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Dyson ground boss camping

thend420thend420 Member Posts: 25 Arc User
1st off.... Every time you guys "nerf" the rewards. All you are doing is punishing the people that actually do the work of capturing areas.

The boss campers dont care they just keep on camping.

The ONLY WAY.. to fix this problem is to have bosses give 0 dil rewards.

More dil for actualy capturing an area. (not tagging and running to another area)

And the final dil reward (after bosses die) should only be based on how many areas you helped capture.

If a person cant help capture at least 4 areas they are not contributing to the zone.

People that boss camp are breaking ToS by causing grief to the players that are actually there to do the work.

It shouldnt take an hour to clear the whole zone...

But thanks to boss campers.. it is taking over an hour.

Causing player grief... the people actually doing the work.. dont like to watch lazy people be rewarded for being lazy..

It needs to stop... or just remove all rewards because the boss campers will not stop as long as they are rewarded for doing nothing.

Troll note: this is my one and only posting as I dont like to feed the trolls.

Nothing you can say can justify the bad behavior of using people to do the work for you.

If boss camping is so great then how about all 15 players in the zone just camp the boss and see how well that works for ya...

NO MORE BOSS CAMPING!

STOP PUNISHING THOSE OF US THAT DO THE WORK!
Post edited by thend420 on

Comments

  • thetaninethetanine Member Posts: 1,367 Arc User
    edited February 2015
    Survey Says: *DING!* +1 to the OP. Player Family has Control of the Board.
    STAR TREK
    lD8xc9e.png
  • edited February 2015
    This content has been removed.
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited February 2015
    thend420 wrote: »
    The boss campers dont care they just keep on camping.

    The ONLY WAY.. to fix this problem is to have bosses give 0 dil rewards.

    I do not see this solving the problem. I see this would be moving the problem.

    The people will quit "camping the VRex" (no rewards) and will leave the VRexes for someone else to kill them off.

    They, on the other hand, will traipse off to the next instance to clean up on the rewards from "Capturing an area".

    Will have to have more creativity to solve the whole Dyson Battle thingie.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • kerygankerygan Member Posts: 254 Arc User
    edited February 2015
    Make the area a open pvp area :D
  • rezkingrezking Member Posts: 1,109 Arc User
    edited February 2015
    where2r1 wrote: »
    I do not see this solving the problem. I see this would be moving the problem.

    The people will quit "camping the VRex" (no rewards) and will leave the VRexes for someone else to kill them off.

    They, on the other hand, will traipse off to the next instance to clean up on the rewards from "Capturing an area".

    Will have to have more creativity to solve the whole Dyson Battle thingie.

    I agree.

    Personally, I like how Defera works.
    You need to be on a team to do the Hard missions...well, except Probe.
    If that type of mechanic can be applied to the Voth BZ, I think it'll be a step closer to being fair.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited February 2015
    rezking wrote: »
    I agree.

    Personally, I like how Defera works.
    You need to be on a team to do the Hard missions...well, except Probe.
    If that type of mechanic can be applied to the Voth BZ, I think it'll be a step closer to being fair.

    But then you also have the other side of the problem where KDF players have a heck of a time trying to find a team to complete them.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited March 2015
    Ok, here are some fixes.

    First (not the scoop of this thread, but ...). Get rid of Dino tagging. Give only credit for the kill if you make the kill. An NPC at 10% hp hits as hard as one on 100% hp. So everybody that is not there should not be rewarded. If I quit my job at noon while I have to work the afternoon, I don't get full paid either.

    Camping the boss, or how we can reconfigurate the reward system. Give rewards for taking points/zone's, add a bonus to those rewards for taking down the final boss. Give an extra fee for killing another boss, since there are three bosses.

    Everybody should realize that it is pretty hard to kill all three Dino's. Caused by the leveling up and the powercreep, the Dino's go down pretty fast. The other day I couldn't even make to the Dino in my own zone. What you see in this battle zone is more or less the kind of thing in a game were there are zones for each level. High levels that mow the grass away from the low levels.
  • daciaeternadaciaeterna Member Posts: 219 Arc User
    edited March 2015
    Campers are sometimes a problem but once u read the flow of an instance they will be a minor issue. Asking for a BZ revamp will only give the devs an excuse to nerf the rewards some more and mess with it in such a way that it will end up upsetting all players including the ones that ask it; it happen before. BZ is the ONLY thing that keeps a very big chunk of players still in this game. I know lots of players that stopped playing after one of this bz changes and if more players leave ...

    Now i know how annoying the campers can be at some times but if u manage to find a good team it wont matter much, worst case u will only tag 2 rex, and that can happen anyways. I was thinking of a solution and best i came up with is to find a group of friends with u can "dominate the flow of an instance". If u find the good ones that can solo the areas u wont even notice the campers hell u will end up finding them useful in a way.

    That being said i usually run BZ in 2 "mods"

    85-90 % i run i "hyped mode" using motion accelerator, psy command aura, trait, frozen boots to capture, i usually do this with 1-3 friends for the reasons a explained. Moving fast and being in a good team will allow u to to use the campers to your advantage regarding rex tagging.
    10-15 % i run in slow mode capturing 2-3 zones than camping myself (but only in zones over 50% done).If i do this is because i am very bored or i am working in the same time. U can judge me if u like but considering the good work i do in the rest of the time i consider it to compensate.
      HcmgIKI.png
    • riccardo171riccardo171 Member Posts: 1,802 Arc User
      edited March 2015
      thend420 wrote: »
      1st off.... Every time you guys "nerf" the rewards. All you are doing is punishing the people that actually do the work of capturing areas.

      The boss campers dont care they just keep on camping.

      The ONLY WAY.. to fix this problem is to have bosses give 0 dil rewards.

      More dil for actualy capturing an area. (not tagging and running to another area)

      And the final dil reward (after bosses die) should only be based on how many areas you helped capture.

      If a person cant help capture at least 4 areas they are not contributing to the zone.

      People that boss camp are breaking ToS by causing grief to the players that are actually there to do the work.

      It shouldnt take an hour to clear the whole zone...

      But thanks to boss campers.. it is taking over an hour.

      Causing player grief... the people actually doing the work.. dont like to watch lazy people be rewarded for being lazy..

      It needs to stop... or just remove all rewards because the boss campers will not stop as long as they are rewarded for doing nothing.

      Troll note: this is my one and only posting as I dont like to feed the trolls.

      Nothing you can say can justify the bad behavior of using people to do the work for you.

      If boss camping is so great then how about all 15 players in the zone just camp the boss and see how well that works for ya...

      NO MORE BOSS CAMPING!

      STOP PUNISHING THOSE OF US THAT DO THE WORK!

      u mad bro. Stopped reading when I got there.
      You should cool yourself down, it's just a game. It would be more ToS breaking to erp in Club 47, which is still not a violation.

      That being said, farmers are the last of the issue in the BZ, and your "proposed fix" is worse than awful.

      Disagree on every point.
    • killer1986chriskiller1986chris Member Posts: 382 Arc User
      edited March 2015
      thend420 wrote: »
      1st off.... Every time you guys "nerf" the rewards. All you are doing is punishing the people that actually do the work of capturing areas.

      The boss campers dont care they just keep on camping.

      The ONLY WAY.. to fix this problem is to have bosses give 0 dil rewards.

      More dil for actualy capturing an area. (not tagging and running to another area)

      And the final dil reward (after bosses die) should only be based on how many areas you helped capture.

      If a person cant help capture at least 4 areas they are not contributing to the zone.

      People that boss camp are breaking ToS by causing grief to the players that are actually there to do the work.

      It shouldnt take an hour to clear the whole zone...

      But thanks to boss campers.. it is taking over an hour.

      Causing player grief... the people actually doing the work.. dont like to watch lazy people be rewarded for being lazy..

      It needs to stop... or just remove all rewards because the boss campers will not stop as long as they are rewarded for doing nothing.

      Troll note: this is my one and only posting as I dont like to feed the trolls.

      Nothing you can say can justify the bad behavior of using people to do the work for you.

      If boss camping is so great then how about all 15 players in the zone just camp the boss and see how well that works for ya...

      NO MORE BOSS CAMPING!

      STOP PUNISHING THOSE OF US THAT DO THE WORK!



      This thread is causing me grief, ban OP please.
    • robert359robert359 Member Posts: 355 Arc User
      edited March 2015
      I thought a good idea is to have dinos give a multiple to the rewards you got by capturing areas. Then capturing areas becomes more important. That and have dinos spawn as a zone is captured as opposed to all at once.

      And if you change instances you start over.
      "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
      Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
    • supergirl1611supergirl1611 Member Posts: 809 Arc User
      edited March 2015
      The most simple solution to camping is when the zone is completed all players are returned to the command centre for a brief the "stop the Voth Engineers" speech and then everyone in that zone has to start from the command and beam to the zone they want to start in.
      This way everyone starts from the same position.

      Still not a guarentee to tag all 3 dinos but certainly a better solution than we currently have. Without nerfing rewards.
    • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
      edited March 2015
      Im border line leaving the rexs alone any way. You get 3540 flash across your screen when you actually receive 22.22% less. My bug report was deleted... More than likely they will remove the reward from the entire game in order to nerf the map in question. You will be left with the new dollar store.
      [img]>:)[/img]

      Click to Join armadafleet.org/
    • x6460x6460 Member Posts: 60 Arc User
      edited March 2015
      My Idea to fix the Voth Ground Battlezone.

      In order to get rewards for capturing a point a player has to be in that point when it is captured, or have died in that point within the amount of time it would take to easily run back to that point from respawning, say 2-3 minutes.

      When ever you capture a point you get a “Romulan phased transport token” Up to a total of 3. They expire when all three Bosses have been killed. Also if the point you captured gets lost, so does your token for capturing that point.

      When a Boss T-rex is beamed into play it emits a particle burst that kills everything in it's area. Which also erects a particle barrier around that area preventing anyone from entering unless they have a “Romulan phased transport token.”

      A player may use one of these tokens to be beamed directly to the nearest Boss fight. With a total of 3 tokens this gives all players a chance of participating in all three Boss fights.

      Here is the lore behind this idea.

      There was an episode of Next Gen where some Romulans where experimenting with phased cloaking technology. There is even a Romulan ship with a phased cloak in the game.

      The Voth have figured out a way to add a particle burst to the Boss when it's beamed in, Which kills anyone near the beam in zone. It also erects a particle barrier that players can't get through normally. A Romulan scientist has figured out how to use Romulan phase technology to bypass this particle barrier. But This Romulan's ship can only beam so many people into the Boss fight with it. So the captain of the Romulan ship decided to use a Merit system. Anyone who captures a point is deemed worthy of a Que token. These tokens can be used to beam directly to the boss fight through the particle barrier. The Affect also leaves that player phased slightly out of sync, so they can slip through the barrier of that fight. Letting the player back in if say they get killed, respawn, & have to run back to the fight.
      Finally decided to make a sig.
      I see allot of them with a character, and ship.
      though I'm not sure which ship to put on there...
      I'll think about it. This will do for now.

      [SIGPIC][/SIGPIC]
    • adamkafeiadamkafei Member Posts: 6,539 Arc User
      edited March 2015
      x6460 wrote: »
      Here is the lore behind this idea.

      There was an episode of Next Gen where some Romulans where experimenting with phased cloaking technology. There is even a Romulan ship with a phased cloak in the game.

      I know the Feds were playing with phased cloaking, Riker's old CO got his ship stuck in an asteroid where it phased in after the cloak failed, the Enterprise had to use the device to get out when the Roms sealed them in.

      I'm not aware of any phase cloaks in game though.
      ZiOfChe.png?1
    • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
      edited March 2015
      adamkafei wrote: »
      I know the Feds were playing with phased cloaking, Riker's old CO got his ship stuck in an asteroid where it phased in after the cloak failed, the Enterprise had to use the device to get out when the Roms sealed them in.

      I'm not aware of any phase cloaks in game though.
      one of the clicky power consoles on the Romulan z-store ships. It phases you and makes you nearly immune to damage. I THINK it makes it so enemies can't see you, but I'm not sure.
      -=-=-=-=-=-=-=-
      My character Tsin'xing
      Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
    • warpangelwarpangel Member Posts: 9,427 Arc User
      edited March 2015
      fovrel wrote: »
      Ok, here are some fixes.

      First (not the scoop of this thread, but ...). Get rid of Dino tagging.

      On the contrary, the whole problem started with the devs TRIBBLE up dino tagging. Everything worked beautifully when tagging only took 1 shot, almost everyone was pretty much guaranteed to get 3 dinos and the full reward. And that "almost" was only because some people didn't know they should tag or obstinately refused to do it even though they knew (the latter group was easily identified from the complaining, because people should play the way they say instead of the way that gives everyone the best rewards).

      Now, tagging is unreliable. You need trial and error to find the point at which you can leave for the next one. A lot of players are playing it safe instead and killing the dinos ASAP instead of giving others the chance to tag, and in any case the dinos don't even have enough HP for all 15 players to get full credit for killing one together. Fortunately it appears even partial credit still counts for the end reward so its not a disaster if you get a few less ore for the dino kill itself.

      EDIT: As I've said before, the only solutions to the camping at this point are either:
      1. Revert the change and let us tag the dinos like we used to. The campers would learn that's not necessary anymore and stop.
      2. Overhaul the entire reward structure so that the dino nodes give the exact same reward (both directly for completion and contribution to the end reward) as normal nodes. Then there is no reason for anyone to camp anything, one node would be as good as another regardless of type.
    • x6460x6460 Member Posts: 60 Arc User
      edited March 2015
      adamkafei wrote: »
      I know the Feds were playing with phased cloaking, Riker's old CO got his ship stuck in an asteroid where it phased in after the cloak failed, the Enterprise had to use the device to get out when the Roms sealed them in.

      I'm not aware of any phase cloaks in game though.

      The Device I'm talking about is from the D'ridthau Warbird Battle Cruiser. The Console - Molecular Phase Inversion Field

      The Episode I was thinking of was TNG the "Next Phase," From Season 5. The one where Geordi, & Ro became phased out of sync, & had to fight a couple phased Romulans to save the Enterprise.

      The Episode your remembering is from Season 7, Ep 12."The Pegasus"

      Everyone's tried making a Phased Cloak. Even the Klingons. Mentioned in those episodes. The Klingons failed. The Federation technically failed. & I guess you could say the Romulans kind of succeeded. Which is why they have one in the Game.
      Finally decided to make a sig.
      I see allot of them with a character, and ship.
      though I'm not sure which ship to put on there...
      I'll think about it. This will do for now.

      [SIGPIC][/SIGPIC]
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