It's been about six months since I've seen this and the issue has not been resolved. Now I have another mission that I can't republish because of it. I can also say I have tried publishing these missions on two different PCs and have still gotten the error.
Here's the current list of missions I can't publish or republish, starting with the latest one to experience this problem:
Sorry it's taken so long to get back to you on this.
What appears to be happening is that the beaconizing process (the adding of pathing information to maps) is timing out before finishing. I expect others with similarly large numbers of maps are having the same issue. As the game continues to add powers and systems, and content, server load increases, which slows down anything that requires calculations to be run. Setting up pathing information is calculation intensive, and so big missions with lots of ground maps may time out the process.
To address this, we're going to increase the time limit for the beaconizing process, and hopefully that will be live next week.
In the meantime, I suggest for future projects to break big ideas up into smaller pieces where possible. You folks often push the the envelope of what the Foundry was designed to do, and so produce some really impressive stuff. The side effect of that is occasionally hitting a wall.
Comments
What appears to be happening is that the beaconizing process (the adding of pathing information to maps) is timing out before finishing. I expect others with similarly large numbers of maps are having the same issue. As the game continues to add powers and systems, and content, server load increases, which slows down anything that requires calculations to be run. Setting up pathing information is calculation intensive, and so big missions with lots of ground maps may time out the process.
To address this, we're going to increase the time limit for the beaconizing process, and hopefully that will be live next week.
In the meantime, I suggest for future projects to break big ideas up into smaller pieces where possible. You folks often push the the envelope of what the Foundry was designed to do, and so produce some really impressive stuff. The side effect of that is occasionally hitting a wall.