Heya folks
I've been looking for a new ship for my new eng toon and was considering these 2 ships.
Whilst one is more maneuverable and has the Intel powers which are said to be very good, the other is more durable and has an extra tactical slot.
Have you folks got a preference for one or the other....also can anyone suggest a decent high ish DPS build for them?
Cheers in advance
Comments
Intel is more of a hardline DPS route and command more of a tanking/support route. Not to say command ships can't show some good DPS but intel sure has the upper hand with OSS and notably SS3 (still surpised it hasn't been nerfed yet....).
As for qib builds: AP with crtdx2 (or better) beamboat with OSS and SS and you're pretty much set. Also battlecloak is nice.:D
DHC builds can also work once you've got it's trait.
Dunno 'bout command builds since I don't own them, seen some command torpboats and they sure got some serious firepower. Other than that proably also beam boat builds.
Still hoping to someday see a fleet qib with 4 tac consoles.:o
I bought the Ty'Gokor mainly for the trait, but it is a solid platform that both handle incoming damage and dish it out. The biggest thing I've found lacking is the Cruiser Commands, the two I use most on other Battle Cruisers, the weapon power reducer and turnrate enhancer, are not the ones it has. Makes a good beam boat, but can handle cannons with a bit of turnrate buffs in PvE.
I had the Qib in the past, but I need to bring it back out as I only access to SS1/2 and OSS1/2 since I still don't have the Spec points to train those myself, but now you can buy those manuals off the Exchange, as well convert BOffs with better Space Traits into Intel BOffs. Also, a good chunk of the time I was flying it, SS was bugged and only properly enhanced the damage of Phaser Beams. When I tried SS2 and OS2 with Mk XII [acc]x3 Phaser beams (the cheapest I could find as every Delta mission was giving them out then) it was quite beastly in single-target damage. Battle Cloak is handy at times, and gives another way to enhance damage with the de-cloak bonus.
Running on the same toon, I have had substantially higher DPS with the Ty versus the Qib. That may be me and not the ship, but it's what I got. Best in the Qib in ISA has been around 15k, while the Ty got me to 24k last night. CCA DPS has been slightly better in the Ty, 9k vs. 12k, using all beam arrays.
I believe the difference between the two comes down to the Qib feeling a tad more fragile than the Ty, requiring me to engage at long distances in the Qib so I could easily disengage where the Ty is sturdier and able to stay engaged longer and at closer ranges.
I'd recommend the Ty over the Qib.
The Qib Intel Battlecruiser is awesome, best KDF Cruiser. The trait is "meh."
Fleet Vor'Cha: Inertia 30, Turn Rate 10
Qib: Inertia 55, Turn Rate 11
On top of the Qib being a full fledged Intel ship, has Gather Intel mechanics, as well as Battle Cloak while all other KDF ships that are cloak capable and not a BOP are stuck with Standard Cloak.
T5U Fleet Vor'Cha: 12 boff skills
T6 Qib: 13 boff skills
Consoles (ENG/SCI/TAC)
T5U Fleet Vor'Cha: 4/5/2
T6 Qib: 3/5/2 - Remember, this is not Fleet level yet.
The Fleet Vor'Cha is a single character purchase. The Qib is a KDF account-wide C-Store purchase.
- Edit: The Fleet Vor'Cha is a 4 FSM, single character purchase.
It's not a gimmick. The stats, the values do not lie. If your'e talking about handling, the Qib curbstomps the living **** out of even the venerable Fleet Vor'Cha. The Qib as a beamboat or DHC machine is a completely superior choice. I'll grant you that the T5U Fleet Vor'Cha has +1 TAC Console slot, but that's a temporary advantage until the Fleet T6 Qib comes out.
The one really nice thing about the Fleet Vor'Cha is the canon Vor'Cha skin.
Or you can slot Surgical Strikes in the Engineering/Intel spot instead and use the Lt. Comm Tac for 2x Attack Patterns. Then either DOff TT to global with Conn Officers or run a second in the Universal Ens. spot. Though, I'm not a big fan of DHC animation for SS, but it can do single target damage with DHCs nicely.
There's also a more conventional option of an Aux2Bat build, plenty of Engineering seating to pull that off well (DEM3, and EPtW3 with room to spare for decent ranks of ET and RSP even with dual Aux2Bat), then use CSV1/CRF1 with APB2 or APO1 dropped down to global.
The labels are already there in all the consoles associated for all the T6 initial DR released ships. Fed, KDF, Roms. The "Fleet" designators are already there.
Quite correct. The BOFF seating on the Qib is excellent and provides lots of flexibility. Surgical Strikes boosts all energy weapon types. Not just cannons. Not just beams. All of them. You can use the Cmdr ENG/Intel station for more of the offense oriented Intel abilities and you'd still have the fixed LtCdr TAC *and* ENG stations.
Lots of people out there see the BOFF layout on the T6 ships and still think in Pre-DR terms and forget the Hybrid Seating that provides build flexiblity.
In a day and age in STO where the art of single target damage capability is forgotten for the sake of hitting something irrelevant or won't go down, the Surgical Strikes option is a strong option, and more efficient than standard cannon/beam single target abilities. It boosts both types and is monstrous on single targets.
LCDR and CDR engineering stations were used.
I contend that there are far better uses for the LCDR and CDR engineering stations than a skill that might give a negligible boost in DPS. Skills like A2SIF, RSP, EPTW3, etc. are more valuable in my opinion and should be considered.
Unless surgical strikes was bugged early on, I find surgical strikes to provide no real advantage in PvE. The Qib does have battle cloak and a batter turn rate than the Ty. If those 2 things align better with your playstyle, then take the Qib.
I have recently taken a fully mastered Qib and a Ty without mastery into CCA runs. The fully mastered Qib takes far more damage from the crystal's blast than the Ty does without any mastery at all. Based on that, and the fact there is an outcry recently about the borg shield drain being overpowered, the Ty is proving sturdier than the Qib to me and the Ty gets my vote, in spite of the advantages that the Qib has.
Do you have a source for that? That would completely awesome and I very much want it to be true.
It was still bugged at that point, IIRC. I think at that point it was hit or miss what it worked with properly, with most things being turned into Phaser damage which made all your buffs from non-Phaser Tac consoles not factor in. It's one of the reasons that the reviews of the Eclipse Fed-side are more positive, as Feds are more likely to use Phaser beams which were being buffed correctly pretty much the entire time.
Posting a direct link is a no-no, but do a Google search for "Star Trek Online leaks" and you should find it pretty easily.
Well I guess I won't be spending my Zen on a new ship for my crappy Romulan character that I don't even use. Qapla'!
Qib is a good ship. I don't care for the visuals but they are growing on me. By far the biggest disappointment for me in season 10 was the Aehal. I was really looking forward to using that with my roms but a 3rd sci console slot with that boff layout is so useless. But back to the Qib, atb that thing with SS3 and OSS3 and you just melt stuff cannons or beams. You can even have 2 attack patterns (omega+delta) and run nearly non stop attack patterns. I'll admit beams are probably better, but just feels so wrong with a KDF ship. I just can't bring myself to do it.
If sticking to the LtCdr TAC station only for your Tactical attack abilities, then yes, Beams would be more efficient for that use, i.e. TT1, APB1, BFAW3
But the Cmdr ENG/Intel Hybrid station opens things up but for single target focus due to Surgical Strikes. Whatever composition of DHCs and/or DBBs up front with Omnis, KCB, Turrets in the back. Or maybe even Beamboat with SS (haven't tried that yet). Surgical Strikes will buff them all, except for KCB.
Fair point, I quit tryin to min max everything to death and just went with solid cannon torp combo. PvP has so many isues that min maxing just to kill HP sponges just doesn't keep me logged in that much unless it feels like Star Trek and that means KDF with cannons and torps . So the universal ensign has ts1 and the 2 attack patterns with TT on the LCDR. And then SS3 + OSS3 for the energy weapons. I can swap em out for beams without changing a single boff skill.
There is a trick to getting the XPs needed for starship masteries. Select PVE content nets you more than others. These are:
Patrols: Especially the Delta Quadrant (Argala) and Tau Dewa System Patrols. Haven't tried other locales, but when trying to get masteries, rotating through these areas work best. These give good amount of NPCs to mow down for XPs.
Borg Red Alerts: These are XP Boost Zones. If you're in Sector Space trying to work on masteries, hit these up as much as you can. With the Sector Space walls gone, this can get very busy in the Beta Quadrant.
If your build and gaming is up to it, set the game to Advanced difficulty. It provides a very good balance in XP rewards for the tougher NPCs you face but not take as long as it would on Elite.
Lastly, if you're trying to get XPs from doing missions and Advanced & Elite Queued Instances... STOP. Those are the worst, most time consuming ways to get XPs for masteries.