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Beam Out behaviour

rogue6800rogue6800 Member Posts: 213 Arc User
When using a beam out behavior, is it possible to prevent them from beaming in the first time the contact becomes visible?
Post edited by Unknown User on

Comments

  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited March 2015
    The only way to have an NPC spawn without beaming is to reskin a neutral animal mob , like Mastiffs, and hide the rest of the mob. Unfortunately you can't make them a talk to contact NPC if you do that. But it won't matter as they are beaming out.

    If the beam out works they will still reappear after the animation unless something else quickly triggers them to vanish.
  • rogue6800rogue6800 Member Posts: 213 Arc User
    edited March 2015
    Although some may doubt me, I am attempting to solve the seemingly tritanium wall of being unable to beam out NPC and NPC contacts. It may end up being complex, but it might be handy for authors.
  • velocitorevelocitore Member Posts: 33 Arc User
    edited March 2015
    This is a problem I have tried to solve also.

    I placed a tutorial in foundry project I published. My "PlayerHousingProject Velocitore"

    Yes it is very complex but the beam out can be done.
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