TBR. As a vaper this might come in handy to handle incoming torps while being cloaked, provided you can use this ability in that state. 4 sec. immunity at ensign might just be enough. The confuse debuff really only matters for NPCs and those that you might want to confuse (the mines and targetable torps) will be destroyed by the ability.
Fly Her Apart: A nice damage multiplication tool wth a downside. I'm gessing tier 3, will be a 2% max-hull/sec. intergrity loss, so you can at most let be active for around 48 sec. (not factoring in any healing abilities or passive health regeneration). Since it will increase your speed (i'm guessing top +300% base speed at tier 3) it will be best used by escorts when heading into battle (probably mostly by vapers if it can be activated under cloak). Cruisers will see less benefit from it because their low turnrate will likely see them leaving the battlefield with this one active... . Also, triggering GDF in a reliable way.
Form Up: This is a difficult one. It actually favors slower play, because it's easier to keep close to a slow ally. On the other side, i'd actually like to see skilled escort pilots use this in their attack run. A 40% damage bonus (estimation at tier 3) should be worth it, even though the ability starts at Lt.Cmdr.
Hold Together: Because it's based on throttle and not actual speed it's a good heal for low Aux ships (higher scalability for aux means that HE might still be the better option for sci ships, for example). It depends if the ability will actively adapt to your throttle while active or if the amount of healing you receive will be set upon its activation. If the last statement should be true the ability can be used by basically everyone as a hazard emitters substitute, at least for yourself.
Lock Trajectory: Flying in a straight line, while turning freely doesn't sound too enticing. And if that's the only benefit this ability give you it doesn't seem that great. Maybe it's a toggle, like Fly Her Apart, that would make it a lot more interesting. Then the ability would probably become a staple in escort duels ... maybe.
Pilot Team: This sound like an awesome ability, even better than intel team. Sadly it will make controll abilities against ships using it a lot worse. You can get more easily away from those pesky TBRs, but you will still receive damage from the ability. The note about shared cooldowns between teams seems strange though
Reinforcements Squadron: Depending on the abilities these 'reinforcements' use they could be the anti-spam pet-spam, but i'll doubt they'll having any large impact on the battlefield.
Reroute Reserves to Weapons: Good for everyone that's using single target attacks i'd say. No weapon energy fall off means constant damage for each weapon you fire. It will probably be a 60% increase between firing cycles at tier3 (commander), which would increase in a more than 60% raw damage increase (because no damage drop off). I wonder though if your weapons will stop firing if you should ever hit 0 engine power while using this ability. Probably 70+ engine power should be enough. Also this ability would be quite devastating cimbined with SSO. On a side note: weapons will be more likely to proc using this ability. YAY elachi weapons ...
Subspace Boom: Street Fighter ... there it has been said (Couldn't get stupid Guile out of my head; "Sonic BOOM!"). So this is a stationary sphere shaped hazard zone (which can now be actively cleared by at least two abilities). I don't think it will have much of an impact. Speeds are so high that you can easily escape it and there are more than enough counters or clears available for it. The only interesting factor here is the damage component. Will it ingore shields? With what will it scale. Hm okay, maybe it can be used a a finisher of some sorts.
My conclusion would be that these abilities heavily favor A2B setups. I don't see any of them being dependent on Aux energy and they can even be used as substitutes for existing abilities. Cupled with the fact that most trait based CD reductions 'only' work with Tac, Sci, Intel, Captain, Command abilities one could easily substitute some older abilities with these new ones and even come out better in the end. (though, of course, there is no other cd reduction of captain abilities, but through that nice/awfull trait)
Only currently non-existing ships will be able to use pilot abilities.
They will probably release a 3 pack + 1 LB + 1lobi ship.
Abilities would be good if they would be on existing ships, but no, let's sell traits&abilities ... smh.
They lost sight of few good gameplay mechanics that STO had completely.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
Aren't they indirectly doing that already?
well remember traits? First were in lockboxes then they thought how about on c store ships then in lockbox ships ....hundreds of euros for 1 trait.
Hm, i wouldn't put it past them if they'd introduce a Specialization Kit at some point in the future. Obviously after they sold a lot of previously 'unique' ships for a premium.
STO: Where "universal" isn't.
On the other hand its more of the same nonsense--the reason so much stuff is OP is because of unintended stacking (I say unintended because that's Borticus' favorite excuse, "we didn't think it would be used like that"). It wouldn't be a problem to put this on an escort if the core systems had any kind of balance.
Third hand says that limiting BOFF abilities to special ships, means they can sell multiple ships to people who just want to play with specializations. Its moneygrab to the nth. Poor whales are getting a lot of action.
just how many hours does it take to level enough specialization to even use these? and how much more to use level 3? in the near future we can count on like 3 ships that can even use more then a token amount of these skills, wile hundreds of planed obsolescent, paid for ships exist that cant, and are rendered to being useless in a meta that leaves them far behind, and even worse, makes all our old favorite ships BORING, cause they cant even use any of the new toys.
i think theres a few ways to walk back the ruination still, even to this day!
method 1
*give EVERY ship that can be made tier 5U, and is native tier 6, AT LEAST a COM hybrid station, and give every tier5U ship 2 LTCs or 3 LTs like tier 6 ships do. only difference would be no ship trait.
*specialized ships can still have a COM+LT to denote their extra specialized nature. most other ships should have some stations in several of the 3 specializations, like the bug has. but every ships should have at least 4 hybrid slots. be it a COM, or 2 LT, or a LTC and ENS, or more then 4, just not more then 4 of 1 type. thats for specialized ships only.
*1 point of specialization allows training of specialization skills, 10 for level 3 skills
method 2
*drop this hybrid power TRIBBLE now, and put all these new skills in ether tac, eng or sci. training unlock able for them by modest specialization leveling, or just buying manuals on the exchange.
the game couldn't be less approachable now. no causal is going to go through the grind required to even touch all this new hotness, you cant even pay to expedite the process. i have no idea how after every sick thing they have done to the game, they think that of all things is a step to far, or somehow puts them worse off financially in the long run.
They're not going after the casuals with this kind of stuff.
If they get someone that buys a ship or two, great.
They're after the whales, DPS hunting min/maxers and... PvPers.
Y'know DDIS, it's weird. I mean, any other company I feel out there, had they put out specializations as Cryptic has, would've put in a pay-for-it option. I mean, you can't truly be a WHALE because they keep you from being able to drop huge amounts of money to skip the grind, unlike ANY OTHER game out there!
So whales, PvPers, PvEers, RPers, casuals, hardcores, and anyone else, ALL are FORCED into logging on and grinding if they want spec points. No amount of money can really speed that process up, you MUST do so. It's almost, dare I say, a bit frightening that they are SO gung-ho about getting people logged in and spend time in the game purely for the sake of their metrics, that they won't even put in a way for people to just pay for their spec points, cutting off a possible source of money.
Nah, it's also possible that they just want to preserve the facade of being non-P2W, since that's one of their shticks. They could also be trying to avoid the forum meltdown that would come from it.
To be honest, it's funny what we've come to when we actually ask an MMO to let us pay for something.
For me, there's nothing to discuss. Already said what I want to say about all of this, on the Pilot ability thread here:
http://sto-forum.perfectworld.com/showpost.php?p=22994721&postcount=89
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Eh...there might be forum meltdown, but Zamorak above, it's never prevented em from still saying and doing whatever they wanted. Only a small handful of times has total forum meltdown actually reversed a decision they made, like when dil was removed from STFs for example.
They wouldn't do it though because of a worry of a forum meltdown. I think they are just simply THAT adamant about not letting people get through specializations that fast. I mean, I feel those items would sell like hotcakes to all players. Casuals who might just want to get an extra point or two, whales who would gladly spend a huge amount of Zen to basically act as a giant 'finish now' button for it, and hardcores who would spend plenty to finish each new spec as it's released to get access to all that it can provide.
Heck, I know without a doubt I'd buy some with the ole Zen stipend once in awhile.
i doubt a tier 6 sovereign with be a pilot ship, but probably will be one released later with just a crummy LT hybrid, like the pathfinder was.
The devs have been playing Pokemon....
Oh, blow it up your aft.
Or they could just take the lazy way out and release a T6 Corvette.
Risian Viper...much like Chevy made them change Corvette to corvette, Dodge would come along and have them change it to viper. Course, they could do the Risian Pinto and Ford would deny any knowledge.