During the last 7 days I was asking around on STO and comparing the different versions of the Quantum Slipstream Drive, the history of the drive itself during Voyager and on STO. If this is not correct please someone correct me, I have been told the Vesta's Chroniton Integrated Quantum Slipstream Drive is the fastest, with having 2 out of the 3 sets, which brings it to Transwarp 25+, Transwarp 25 is the base speed and lasts for 60 secs. The Dauntless Class, which has Hyper-Advanced Quantum Slipstream Drive, is the second fastest or the fastest without the Vesta's 2 piece set added on and it lasts for 60 secs with a Transwarp 23+ with twice the turn rate.
Going in to the history of Quantum Slipstream Drive in Voyager and STO. In Timeless, we see an improved or different version of the QSD from the version in Hope and Fear. It is mentioned that it can travel billion times the speed of light and has Borg modifications. In STO it is written on the details of QSD, that the QSD used on ships are more stable than Voyagers version.
Should they make the the Dauntless' QSD slower, leave it as it is or increase the QSD speed on the other ships? It is true we do not know how fast it was traveling and if it was at the maximum speed, traveling towards Borg space.
By season 10, most of the walls will be gone and a revamp of sector space will be done. Should they introduce QSD cores in to the game for increased speed, turn rate, duration and cool down? Level up the QSD with upgrade points? Or something else?
Perhaps they could introduce a RD project to improve your slipstream core as you level up? Each level would add points to cooldown, increased time in slipstream and increased speed. its level 15 trait would be greater turn rate in battle?
Perhaps they could introduce a RD project to improve your slipstream core as you level up? Each level would add points to cooldown, increased time in slipstream and increased speed. its level 15 trait would be greater turn rate in battle?
Slipstream can not be used while fighting only for travel. When the space sector revamp happens, speed, duration, turn rate and cool down will be important.
Slipstream can not be used while fighting only for travel. When the space sector revamp happens, speed, duration, turn rate and cool down will be important.
well, I was trying to think of a way for the trait to help in a non-sector map, a reason to fly with it
My problem with the Dauntless and her slipstream is - as far as we know - she's pedestrian at slipstream. Voyager copied the tech, chased Dauntless in the slipstream, disabled her, flipped a U and made UP that distance and several hundred more light years before it wore on the ship too much to maintain.
My opinion on the Dauntless is - it should have the slowest slipstream in the game, but can constantly maintain it.
As to the Vesta - yes, she has the fastest slipstream in the game atm.
The Dauntless in game isn't the same Dauntless in Voyager. As per the in game description, the Dauntless is a recreation of the original. This means Starfleet could have upgraded the QSD.
That is a good point rmy, I also agree with Jer5488, if the Dauntless Class in STO is the same version as the one from Hope and Fear than yes it should be the slowest but with a longer duration and increases turn rate. But if the Dauntless has been upgraded with the latest Federation technology that can fit in that size, it should be fine where it is. Should larger ships be faster, have longer duration, reduced cool down or increased turn rate since they have larger cores?
The Dauntless in game isn't the same Dauntless in Voyager. As per the in game description, the Dauntless is a recreation of the original. This means Starfleet could have upgraded the QSD.
I agree. The alien Dauntless was how the Federation learned about slipstream technology. There has to be a reason why Species 111 chose that "streamlined" design. I would support giving it the longer duration as a built-in enhancement to reflect this.
I agree. The alien Dauntless was how the Federation learned about slipstream technology. There has to be a reason why Species 111 chose that "streamlined" design. I would support giving it the longer duration as a built-in enhancement to reflect this.
What about turn rate and speed? Also a question to everyone. Should they introduce quantum slipstream cores and may be transwarp cores?
What about turn rate and speed? Also a question to everyone. Should they introduce quantum slipstream cores and may be transwarp cores?
I kinda agree with this, I've always believed that warp speeds in STO should be based on the warp core of the ship... more specifically the Asynch and subtranswarp drives... warp drives like that should have little to do with the impulse drives of the ship, all things FTL should be put on the Cores.
I suspect that if/when Cryptic decides to make a 4th piece for the M.A.C.O. and borg sets the enhanced sector space features would be moved to the warp core for the sets. This does mean that the fleet asynch warp drives would need to be moved to the fleet cores at the same time, but that shouldn't be a problem. (They might be planning on doing this now... when was the last time we've seen a new engine with sector space speed bonuses?;))
Anyway, some warp cores do have bonuses to transwarp/slipstream now, but I suspect you are referring to bonuses more substantial than the [SSR],[SSS],etc bonuses we have now, and I would support such additions. Really wanna sail through sector space with my Vesta!:D
I kinda agree with this, I've always believed that warp speeds in STO should be based on the warp core of the ship... more specifically the Asynch and subtranswarp drives... warp drives like that should have little to do with the impulse drives of the ship, all things FTL should be put on the Cores.
I suspect that if/when Cryptic decides to make a 4th piece for the M.A.C.O. and borg sets the enhanced sector space features would be moved to the warp core for the sets. This does mean that the fleet asynch warp drives would need to be moved to the fleet cores at the same time, but that shouldn't be a problem. (They might be planning on doing this now... when was the last time we've seen a new engine with sector space speed bonuses?;))
Anyway, some warp cores do have bonuses to transwarp/slipstream now, but I suspect you are referring to bonuses more substantial than the [SSR],[SSS],etc bonuses we have now, and I would support such additions. Really wanna sail through sector space with my Vesta!:D
Does the Vesta class have the fastest slipstream speed, at base transwarp 25? And the Dauntless class with its hyper advanced quantum slipstream is the second fastest with an base transwarp of 23, which has the highest turn rate?
Does the Vesta class have the fastest slipstream speed, at base transwarp 25? And the Dauntless class with its hyper advanced quantum slipstream is the second fastest with an base transwarp of 23, which has the highest turn rate?
Also do you think the Odyssey class' Advanced Quantum Slipstream Drive get an upgrade? How is travel in quantum slipstream in Season 10?
Comments
Perhaps they could introduce a RD project to improve your slipstream core as you level up? Each level would add points to cooldown, increased time in slipstream and increased speed. its level 15 trait would be greater turn rate in battle?
Slipstream can not be used while fighting only for travel. When the space sector revamp happens, speed, duration, turn rate and cool down will be important.
well, I was trying to think of a way for the trait to help in a non-sector map, a reason to fly with it
My opinion on the Dauntless is - it should have the slowest slipstream in the game, but can constantly maintain it.
As to the Vesta - yes, she has the fastest slipstream in the game atm.
I agree. The alien Dauntless was how the Federation learned about slipstream technology. There has to be a reason why Species 111 chose that "streamlined" design. I would support giving it the longer duration as a built-in enhancement to reflect this.
What about turn rate and speed? Also a question to everyone. Should they introduce quantum slipstream cores and may be transwarp cores?
I kinda agree with this, I've always believed that warp speeds in STO should be based on the warp core of the ship... more specifically the Asynch and subtranswarp drives... warp drives like that should have little to do with the impulse drives of the ship, all things FTL should be put on the Cores.
I suspect that if/when Cryptic decides to make a 4th piece for the M.A.C.O. and borg sets the enhanced sector space features would be moved to the warp core for the sets. This does mean that the fleet asynch warp drives would need to be moved to the fleet cores at the same time, but that shouldn't be a problem. (They might be planning on doing this now... when was the last time we've seen a new engine with sector space speed bonuses?;))
Anyway, some warp cores do have bonuses to transwarp/slipstream now, but I suspect you are referring to bonuses more substantial than the [SSR],[SSS],etc bonuses we have now, and I would support such additions. Really wanna sail through sector space with my Vesta!:D
Does the Vesta class have the fastest slipstream speed, at base transwarp 25? And the Dauntless class with its hyper advanced quantum slipstream is the second fastest with an base transwarp of 23, which has the highest turn rate?
Also do you think the Odyssey class' Advanced Quantum Slipstream Drive get an upgrade? How is travel in quantum slipstream in Season 10?