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What if Hulls resisted Energy like Shields resist Kinetic?

praxi5praxi5 Member Posts: 1,562 Arc User
edited March 2015 in PvP Gameplay
That would be an interesting, and awesome, change. I saw someone suggest it as a way to make torpedoes more desirable.

Shields resist, what, 75-90% of Kinetic damage (I forget the exact number now) because torpedoes are meant to do damage against hull.

Energy Weapons do a whole lot of damage against shields, because they're meant to damage shields, and not hull. Yet, they still do the same damage vs hull.

What if they changed that?

Would it be the QQ of the century or something that would bring people back?
Post edited by praxi5 on

Comments

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2015
    Well it would certainly make vaping a non-thing again... And it would be a huge hit to cruisers and science ships alike...

    So while it would bring back conventional escort pilots everyone else would rage.
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  • etherealplanesetherealplanes Member Posts: 414
    edited March 2015
    On paper it actually seems like something that might work better than the proposed pvp hp mod for all. At this point it could be worth a try. But you know craptic won't do it.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2015
    i could see TBR being like the only thing that got kills.

    it not canon for ether shields or hull to have near immunity to torps of energy weapons, this isn't the way to try to fix anything based on that alone
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited March 2015
    For me torps are already desirable on every ship i fly.
    What would, however, make torps good on almost every ship is if ships had dedicated torpedo front/aft launchers separate from energy weapon slots.

    I would even prefer if they would go full canon and make beam arrays arcs more 3D instead that in some situations they practically shoot through the ship from impossible angles.

    Wouldn't a canon like Defiant with real quad heavy cannons and dual torpedo launchers also be nice?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited March 2015
    sharxtreme wrote: »
    For me torps are already desirable on every ship i fly.
    What would, however, make torps good on almost every ship is if ships had dedicated torpedo front/aft launchers separate from energy weapon slots.

    I would even prefer if they would go full canon and make beam arrays arcs more 3D instead that in some situations they practically shoot through the ship from impossible angles.

    Wouldn't a canon like Defiant with real quad heavy cannons and dual torpedo launchers also be nice?

    RP Hero! Space Barbie! :P

    But srsly, I think it'd be awesome. There would have be sweeping changes made (which I highly doubt would happen), but it would make a variety of builds useful, instead of the DHC + 1 DBB for BO or full FAW loadouts that we see now.
  • ninjaboy0ninjaboy0 Member Posts: 44 Arc User
    edited March 2015
    No one would die unless you had exotic damage.
  • siriusmusictownsiriusmusictown Member Posts: 108 Arc User
    edited March 2015
    praxi5 wrote: »
    That would be an interesting, and awesome, change. I saw someone suggest it as a way to make torpedoes more desirable.

    Shields resist, what, 75-90% of Kinetic damage (I forget the exact number now) because torpedoes are meant to do damage against hull.

    Energy Weapons do a whole lot of damage against shields, because they're meant to damage shields, and not hull. Yet, they still do the same damage vs hull.

    What if they changed that?

    Would it be the QQ of the century or something that would bring people back?

    The items you are proposing exist. They are called armor or hull plating.

    My favorite is to combine ablative plating with neutronium armor. Just for fun, bump them up to purple XIV and enjoy massive improvement in survival.

    Did you need MOAR?
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited March 2015
    The items you are proposing exist. They are called armor or hull plating.

    My favorite is to combine ablative plating with neutronium armor. Just for fun, bump them up to purple XIV and enjoy massive improvement in survival.

    Did you need MOAR?

    How about then....

    Armor consoles also give shield resists (to be fair, maybe half what a hull has) to energy attacks (maybe its due to some technobabble explanation of vaporised alloys being trapped in the shield energy field, ect)

    however, to maintain the 'shield, use energy; hull, use kinetic' status, give both the hull and shields base weaknesses to their respective attack type

    Thus both energy and kinetic become equal
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