Hi everyone,
I'm considering doing my first Foundry mission, with the plot involving time travel and the main setting being the present time.
Sounds a bit complicated to start off, but instead it would be a simple mission because
(1) there will be little to no combat
(2) It's a ground based, dialogue driven story (there will be no space parts)
Only thing complicated is that for the first part I need as much modern props are out there for a ground map,
then any pre-made federal map and/or a travel to the ESD itself will do for the second and final part.
SO, what modern assets are there in the Foundry?
Name everything you know, office props, wether there are the beds to take sun that are in Risa map, present-day looking buildings and such.
Wether I will do or not my first own mission depends on this.
Thanks in advance for anyone who helps out.
I still dream from time to time about using the Gateway to doff off-game in spare minutes as we were told
Comments
Oh, and one of the Grethor props makes passable asphalt. It's the wall top corner piece. it's just a flat stone platform with a small spike or something attached to the corner. that's relatively easy to hide(stick a streetlight on it or something). Also.... it has an odd way of texturing that makes the slabs flow with each other smoothly no matter how you arrange them. So you don't need to worry about tile edges in the middle of your road.
My character Tsin'xing
I am trying to incorporate aliens in my foundry mission, and, to this end, I have created costumes that I have applied to existing NPC groups. I have chosen the Undine as the group to costume because of the alien look of their combat graphics. While the costumes work well, and the combat graphics give me the alien look that I want, I have the problem that extra Undine Guardians sometimes appear with the group and spoil the effect that I'm going for.
Does anyone know is there is a work around for this?
Many thanks
Have to apply the costume to each actor individually. There may also be an undine npc type that summons reinforcements, if there is you really can't do Anything about it.
I don't recall Undine ever spawning additional units. I would just check and make sure all the actors have been reskinned.
I wasnt sure so i listed that as a possibility, as you said though its probably not the case
I did skin each individual actor prior to posting, and I have double checked to make sure that I did costume everyone. The two extra Guardian npcs appear randomly, so I'm left to assume that it is some npc power that is activating, and that I'm going to have to find a way to write an excuse in.
Thanks again.
Have you tried using a different rank of undine mob? I had a mission that reskinned hirogen and I couldn't use captain level as it spawned extra hirogen dudes.
Thanks for the heads up! I changed the Captain level groups to Commander level groups, and that seems to have eliminated the uncostumed Undine spawn.
I want to create stories that take place on the character's ship. It seemed to me that many Star Trek episodes took place on their ship, rather than on a planet or other ship. Would it not be a simple thing to include the standard ship layout as a map option?
Mission Code: ST-HF7GJONHM - Update! This mission has graduated and can now be found in Browse All! Thank you everyone for your reviews.
[SIGPIC][/SIGPIC]
My character Tsin'xing