it is realy simple, after you complete mission for first time you wiill get s"skip ths part" button, alowing you to ski sub-part (1-3x usable, depening on size of mission).
it is realy simple if you replaing cobali dust-to-dust on muptiple chars for uniform + 3 parts, then it means doing 4x maze + 4x paltforms (realy lowable with gamem lags, welome platform leaving younder you just 1x after you shot that generator) per char.
and now multiple this fro as many chars as player have (on average 4+) i have 8...that REALY PITA and annoing to replay them.
i will love to skip most annoing parts (minimaly platforms).
why stop there, why not have a button that lets you skip the whole mission and give you the reward with no effort at all? nah, that's still too much work....how about if the game pushes the button for you?
why stop there, why not have a button that lets you skip the whole mission and give you the reward with no effort at all? nah, that's still too much work....how about if the game pushes the button for you?
yeah, silly me, i thought thatit should be about fun and not enduring pain, silly me.
Stop whining about what is essentially a feeling of entitlement or just quit the game. Every game is going to have some aspect that players consider "not fun".
yeah, silly me, i thought thatit should be about fun and not enduring pain, silly me.
What you're asking for is an "I win!" button... Not gonna happen if you've run an episode once, nor if you've run it a thousand times...
Allowing players to skip even the smallest amount of an episode, because they simply can't be bothered trying to beat a certain puzzle, defeats the purpose of even putting in there merest amount of challenge in episodes...
If Cryptic even considered this, the next request would be an "Give me rep gear instantly!" button...
I'm in the middle actually. While i agree that the mission rewards should not be free, sometimes replaying a mission over and over again can be annoying.
Take the missions for the solonae set and/or plasma disruptor beam array. Both good missions and the rewarded items are good, but having to repeat those missions over and over again invokes a strong "head meet wall" sentiment.
What i would like is that on a replay the player would get a recipe to craft the items.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I'm in the middle actually. While i agree that the mission rewards should not be free, sometimes replaying a mission over and over again can be annoying.
Take the missions for the solonae set and/or plasma disruptor beam array. Both good missions and the rewarded items are good, but having to repeat those missions over and over again invokes a strong "head meet wall" sentiment.
This, so many times THIS.
The easiest fix to this problem would be not to clutter all the useful stuff onto 1 single mission as several optional rewards.
It's annoying that we have to replay the same mission several times per character for the rewards just to get 1 set complete. Whereas so many other episodes are barely worth playing for the first times cause their rewards are pure vendor trash.
The kobali set could have been added on several other DR story missions that only reward TRIBBLE but since cryptic is really proud of it's feature episodes they want us to replay them the heck out of it.
Don't get me wrong those FEs are good but having to replay them 4 or more times per charcter IS annoying.
Because think about it - you need to do the mission 3 times. It costs you very little to complete the mission (and I think Dust-To-Dust is surprising fast to play through - Surface Tension seemed much longer.)
If you wanted to have 3 reputation set items, think about how much dilithium that would cost you. And that's not even considering finishing the reputation in the first place or getting those special marks like Cybernetic Implants and what not.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I once made the suggestion and it was sabled down if I was the greatest game noob on earth, to have a reward list. Each time you end a mission succesfully, you get a reward and the mission rewards are put on the reward list. When you replay a mission you can pick a reward from that list.
With such a system you don't have to replay and replay certain missions to get a certain reward. I think indeed of Dust to Dust, A step between the Stars and Assimilation.
The problem at hand is IMO cryptic TRIBBLE up again, sorry.
I mean we wanted some replayability of story missions..... But that doesn't mean grinding one and the same mission over and over and over that means giving reward to play different missions.
Well whatever, skipping them or parts and still getting rewards is obviously not an option.
I'm not sure what the point of that rewards list would be though. Doesn't look like something that can't be done with the rep...
I once made the suggestion and it was sabled down if I was the greatest game noob on earth, to have a reward list. Each time you end a mission succesfully, you get a reward and the mission rewards are put on the reward list. When you replay a mission you can pick a reward from that list.
With such a system you don't have to replay and replay certain missions to get a certain reward. I think indeed of Dust to Dust, A step between the Stars and Assimilation.
yeah, silly me, i thought thatit should be about fun and not enduring pain, silly me.
At least you're guaranteed to get what's on the tin when you complete the content.
Imagine running something as "fun" as Molten Bore week after week and that class piece you need never drops, or worse, it finally does and despite your insurmountable amount of DKP the GM's SO gets it, just 'cause, and then much like said SO the piece is never seen again. That, my friend, is fun.
Because think about it - you need to do the mission 3 times. It costs you very little to complete the mission (and I think Dust-To-Dust is surprising fast to play through - Surface Tension seemed much longer.)
If you wanted to have 3 reputation set items, think about how much dilithium that would cost you. And that's not even considering finishing the reputation in the first place or getting those special marks like Cybernetic Implants and what not.
Not something to be overlooked, especially if you're not in on the quasi-exploit du jour for dil farming.
This is my Risian Corvette. There are many like it, but this one is mine.
I once made the suggestion and it was sabled down if I was the greatest game noob on earth, to have a reward list. Each time you end a mission succesfully, you get a reward and the mission rewards are put on the reward list. When you replay a mission you can pick a reward from that list.
With such a system you don't have to replay and replay certain missions to get a certain reward. I think indeed of Dust to Dust, A step between the Stars and Assimilation.
Combined with my previous suggestion, see below, i could get behind this "reward list".
What i would like is that on a replay the player would get a recipe to craft the items.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
What you're asking for is an "I win!" button... Not gonna happen if you've run an episode once, nor if you've run it a thousand times...
Allowing players to skip even the smallest amount of an episode, because they simply can't be bothered trying to beat a certain puzzle, defeats the purpose of even putting in there merest amount of challenge in episodes...
If Cryptic even considered this, the next request would be an "Give me rep gear instantly!" button...
If you want the rewards, play the content...
yeah, it is very fun to run maze, when you actualy can do run in blindfolded, yeah it funy to get fall from platforms again and again because of game decided just to lag you, so you dont have it so easy.
yeah, it may be good idea taht you have to wait for npc to do some role-plaing moves which takes 30s and after you can proceed in mission, but it become realy boring if you see it 40th time, and just wait to finish it (with no chance to skip it). wait for ncp at thier destination and just fall asleep until npc finaly get there....
i dont want i win buton, i want lessen pain button.
Because think about it - you need to do the mission 3 times. It costs you very little to complete the mission (and I think Dust-To-Dust is surprising fast to play through - Surface Tension seemed much longer.)
If you wanted to have 3 reputation set items, think about how much dilithium that would cost you. And that's not even considering finishing the reputation in the first place or getting those special marks like Cybernetic Implants and what not.
yes, dust-to-dust is one of shortest missions, but that thier ONLYEST plus. actualy i do maze "puzzle" just cca 3s short of time in which episode just do npc animations after enetering that room and kim finaly puting down doors down to be able to enter maze.
and i complete agrre - eigter put that stuff over more missions (so that ones which have TRIBBLE only will have some usefull stuff) and you will get decent reward for playing, or get selected stuff as rewards and all rest as bluprints which you can turn to real items if you dont to replay that mission again.
cost for this buildings ? now high, so it will make sense to build them instead of endure pain and get them from mission.
price in dill ? well, if that mission takes on average 15-20 min to finish, well lest make 30 min dill cost to craft that stuff + some basic material.
Hmm. Well I'd say no if it were simply a method of getting rewards easier.
But I would be happy if an alternative option unlocked after the first full playthrough with a main. The choice to skip the missons so you can level alts quicker than usual. The smallprint being you lose all rewards from the missions you skip, and perhaps only recieve a reduced amount of skillpoints for good measure.
I once made the suggestion and it was sabled down if I was the greatest game noob on earth, to have a reward list. Each time you end a mission succesfully, you get a reward and the mission rewards are put on the reward list. When you replay a mission you can pick a reward from that list.
With such a system you don't have to replay and replay certain missions to get a certain reward. I think indeed of Dust to Dust, A step between the Stars and Assimilation.
yeah, that will be VERY nice, minimaly it will reduce boredom for playing memorized mission again and again.
Hmm. Well I'd say no if it were simply a method of getting rewards easier.
But I would be happy if an alternative option unlocked after the first full playthrough with a main. The choice to skip the missons so you can level alts quicker than usual. The smallprint being you lose all rewards from the missions you skip, and perhaps only recieve a reduced amount of skillpoints for good measure.
well acutualy you can now actualy skip ANY mission fro no reward just to advance in story, even you never played that mission before.
What you're asking for is an "I win!" button... Not gonna happen if you've run an episode once, nor if you've run it a thousand times...
Allowing players to skip even the smallest amount of an episode, because they simply can't be bothered trying to beat a certain puzzle, defeats the purpose of even putting in there merest amount of challenge in episodes...
If Cryptic even considered this, the next request would be an "Give me rep gear instantly!" button...
If you want the rewards, play the content...
But that's "grind" (according to all the whiners on here) and apparently, "grind" is "bad".
Seriously, every time I see someone go on about 'grind' I read 'I want an I WIN button'.
well, i need to say, it was interesing vidoe, and to paraphrase that "why you think that users play missions again and again if tehy get all nice rewards in first run? because im AWESOME"
well in cryptoc way it is :
"why players have to grind boring missins again and againm for erewards which should be obained different way ? because im AWESOME".
I agree with the OP. We should also have the same functionality for STFs. Imagine loading into an Infected Advanced queue, getting 5 team members and then just instantly getting the marks and Borg neural processors upon forming a team. That would make the game really fun right?
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
well, i need to say, it was interesing vidoe, and to paraphrase that "why you think that users play missions again and again if tehy get all nice rewards in first run? because im AWESOME"
well in cryptoc way it is :
"why players have to grind boring missins again and againm for erewards which should be obained different way ? because im AWESOME".
Ok, first off... The episode being boring is your opinion - I'm sure after running it multiple times, all at once, it would get a little tedious, perhaps you should stretch it out a bit... And ok, you didn't like it... Doesn't mean no one else liked it...
Secondly, you're the one who's setting yourself the task of obtaining each and every item rewarded... Personally, I don't think the Kobali set is even that great and I'd prefer the Solanae or Jem'Hadar set, if I was going for an episode reward set....
Having said that, if you want all the rewards, why should they just be spoonfed to you? What happens if those rewards are just given to you without even playing the game (or grinding in your opinion) to get them?
The answer, no one plays the game as they already have all the shineys without any effort or time invested...
I agree with the OP. We should also have the same functionality for STFs. Imagine loading into an Infected Advanced queue, getting 5 team members and then just instantly getting the marks and Borg neural processors upon forming a team. That would make the game really fun right?
Nah... Just give the players an insta-Cube-killamagig button... Gotta leave at least a little challenge in it...
I agree with the OP. We should also have the same functionality for STFs. Imagine loading into an Infected Advanced queue, getting 5 team members and then just instantly getting the marks and Borg neural processors upon forming a team. That would make the game really fun right?
Along a similar line, I actually WOULD like to see a way to repeat a certain part of at least one mission without having to start the whole thing over. This of course refers specifically to one part of Dust to Dust, whose accolade I shall almost certainly never get at this rate. I'm certainly not going to play through the whole thing again just to get back to that part again. I'm sure most here know the part to which I refer.
Ok, first off... The episode being boring is your opinion - I'm sure after running it multiple times, all at once, it would get a little tedious, perhaps you should stretch it out a bit... And ok, you didn't like it... Doesn't mean no one else liked it...
Secondly, you're the one who's setting yourself the task of obtaining each and every item rewarded... Personally, I don't think the Kobali set is even that great and I'd prefer the Solanae or Jem'Hadar set, if I was going for an episode reward set....
wow, you agree that plaing them again and again can be boring ? and then as bonus you say that rewards are not even worth that repeating ? wow.
but what i was tring to say ? .
and why you think that players will not play game if "the get all shinies for free" ? well, because endgame is suposed to be fun with workable concept ?
and what will be more fun that having WORKING pvp ? can you imagine beter motvation to pust your setups over max ?
well, do you know why ppl fly in wartunder even maxed out planes at tier 2 while they have t5 (maxed too) planes ?
Along a similar line, I actually WOULD like to see a way to repeat a certain part of at least one mission without having to start the whole thing over. This of course refers specifically to one part of Dust to Dust, whose accolade I shall almost certainly never get at this rate. I'm certainly not going to play through the whole thing again just to get back to that part again. I'm sure most here know the part to which I refer.
doing platform things ? well, log in in times where lag is low, play that mission for 80th and you will eventualy get it .
Comments
But the whole point is to have the player to do stuff to get the reward. If not they could just hand it out free. So I don't see that coming.
Want the reward? Then do the entire mission.
that nicer idea, troll.
yeah, silly me, i thought thatit should be about fun and not enduring pain, silly me.
Stop whining about what is essentially a feeling of entitlement or just quit the game. Every game is going to have some aspect that players consider "not fun".
What you're asking for is an "I win!" button... Not gonna happen if you've run an episode once, nor if you've run it a thousand times...
Allowing players to skip even the smallest amount of an episode, because they simply can't be bothered trying to beat a certain puzzle, defeats the purpose of even putting in there merest amount of challenge in episodes...
If Cryptic even considered this, the next request would be an "Give me rep gear instantly!" button...
If you want the rewards, play the content...
I'm in the middle actually. While i agree that the mission rewards should not be free, sometimes replaying a mission over and over again can be annoying.
Take the missions for the solonae set and/or plasma disruptor beam array. Both good missions and the rewarded items are good, but having to repeat those missions over and over again invokes a strong "head meet wall" sentiment.
What i would like is that on a replay the player would get a recipe to craft the items.
This, so many times THIS.
The easiest fix to this problem would be not to clutter all the useful stuff onto 1 single mission as several optional rewards.
It's annoying that we have to replay the same mission several times per character for the rewards just to get 1 set complete. Whereas so many other episodes are barely worth playing for the first times cause their rewards are pure vendor trash.
The kobali set could have been added on several other DR story missions that only reward TRIBBLE but since cryptic is really proud of it's feature episodes they want us to replay them the heck out of it.
Don't get me wrong those FEs are good but having to replay them 4 or more times per charcter IS annoying.
Because think about it - you need to do the mission 3 times. It costs you very little to complete the mission (and I think Dust-To-Dust is surprising fast to play through - Surface Tension seemed much longer.)
If you wanted to have 3 reputation set items, think about how much dilithium that would cost you. And that's not even considering finishing the reputation in the first place or getting those special marks like Cybernetic Implants and what not.
With such a system you don't have to replay and replay certain missions to get a certain reward. I think indeed of Dust to Dust, A step between the Stars and Assimilation.
I mean we wanted some replayability of story missions..... But that doesn't mean grinding one and the same mission over and over and over that means giving reward to play different missions.
Well whatever, skipping them or parts and still getting rewards is obviously not an option.
I'm not sure what the point of that rewards list would be though. Doesn't look like something that can't be done with the rep...
Interesting idea, I can dig it.
At least you're guaranteed to get what's on the tin when you complete the content.
Imagine running something as "fun" as Molten Bore week after week and that class piece you need never drops, or worse, it finally does and despite your insurmountable amount of DKP the GM's SO gets it, just 'cause, and then much like said SO the piece is never seen again. That, my friend, is fun.
Not something to be overlooked, especially if you're not in on the quasi-exploit du jour for dil farming.
Combined with my previous suggestion, see below, i could get behind this "reward list".
yeah, it is very fun to run maze, when you actualy can do run in blindfolded, yeah it funy to get fall from platforms again and again because of game decided just to lag you, so you dont have it so easy.
yeah, it may be good idea taht you have to wait for npc to do some role-plaing moves which takes 30s and after you can proceed in mission, but it become realy boring if you see it 40th time, and just wait to finish it (with no chance to skip it). wait for ncp at thier destination and just fall asleep until npc finaly get there....
i dont want i win buton, i want lessen pain button.
yes, dust-to-dust is one of shortest missions, but that thier ONLYEST plus. actualy i do maze "puzzle" just cca 3s short of time in which episode just do npc animations after enetering that room and kim finaly puting down doors down to be able to enter maze.
and i complete agrre - eigter put that stuff over more missions (so that ones which have TRIBBLE only will have some usefull stuff) and you will get decent reward for playing, or get selected stuff as rewards and all rest as bluprints which you can turn to real items if you dont to replay that mission again.
cost for this buildings ? now high, so it will make sense to build them instead of endure pain and get them from mission.
price in dill ? well, if that mission takes on average 15-20 min to finish, well lest make 30 min dill cost to craft that stuff + some basic material.
But I would be happy if an alternative option unlocked after the first full playthrough with a main. The choice to skip the missons so you can level alts quicker than usual. The smallprint being you lose all rewards from the missions you skip, and perhaps only recieve a reduced amount of skillpoints for good measure.
yeah, that will be VERY nice, minimaly it will reduce boredom for playing memorized mission again and again.
well acutualy you can now actualy skip ANY mission fro no reward just to advance in story, even you never played that mission before.
But that's "grind" (according to all the whiners on here) and apparently, "grind" is "bad".
Seriously, every time I see someone go on about 'grind' I read 'I want an I WIN button'.
well, i need to say, it was interesing vidoe, and to paraphrase that "why you think that users play missions again and again if tehy get all nice rewards in first run? because im AWESOME"
well in cryptoc way it is :
"why players have to grind boring missins again and againm for erewards which should be obained different way ? because im AWESOME".
That's... Different... But indeed reflective of these sorts of suggestions...
Pretty much the basis of this entire thread...
Ok, first off... The episode being boring is your opinion - I'm sure after running it multiple times, all at once, it would get a little tedious, perhaps you should stretch it out a bit... And ok, you didn't like it... Doesn't mean no one else liked it...
Secondly, you're the one who's setting yourself the task of obtaining each and every item rewarded... Personally, I don't think the Kobali set is even that great and I'd prefer the Solanae or Jem'Hadar set, if I was going for an episode reward set....
Having said that, if you want all the rewards, why should they just be spoonfed to you? What happens if those rewards are just given to you without even playing the game (or grinding in your opinion) to get them?
The answer, no one plays the game as they already have all the shineys without any effort or time invested...
Nah... Just give the players an insta-Cube-killamagig button... Gotta leave at least a little challenge in it...
well, do you realy think he post was well behaved and educated response ?
you can allready can this, it is callied AFK
wow, you agree that plaing them again and again can be boring ? and then as bonus you say that rewards are not even worth that repeating ? wow.
but what i was tring to say ? .
and why you think that players will not play game if "the get all shinies for free" ? well, because endgame is suposed to be fun with workable concept ?
and what will be more fun that having WORKING pvp ? can you imagine beter motvation to pust your setups over max ?
well, do you know why ppl fly in wartunder even maxed out planes at tier 2 while they have t5 (maxed too) planes ?
doing platform things ? well, log in in times where lag is low, play that mission for 80th and you will eventualy get it .