Greetings, Admirals! Youre listening to EPISODE 210 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, February 19th, 2015 and made available for download on Monday, February 23rd, 2015 at PriorityOnePodcast.com!
This week we Trek Out what its really like to travel at Light Speed - right from the comfort of your computer! In STONews, we bring you the latest things to affect the game including this weeks patch notes, some DEV Tracking, and a special review of the Crafting system by none other than our resident Professor, Jayce. Later, we're joined by a surprise guest for an inside perspective of some of the hot topics Priority One has been discussing.* Finally, before we wrap the show, well open hailing frequencies for your incoming messages!
TOPICS DISCUSSED
This weeks Community Question:
- What have your*experiences been with the crafting system? What do you consider good enough when you are crafting items with random features? What changes or new features would you like to see?
Let us know YOUR thoughts by commenting below!
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Comments
Same when I crafted my secondary deflector: I happened to have catalysts around to make it as close to a sure bet as I could that I'd hit VR status, but I did not gamble with the mod on it...I just took what I got. Again, I will not throw time, effort, and in-game resources away by continuing to plug away at it to an overly uncertain return.
I should ALSO note that I went entirely F2P as a result of DR, so I ALSO do not throw real money after upgrades.
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I have had better luck on my PvP gear in that I bought 7 [Acc]x2 [CrtD] Mk II Polaron Beam arrays for my Jem'Hadar Dreadnaught and upgraded them some so far with the Omega kits.
So far I have gotten 2 [Acc]x3 [CrtD], 1 [Acc]x2 [CrtD]x2 and 1 [Acc]x2 [CrtD] [CrtH].
I am really excited that they WANT and are "making it a priority" to get the "re-roll system" online. My concern is the quote "a reasonable amount of time." We have been told by Cryptic Devs before that systems, storyline and projects are two years deep in development from beginning to launch. If they don't even know HOW they are going to implement this yet, a "reasonable amount of time" doesn't sound as "soon" as many, including myself, would like.
That said, I won't complain if it becomes easier :-).
I don't think the system is finished. It doesn't make sense.
You can't craft shuttles.
You cannot modify your ship.
You cannot modify your ships hangers.
I would have thought that you would be able to modify your hanger to be allowed to include more ships types. But I don't think the system is that good.
Oh well. At least I could take what I had and upgrade to 14 gold.
Also, I love being able to slot 3 20 hour crafting rep projects.
I wish there were more unique items or that we could make rather than one per school and end up just churning out upgrades. As it is I don't feel the need to use it as a crafting system.
as for the crafting system , its one disappointment after another . its taken me time to get one toon out of 5 i have to get even a couple of schools to 15+ ive been very causal with it . then when you get there you one unlock items that unless you have the doffs off the packs you cant do . but the worst part is the inability to control the mods of any item you create or upgrade. you get a bunch of basically junk items . IVE seen between 1 out of 1000 up to 1 out of 6000 to get the more useful mods that im looking for .
This too me makes the usefulness of the system pointless and make crafted weapons more expensive that even straight reputation and fleet gear even more than some ship purchases (Zen to Dill) . especially during the upgrading of these rep and fleet gear that get junk mods which you have to rebuy and try again.
there needs to be a way to better control putting mods into Gear rather than just dumb luck and start over from scratch . its a waste of player time and our time based resources .
again thanks for the show
While this is a little more comforting, I have only upgraded a few items (MACO and Jem'Hadar space sets, my phaser quad cannons, and a couple of ground weapons). I still will not use the upgrade system to touch things like reputation store weapons or lock box weapons, because I don't want them ruined.
And, yes, I'm still hesitant to use the R&D system for the reasons others have mentioned. The modifier adjuster system will be a welcomed addition.
I have previously heard Geko mention that a new event was coming this spring, which might slow development of First Contact day improvements. Something that required a new map. Was it not concluded - in these forums - that 2410 would be the next year for the Nexus ribbon to pass through Federation space? If so, than I'm going to speculate that the new voice talent is Whoopi Goldberg.
But seeing as people such as yourself, were knocking over tables and sprinting to the door to pay them millions and millons of dil, for a fundamentally broken system, they decided to say, why should we fix it?
And that is actually the exact way everything in the whole game has been ruined; the whales can't help themselves giving them money - no matter what -
You could theoretically ask for changes or have suggestions heard but not with no life subscribers around.
No matter how terrible the game gets they will open wallet and they ultimately responsible for the demise
One, when you are spending a lot of time grinding content that is being focused towards DPS, and has a low success rate in PUGs (which many in fleets need to do more now because of so many leaving the game, or not playing as much), and you take a big risk of gambling, it takes a lot of fun out of the game.
One of the things I mentioned before about the gamble is like captain Picard going up to Geordi Laforge, and asking him to build a beam array for the ship. When Picard ask what will the beam be able to do, Laforge says, "I have no idea till after it is built."
That makes no sense to be honest. I can understand if they are a very low level Engineer, and have never made one before. But if you have that class leveled up, then the one building it should know what they are making, and can know what they are putting on them.
Here is a good way to do it.
There are 20 levels, and also from common to VR, there are four different qualities. So, they should be able to make it so that every 5 levels, you are guaranteed a specific quality, with a chance at another quality.
So, from 1-5 you will get common, with a chance at uncommon. 6-10 is uncommon with a chance at rare, etc.
Also, if you get an uncommon or greater, you can pick which mods you want, up to x3 of some, and only one of others.
Then, when it is upgraded, after reaching MK XIV, if you upgrade again, and haven't increased in quality, it is guaranteed a quality increase.
The Dil cost for crafting should be cut to a third of where it is now, and the upgrade system should be about a fourth of where it now is at.
If they ever decide to go a different route other than DPS with the game, (not as far as ships are concerned, but content) then the crafting system can have the x3 mods reduced to only x2. But as it is now, limiting ones like crtd to only x2 would be a huge mistake because the content is focused on DPS.
But, these things will make a huge improvement in the system, and it will see a large number of players start using the system, because it will take it from a resource and Dil sink to a useful system for all.
Are you serious?! What a liar!
Anyway, the crafting doesn't bother me as much as paying ****loads of dilithium for upgrading gear. I'm sorry, but it's needlessly expensive, and it INCREASES power creep because the frebies won't be able to pay for dilithium with zen like whales.
Geko needs to stop his lies and come back to reality. FIX THIS GAME!!!
I hope the Nexus isn't included, given that it's supposed to show you your heart's desire (or something of that nature), I know my Betazoid doesn't enjoy killing everything in sight.
I think something along these lines whenever sometthing new comes out. People complain (rightfully so, not every form of complaint is whining and entitlement) but whenever something comes out, and if it's six million dil or hundred-twentyseven dollars, "whales" jump on it immedeatly and you can bet there are even "bragging posts" made on the forums.
Get the Forums Enhancement Extension!
If you're having lag problems I'll feel bad for you son, I've got 99 problems and lag ain't one.
Yeah, proper poor thing to say on his part IMO. To be fair, he then did go on to say if there's a problem network bods would be looking at it. The thing is, the issue has been on-going since before Christmas in my experience, and has got worse.
All I could think was "...AND THE PLAYERS LOVE IT!!!!"
Did he really say that? How bizarre. It's way too early to make that sort of call and even when all the data is in, I highly doubt that his statement will be accurate.
Free Tibet!
So much this!
1. Ability to customize modifiers on items
2. Ability to craft kits and kit modules
3. Ability to craft melee weapons
4. Ability to craft Romulan-faction ground weapons
I would also like to know the algorithm that determines how the modifiers are randomly generated. The only explanation we have is this post by adjudicatorhawk:
http://sto-forum.perfectworld.com/showpost.php?p=17883491&postcount=41
However, that post leaves quite a bit of room for interpretation. People have noticed that the distribution of outcomes is non-uniform; for example, [CrtD]x3 is less likely than [Acc] [CrtD] [Dmg]. The best person to ask about this is the programmer who wrote the code for generating the modifiers. I have the feeling that the algorithm was not included in the specifications and left up to the programmer. But different algorithms result in different distributions of outcomes.
sometimes i feel that Geko says this stuff up for just the PR factor to promote things
I really dont see any real popularity in the command ships anymore than other ships . since there release when i log in to play i barely see any of them . mostly intel ships and lockbox ships i see the most , to me that sez that the intel ships more successful over the command . hell ive seen more pathfinder than command ships. IMO there not doing that well .
Word .
Except visual evidence suggests that the Samsar is currently the top favorite out there, Scimitars not counting .
No you won't have a better chance at better Mod's .
What you will have is a better chance to crit when crafting components & upgrade tokens .
Interestinly enough, he also mentions the all-time best seller, and it isn't the Scimitar, but the Gal-X!