Do you think frigates should be added as a class of ship for mainly the feds? (kdf could have some too but bops are already kinda frigates anyway.)
I would see them as picket ships, with a reasonably flexible layout.
If I did a t6 version it would be
Koening class frigate.
Hull 35,000 - 38,500 with mastery
Shield mod 1.0
Weapons 3/3
Crew 150
Turn rate 15
Impulse mod .25
Inertia 65
Device slots 3
3/3/4 consoles
+5 power to all sub systems
Flanking
Can mount dual cannons
Sensor analysis
Command frequency engines
Mastery package frigate
Tier 1 10% hull
Tier 2 5% defense
Tier 3 10% damage
Tier 4 5% impulse speed and turn rate
Tier 5 trait strafing run. +30% damage -25 engine power for 15 seconds when entering red alert.on expiration +25 engine power.
Console long range passive sensor array. +10 to starship sensors, 10% accuracy. Active ability: Jamming screen 1 minute up time 2 minute cd 5k sphere. When you or a nearby ally are attacked apply jam sensors 1 to attacker can be applied once every 10 seconds per attacker.
Stations
Commander universal
Ltc eng/Intel
Lt tac/Intel
Lt sc
Lt eng
Console synergy
Long range passive sensors
Tachyon detection grid
2 piece bonus
2.5% chance to disable a subsystem
2.5% shield penetration
+10 to countermeasure systems.
From that you can infer the direction lower tier frigates can take.
How do you think frigates should be speced?
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
A T6 Shikahr with those stats would be pretty great and satisfy those of us who don't want to be shoved into monster cruisers or teeny little Escorts...
(Plus it hopefully wouldn't fall into the T5 TOS/ENT arguments that have been debated ad nauseam.)
One change to make Frigates stand out maybe would be less of an Intel focus and more of a focus on the specialization powers as a whole. Maybe like universal-specialist seats that only slot specialist powers. As in LTC Intel/Command/Piloting & LT Intel/Command/Piloting, but no standard Red/Blue/Yellow powers in those slots. You'd still have the Universal Commander for build flexibility.
Additionally maybe only a 11 or 12 for turn rate. 15 kind of makes it a lightly armed escort I'd think.
Do you think frigates should be added as a class of ship for mainly the feds? (kdf could have some too but bops are already kinda frigates anyway.)
I would see them as picket ships, with a reasonably flexible layout.
If I did a t6 version it would be
Koening class frigate.
Hull 35,000 - 38,500 with mastery
Shield mod 1.0
Weapons 3/3
Crew 150
Turn rate 15
Impulse mod .25
Inertia 65
Device slots 3
3/3/4 consoles
+5 power to all sub systems
Flanking
Can mount dual cannons
Sensor analysis
Command frequency engines
Mastery package frigate
Tier 1 10% hull
Tier 2 5% defense
Tier 3 10% damage
Tier 4 5% impulse speed and turn rate
Tier 5 trait strafing run. +30% damage -25 engine power for 15 seconds when entering red alert.on expiration +25 engine power.
Console long range passive sensor array. +10 to starship sensors, 10% accuracy. Active ability: Jamming screen 1 minute up time 2 minute cd 5k sphere. When you or a nearby ally are attacked apply jam sensors 1 to attacker can be applied once every 10 seconds per attacker.
Stations
Commander universal
Ltc eng/Intel
Lt tac/Intel
Lt sc
Lt eng
Console synergy
Long range passive sensors
Tachyon detection grid
2 piece bonus
2.5% chance to disable a subsystem
2.5% shield penetration
+10 to countermeasure systems.
From that you can infer the direction lower tier frigates can take.
How do you think frigates should be speced?
The problem I have with CMDR Uni's is that 99% of the time, especially on a proposed 3+ tac console ship, its really saying "CMDR Tac". If it was a CMDR Pilot, that might be interesting. I understand what you were trying to do with the Tachyon Detecting Grid, but I thnk that should stay a sci ship thing. Maybe something that enhances the AOE of another ships grid would be more suitable. I also think the jammers is a bit over the top too.
The problem I have with CMDR Uni's is that 99% of the time, especially on a proposed 3+ tac console ship, its really saying "CMDR Tac". If it was a CMDR Pilot, that might be interesting. I understand what you were trying to do with the Tachyon Detecting Grid, but I thnk that should stay a sci ship thing. Maybe something that enhances the AOE of another ships grid would be more suitable. I also think the jammers is a bit over the top too.
Eh the console thing is just because A) it isnt that great to begin with, and in canon mirandas had sensor modules that could be installed instead of the torpedo bar. altho they also got some neat turrets to go with them.
The rest, including the universal cmdr, is because frigates historicaly are used as picket ships. scouting ahead of regular forces. In point of fact a destroyer escort is a frigate weight vessel.
The defiant is also something that should be a frigate because of its size. I would also add the rhode islands into that class.
Besides with only 6 weapons available(and only 3 of those foreward) even a taced out frigate isnt going to out do a true escort, so it isnt stepping on any toes.
The proposed spec was also a baseline, i would imagine leaning it in either direction with the specializations wouldnt change it much. Intel just seemed more on point with what a frigate does.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Comments
(Plus it hopefully wouldn't fall into the T5 TOS/ENT arguments that have been debated ad nauseam.)
One change to make Frigates stand out maybe would be less of an Intel focus and more of a focus on the specialization powers as a whole. Maybe like universal-specialist seats that only slot specialist powers. As in LTC Intel/Command/Piloting & LT Intel/Command/Piloting, but no standard Red/Blue/Yellow powers in those slots. You'd still have the Universal Commander for build flexibility.
Additionally maybe only a 11 or 12 for turn rate. 15 kind of makes it a lightly armed escort I'd think.
The Miranda is technically a Frigate, is it not?
Seeing as Frigates are traditionally lightly armed, I don't really see a purpose for them in endgame.
The problem I have with CMDR Uni's is that 99% of the time, especially on a proposed 3+ tac console ship, its really saying "CMDR Tac". If it was a CMDR Pilot, that might be interesting. I understand what you were trying to do with the Tachyon Detecting Grid, but I thnk that should stay a sci ship thing. Maybe something that enhances the AOE of another ships grid would be more suitable. I also think the jammers is a bit over the top too.
Eh the console thing is just because A) it isnt that great to begin with, and in canon mirandas had sensor modules that could be installed instead of the torpedo bar. altho they also got some neat turrets to go with them.
The rest, including the universal cmdr, is because frigates historicaly are used as picket ships. scouting ahead of regular forces. In point of fact a destroyer escort is a frigate weight vessel.
The defiant is also something that should be a frigate because of its size. I would also add the rhode islands into that class.
Besides with only 6 weapons available(and only 3 of those foreward) even a taced out frigate isnt going to out do a true escort, so it isnt stepping on any toes.
The proposed spec was also a baseline, i would imagine leaning it in either direction with the specializations wouldnt change it much. Intel just seemed more on point with what a frigate does.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus