test content
What is the Arc Client?
Install Arc

How many Doffs of one kind should i have?

gloomyghostgloomyghost Member Posts: 3 Arc User
edited March 2015 in The Academy
Title says it all:

How many Doffs of a kind (e.a. Armory Officer, Doctor, etc.) should i have?

I searched on Google and came up with this List:

http://stargateunion.net/how-to-doff/how-many-doffs/

But i am unsure this is up to date, escecially since S9.5 is out (and, afak, changed the numbers of Doofs you needed for Assignments around).

So... is there any up to date List or at least a general rule of thump?

Thanks,

Gloomy
Post edited by gloomyghost on

Comments

  • waldotrekwaldotrek Member Posts: 319 Arc User
    edited March 2015
    I think it would depend on the character, if he/she is a Tac, Sci, Eng and if your prefer ground or space combat. Example: I have an engineer I that does all the crafting for all my other characters on my account as a result I have a high number of doffs to work those projects/schools.
    Overall as you work through the doff assignments it will kinda shake out which one's you need more of and which you don't need so much.
    Former Moderator 10-28-16
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2015
    One that immediately springs to mind is that you need at least 5 research lab for R&D. Probably more as some of the assignments for finding mats also use Research lab.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • edited March 2015
    This content has been removed.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2015
    The link seems to offers a decent basic recommendation for Doffs. Generally speaking, I recommend having at least 200 Doff slots. The link lists 121 Doffs so with a total of 200 slots you can add 79 more at your own discretion based on the types of Doff missions you want to do and also taking into consideration crafting. When you reach level 15 in any of the crafting schools you will be able to research 5 schools at once which means by then you should have at least 5 Research Lab Scientists.

    Remember that the quality of the Doff can improve the chances of a critical success which provides better rewards. Common (white) Doffs can die if a Doff mission ends in a disaster, but better quality Doffs will only get injured at worse.

    In my opinion having 300 Doff slots seems to be optimal which allows for very good variety of Doffs at your disposal for various missions. That is the reason why all my toons have 300 Doff slots with the exception of my 1st toon which has 400 Doff slots.


    You should be aware that colonists and prisoners will not use up any of the Doff slots. They go into a separate pool and you can have a maximum of 20 each. Also, Doffs that are assigned to active space and ground duty also do not use up an of the Doff slots. But when they are removed from active duty they will then use up the Doff slots again.
  • nikolaykuznetsovnikolaykuznetsov Member Posts: 149 Arc User
    edited March 2015
    Max. One-Hit: 114,966 (Quantum Torpedo - Salvo II (Federation Typhoon Class Battleship))
Sign In or Register to comment.