What are you power levels? cause with high Aux power your lose out of high damage from beams and with high weapon power you wont get great benefits from your sci abilities. Which is why using torps on a sci ship is beneficial since they don rely on weapon power. 30k is nice, how much partg do you have and do you have the R&D trait?
Looks similar to my build except you've got a lot more Epic items and you've gone for 2 beams fwd, I've got 2 torps (grav & enhanced-bio).
Also I've not got the KCB on the aft, I have 3 AP omni's (yes this is possible). Essentially I only use the beams to drop shield facing ready for a barrage of torps.
Now really is the time to go for a partigen build though, you can boost that skill to insane levels at the moment!
Out of interest do you find the energy siphon useful? I've toyed with the idea of using one but went for a Tykens Rift and then a heal power in the Lt. slot as I focus more on AOE attacks.
What are you power levels? cause with high Aux power your lose out of high damage from beams and with high weapon power you wont get great benefits from your sci abilities. Which is why using torps on a sci ship is beneficial since they don rely on weapon power. 30k is nice, how much partg do you have and do you have the R&D trait?
Aux is capped at 125 after plasmonic stacks, Weapons also, engines and shields are 75-80, i'll get exact values later.
Edit:
120/110 Weap
62/20 Shield
54/30 Engines
106/50 Aux
+20.8 from Plasmonic so power levels normally look like;
125/100
83/20
75/30
125/50
Plasmonic/Energy siphon
125/100
95/20
88/30
125/50
372 PartG and yes R&D sci trait is active, exotics (GW And TBR) have 100% crit.
Out of interest do you find the energy siphon useful? I've toyed with the idea of using one but went for a Tykens Rift and then a heal power in the Lt. slot as I focus more on AOE attacks.
Keeps my shield and engine power near to 100 so guess it's useful
The only thing I can really think to suggest is switching the slotting of your BOFF tac skills... move Spread to ens level and BFAW up; since you have 5 beams and 1 torp, the BFAW should be more beneficial.
Yeah sounds good, I had he TS 2 for more targets getting hit by the plasma burn AoE from the torp, but guess it doesn't matter when they are all stuck in a grav well anyway, lol.
Also thinking about making 3 CtrDx3 Pen for aft weapons which should increase DPS by a lot if I keep the ship on the broad face all the time, which I pretty much do now anyway seeing as the ship never stops flying once it starts to keep the pilot trait active.
Looks similar to my build except you've got a lot more Epic items and you've gone for 2 beams fwd, I've got 2 torps (grav & enhanced-bio).
Also I've not got the KCB on the aft, I have 3 AP omni's (yes this is possible). Essentially I only use the beams to drop shield facing ready for a barrage of torps.
Now really is the time to go for a partigen build though, you can boost that skill to insane levels at the moment!
Out of interest do you find the energy siphon useful? I've toyed with the idea of using one but went for a Tykens Rift and then a heal power in the Lt. slot as I focus more on AOE attacks.
You can slot the ancient one, the crafted one and if you get another ancient one and upgrade it then it's possible to slot that too. For some reason the game counts the ancient omni as 2 different items if one is upgraded and one isn't.
So you can slot:
-KCB
-Crafted omni beam
-Ancient omni beam (Mk infinity)
-Ancient omni beam (upgraded to whatever you want)
Yes it's probably a bug but until the bother to fix it i'll use it to my benefit. If they do fix it doesn't bother me too much as i'll just slot the KCB instead.
It would be your call really. You can only slot the extra one if you never click upgrade on it. As soon as it gets moved to the upgrade window (even if you don't actually do anything with it) it moves from Mk infinity to Mk XII, so then it counts the same as an upgraded one.
Basically you can slot a 3rd AP omni beam but it'll be limited to the same as the mission reward one. It'll loose you DPS probably but on ships with few forward guns (i.e. science ships) it could help. I'm using this trick for my Pathfinder, I can now run with all my guns firing forwards, 4 beams and 2 torps.
Build i've been running around with lately to kill the monotony. It's a little different and seeing the huge numbers from isokinetic cannon is always nice.
Comments
Also I've not got the KCB on the aft, I have 3 AP omni's (yes this is possible). Essentially I only use the beams to drop shield facing ready for a barrage of torps.
Now really is the time to go for a partigen build though, you can boost that skill to insane levels at the moment!
Out of interest do you find the energy siphon useful? I've toyed with the idea of using one but went for a Tykens Rift and then a heal power in the Lt. slot as I focus more on AOE attacks.
Aux is capped at 125 after plasmonic stacks, Weapons also, engines and shields are 75-80, i'll get exact values later.
Edit:
120/110 Weap
62/20 Shield
54/30 Engines
106/50 Aux
+20.8 from Plasmonic so power levels normally look like;
125/100
83/20
75/30
125/50
Plasmonic/Energy siphon
125/100
95/20
88/30
125/50
372 PartG and yes R&D sci trait is active, exotics (GW And TBR) have 100% crit.
Keeps my shield and engine power near to 100 so guess it's useful
Yeah sounds good, I had he TS 2 for more targets getting hit by the plasma burn AoE from the torp, but guess it doesn't matter when they are all stuck in a grav well anyway, lol.
Also thinking about making 3 CtrDx3 Pen for aft weapons which should increase DPS by a lot if I keep the ship on the broad face all the time, which I pretty much do now anyway seeing as the ship never stops flying once it starts to keep the pilot trait active.
You can use more then 2 omni's beam arrays?
Only way I get 3 aft beams forward shooting is with two proton omnis and the borg turret.
You can slot the ancient one, the crafted one and if you get another ancient one and upgrade it then it's possible to slot that too. For some reason the game counts the ancient omni as 2 different items if one is upgraded and one isn't.
So you can slot:
-KCB
-Crafted omni beam
-Ancient omni beam (Mk infinity)
-Ancient omni beam (upgraded to whatever you want)
Yes it's probably a bug but until the bother to fix it i'll use it to my benefit. If they do fix it doesn't bother me too much as i'll just slot the KCB instead.
Basically you can slot a 3rd AP omni beam but it'll be limited to the same as the mission reward one. It'll loose you DPS probably but on ships with few forward guns (i.e. science ships) it could help. I'm using this trick for my Pathfinder, I can now run with all my guns firing forwards, 4 beams and 2 torps.
AP Arc Tradeskill Beam
Ancient Beam
All MKXIV, having a lowass ancient beam seems like it would give less DPS than a random quantum torp or turret even on the back, lol.
Build i've been running around with lately to kill the monotony. It's a little different and seeing the huge numbers from isokinetic cannon is always nice.