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TBR vs Shields

praxi5praxi5 Member Posts: 1,562 Arc User
edited March 2015 in PvP Gameplay
Does anyone else think it's time to finally make TBR's kinetic damage resisted by shields?

Every other source of BOff kinetic damage and torpedoes get resisted, why does TBR get a free pass?

This will also help with a lot of the insta melts due to Particle Manipulator TBR and give people a reason to actually run something else for a change.
Post edited by praxi5 on

Comments

  • etherealplanesetherealplanes Member Posts: 414
    edited March 2015
    Umm who's listening. Rather than give solutions to make this game more balanced those ****tards would rather fight amongst themselves in the other thread. **** no other thread has moved today. Just further proof of why opvp is dead and why those ****heads deserve no respect.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited March 2015
    Possibly. Maybe we could make it so that Particle Manipulator would be a tradeoff - shields now resist, let's say 50% while keeping the crit bonus. And let normal TBR retain its full bypass.

    Or we could do something like this - a centerpiece of TBR damage is the doff, which halves the pull in exchange for reversing it. Why don't they change it so that instead of halving the pull, it halves the damage output?

    But eh. At the moment, PM R-TBR is essential for PvE dps in Sci ships. Take it away and Sci ships are going to have rather reduced effectiveness in solo content, given the sacks of HP we have to punch through. I'm leery about advocating a major change without being able to decouple from PvE - not to mention it would be unlikely to be implemented unless we could do something like that due to understandable criticism from non-PvPers.

    Pretty pointless discussion anyways, since PvP just feels dead. Probably burnt our good favor (if any) with the devs by now.
  • etherealplanesetherealplanes Member Posts: 414
    edited March 2015
    scurry5 wrote: »
    Possibly. Maybe we could make it so that Particle Manipulator would be a tradeoff - shields now resist, let's say 50% while keeping the crit bonus. And let normal TBR retain its full bypass.

    Or we could do something like this - a centerpiece of TBR damage is the doff, which halves the pull in exchange for reversing it. Why don't they change it so that instead of halving the pull, it halves the damage output?

    But eh. At the moment, PM R-TBR is essential for PvE dps in Sci ships. Take it away and Sci ships are going to have rather reduced effectiveness in solo content, given the sacks of HP we have to punch through. I'm leery about advocating a major change without being able to decouple from PvE - not to mention it would be unlikely to be implemented unless we could do something like that due to understandable criticism from non-PvPers.

    Pretty pointless discussion anyways, since PvP just feels dead. Probably burnt our good favor (if any) with the devs by now.

    Burnt our favor with them? You can't be serious! It's they who have burnt their favor with us and our wallets. I guess that's the Chinese way of thinking!
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited March 2015
    Burnt our favor with them? You can't be serious! It's they who have burnt their favor with us and our wallets. I guess that's the Chinese way of thinking!

    There's been favour burnt on both sides - probably more on the players' side. But when you want to dig a change out of the devs, it's more their goodwill that's relevant, so I didn't mention it. Because you have to admit, while a lot of their decisions have been rage-inducing, some of the community's reactions have not helped matters.

    Just preferring to look at both sides of the coin. But sure, if you want to attribute it to a racial stereotype, be my guest. :)
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2015
    Sure, we can reduce TBR's effectiveness vs shields.... as soon as we nerf the insane damage output vapers and tac-escorts throw out. :rolleyes:
    If you don't want your hull ripped out from under you, maybe its a sign to invest in a few more armor consoles kinetic damage resistance. :rolleyes:

    Seriously, TBR's is pretty much one of the few ways Science ships are actually viable these days, the last thing we need is more nerfs.
    And why does it get a free pass? Simple, a Torpedo is a solid projectile which impacts directly on the shields.
    Exotic damage powers such as TBR and Gravity Well are nothing else than pure gravitational sheering forces, putting extreme stress on your ships hull.
  • giannicampanellagiannicampanella Member Posts: 424 Arc User
    edited March 2015
    Nice bit of racism/culturalism there from our lovely PvP community. Q love you... no one else does.

    Since every other weapon in the game is already instamelt, why pick on our Bill Nyes?
    Greenbird
  • dova25dova25 Member Posts: 475
    edited March 2015
    Sure, we can reduce TBR's effectiveness vs shields.... as soon as we nerf the insane damage output vapers and tac-escorts throw out. :rolleyes:
    If you don't want your hull ripped out from under you, maybe its a sign to invest in a few more armor consoles kinetic damage resistance. :rolleyes:

    Seriously, TBR's is pretty much one of the few ways Science ships are actually viable these days, the last thing we need is more nerfs.
    And why does it get a free pass? Simple, a Torpedo is a solid projectile which impacts directly on the shields.
    Exotic damage powers such as TBR and Gravity Well are nothing else than pure gravitational sheering forces, putting extreme stress on your ships hull.

    Unfortunately with 2 kinetic resist consoles my faeht is vaporized by TBR so my vote is a biased YES - TBR should be resisted by shields
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    dova25 wrote: »
    Unfortunately with 2 kinetic resist consoles my faeht is vaporized by TBR so my vote is a biased YES - TBR should be resisted by shields

    Faehts arent really that tough hull wise...And it takes a bit for a doffed TBR to kill a Faeht by itself...You with OSS3/Ss3 can kill waaay faster. Have you tried ..Polarise Hull?

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    praxi5 wrote: »
    Every other source of BOff kinetic damage and torpedoes get resisted, why does TBR get a free pass?

    Er. that's not quite true. It's not the only Exotic Kinetic (and it is Exotic Kinetic as opposed to Weapon Kinetic) that ignores Shields.

    Gravity Well, Tyken's Rift, and well Tractor Beam...

    It's not like a Photonic Shockwave sort of thing...but it's not the only one.

    It's along the lines of an internal effect vs. external effect sort of thing..where imho, both TBR/TB would be external things as opposed to GW/TR - and I could see one making the case. Course, I can't see it happening...

    ...one might have a better shot at increasing PSW and other shock damage.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited March 2015
    Exotic damage bypasses shields.

    Gravity Well.
    Eject Warp Plasma.
    Tyken's Rift.
    Isokinetic Cannon.
    Tractor Beam Repulsors.

    It's a feature of Exotic damage.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Exotic damage bypasses shields.

    Gravity Well.
    Eject Warp Plasma.
    Tyken's Rift.
    Isokinetic Cannon.
    Tractor Beam Repulsors.

    It's a feature of Exotic damage.

    Yep, that's where I figured one would have an easier time for making a case to change PSW than trying to change TBR.
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited March 2015
    Sure, we can reduce TBR's effectiveness vs shields.... as soon as we nerf the insane damage output vapers and tac-escorts throw out. :rolleyes:
    If you don't want your hull ripped out from under you, maybe its a sign to invest in a few more armor consoles kinetic damage resistance. :rolleyes:

    Seriously, TBR's is pretty much one of the few ways Science ships are actually viable these days, the last thing we need is more nerfs.
    And why does it get a free pass? Simple, a Torpedo is a solid projectile which impacts directly on the shields.
    Exotic damage powers such as TBR and Gravity Well are nothing else than pure gravitational sheering forces, putting extreme stress on your ships hull.

    Where did you see insane dmg output on vapers? as most tanky cruisers can stand a 3-4 tac ship shooting at them if they are well build.
    A tip... If you dont want to be vaped then use rock and roll in time (reflexes) or dont fly PURE GLASS CANON!!!!.

    Btw what has TBR to vapers? tbr is good againts dogfighters and cruisers who dont have such dmg (and even tac's on SS3 dont have 100% crit chance - that is hilarious for a sci to have even more).
    If you want to counter Vapers you should use FBP if you didnt know (and it already does 300-500% reflections what is on its own broken). 1 round and every tac alpha is dead that uses higher ability then crf1-2

    Btw the greedyness and **tardation of sci players is pathetic, why does they want to have the dmg output of tac toons while they want the tankyness and healing of eng and still do exotic dmg and CC, drain, highest crit chance and co.
    This bull**** class should be put to 1 role and not be the best at every role.

    And if we want to be accurate to the Series...
    Then TB and TBR shouldnt even work if the enemy has shields up.

    But of the most part the % shield pen should be nerfed or if not that, then the partgen numbers by half or just delete the crit chance trait so they dont perma crit (or if 1 of these 3 wouldnt be enough then pick 2 variants).
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2015
    Yes we Science captains are so greedy, yes indeed, don't know your STO history do you?

    Science is the single most heavily nerfed power set in the entire game. For a long time it was all but useless, and its only in recent times that flying a pure science ship is something that has become truly viable again.
    The game is all about DPS now, and thanks to things like TBR and the particle manipulator trait, science ships can actually deal real and significant damage. Putting them on par with the heavy damage output of Escorts and Cruisers.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2015
    Yes we Science captains are so greedy, yes indeed, don't know your STO history do you?

    Science is the single most heavily nerfed power set in the entire game. For a long time it was all but useless, and its only in recent times that flying a pure science ship is something that has become truly viable again.
    The game is all about DPS now, and thanks to things like TBR and the particle manipulator trait, science ships can actually deal real and significant damage. Putting them on par with the heavy damage output of Escorts and Cruisers.

    I second this. It has taken a lot of begging for bug fixes, new items, and the R&D trait to give science again a reason for existing. They first need to bring under control (in PvP only) Surgical Strikes and Suppression Barrage which are both performing far too well against players. The game isn't all about who dishes out the most weapons DPS wins, otherwise, it would get boring fast.
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited March 2015
    Yes we Science captains are so greedy, yes indeed, don't know your STO history do you?

    Science is the single most heavily nerfed power set in the entire game. For a long time it was all but useless, and its only in recent times that flying a pure science ship is something that has become truly viable again.
    The game is all about DPS now, and thanks to things like TBR and the particle manipulator trait, science ships can actually deal real and significant damage. Putting them on par with the heavy damage output of Escorts and Cruisers.

    Still being nerfed 2-3 years ago doesnt mean you can be the class that is the most op and best at everything that craptic makes sci's currnetly.

    Also if you had a clue, you would know that Sci ship is the 2nd ship in dps now, the thing is where tac's have low % pen sci ship has 50-100% pen on his abilities while dealing almost the same dps - and that means its effective dmg is already WAY WAY ABOVE THAT OF TAC TOON - so your already deserve a big fat nerf to bring your class to better balance vs other classes.

    And if you demand the nerf on SS2-3 (althrough they are to stong) and SB you still need to have partgen tbr/fbp also nerfed to compensate for the dmg loss (and no i dont even fly a t6 ship nor do i even use broken t6 traits - specially on fed side. So dont even try to use the "you use SS cheese argument")
  • giannicampanellagiannicampanella Member Posts: 424 Arc User
    edited March 2015
    Nonsense, man! :mad:
    Greenbird
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    t0ffik1 wrote: »
    Still being nerfed 2-3 years ago doesnt mean you can be the class that is the most op and best at everything that craptic makes sci's currnetly.

    Also if you had a clue, you would know that Sci ship is the 2nd ship in dps now, the thing is where tac's have low % pen sci ship has 50-100% pen on his abilities while dealing almost the same dps - and that means its effective dmg is already WAY WAY ABOVE THAT OF TAC TOON - so your already deserve a big fat nerf to bring your class to better balance vs other classes.

    And if you demand the nerf on SS2-3 (althrough they are to stong) and SB you still need to have partgen tbr/fbp also nerfed to compensate for the dmg loss (and no i dont even fly a t6 ship nor do i even use broken t6 traits - specially on fed side. So dont even try to use the "you use SS cheese argument")

    Actually...If Ss3- or 2 is nerfed FBP will mean very little to other builds as they are based entirely on the damage being put out.Buffed against another Engineer ship running pre DR weapons fbp was barely noticeable (I also play in the t5u pvp channel).Pretty much the most effective against super spike damage.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


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  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited March 2015
    While I sympathise with scis, my partgen scryer feels way op right now. That said until ss3 is nerfed I don't think anyhtingnis adjustedable on that front.
    Suppression barrage isn't in the same league as either of these issues.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    While I sympathise with scis, my partgen scryer feels way op right now. That said until ss3 is nerfed I don't think anyhtingnis adjustedable on that front.
    Suppression barrage isn't in the same league as either of these issues.

    Ha..fought one of those yesterday (Pgen Scryer)..Pgens builds dont do well against draaaain....They are also kinda fragile..but thats from a fellow pgen build user.:D

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • ceekayzeroceekayzero Member Posts: 411 Arc User
    edited March 2015
    Yes we Science captains are so greedy, yes indeed, don't know your STO history do you?

    Science is the single most heavily nerfed power set in the entire game. For a long time it was all but useless, and its only in recent times that flying a pure science ship is something that has become truly viable again.
    The game is all about DPS now, and thanks to things like TBR and the particle manipulator trait, science ships can actually deal real and significant damage. Putting them on par with the heavy damage output of Escorts and Cruisers.

    More to the point, we can deal damage in a new and interesting way. It's just *fun* to drag someone around through a cloud of deadly TRIBBLE, while shooting more TRIBBLE torps on them.

    Don't forget, the entry barrier to one of these OP PartGen builds o'doom is staggering - you need the right traits, expensive crafted consoles, lots of upgrades, the works.

    So yeah, while a PartGen build of death may be cheesy, it's no less cheesy than other builds. Embrace it for what it is!
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited March 2015
    Yeah, the partigen build of doom needs to get 500 partigens. Which is possible only with rom cloak, a partigen exciter, and a partigen RCS, and a fully upgraded secondary and primary deflector for partigens, for about thirty seconds every three minutes. That's no more powerful than any other vaper with all buffs active, and considerably more limited due to the lack of stealthy five sci slot sci ships. None of this running away and cloaking after your vape or whatever that tacscorts get to do.

    Moreover, by dedicating to that build you end up considerably squishier than if you'd built a more balanced setup- which is how the glass cannon tradeoff works. You do a lot of damage, but the downside is you don't take damage well.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited March 2015
    illcadia wrote: »
    ..
    Moreover, by dedicating to that build you end up considerably squishier than if you'd built a more balanced setup- which is how the glass cannon tradeoff works. You do a lot of damage, but the downside is you don't take damage well.

    ^ This..Those killer prtg builds are SUPER squishy.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • reverseandereverseande Member Posts: 80 Arc User
    edited March 2015
    Sure, we can reduce TBR's effectiveness vs shields.... as soon as we nerf the insane damage output vapers and tac-escorts throw out. :rolleyes:
    If you don't want your hull ripped out from under you, maybe its a sign to invest in a few more armor consoles kinetic damage resistance. :rolleyes:

    Seriously, TBR's is pretty much one of the few ways Science ships are actually viable these days, the last thing we need is more nerfs.
    And why does it get a free pass? Simple, a Torpedo is a solid projectile which impacts directly on the shields.
    Exotic damage powers such as TBR and Gravity Well are nothing else than pure gravitational sheering forces, putting extreme stress on your ships hull.

    you cant play the dps class so you turn the science class into a dps class.

    ran out of borgs or you no longer have room in the pve section?
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2015
    you cant play the dps class so you turn the science class into a dps class.

    ran out of borgs or you no longer have room in the pve section?

    Unlike other games, STO does not adhere to the "holy trinity" of DPS, Tank and Healer.

    This is further reinforced by the fact that you have a dual skillset determined both by your Player profession and your ship Class.

    Also kind of interesting how you seem to feel the need to create an account for no other purpose than to harass someone.
  • reverseandereverseande Member Posts: 80 Arc User
    edited March 2015
    Unlike other games, STO does not adhere to the "holy trinity" of DPS, Tank and Healer.

    This is further reinforced by the fact that you have a dual skillset determined both by your Player profession and your ship Class.

    Also kind of interesting how you seem to feel the need to create an account for no other purpose than to harass someone.

    huh? you mean unlike other games STO had "the holy trinity" and went to "holy p2w pve power creep" .

    remember this is the pvp section where trinity does matter.Here pve ,geko ,p2w and scams don't matter but trinity does matter.


    how is saying a fact harassing?
  • ninjaboy0ninjaboy0 Member Posts: 44 Arc User
    edited March 2015
    Maybe the conclusion we can draw from this conversation is that we need to "adjust" some abilities while buffing others.

    There is a good point in regards to Sci captains being channeled into one of a very few viable SCI PvP options at the moment.
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