Like the title says. I have a small fleet. It isn't much but it has been fun leveling it up. We are working on a T3 starbase upgrade and are half way between T2 and T3 mine.. Not bad for a 100 day old fleet. Up until I have been able to play with 5+ members logged in at all times. Since the anniversary event came out, my fleet has completely died. Most of the members have complained about the power tray lag bug and constant random game client crashes. This has really screwed up my fleet leveling plans. Has anyone else seen their fleets depleted?
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
Its gotten a lot quieter since people figured out the DR angle, ie: Dil Sinks Rising.
We still have regulars though, and thank God we finished all upgrades shortly after LoR.
A lot of the casuals threw up their hands with DR and gave up.
Sadly.
We're still carrying on, but its not like it used to be.
The insane spec grind is keeping me away. STO has become a chore and not a fun game anymore. Also, making alts is a nightmare. I feel sorry for new players.
The insane spec grind is keeping me away. STO has become a chore and not a fun game anymore. Also, making alts is a nightmare. I feel sorry for new players.
I've gone back to SWTOR for now.
Because EA and BioWare TOTALLY won't attempt to rip you off, LOL...
The fleet I'm a member of has definitely been hurt by DR. It changed from a busy fleet very close to Tier 5 starbase that ran STFs every day, had monthly give-aways and a lively internet presence to a ghost town.
People just don't have the spare dilithium to donate to fleet projects and aren't able to enjoy themselves as much.
*pauses for the usual people to say that their fleet is better than ever*
It's a shame that the multi-player aspect of the game has taken a hit. Hopefully it'll be rectified soon.
Most of my characters are in a Fleet that died as soon as the upgrade system went online. And things went even further downhill with Delta Rising. Now, all you can hear are the proverbial crickets chirping.
Fortunately, I have one Starfleet character in a still very active Fleet. And my KDF character is in an active Fleet, as well. So, I'm not totally screwed on that end. But its frustrating enough to have kept my last character created Fleetless
Well, I started my fleet after DR and it was going just fine. It's the anniversary event update that hit me. I haven't been affected but several players have seen constant game client crashes. Not disconnects but full crashes within 10 minutes of loading into the game. The power tray bug affects everyone and is annoying but it doesn't completely ruin the game for me.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
We were a small and active fleet. We completed all of the fleet holdings, conquered the No Win Scenario as a fleet before the BFAW DPS power creep (third to do it), helped dozens of players improve their game and published how to videos and walkthroughs with less than 30 active members.
Delta Rising killed that. I have made numerous posts as to the why.
I am one of three active members left, and when I say active, the other two log on once or twice a week.
Our core executive stays in touch. Many have moved to RIFTS, while others on to other games.
Star Trek Online has become a game of haves and have-nots.
Leveling your character from 1 to 50 is a fun, engaging process that will keep even the die-hards happy with the game. 50-60 has become the realm of those who play 8 hours a day, or you pay to stay 'in the know'.
Exploration is gone. Diplomacy is gone. It's an arms race written by people who try to embrace the ideals of Star Trek in story (which they do well), but run away from it in game mechanics.
Those of us who stay - and have paid - remain here solely with the belief that the management will eventually get it. Salami_Inferno seems to be one of us. In that I have some faith as to the future.
CaptainGecko cares a great deal about the games success and his role in it, although it's uncertain if he cares that it works for the player. It's not his problem we rubberband, disconnect or CTD. His numerous podcast appearances range from disingenuous respect for player issues (ha ha - what problems? I don't have problems) to outright miscommunication on purpose (that's a reporting issue). And yet we're supposed to accept that and feel that Everything Is Awesome.
It's in that environment that many from my fleet have left. Dilithium sinks, dilithium nerfs with an R&D mechanism that literally requires thousands of attempts to get what you want.
After the anniversary launched I'm experiencing situations where I have sth. like 15 disconnects in 5 minutes, totally randomly. Sometimes it can go for hour or so without disconnecting, but sometimes I just can't play since the game's broken-ness seems to want to pick my gametime.
Add to that the ongoing UI lag that hasn't been resolved, the missing Boff tray issue that still isn't fixed, most of the queues being dead, failoptionals, the ridiculous rubberbanding that people are having in game.....
Can you really blame people for not logging in? A video game is suposed to be a fun and relaxing pastime, not an excercise in frustration. Ever since DR launched STO became an excercise in frustration to many people, but with the anniversary this excercise in frustration reached a whole new level and frankly I can't blame people for leaving to play something that is at least playable. STO currently is completely broken.
As my fleet's XO, I am in charge of maintaining the Fleet Roster. Every month, I've removed players who have been inactive for 60 days. I have put off the last two "prunings" under the guise of being too busy, but looking at who is up to be cut, it looks like the core of the fleet, including one T7 leader, someone I played with a lot, who made a lot of contributions to the fleet, who helped generate excitement in other players. In other words, yes, my fleet looks like a ghost town, and it came to a head at the Anniversary Event, the inactivity began with...
Delta Rising.
That my next roster cull is going to look more like a butcher job should be concerning, but I think most concerning is what can Cryptic do to get gamers like my friend back into the game?
Maybe some day I'll graph the Roster vs Inactives over time. I have the last year of rosters filed away, so...
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
As my fleet's XO, I am in charge of maintaining the Fleet Roster. Every month, I've removed players who have been inactive for 60 days. I have put off the last two "prunings" under the guise of being too busy, but looking at who is up to be cut, it looks like the core of the fleet, including one T7 leader, someone I played with a lot, who made a lot of contributions to the fleet, who helped generate excitement in other players. In other words, yes, my fleet looks like a ghost town, and it came to a head at the Anniversary Event, the inactivity began with...
Delta Rising.
That my next roster cull is going to look more like a butcher job should be concerning, but I think most concerning is what can Cryptic do to get gamers like my friend back into the game?
Maybe some day I'll graph the Roster vs Inactives over time. I have the last year of rosters filed away, so...
I can relate. As a senior fleet officer I scroll through and see people that haven't logged on in a VERY long time. These were highly productive members of the fleet and people I STFed with and chatted with. We had a decent sized fleet (for a smaller fleet) and many alternates were allowed. You could find chat going with at least 1 or 2 people, and on prime nights at least 10 or so were on. Now? 95% of the time I'm the only one on if I log on. about 99% of the fleet never logs on anymore.
Geko killed off this game, very thoroughly and effectively.
I can relate. As a senior fleet officer I scroll through and see people that haven't logged on in a VERY long time. These were highly productive members of the fleet and people I STFed with and chatted with. We had a decent sized fleet (for a smaller fleet) and many alternates were allowed. You could find chat going with at least 1 or 2 people, and on prime nights at least 10 or so were on. Now? 95% of the time I'm the only one on if I log on. about 99% of the fleet never logs on anymore.
Geko killed off this game, very thoroughly and effectively.
Sadly, I know so many players who have left and gave variations of your last line as the reason why they were leaving. I'm talking good people who were content to just play the game on a daily basis and who shrugged off quite a bit.
But with Delta Rising and the XP challenges .... I've seen too many friends leave the game.
Many have gone over to Elite Dangerous where they say it feels more trek with the exploration aspects of the game. ::: shrugs
Leveling your character from 1 to 50 is a fun, engaging process that will keep even the die-hards happy with the game. 50-60 has become the realm of those who play 8 hours a day, or you pay to stay 'in the know'.
Only for pre-existing characters. I created a couple of new characters since Delta Rising came out, and the first will hit level 60 around the time he completes the first wave of patrols in the Delta Quadrant (He's about to start Mindscape now). Now admittedly he was levelled relatively slowly, and therefore got the advantage of plenty of DOff missions, but I believe that he would easily keep up level-wise with the mission chain regardless.
... Now if you don't want to run the missions (Especially for alts), then yeah... It is a slog, but that was largely the case anyway.
As my fleet's XO, I am in charge of maintaining the Fleet Roster. Every month, I've removed players who have been inactive for 60 days. I have put off the last two "prunings" under the guise of being too busy, but looking at who is up to be cut, it looks like the core of the fleet, including one T7 leader, someone I played with a lot, who made a lot of contributions to the fleet, who helped generate excitement in other players. In other words, yes, my fleet looks like a ghost town, and it came to a head at the Anniversary Event, the inactivity began with...
Delta Rising.
That my next roster cull is going to look more like a butcher job should be concerning, but I think most concerning is what can Cryptic do to get gamers like my friend back into the game?
Maybe some day I'll graph the Roster vs Inactives over time. I have the last year of rosters filed away, so...
Id say the same, the purges of inactives has slowly ground to a halt. Some of the names we're starting to see now as "inactive" were good Friends/fleetmates and regular stf'ers.
Could be worse... As some have descibed.. but still kinda sad.
The enthusiasm is no longer in the air so to speak. Feels more and more like a bunch of gnarled old war vets, too beat down to care or fight anymore.
There used to be lively discussions on "possible" builds people were working on, or alts they were excited about.
Now most of just say thing like "Finally done upgrading my warp core, hopefully ill never have to do that again" or "ill never make an alt ever again" or "ill never upgrade another weapon set ever again" or other similar type comments.
It the professionalism show by them in the latest Battlecruiser pack is a sign of things to come i don't want to be here the next months.I am thinking on unsubbing next month and moving to ESO because just like EVE they are already walking into shady territory and i will not be part of that.:(
As the community manger. of a large gaming community, i can say that one of the STO fleets under that community ceased to exist after delta rising... the fleet died...
Unless you are one of the few with billions of EC to throw around, then nope the game isn't for you any more. It's just a fustercluck of mishmashed systems and none ever finished. I don't mean this disrespectifully to Borticus and the guys on the dev team, but it is directly disrespectful to Geko who has been in charge of this.
It's obvious he's not the right man for the job, his PR skills are worse than Thatcher dealing with Coal Miners and his respect for the people who keep him paid is zero.
The fleet I'm in has lost 99% of it's activity and I'm wondering what's the point in logging on. The new Ships were lacklustre, pretty but lacklustre (well the Klink's ones were ugly). They've done Engineering before, they've never made Engineering needed or even viable for use in the game, most of the time Sci-scorts or pure Escorts are better as the Zombie's don't do enough damage or attract enough attention in PvP. In PvE why put out less damage and have slightly more survivability when all you are beating on are HP sponges.
Salami_Inferno has gone about things the right way so far, I hope he can turn the ship around and start heading with the wind again instead of sailing against it. However I think to do so a new first mate is needed.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Only had one toons fleet die off, but it was already dead before DR. The fleet xo sent a whiny PM to the fleet about nobody showing interest, to bad the dude was never on to start new projects.
Little TRIBBLE cleaned out the very full bank before telling anyone he was killing the fleet.
Well excuse me for having enormous flaws that I don't work on.
...It's obvious he's not the right man for the job, his PR skills are worse than Thatcher dealing with Coal Miners and his respect for the people who keep him paid is zero.
Thread win...right there.
But two fleets I am involved in (one as leader), died with DR. It has been down hill since then and with the upcoming patrol nerfs and timegates...it's another straw on the camel's back.
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
Since bad planning from the higher ups are Cryptic made DR an unfortunate release, many fleets have been dead.
I admit that i haven't been logging in nearly as much as before. It is not from entitlement, but just from bad planning removing the fun from the game. I do still log in for a little bit either everyday, or every few days. And if someone from the fleet wants to run something, I will run with them.
But I am not full force in the game like before. I have 13 characters, and enjoyed playing them before DR. Now it just feels like I am being punished for having more than one, and for getting them to level 60.
I know that there are a lot of Developers that are not responsible for the poor planning that went into DR, and they put everything they had into the work they were commissioned to do. And to those, I say that you did an awesome job on a lot of the stuff. Sadly, though, it is overshadowed by the horrible decisions made about the game mechanics.
But bad planning is what has hurt a lot of fleets, and overall numbers in the game, on top of the lag and DCs. Then, to top it all off, the same ones that made the bad decisions that created the DR problems are the same ones still calling the shots, and making more mistakes.
What they need is someone that plays the game on Holodeck, understands the problems with the game, including STFs and PVEs, and starts making changes that improve the overall game quality.
Creating a wall of HP, and call that a difficulty increase is laughable. If the company is not wanting to invest in a smarter AI, then at least drop the DPS back down on advance, put a DPS cap per hit, and start reviewing Boff skills to make them more balanced.
If they don't do something like this, then all they will ever be able to sell is power creep, like they have been, and it will never end. Most players don't want to put out the overpriced amounts for the new ships, unless they can do the DPS, because that is what they are making the game all about.
At one point in the future, there will be a large number of players that will be able to steam roll the elite content, like a few are able to do now. When that happens, it will be too late to stop selling power creep. They have been doing it for so long, DR would have given them a chance to stop, and go a different direction. Instead, they used it as a chance to sell even more power creep.
The game still has a lot of potential, but it will take someone in charge that really cares about the game to make the changes to steer it in that direction. Think about how much money they made off of the ship packs that came out with DR, and the recent ones. Now, just thin about how much more they would have been able to make if they had someone that knew what he was doing in charge.
That is a LOT of money that they may never see now. Pity.
Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
I've had reports coming in from here and there. Delta Rising definitely changed a lot for the game, mostly it had a negative impact. The Anniversary event had some issues coming in.
My fleets have thrived over the past while. I am totally amazed by this, but I am definitely happy with it and taking opportunities by both hands. I even finally felt that we had reached the point in which creating a KDF fleet was finally possible.
I know of other fleets dying. I know good people who have left the game. The only reason my fleet probably is staying together is because nobody of the people who were online a lot before DR have left yet. I think that, because nobody at us was the first to leave, nobody decided to follow him. Which is very good.
As for the Anniversary Event killing off your fleet, it would probably have happened. The UI lag is incredibly annoying and game-breaking. But if this has caused your fleet to die out, it wasn't this. Then this was just the final straw of many to be drawn by Delta Rising. Some important people decided that this was crossing their border, and with them gone, others left. SO don't blame the Anniversary Event. Blame Delta Rising.
I don't mean this disrespectifully to Borticus and the guys on the dev team, but it is directly disrespectful to Geko who has been in charge of this.
It's obvious he's not the right man for the job, his PR skills are worse than Thatcher dealing with Coal Miners and his respect for the people who keep him paid is zero.
I couldn't care less about his PR skills, honestly. I feel he is, however, killing the game. For me, it's killing my alt I can never forgive him for; for others it's killing entire Fleets. Used to be I was happy getting a new space set: nowadays it's just a huge upgrade cost in disguise. And tomorrow he's gonna nerf Argala; and then CCA (oh wait, that already happened).
I have seen maybe 5 log in since Crafting F Up went live in the fleet in which I have taken leadership of. I've gamed with most of them since SWG so we keep in touch, most went back to SWTOR or Elite Dangerous and are waiting for other games to come out. WHile they liked the concept, the dil involved with the snail pace progression drove them away.
There are too many cash grabs with the dil sinks. They would do themselves a favor by reducing the dil cost of upgrades by 60-75% and stop f***ing with XP. This would make it an alt friendly game and not a chore. Christ we need like literally 13 million XP to max all spec points PER CHARACTER we have. They want people out of Argala, simple, MAKE OTHER CONTENT give XP
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
The Star Knights did quite well at first. When everyone started to complain we were full up. I thought we got this but a month ago our numbers went down to. I guess we fought the good fight. Don't get me wrong we are still one of the most active fleets ATM. But it is most def not the same. Game makers please fix the game!! Thank you:cool:
Im very sorry about your fleet op. Neither of those Im in has suffered this fate . yet. Nevertheless DR and basically all that came along with it achieved massive beating in morale.
Especially the motivation for team up for pve is diminishing greatly which is a bad sign for any fleet related stuff to do lol or a mmopg in general.
Roster numbers shift with the event structure from my observation greatly. Cryptic only manages to keep players temporarily in game when they hand out free stuff.
The situation is fragile in this game. Could collapse at any time. My problem is that I am a team player. When there is no reason for teamup anymore there is no reason for me to play.
My advice to cryptic is that they do anything in their power to make general pve more enjoyable again. Higher rewards, less fails & especially long term motivation that last longer than stabilizing the next omega molecule. God, even Tetris was better back in the 90s.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Comments
We still have regulars though, and thank God we finished all upgrades shortly after LoR.
A lot of the casuals threw up their hands with DR and gave up.
Sadly.
We're still carrying on, but its not like it used to be.
I've gone back to SWTOR for now.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Because EA and BioWare TOTALLY won't attempt to rip you off, LOL...
People just don't have the spare dilithium to donate to fleet projects and aren't able to enjoy themselves as much.
*pauses for the usual people to say that their fleet is better than ever*
It's a shame that the multi-player aspect of the game has taken a hit. Hopefully it'll be rectified soon.
Free Tibet!
Fortunately, I have one Starfleet character in a still very active Fleet. And my KDF character is in an active Fleet, as well. So, I'm not totally screwed on that end. But its frustrating enough to have kept my last character created Fleetless
We were a small and active fleet. We completed all of the fleet holdings, conquered the No Win Scenario as a fleet before the BFAW DPS power creep (third to do it), helped dozens of players improve their game and published how to videos and walkthroughs with less than 30 active members.
Delta Rising killed that. I have made numerous posts as to the why.
I am one of three active members left, and when I say active, the other two log on once or twice a week.
Our core executive stays in touch. Many have moved to RIFTS, while others on to other games.
Star Trek Online has become a game of haves and have-nots.
Leveling your character from 1 to 50 is a fun, engaging process that will keep even the die-hards happy with the game. 50-60 has become the realm of those who play 8 hours a day, or you pay to stay 'in the know'.
Exploration is gone. Diplomacy is gone. It's an arms race written by people who try to embrace the ideals of Star Trek in story (which they do well), but run away from it in game mechanics.
Those of us who stay - and have paid - remain here solely with the belief that the management will eventually get it. Salami_Inferno seems to be one of us. In that I have some faith as to the future.
CaptainGecko cares a great deal about the games success and his role in it, although it's uncertain if he cares that it works for the player. It's not his problem we rubberband, disconnect or CTD. His numerous podcast appearances range from disingenuous respect for player issues (ha ha - what problems? I don't have problems) to outright miscommunication on purpose (that's a reporting issue). And yet we're supposed to accept that and feel that Everything Is Awesome.
It's in that environment that many from my fleet have left. Dilithium sinks, dilithium nerfs with an R&D mechanism that literally requires thousands of attempts to get what you want.
So yeah, empty fleets are the new norm for many.
Add to that the ongoing UI lag that hasn't been resolved, the missing Boff tray issue that still isn't fixed, most of the queues being dead, failoptionals, the ridiculous rubberbanding that people are having in game.....
Can you really blame people for not logging in? A video game is suposed to be a fun and relaxing pastime, not an excercise in frustration. Ever since DR launched STO became an excercise in frustration to many people, but with the anniversary this excercise in frustration reached a whole new level and frankly I can't blame people for leaving to play something that is at least playable. STO currently is completely broken.
at least they are honst about it, cant state the same for cryptic these days.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Delta Rising.
That my next roster cull is going to look more like a butcher job should be concerning, but I think most concerning is what can Cryptic do to get gamers like my friend back into the game?
Maybe some day I'll graph the Roster vs Inactives over time. I have the last year of rosters filed away, so...
I can relate. As a senior fleet officer I scroll through and see people that haven't logged on in a VERY long time. These were highly productive members of the fleet and people I STFed with and chatted with. We had a decent sized fleet (for a smaller fleet) and many alternates were allowed. You could find chat going with at least 1 or 2 people, and on prime nights at least 10 or so were on. Now? 95% of the time I'm the only one on if I log on. about 99% of the fleet never logs on anymore.
Geko killed off this game, very thoroughly and effectively.
Sadly, I know so many players who have left and gave variations of your last line as the reason why they were leaving. I'm talking good people who were content to just play the game on a daily basis and who shrugged off quite a bit.
But with Delta Rising and the XP challenges .... I've seen too many friends leave the game.
Many have gone over to Elite Dangerous where they say it feels more trek with the exploration aspects of the game. ::: shrugs
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Only for pre-existing characters. I created a couple of new characters since Delta Rising came out, and the first will hit level 60 around the time he completes the first wave of patrols in the Delta Quadrant (He's about to start Mindscape now). Now admittedly he was levelled relatively slowly, and therefore got the advantage of plenty of DOff missions, but I believe that he would easily keep up level-wise with the mission chain regardless.
... Now if you don't want to run the missions (Especially for alts), then yeah... It is a slog, but that was largely the case anyway.
Id say the same, the purges of inactives has slowly ground to a halt. Some of the names we're starting to see now as "inactive" were good Friends/fleetmates and regular stf'ers.
Could be worse... As some have descibed.. but still kinda sad.
The enthusiasm is no longer in the air so to speak. Feels more and more like a bunch of gnarled old war vets, too beat down to care or fight anymore.
There used to be lively discussions on "possible" builds people were working on, or alts they were excited about.
Now most of just say thing like "Finally done upgrading my warp core, hopefully ill never have to do that again" or "ill never make an alt ever again" or "ill never upgrade another weapon set ever again" or other similar type comments.
It's obvious he's not the right man for the job, his PR skills are worse than Thatcher dealing with Coal Miners and his respect for the people who keep him paid is zero.
The fleet I'm in has lost 99% of it's activity and I'm wondering what's the point in logging on. The new Ships were lacklustre, pretty but lacklustre (well the Klink's ones were ugly). They've done Engineering before, they've never made Engineering needed or even viable for use in the game, most of the time Sci-scorts or pure Escorts are better as the Zombie's don't do enough damage or attract enough attention in PvP. In PvE why put out less damage and have slightly more survivability when all you are beating on are HP sponges.
Salami_Inferno has gone about things the right way so far, I hope he can turn the ship around and start heading with the wind again instead of sailing against it. However I think to do so a new first mate is needed.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Little TRIBBLE cleaned out the very full bank before telling anyone he was killing the fleet.
Thread win...right there.
But two fleets I am involved in (one as leader), died with DR. It has been down hill since then and with the upcoming patrol nerfs and timegates...it's another straw on the camel's back.
I admit that i haven't been logging in nearly as much as before. It is not from entitlement, but just from bad planning removing the fun from the game. I do still log in for a little bit either everyday, or every few days. And if someone from the fleet wants to run something, I will run with them.
But I am not full force in the game like before. I have 13 characters, and enjoyed playing them before DR. Now it just feels like I am being punished for having more than one, and for getting them to level 60.
I know that there are a lot of Developers that are not responsible for the poor planning that went into DR, and they put everything they had into the work they were commissioned to do. And to those, I say that you did an awesome job on a lot of the stuff. Sadly, though, it is overshadowed by the horrible decisions made about the game mechanics.
But bad planning is what has hurt a lot of fleets, and overall numbers in the game, on top of the lag and DCs. Then, to top it all off, the same ones that made the bad decisions that created the DR problems are the same ones still calling the shots, and making more mistakes.
What they need is someone that plays the game on Holodeck, understands the problems with the game, including STFs and PVEs, and starts making changes that improve the overall game quality.
Creating a wall of HP, and call that a difficulty increase is laughable. If the company is not wanting to invest in a smarter AI, then at least drop the DPS back down on advance, put a DPS cap per hit, and start reviewing Boff skills to make them more balanced.
If they don't do something like this, then all they will ever be able to sell is power creep, like they have been, and it will never end. Most players don't want to put out the overpriced amounts for the new ships, unless they can do the DPS, because that is what they are making the game all about.
At one point in the future, there will be a large number of players that will be able to steam roll the elite content, like a few are able to do now. When that happens, it will be too late to stop selling power creep. They have been doing it for so long, DR would have given them a chance to stop, and go a different direction. Instead, they used it as a chance to sell even more power creep.
The game still has a lot of potential, but it will take someone in charge that really cares about the game to make the changes to steer it in that direction. Think about how much money they made off of the ship packs that came out with DR, and the recent ones. Now, just thin about how much more they would have been able to make if they had someone that knew what he was doing in charge.
That is a LOT of money that they may never see now. Pity.
My fleets have thrived over the past while. I am totally amazed by this, but I am definitely happy with it and taking opportunities by both hands. I even finally felt that we had reached the point in which creating a KDF fleet was finally possible.
I know of other fleets dying. I know good people who have left the game. The only reason my fleet probably is staying together is because nobody of the people who were online a lot before DR have left yet. I think that, because nobody at us was the first to leave, nobody decided to follow him. Which is very good.
As for the Anniversary Event killing off your fleet, it would probably have happened. The UI lag is incredibly annoying and game-breaking. But if this has caused your fleet to die out, it wasn't this. Then this was just the final straw of many to be drawn by Delta Rising. Some important people decided that this was crossing their border, and with them gone, others left. SO don't blame the Anniversary Event. Blame Delta Rising.
Join the Deltas today!
I couldn't care less about his PR skills, honestly. I feel he is, however, killing the game. For me, it's killing my alt I can never forgive him for; for others it's killing entire Fleets. Used to be I was happy getting a new space set: nowadays it's just a huge upgrade cost in disguise. And tomorrow he's gonna nerf Argala; and then CCA (oh wait, that already happened).
Am I bitter about this? Yes.
We do discuss the issues in game but most are avid ST fans,
So we're plodding forward at about the same rate as before.
My character Tsin'xing
There are too many cash grabs with the dil sinks. They would do themselves a favor by reducing the dil cost of upgrades by 60-75% and stop f***ing with XP. This would make it an alt friendly game and not a chore. Christ we need like literally 13 million XP to max all spec points PER CHARACTER we have. They want people out of Argala, simple, MAKE OTHER CONTENT give XP
I say that as a vast amount of the core of my fleet has either quit or doesn't play STO as much. Myself included.
It isn't dead though, as I recently slotted, and those who are in the fleet, filled and started our tier 5 comm array upgrade.
Ironically, for now at least, my fleet is still the main thing holding me to STO.
Especially the motivation for team up for pve is diminishing greatly which is a bad sign for any fleet related stuff to do lol or a mmopg in general.
Roster numbers shift with the event structure from my observation greatly. Cryptic only manages to keep players temporarily in game when they hand out free stuff.
The situation is fragile in this game. Could collapse at any time. My problem is that I am a team player. When there is no reason for teamup anymore there is no reason for me to play.
My advice to cryptic is that they do anything in their power to make general pve more enjoyable again. Higher rewards, less fails & especially long term motivation that last longer than stabilizing the next omega molecule. God, even Tetris was better back in the 90s.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.