I've been running a beamscort Phantom with Surgical Strikes 3, pugging a lot, saving actually a lot of pugs because I have some firepower so please keep SS3 as it is.
It's selfish yes, but still it's nice to pug and help not so good ships to not fail a mission.
Also give me a Fleet Phantom, pretty please with a cherry on top.
And also if pvp-people disagree so be it.
SS3 is a nice change to bfawing the night away.
First thread I made, and it's for an important thing.
^__^
Galavant!
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
I would wait how big a "nerf" it really is in the end.
Plasmadope brings money (Dil), SS3 not so much(ships would be bought even without).
As you are asking for a change of BFaW, and are flying an escort, why not simple use DHCs?
I don't really see the embassy consoles making a big difference. You need fc, dil and a tier 3 embassy. And the dil-cost is quite low.
And I didn't really ask a change to BFaW I'm using a single target advanced/elite build that works, now if they take SS3 behind the barn and have they way with it, I won't be able to help those pug-runs so much.
And I'll use BFaW with at least 2 of my klingon chars because it suits my playing style.
And for cannons, sure I use them with other ships, but this is a beamscort I like it to move fast and cause continuous damage to the enemy. If I stop, like you have to do with a cannon build, I die.
And sure I could make less damage and put more heals and armory and let the pugs fail and meh, but I like helping with bigger not huge dps-numbers in pugs.
Isn't this just being nice and is nice?
Galavant!
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
Fair enough. But I hate to point this out, but isn't it possible that this simply a recurring bug that's resurfaced because of other more recent changes? On the other hand I guess trying to get a definitive answer from cryptic would be like trying to get blood from a stone. If it is indeed a recurring bug and it makes it to holodeck, cryptic should hang their heads in shame.
Fair enough. But I hate to point this out, but isn't it possible that this simply a recurring bug that's resurfaced because of other more recent changes? On the other hand I guess trying to get a definitive answer from cryptic would be like trying to get blood from a stone. If it is indeed a recurring bug and it makes it to holodeck, cryptic should hang their heads in shame.
It seems that the devs don't really care what the people who test the stuff out report and let it go live anyway. A lot of exploits are found in those testing runs and even if somebody reports it it still gets to go live. Not just in this game.
But still I hope that SS3 doesn't get a nerf or a big nerf. And still hope for a Fleet Phantom.
Have a good one.
Galavant!
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
There is not plasma doping coming back. Neither +Beam nor +Plasma consoles affect the damage of the embassy consoles, either on live or on tribble. The [Pla] consoles just happen to be worth something again.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
It wasn't the damage ouput from plasma doping that was the problem.
The big problem was that non-plasma weapons reaped huge benefits from embassy consoles while plasma weapons got completely shafted.
I don't really see the embassy consoles making a big difference. You need fc, dil and a tier 3 embassy. And the dil-cost is quite low.
And I didn't really ask a change to BFaW I'm using a single target advanced/elite build that works, now if they take SS3 behind the barn and have they way with it, I won't be able to help those pug-runs so much.
And I'll use BFaW with at least 2 of my klingon chars because it suits my playing style.
And for cannons, sure I use them with other ships, but this is a beamscort I like it to move fast and cause continuous damage to the enemy. If I stop, like you have to do with a cannon build, I die.
And sure I could make less damage and put more heals and armory and let the pugs fail and meh, but I like helping with bigger not huge dps-numbers in pugs.
Isn't this just being nice and is nice?
It's your wanting Bigger DPS numbers thats the real problem here.
Go Cannons, either CSV or CRF or SS3 and helping a pug is not a problem. My Engineers win more pugs by either Going Cannons or bringing a Grav well along for the ride. With Cannons, not gonna get the same DPS numbers but your gonna do ALOT more damage to the things that make a pug fail. Take out the Transformer NOW, Not tag everything along with the transformer. (FAW Dps Abuse)
SS3, although I haven't used it in awhile. Im gonna guess will do more damage With DBB, DHC used like an Escort for Full Frontal Focused damage. If your using it with Arrays your already making it less affective in the quest for higher DPS. Don't fault the Devs for trying to Balance an OP ability because your using a Beamscort. Sorry, can't stand Beamscorts.
Always puzzled me why Cruiser have to have the extra tag "Can use cannons" yet beamscort never got the "Can Use beam Arrays" Because in the games Initial Design, Who the hell would slap Arrays on an Escort? lol
If they are actually going to bring it back, I imagine that ships that have 5 tac consoles and 4 sci ones are going to get a LOT more popular. The few of those I know of are these:
It's your wanting Bigger DPS numbers thats the real problem here.
Go Cannons, either CSV or CRF or SS3 and helping a pug is not a problem. My Engineers win more pugs by either Going Cannons or bringing a Grav well along for the ride. With Cannons, not gonna get the same DPS numbers but your gonna do ALOT more damage to the things that make a pug fail. Take out the Transformer NOW, Not tag everything along with the transformer. (FAW Dps Abuse)
SS3, although I haven't used it in awhile. Im gonna guess will do more damage With DBB, DHC used like an Escort for Full Frontal Focused damage. If your using it with Arrays your already making it less affective in the quest for higher DPS. Don't fault the Devs for trying to Balance an OP ability because your using a Beamscort. Sorry, can't stand Beamscorts.
Always puzzled me why Cruiser have to have the extra tag "Can use cannons" yet beamscort never got the "Can Use beam Arrays" Because in the games Initial Design, Who the hell would slap Arrays on an Escort? lol
Try it out. Full beam arrays on a phantom. You can keep the damage on the target while flying around it. It's better that way because you don't have to do strafing runs. Pedal to the metal man.
And I like to pug, if the rest of the pug average 5k or less and there is no big hitter it's a fail. Would it be better if they just did something to the hp of the npc ships, but they went with this.
But yes nerf everything and the end is nigh and I must learn to play and meh.
Have a good one.
Galavant!
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
Try it out. Full beam arrays on a phantom. You can keep the damage on the target while flying around it. It's better that way because you don't have to do strafing runs. Pedal to the metal man.
I play DHCs on my Phantom. I dont fly strafing runs (=loss of dps), and 28k are garantued in pug with it
That being said, SS3 will still be powerful afterwards.
P.S.: I mean seriously: Max. One-Hit: 126.970 (Antiproton Dual Heavy Cannons - Surgical Strikes III)
That was an APA+APB II+SS3+IF (And my APB was the only one). Now think if I had TF and GDF running. What would that if meant for the tactical cube? Death in 2 cycles?
I've been running a beamscort Phantom with Surgical Strikes 3, pugging a lot, saving actually a lot of pugs because I have some firepower so please keep SS3 as it is.
It's selfish yes, but still it's nice to pug and help not so good ships to not fail a mission.
Also give me a Fleet Phantom, pretty please with a cherry on top.
And also if pvp-people disagree so be it.
SS3 is a nice change to bfawing the night away.
First thread I made, and it's for an important thing.
^__^
So in the face of the upcoming plasma explosion consoles which will add DPS (I know because I've tested it) you want them to also keep an ability that is hugely overpowered.... and I see you have a Phantom too so OSS3 makes SS3 even more powerful.... hmmmm... didn't think this one through did you?
So in the face of the upcoming plasma explosion consoles which will add DPS (I know because I've tested it) you want them to also keep an ability that is hugely overpowered.... and I see you have a Phantom too so OSS3 makes SS3 even more powerful.... hmmmm... didn't think this one through did you?
It's not hugely op it was working as intended. Then some of us noticed that by using good weapons it works even better. Not like plasmadope or ts3 with the delta torpedo that were broken.
But yes, I must learn to play etc. Plah plah plah, meh.
And still don't nerf the SS3.
And do some public queues from time to time don't just spend your time here writing stuff.
Admins you can close this thread.
Galavant!
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
It's not hugely op it was working as intended. Then some of us noticed that by using good weapons it works even better. Not like plasmadope or ts3 with the delta torpedo that were broken.
But yes, I must learn to play etc. Plah plah plah, meh.
And still don't nerf the SS3.
Intended? Destroying spheres with an unbuffed SS3 within 2-3 weapon cycles (e.g. less than 10sec).
Or:
I mean seriously: Max. One-Hit: 126.970 (Antiproton Dual Heavy Cannons - Surgical Strikes III)
That was an APA+APB II+SS3+IF (And my APB was the only one). Now think if I had TF and GDF running. What would that if meant for the tactical cube? Death in 2 cycles?
Try it out. Full beam arrays on a phantom. You can keep the damage on the target while flying around it. It's better that way because you don't have to do strafing runs. Pedal to the metal man.
And I like to pug, if the rest of the pug average 5k or less and there is no big hitter it's a fail. Would it be better if they just did something to the hp of the npc ships, but they went with this.
But yes nerf everything and the end is nigh and I must learn to play and meh.
Have a good one.
I have done it, and in the Phantom. And IMO it felt goofy as hell. Zippy little Disco ball. In both a Tac and an Engie.
And I Pug about 90% of my Gametime. I pug average 28k as an Engie using DHC's without using Surgical Stikes at all. I would get more with the same DHC build in the Phantom if I could stand the look of it since I could swap Cannon skills for SS. Again, personal Choice I put looks and feel above DPS I guess. But have no problem in pugs since I bring whats needed to help it not fail. Focused Damage and Grav Well.
Comments
Plasmadope brings money (Dil), SS3 not so much(ships would be bought even without).
As you are asking for a change of BFaW, and are flying an escort, why not simple use DHCs?
Current tribble-test suggest that the "new" change to embassyconsoles will lead to a revival of plasmadope.
Not so much told as people testing in Tribble. http://www.reddit.com/r/sto/comments/2zg0wu/now_on_tribble_doping_ii_the_return/
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
I don't really see the embassy consoles making a big difference. You need fc, dil and a tier 3 embassy. And the dil-cost is quite low.
And I didn't really ask a change to BFaW I'm using a single target advanced/elite build that works, now if they take SS3 behind the barn and have they way with it, I won't be able to help those pug-runs so much.
And I'll use BFaW with at least 2 of my klingon chars because it suits my playing style.
And for cannons, sure I use them with other ships, but this is a beamscort I like it to move fast and cause continuous damage to the enemy. If I stop, like you have to do with a cannon build, I die.
And sure I could make less damage and put more heals and armory and let the pugs fail and meh, but I like helping with bigger not huge dps-numbers in pugs.
Isn't this just being nice and is nice?
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
Fair enough. But I hate to point this out, but isn't it possible that this simply a recurring bug that's resurfaced because of other more recent changes? On the other hand I guess trying to get a definitive answer from cryptic would be like trying to get blood from a stone. If it is indeed a recurring bug and it makes it to holodeck, cryptic should hang their heads in shame.
It seems that the devs don't really care what the people who test the stuff out report and let it go live anyway. A lot of exploits are found in those testing runs and even if somebody reports it it still gets to go live. Not just in this game.
But still I hope that SS3 doesn't get a nerf or a big nerf. And still hope for a Fleet Phantom.
Have a good one.
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
The big problem was that non-plasma weapons reaped huge benefits from embassy consoles while plasma weapons got completely shafted.
slightly overpowered...
if you can't kill a target without SS3... you might wanna work on your skills.
Plasma weapons also get the same proc.
CE: All values accepted.
PVP-meh. BO3 does more damage than people have hull.
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
LOLz, you rulz.
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
In properties like ignorance, whining and smugness, yes, PvPers pretty much have a monopoly on those.
That can only be a good thing.
Because elitism is all you have left to show for with the battered wife syndrome this game has given you.:P
It's your wanting Bigger DPS numbers thats the real problem here.
Go Cannons, either CSV or CRF or SS3 and helping a pug is not a problem. My Engineers win more pugs by either Going Cannons or bringing a Grav well along for the ride. With Cannons, not gonna get the same DPS numbers but your gonna do ALOT more damage to the things that make a pug fail. Take out the Transformer NOW, Not tag everything along with the transformer. (FAW Dps Abuse)
SS3, although I haven't used it in awhile. Im gonna guess will do more damage With DBB, DHC used like an Escort for Full Frontal Focused damage. If your using it with Arrays your already making it less affective in the quest for higher DPS. Don't fault the Devs for trying to Balance an OP ability because your using a Beamscort. Sorry, can't stand Beamscorts.
Always puzzled me why Cruiser have to have the extra tag "Can use cannons" yet beamscort never got the "Can Use beam Arrays" Because in the games Initial Design, Who the hell would slap Arrays on an Escort? lol
Wrong. I don't play anymore, I'm just stating the common rule for every game. You can see it as Singleplayers < Multiplayers.
What keeps me entertained are the forums. I like to see people feeling like god's gift to humanity.
How inconsistent. If you dont play anymore, be so nice and stop posting
Temporal Destroyer
Elachi S'golth Escort
Undine Nicor Bio-Warship
More significantly:
Fleet Dhelan Warbird Retrofit
Fleet Ar'Kif Tactical Carrier Warbird Retrofit
Try it out. Full beam arrays on a phantom. You can keep the damage on the target while flying around it. It's better that way because you don't have to do strafing runs. Pedal to the metal man.
And I like to pug, if the rest of the pug average 5k or less and there is no big hitter it's a fail. Would it be better if they just did something to the hp of the npc ships, but they went with this.
But yes nerf everything and the end is nigh and I must learn to play and meh.
Have a good one.
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
I play DHCs on my Phantom. I dont fly strafing runs (=loss of dps), and 28k are garantued in pug with it
That being said, SS3 will still be powerful afterwards.
P.S.: I mean seriously: Max. One-Hit: 126.970 (Antiproton Dual Heavy Cannons - Surgical Strikes III)
That was an APA+APB II+SS3+IF (And my APB was the only one). Now think if I had TF and GDF running. What would that if meant for the tactical cube? Death in 2 cycles?
So in the face of the upcoming plasma explosion consoles which will add DPS (I know because I've tested it) you want them to also keep an ability that is hugely overpowered.... and I see you have a Phantom too so OSS3 makes SS3 even more powerful.... hmmmm... didn't think this one through did you?
It's not hugely op it was working as intended. Then some of us noticed that by using good weapons it works even better. Not like plasmadope or ts3 with the delta torpedo that were broken.
But yes, I must learn to play etc. Plah plah plah, meh.
And still don't nerf the SS3.
And do some public queues from time to time don't just spend your time here writing stuff.
Admins you can close this thread.
"Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
Intended? Destroying spheres with an unbuffed SS3 within 2-3 weapon cycles (e.g. less than 10sec).
Or:
I have done it, and in the Phantom. And IMO it felt goofy as hell. Zippy little Disco ball. In both a Tac and an Engie.
And I Pug about 90% of my Gametime. I pug average 28k as an Engie using DHC's without using Surgical Stikes at all. I would get more with the same DHC build in the Phantom if I could stand the look of it since I could swap Cannon skills for SS. Again, personal Choice I put looks and feel above DPS I guess. But have no problem in pugs since I bring whats needed to help it not fail. Focused Damage and Grav Well.
why should I? The banter from people like you crack me up everytime for laughter.
I can't even tell lmao.
The OP "if PvPers complain so be it" is too epic, he's overrating himself while he's the absolute opposite.