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Am I being stupid or is my command cruiser bugged

litchy74litchy74 Member Posts: 417 Arc User
Had a load of dill kicking around so converted it to zen and ended up with 3002! So I bought the fed Tac command cruiser, I'm pleased with it but after achieving two tiers in it the inspiration bar has never moved, not a sausage.

Both were argala (?) patrol on normal. Is there a idiots turn on switch like intel powers or is it a passive always on?

Any help would be great.....
Where ever you go, there you are.......

Join The Space Invaders,..... Federation and KDF fleets.
Post edited by litchy74 on

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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    litchy74 wrote: »
    Had a load of dill kicking around so converted it to zen and ended up with 3002! So I bought the fed Tac command cruiser, I'm pleased with it but after achieving two tiers in it the inspiration bar has never moved, not a sausage.

    Both were argala (?) patrol on normal. Is there a idiots turn on switch like intel powers or is it a passive always on?

    Any help would be great.....

    It moves slowly while in combat. Mine went up to 66% by the end of a run.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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  • litchy74litchy74 Member Posts: 417 Arc User
    edited February 2015
    Mines never moved, maybe I'll try the episode with the attack on ESD that has a fair bit of continuous space combat.
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited February 2015
    litchy74 wrote: »
    Mines never moved, maybe I'll try the episode with the attack on ESD that has a fair bit of continuous space combat.

    I did notice that the bar moved faster in Delta patrols than anywhere else in the game.

    Although I managed to level two of them in 4 hours worth of play, just wish spec points were that easy
    JtaDmwW.png
  • litchy74litchy74 Member Posts: 417 Arc User
    edited February 2015
    I'm not talking about the ship tiers but the actual inspiration meter that when full gives you access to the command powers, think of it as singularity powers for Feds. Mine won't fill or move at all.
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    The Inspiration Bar moves really slowly, at least if you're not teamed.


    It took me an entire Undine Battle Zone to get to 100 % - that means around the end of the Voth counter-attack phase after the Planet Killer phase, I was up to 100 %. Of course by then there is no use for the abilities anymore.


    To be frank, it seems 100 % useless for solo play. They will need to work on this, I think. Intel ships even partially come with abilities that instantly trigger the Intel expose, and even if you don't use that, you still are likely to get something out of it (you may not need it, but you can expose ships before the ship is dead.)

    Maybe instead of forcing people to wait for 100 %, add a 25, 50 and a 75 % step where the inspiration abilities run at a lower effectiveness level or something like that. Similar to Singularity abilities.


    But it does move for me. I am a bit vague in understanding what triggers it moving, but it seems to be related to bridge officer ability use - I assume you did use your abilities?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited February 2015
    "100% useless" is really all there is to say about all of the Command space abilities.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2015
    Its a team play mechanic... you guys all make me laugh so hard.

    This is a MMO team up for krips sakes.

    Its not intended to be a great fantastic mechanic that lets you solo the game... its intended to buff you in a team setting... which should be a good chunk of what your doing when playing a MMO.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • litchy74litchy74 Member Posts: 417 Arc User
    edited February 2015
    I do only use two command boff powers on my build , a lvl 1 and lvl 3, is the inspiration meter linked to command only boffs power usage?!, if so then that's a bit sad as only a few I see as any use for a motly solo player.
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2015
    litchy74 wrote: »
    I do only use two command boff powers on my build , a lvl 1 and lvl 3, is the inspiration meter linked to command only boffs power usage?!, if so then that's a bit sad as only a few I see as any use for a motly solo player.

    That is sort of the point... team mates help you build it up. Its team play mechanic. Its not really a mechanic aimed at solo play.

    Having said that the ship is still a good cruiser ... still lets you use command skills... and the traits on them are pretty much op.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2015
    I've had it fill up a couple times per Undine Battlezone and a CCA. The Team-restricted nature of it really does limit its overall usefulness though.

    "100% useless" is really all there is to say about all of the Command space abilities.
    I assume you haven't taken a look at Suppression Barrage, Overwhelm Emitters, or seen what Tachyon Platforms can do.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Wow, too many Kirks around that hate playing with others.
  • litchy74litchy74 Member Posts: 417 Arc User
    edited February 2015
    lucho80 wrote: »
    Wow, too many Kirks around that hate playing with others.

    No I like playing with others, just don't like queues that never fill, even things like Gorn minefield when it's on the daily still takes ages, hell I've spent nearly an hour queued for Klingon scout force when it was on a daily.

    I wouldn't run a fleet and help members out as much as possible if I was a lone star....
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    That is sort of the point... team mates help you build it up. Its team play mechanic. Its not really a mechanic aimed at solo play.

    That may be, but considering players have the choice between Intel ships that will work self-sufficiently and even in solo play and Command and be team-based - are the Command abilities so much better in team play that the trade off seems reasonable?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • shadoreshadore Member Posts: 0 Arc User
    edited February 2015
    I'm trying to decide if I should make a meanish joke about the 2 options in the title not being mutually exclusive. What you you guys think?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2015
    That may be, but considering players have the choice between Intel ships that will work self-sufficiently and even in solo play and Command and be team-based - are the Command abilities so much better in team play that the trade off seems reasonable?

    Well if the command stuff is not as good as the intel stuff thats a good thing. This game hardly needs that level of creep its already out of hand... for them to be offering stuff on that level every few months.

    To be perfectly frank though... the Intel mechanic is pretty much around = in terms of being useless. Its not like its a game changer...

    Comparing the skills is another matter.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited February 2015
    The abilities work best in ateam, but you can influence them in solo play, too. Healing for example fills the bar and command abilities I assume.
    11750640_1051211588222593_450219911807924697_n.jpg
  • gradiigradii Member Posts: 2,824 Arc User
    edited February 2015
    Its a team play mechanic... you guys all make me laugh so hard.

    This is a MMO team up for krips sakes.

    Its not intended to be a great fantastic mechanic that lets you solo the game... its intended to buff you in a team setting... which should be a good chunk of what your doing when playing a MMO.

    I'm part of an established and fairly old fleet, and I have many fun players to team up with.

    Command is an easy choice given how OP (as a way of saying awesome) you can make your team. there's a lot of team friendly content.

    you think ONE starfleet officer stands a chance in an away mission with 100 borg swarming around?

    not if the borg know you're there. resistance WOULD be futile in that case, although it would still be worth it for the principle of things.

    To comment on the quoted player's signature: Put the dignity in the sack and then its best of both worlds!

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • litchy74litchy74 Member Posts: 417 Arc User
    edited February 2015
    Its a team play mechanic... you guys all make me laugh so hard.

    This is a MMO team up for krips sakes.

    Its not intended to be a great fantastic mechanic that lets you solo the game... its intended to buff you in a team setting... which should be a good chunk of what your doing when playing a MMO.

    Last time I realy got into teaming up and not doing any solo stuff was with a load of other poeple in the tua sector, how did that end.......

    Anyway, stupid is my answer, the reliables for quick queues CCA and ISA, inspiration bar filled up quick and the powers once I get a feel for the right time circumstance to use I can see could be op.

    Solo play it doesn't move,.....

    Now here's an idea for more poeple to get into the queues, we already have a fleet mark bonus daily, why not have a different one each day, fleet, borg, voth, etc. the same extra 960 dill and 50 marks but match to what ever the 'featured' PvE map is.
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • jer5488jer5488 Member Posts: 506 Arc User
    edited February 2015
    It only moves when you use a boff power. You can sit until the universe ends and it won't budge - but powers will fill it. Command powers give the largest buff, your powers the next, and ally powers trickle to it. I've had it fill up in ISA, CCA, and in Fleet Alert. All by the boss fight or 33 percent in the entity's case.

    I'd like it to fill a bit faster, sure, but the inspirational powers are damned good, and much faster would make them just a bit over powered.

    My testing has been done in a Federation Tactical Command BC, btw.
  • litchy74litchy74 Member Posts: 417 Arc User
    edited February 2015
    I'm using the Tac version as well, one thing the irks me about the design which mostly I love, the warp nacelles, they are fixed on a slight downward bend of the supports arm, meaning all is below the saucer, why not have that curve upwards so then a pair are above and a pair below the saucer.

    Simple change like that would make it much better IMO.
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    I ran the Presidio through Argala just enough to get mastery. My inspiration bar filled rapidly, I was able to trigger the ability at least once a run. But every one if my boff powers run at global. The ship was decent but the inspiration powers aren't anything to write home about.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited February 2015
    The only way to build Inspiration faster entirely solo than just aggressively spamming all Boff abilities (Command granting the most per use) is to own and equip at least 3 parts of the console set. 2-pcs is good enough to replace a standard RCS console (+30% Turn and +15 Kinetic Res and +15 Energy Res), and the 3-pc set boosts Inspiration gained by your own ability use (all your Boff skills) by 33% in addition to a small Shield buff. 4-pcs just boost the power of the 3 platform consoles.

    In the grand scheme of things, the set is not necessary if you don't want to use them (though I do appreciate the actually useful passives that allow removal of at least one console (RCS w/ ResAll in this case)), as the Inspiration boosts are more of an "Oh TRIBBLE" option (the defensive one) or Opportune moment options (attack buff and Boff near-instant CD).

    Good for longer missions/queues or sub-optimal setups, but not super important in short and fast runs.
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