I'm a casual player with limited play times. I am looking for general advice on how i can improve my build overtime. I realize I will not be top of the line, but i would like to have a goal set-up i can work towards. I only play PvE, normal stfs, space and ground battlezones but would like to get into doing advanced stf's, however I don't want to be the weak team member when i do. Do to my limited time investment, I do not have the resources to try out every combination nor can i easily collect expensive items so advice on order of improvements would be helpful also.
Here is my current set-up:
http://skillplanner.stoacademy.com/?build=chopjai_9732
This build does not cover bridge officers or duty officers so I could use advice on things outside this build that are important too.
Comments
First thing I would say is to drop the Rom torp or put it on the back and don't use it(or replace an aft turret with the experimental beam array) if you really want to keep the 2-set. High-Yield Plasma + Cannons = lots of self-inflicted damage. If you really want to run a torpedo, consider the Gravimetric Photon or Neutronic with Torpedo Spread.
I'm not sure why you're running plasma, but I suppose it is ultimately a matter of preference. If you wanted to get use out of the Phantom's Lance, I'd recommend running Xindi Phasers(they trade the disable proc for an AoE explosion proc). You can also combo in the Counter-Command tac console if you opt to run Gravimetric Photon(it boosts phaser, disruptor and photon damage all at the same time). The CC 2-set provides _bonus_ phaser damage if you want to run the turret as well.
Traits.. you really should have Tactical Advantage(Dyson Rep). You could probably replace some of your captain traits with some lockbox ones.. but that's not really a huge priority unless you're looking to min/max your damage output.
Your Warp Core (and Aux2Bat) kind of works against your APC-> Offense rep trait. I'd suggest replacing it with the Kobali for defensive or an AMP core for offensive. While it's not as big of a deal for cannons as it is for Beams, you should still consider running EPtWeapons 3 for the damage buff and weapon power buffer.
Your lack of Engineering or Science Team does leave you rather vulnerable to a myriad of fairly crippling debuffs. I'd suggest running them instead of Aux2Sif and TSS, respectively.
Even with the upcoming nerf, Surgical Strikes is still a great power. If you are going to use it, take off any cannon power because they conflict.
Slot the Phantom's T6 trait, Reciprocity, any fly max weapon, and as much engine as you can. That will up your defense quite a bit, making you harder to hit. For your CMMD station, slot Int Team One, Evade Target Lock, Override Subsystem III and Surgical Strikes III. Use AP Omega I, and put a torpedo power at LT if you want it, and Tac Team One for the ensign.
Slot Engineer Team somewhere, because Subsytem Override will take it offline, this will get it online fast. Put it in the ensign Universal slot.
Slot Emergency to Shields, a Engineer power of your choice, and Emergency power to weapons III.
Your science stuff is fine.
You will be flying real fast, so that takes a bit of time to get used to. Hotkey OSSIII and SS to your keyboard, because SSIII is only ten seconds. While those two are active, AP Omega and EPTWIII should also be active. You will be tearing through single target ships, and all of your bridge powers will be recharging super fast because you have Reciprocity slotted, your speed is high, and you have plopped down evade target lock on your foe.
Swing around and do the same thing.
Full out the entire Intel Specialization tree and Pilot tree, forget the Command tree even though it has Torpedo powers. To be honest, you can ditch the torpedo, put in another cannon and replace that BOFF torpedo skill with AT Beta.
At some point, you will level enough specialization points to get a hull heal with your attack patterns and if they ever fix the predicted algorthymn, you can get rid of debuffs as well.
They are going to nerf Surgical Strikes III, but it wont matter. Stack Crit D and you will still do excellent DPS. And if you do not like the slower firing rate of Surgical Strikes, just slot Rapid Fire III.
All of the above is easy to get, you just need to level those specialization trees.
Then just work on getting Doffs to complement your powers.
You want to maximize defense, all good advice except i wouldn't use Intel Team, it reduces threat and with reprocity you don't want to do that, If you aren't being targeted it wont proc and your CD wont be reduced.
If you want something alternative, than ditch the turrets & DHC's, in favor of some BA's or, DBB's front, while using an Omni 360 rear + an extra BA or, throw the torpedo aft side, in favor of another beam weapon front side.
Change tac cannon skills, in favor of beam skills is all.
But, really up to you.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Where/how can I get a commander intel BOFF?
Boff npc vendor sells commons
Exchange might have some overpriced talaxians
C-store DR pack can provide you some VR talaxians
DR story line, has 1 freebie hierarchy sci intel boff, provided upon completion
10 spec points spent into intel specialization, allows you to train any boff into an intel boff [done thru R&D + boff trainer purchase of needed skills]
Commander is just the rank so, promoting all of them to commander will suffice.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Speaking of energy, why the Flow Caps when you don't have any sort of drain? And conversely if you are going to keep the Flow Caps (and have gone to so much other trouble on this ship), why not get a Leech to put them to use? Its just kinda puzzling.
While true, reciprocity does keep taking chips away, even when those skills are put on gcd.
But, it requires a lot of missing/dodging going on.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Do you have a good captains space skills ''settings'' for a phantom?
I'm looking atm at Dahm's skills:
http://www.stoacademy.com/tools/skillplanner/?build=dahmsskills_0
but there are a few skills that does not match for a phantom such as threat control...