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Atmosphere Assault - Observations for improvements

reximuzreximuz Member Posts: 1,172 Arc User
With this being a shuttle weekend and getting a chance to run this a bit more, a couple of observations:

The wrong alerts are being broadcast for where the attacks are coming from. As an example, when they are attacking from the Southwest they are in the Southeast and vice vesra.

Depending on the order the walkers come in, it can take almost the whole optional time duration just to get to the next one from the previous one. Add into this that it often takes a long time to finally drop combat and regain access to Full Impulse, and it makes it pretty frustrating at times.

The optional says to kill walker {Greek} but the walkers aren't labeled and often drop in groups of 2, but you only need to kill one. Does it matter which one you kill? It would be nice if this was clearer.

It would be nice if the alerts were Voiced, like announcements where the groups are coming from, or that the next group of walkers is dropping in.
Post edited by Unknown User on

Comments

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited February 2015
    One suggestion I'd make is to remove, or at the very least raise the map height that you can fly to.
    Most of the mission you'll be dog-fighting with enemy shuttles or avoiding incoming fire from the walkers and the maximum height seems really low at times.

    Should be at least higher that the tallest structures to allow a larger space for combat.
    SulMatuul.png
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