Current Tribble Build has revealed a new secret: Destabilizing Resonance Beam science BOff power:
http://imgur.com/ExPPjde
Rank 1 starts at lieutenant, rank 3 is commander. Damage scales with Auxiliary power and Particle Generators skill. Disable scales with Subspace Decompiler skill. Procs Deteriorating Secondary Deflectors' Radiation DoT.
Not available at BOff trainer/maunal vendor, Captain made manuals are unavailable on tribble currently. Speculation: Lockbox rewarded BOff power.
Tactical, Engineering, Intelligence, and Command have no new BOff powers as of this tribble build.
Comments
There were rumors about a month ago that a science based specialization was being worked on. Any chance this could be part of that?
I would LOVE to see NPCs use stuff like that
Course starting with the the BOFFs with the most available abilities kind of comes off as a nyuk-nyuk-nyuk kind of thing.
Hrmm, wonder if there's anything else there...guess I'll have to go look.
edit: Nope, only one there.
I hate tacticals with a passion and feds with a passion so by default I am pretty much screwed gameplay wise from the get go lol
Imagine if he also wanted to fly a Bird-of-Prey, eh?
Come on Cryptic, if you just want to alienate ummax, just delete his account "accidentally" and then add some cool engineering powers.
Heck, maybe not even add new ones - just make some of the existing ones more useful - Aceton Beam and Boarding Party have been terrible for too long. Do something to Eject Warp Plasma that makes it better useable on Cruisers and compete better with a power like Gravity Well.
Then adding a small engineering ensign and upwards power (maybe something based on "Weapon Modification", so it doesn'T conflict with all the other powers) perhaps?
sniff .. or a carrier
Hows the damage compared to a GW3?
Dont leave the important parts out.
I can see the sympathy toward BoPs, but Carriers? Most carriers are medium-to-upper class ships. Even the Attrox and Voquvs can dish out quite heavily.
Be honest. You used Surgical Strikes, too,right? And used to PvP a lot?
So nerf it now! ALL science is op and needs nerfing - Why should my gunship be stopped by a mere six gunned target skeet? (looking at you, Nebula)
-cough- couldn't resist
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Can't actually use the power, no way to obtain it currently. Tooltip states: "System: Deflector Dish" which is used by Tachyon Beam, Gravity Well, Tyken's Rift, and Energy Siphon, so it may share CD with some *or* all of them.
Damage wise, at high Aux/way high part gens, it has about 33% over GW3, but GW3 wins for total possible damage (GW3 duration is 20 seconds, DRB3 is 10 seconds).
Engineers could use some damage abilities, they have far fewer than the other professions, tactical could use some cc (has to be good to even get a look though, current skills are basically mandatory)
He can't train it yet, as I understood it. So the screesnshot is all the info he can give you.
FOr the record, it uses the Deflector Dish system, so it should share cooldowns by:
- Energy Siphon
- Gravity Well
- Photonic Shockwave
- Tachyon Beam
- Tyken's Rift
Which means its use would lock out the other powers for 15 seconds.i love the voguv's but it would be nice to see some t6 birds of preys and a t6 carrier lol. I know this makes me evil wanting to keep klingons klingony but whatevers
I have 3 engineers, 2 sci and one tactical and never play the tactical really and one of the sci's is a fed and i just find the fed side to be too sterile
I had planned on creating yet another klingon engineer for the delta thing So yes I am doomed especially if i am a player who enjoys klingon engineers in carriers which I do.
I can't see them not releasing t6 bop's this is a given to me. The one that is not a given is the carrier which I would like an update on you know i have zens to spend and purchased a ship for my fed sci guy that I never use .. and am patiently waiting for something my army of klingon engineers will use which for me would be a carrier
yes this nerf is my fault cause I pvp'ed when the game was new and levelled my klingons using pvp (was mostly ground pvp though.. LoL I liked engineers and still do.. )
I'm a Tac and need a break from just playing Tac.
More Sci debuffs like this please. And preferably with no nerfing, since they refuse to nerf the HP/Res of NPCs, may as well at least be able to lock them down some other way.
And maybe a few more Eng Buffs and occasional debuffs or light damage abilities (EWP, BP, and AB for example, though the latter two need buffs).
While I agree about the Engineering part I disagree about the Tac part, tac has always been the most dominant and most cared for in this game, other than SST everything tac has works great...can't say that about Sci, Eng, Intel, or Command.
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AHAHHAHHAHA!! epic post
Along with new abilities that are PvE-centric and already pre-coded to be PvP useless. So that the Devs won't have an excuse to arbitrarily nerf things just to appease a minority, nor use the excuse that they don't have time to go back and code separate PvE/PvP effects or durations for all general skills.
As it should.
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