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I assume there will be maintenance tomorrow?

realisticaltyrealisticalty Member Posts: 851 Arc User
I've come to expect the release notes not to be posted till well after 8PM my time (Eastern) but usually there's a banner notice up in the launcher.

Does anyone happen to know if there won't be the usual Thursday maintenance tomorrow? Otherwise I'll just assume it'll be there like it usually is.
Post edited by realisticalty on

Comments

  • chalpenchalpen Member Posts: 2,207 Arc User
    edited February 2015
    Does the pope TRIBBLE in the woods?

    I actually don't know what that means.
    Should I start posting again after all this time?
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    Unless there's a holiday, it's always Thursday. Every week.

    Should be Tuesday though, if they want to be authentic to the I.P. Plus if something breaks they have time to put out a quick fix before the weekend.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2015
    No notes yet, but if you start your launcher you will see that it does say maintenance time from 6am to 12pm Pacific Time which translates to 9am to 3pm Eastern Standard Time.


    Unless the world ends or STO is defunct, there is always maintenance on Thursdays starting a 6am Pacific Time.
  • kimonykimony Member Posts: 571 Arc User
    edited February 2015
    Patch Notes for 2/26/2015:

    General:

    Resolved an issue where occasionally, a new Bridge Officer could not learn a new power or change their default powers.
    Commodities may now be purchased in bulk up to 250 units at a time.
    The captain’s chair on the APU Bridge can now be sat in.
    The KDF version of the "Summon Freighter" power has its proper icon.
    Applied new FX and Animations to Heavy Artillery Vessels' siege mode bonuses, which match the player version of this ability.
    Resolved an issue with the Juvenile Passion Wing Risian Tropical Bird which caused it to have long tail feathers.
    The Tholian Sword has had some art updates so the crystals on the back of the sword are more integrated into it.

    Content:

    Additional rewards have been added to many areas of content:
    Dilithium has been added to all Episodes in the Episode journal.
    These rewards are automatically granted just like Skill Points and Expertise is when completing an Episode.
    This also includes Replays of Episodes but at a lower amount.
    The amount of Dilithium earned depends on the scale of the Episode itself and is displayed in the reward list of each Episode.
    Players will now earn more Skill Points when completing PvE queues in all 3 difficulties.
    Battle and Adventure Zones:
    Skill Points and Expertise have been added to each mission in these zones.
    Borg Neural Processors have been added as a once per day reward to the following missions on the Defera Invasion Zone:
    Modus Operandi
    Getting to the Bottom of Things
    Uninvited Guests
    Counter Offensive
    Ancient Power Cells have been added as a once per day reward to the following missions on the Kobali Prime Adventure Zone:
    At the Gates
    The Last Stand
    Delta Quadrant and Tau Dewa Patrol Systems:
    Dilithium rewards have been added to all Delta Quadrant and Tau Dewa Sector patrol systems.
    There is now a 30 minute cooldown for replaying a patrol in these sectors.
    All patrol rewards of Skill Points, Expertise and Dilithium are relative to the amount of time they take to complete.
    The Tau Dewa Sector wrapper missions for patrols have been removed.
    The associated wrapper mission rewards have been dispersed among each patrol available in Tau Dewa.
    Each patrol now awards 10 Romulan Marks.
    All first play rewards for all repeatable Delta Rising episodes have been increased from Mark 13 rare rewards to Mark 13 very rare rewards.
    Replay rewards for those missions remain as Mark 12 rare rewards.
    Resolved an issue with the episode “Taris” where Taris could enter a state where she could not be captured.
    Resolved an issue where interacting with the Anomaly in “Viscous Cycle”, an Optional Objective, would be interrupted before completion.
    The Anomaly can no longer be interrupted.

    Hive Onslaught:
    Decreased HP buff on Queen from +300% to +100% and on the Unimatrix Command Ship from +250% to +100% on Normal and Advanced mode.
    Elite mode remains the same.
    Decreased the optional time for defeating guards on Normal from 10 minutes to 6 minutes.
    Advanced and Elite mode still retains the 10 minute requirement.
    Increased max allowed players to be defeated during the Queen fight on Advanced and Elite modes to be 3 players instead of 2.
    Resolved an issue with the Crystalline Catastrophe queue that made it so the event could not be failed when all players are defeated at the same time.
    Resolved an issue which was causing Captain Jurlek to not appear in his death cutscene during the Klingon tutorial.
    “Empress Sela”
    Groups of enemies no longer spawn in the same spot during the Infiltration portion.
    The episode now offers a "current Lock Box" option in the replay rewards.
    Extended the interaction distance for the tactical optional objective satellites in the Idran system portion of "Operation Gamma".
    These satellites should now be interactable by tactical officers out to 2km.
    Increased the range at which one can assist the Ocampan freighter in the sector map to roughly 1 light year.
    There is no longer overlapping VO in the intro cutscene of “Borg Disconnected”.

    Systems:

    The following Duty Officer Assignments previously available only in Star Clusters have been moved to the adjacent Sector Blocks:
    Deliver Prototype Technology to Allies in Gamma Quadrant
    Compete in Exhibition Ushaan Matches on Andoria
    Raid on Industrial Complex, 6 hour version
    Raid on Mining Colony, 6 hour version
    Raid on Research Facility, 6 hour version
    Resolved an issue that was preventing Romulan captains from ever having access to the assignment “Special Deal on Entertainment Provisions”.
    Resolved an issue that was causing the following Military assignments to reward Diplomatic CXP, even to KDF-aligned Romulans:
    Provide Additional Security for Delegation from Klingon Defense Force
    Provide Additional Security for Delegation from United Federation of Planets
    Provide Additional Security for Delegation from Acamarian Sovereignty
    The following Romulan assignments can now accept Duty Officers from the player's allied faction:
    Common Duty Officer Reassignment
    Uncommon Duty Officer Reassignment
    Uncommon Duty Officer Transfer
    Rare Duty Officer Reassignment
    Rare Duty Officer Transfer
    Very Rare Duty Officer Transfer
    A new Research and Development School has been added called "Special Projects":
    This school will be used to house projects which are not directly related to any existing R&D School, and do not reward nor rely upon R&D Research XP or Skill Levels.
    The existing Omega Refinement R&D Projects have been moved from the Science School, to the Special Projects School.
    This will have no impact on Projects that are already in-progress.
    Omega R&D projects will remain available indefinitely, as part of this new Special Projects School.
    For R&D mods, added missing damage bonus for the enhancements [Pen], [Thrust], [Snare], [Over], [Rapid], and [Sprd].
    This will cause weapons with those enhancements to correctly do bonus damage for their quality.
    Added the [Run] mod as a possible mod for crafted ground weapons.
    This mod grants +15% run speed while the weapon is equipped.
    The massive beam attack used by Undine Planet Killers is no longer subject to the Beam Overload "always crit" mechanics.
    It has been restored to function as it did before the recent changes to Beam Overload.
    This will result in far fewer Critical Hits, but a higher base damage value for non-Crits.
    Reduced the number of Reputation Marks required by the Hourly projects for Delta and Counter-Command reputations from 20 to 15.
    This brings them in line with other Reputation hourly requirements.
    Resolved an issue that prevented the gold rarity mod on Secondary Deflectors from applying correctly to the player.

    Powers:

    Command Bridge Officer Abilities
    Call Emergency Artillery:
    AOE Damage increased by 60% at all ranks.
    AOE Radius increased from 2km to 3km around each Artillery Vessel.
    Ambush Marker:
    Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively.
    Phalanx Formation:
    Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents.
    Rally Point Marker:
    Instant Shield Healing value increased by 50%.
    The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.
    Concentrate Firepower:
    Duration extended from 15 seconds to 20 seconds.
    Free "High Yield I" Mode now only triggered by Torpedo hits to ensure it is not granted to a player that cannot use it.
    Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset.
    Resolved an issue that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits.
    Command Bridge Officer Abilities and Kit Modules:
    Many Command Abilities did not previously have correct Shared Category Cooldowns in place, allowing for unintended stacking capabilities when using more than one copy of the ability at different ranks.
    The following Shared Cooldowns now affect all ranks of the listed ability, whenever any are activated:
    Space:
    Overwhelm Emitters – 15 seconds
    Concentrate Firepower – 15 seconds
    Reroute Power from Life Support – 15 seconds
    Rally Point – 30 seconds
    Subspace Interception – 60 seconds
    Needs of the Many – 30 seconds
    Ambush Marker – 30 seconds
    Phalanx Formation – 30 seconds
    Emergency Artillery – 15 seconds
    Suppression Barrage – 20 seconds
    Ground:
    Take Cover – 20 seconds
    Hammer and Anvil – 20 seconds
    Overwhelm Shields – 10 seconds
    Shock and Awe – 30 seconds
    Strategic Analysis – 10 seconds
    Delegated Devastation – 15 seconds
    Timely Intervention – 30 seconds
    Coordinate Bombing Strike – 15 seconds
    Return Fire – 15 seconds
    Sanctuary – 30 seconds
    The healing bonus applied by the Regenerative Integrity Field console now scales better on high-end ships, offering a bonus that is far closer to the actual value reflected on the tooltip.

    Neutronic Torpedo Launcher:
    Resolved an issue that was causing it to reference incorrect damage values with Torpedo Spread:
    Torpedo Spread 1 = Base Damage increased by ~42% per Torpedo
    Torpedo Spread 2 = Base Damage reduced by ~17% per Torpedo
    Torpedo Spread 3 = Base Damage reduced by ~36% per Torpedo
    Number of torpedoes and damage of Radiation AOE remain unchanged
    Resolved an issue that was causing it to reference incorrect damage values with Transport Warhead:
    Transport Warhead 1 = Unchanged
    Transport Warhead 2 = Base Damage increased by ~17%
    Transport Warhead 3 = Base Damage increased by ~33%
    Damage of Radiation AOE remains unchanged.
    The power drain inflicted by the Neutronic Torpedo can now be resisted by things like Power Insulators.

    Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of "The New Link".
    In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
    These now have two mods: [Chance] and [Dmg].
    This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
    Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
    These weapons are now fully supported by the Upgrade system.
    Embassy Console Plasma Procs:
    Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves.
    Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.
    Aceton Assimilator: Now drains the amount shown in the Tooltip, minus any resistances the target may have.
    Load Viral Torpedo: Resolved an issue where multiple Viral Torpedoes could get loaded within a single reload period when triggered by Tactical Team.
    The "Chroniton Flux Torpedo" reward from "The New Link" was just a Chroniton torpedo with [Dmg]x2, and it now displays as such.
    It can be upgraded like a normal Chroniton torpedo.
    Resolved an issue with Enhanced Armor Penetration that was causing it to give 50 Armor Penetration instead of 5.
    Resolved an issue that would sometimes cause Voth set items to not provide set bonuses such as "Hunker Down".
    Bio-molecular weapons now gain the appropriate bonus to damage based on their quality level.
    Timely Intervention no longer attempts to rescue turrets and drones.
    It can only be activated to save Players and Bridge Officers.
    Ionic Turbulence:
    The immunity period applied by being knocked by this ability now lasts 20 seconds versus Players.
    NPCs still only receive a 10 second immunity period if knocked by this ability.
    Resolved an issue that was preventing the Lockout/Immunity Period from working correctly.
    Altered the power's activation sequence so that it now travels to the target's current location, instead of tracking them.
    In other words, the projectile can now be avoided if the player moves quickly enough.
    Resolved an issue with the Command Battlecruiser Console Set Bonuses that was causing some bonuses to flicker and/or not reliably apply.

    Foundry:

    Resolved a crash that occasionally happened when swapping between a map and editing mode in the Foundry editor.

    Added a Bluegill Boss NPC Group.
    Added the following NPC Contacts to the Foundry:
    Dewan Arthropods
    Rihan Sailbacks
    Risian Feather Monkeys
    Risian Lizards
    Risian Tropical Birds
    Snowman
    Voth

    UI:

    Resolved an issue which was causing UI lag in the space power tray.
    Resolved an issue which would cause the icons of valid powers to grey out when a power is moved to the power tray.

    A Secondary Deflector category has been added to the Exchange.
    Resolved an issue where a Carrier’s Launch Fighter UI would always be grayed out.
    Added a Select/Deselect All button to the PvE Queue reward filter.

    Character:

    Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.
    The Mirror Universe Bajoran Combadge has been adjusted to better fit on all Female captains.
    Caitian and Ferasan:
    Tucked Ears have been removed from the options in "Feline Head".
    Tucked Ears were meant only for the "Hats and Hoods" category.
    Caitian and Ferasan captains now have a Tails option when wearing the Kobali Armor.
    Ferasan Teeth (Fangs), and Ferasan Facial Hair now appear correctly when in the head category "Hats and Hoods".
    Resolved an issue in numerous Female Uniform Uppers where elbows would look incorrect while in the Thoughtful pose including:
    Dyson Uniform
    Hirogen Uniform
    Klingon Bortasqu’
    Padded Romulan Fed
    Romulan TOS
    Sierra Uniform
    Talaxian Panel Upper
    Resolved an issue with clipping on the back and arms when wearing the Female Khan outfit.
    Braided Hair option has been added to Aliengen captains.
    Resolved an issue causing clipping when scaling the neck while wearing the Female Upper Motion Picture uniform.
    Dyson Sphere Costumes textures have been made less "reflective" especially underneath the jacket.
    The side of the pants is now less bulgy.
    Removed lapels from male short Intel Jacket as this was not meant to have them.


    Known Issues:

    "EPS Power Transfer" from benefiting from the effects of "All Hands On Deck."
    The Cruiser Command - Weapon Systems Efficiency continuously flashes its application FX if more than one player uses this effect in the same area.

    KDF players do not appear in the scoreboard at the end of a PVP match.

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    kimony wrote: »
    Omega R&D projects will remain available indefinitely, as part of this new Special Projects School.
    That's good to know. I'd still love to see the drop rate on shards/fragments drastically increased for the remainder of the event, but at least I won't be forced to spend the last two days up-converting everything into a usable state.
    kimony wrote: »
    For R&D mods, added missing damage bonus for the enhancements [Pen], [Thrust], [Snare], [Over], [Rapid], and [Sprd]. This will cause weapons with those enhancements to correctly do bonus damage for their quality.
    Added the [Run] mod as a possible mod for crafted ground weapons.
    Pointless change. Making these mods work will just cost them revenue. Get rid of them; they've lost (tens of) thousands of players due to the RNG element of R&D, and 90% of that RNG element revolves around these undesirable mods.
    This mod grants +15% run speed while the weapon is equipped.
    Sounds like they just buffed trolls' ability to fail BHA/E for the rest of the team.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • davefenestratordavefenestrator Member Posts: 10,647 Arc User
    edited February 2015
    Those are some nice non-non-non-NERFS!

    Besides the buckets of dil, this is a nice alternative to PUGging STFs
    Ancient Power Cells have been added as a once per day reward to the following missions on the Kobali Prime Adventure Zone:
    At the Gates
    The Last Stand
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited February 2015
    Meaty update
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    Besides the buckets of dil, this is a nice alternative to PUGging STFs
    It's in the vicinity of 200 dil per mission.

    That's nothing to the individual player.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • crowley875crowley875 Member Posts: 187 Arc User
    edited February 2015
    Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.

    What do they mean with this?
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited February 2015
    crowley875 wrote: »
    What do they mean with this?

    They mean that dynamic cloths (long skirts, loin cloths, etc) wont be constantly blowing around and will actually be subject to gravity, see this thread.
    ZiOfChe.png?1
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    Ionic Turbulence:

    (...)
    Altered the power's activation sequence so that it now travels to the target's current location, instead of tracking them.

    Not liking that one. :(
    3lsZz0w.jpg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    oh wow, 30 minute cool downs on patrols thanks to the excuse of them sticking a dil reward on them. now you cant even grind specialization to death even if you wanted to. just when i think they cant double down on game ruination any harder, they always manage to surprise me.
  • bridgernbridgern Member Posts: 709 Arc User
    edited February 2015
    oh wow, 30 minute cool downs on patrols thanks to the excuse of them sticking a dil reward on them. now you cant even grind specialization to death even if you wanted to. just when i think they cant double down on game ruination any harder, they always manage to surprise me.

    Indeed thy are pretty good at doing that.
    Bridger.png
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    Wow, the notes was many. I'm glad to see this update, it was very much needed. Hope this fixes a lot of issues. I saw a lot of new features I like as well.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • crm14916crm14916 Member Posts: 1,530 Arc User
    edited February 2015
    Very much excited. A handful of bug fixes and the biggest thing of all: BNP's and APC's from solo content!! Nice!! What I've been waiting for!!

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • edited February 2015
    This content has been removed.
  • kermanikermani Member Posts: 77 Arc User
    edited February 2015
    6 hours downtime... holy cats
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015
    kermani wrote: »
    6 hours downtime... holy cats
    Hehe yea but at least this time they announce it well in advance instead of prolonging a maintenance that was originally scheduled to be half as long.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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