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All Hands On Deck SHIP TRAIT overperforming

illcadiaillcadia Member Posts: 1,412 Bug Hunter
The newly released All Hands On Deck ship trait, from the command cruiser pack is affecting science captain abilities of all kinds per design, and so reduces cooldowns sufficiently that a science captain can reliably activate an ability like sensor scan at the global cooldown, which massively skews how much damage and disable output that player can bring to a mission. The result is *incredibly* overpowered, given how offensively valuable certain science captain abilities, like sensor scan, can be.

This really needs a balance pass.
Post edited by Unknown User on

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    primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2015
    Sounds Correct, in a way.

    From the Dev Blog and tooltips, http://www.arcgames.com/en/games/star-trek-online/news/detail/9066823-tier-6-command-ships-federation
    All Hands on Deck

    After achieving level 5 in the Presidio, Ty’Gokor or Vastam Class Command ship’s starship mastery, you will unlock the All Hands on Deck starship trait. While this trait is slotted, activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer and Captain abilities. This may only occur once every few seconds.
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    illcadia wrote: »
    The newly released All Hands On Deck ship trait, from the command cruiser pack is affecting science captain abilities of all kinds per design, and so reduces cooldowns sufficiently that a science captain can reliably activate an ability like sensor scan at the global cooldown, which massively skews how much damage and disable output that player can bring to a mission. The result is *incredibly* overpowered, given how offensively valuable certain science captain abilities, like sensor scan, can be.

    This really needs a balance pass.

    It's affecting all captain abilities, which is as intended, according to the trait text. It's rather overpowered, especially since you can get a 63 second TI, which a good pilot can make effectively permanent, not to mention 45 second APA and the like.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited February 2015
    How much of a reduction is it giving to the sci and captain abilities?
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    feliseanfelisean Member Posts: 688 Arc User
    edited February 2015
    10% to sci BOFF abilities and
    5% reduction to all CAPTAIN abilities (like apa, gdf, tf, sensor scan, rotate shield frequenzy) every 5 seconds when you use a tac boff or operation boff ability. lockout timer have a debuff icon
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    spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited February 2015
    So, let me get this straight…
    APA is 90 sec… 5% is 4,5 sec so if you activate at least 1 tac or operation ability every 5 sec in the following 45 sec, you have APA reduced by 40,5 sec , almost at global cooldown ?
    What about the subnuke ?
    10 % for sci abilities? Brace yourselves , sciscorts incoming :P
    P58WJe7.jpg


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    lebtronlebtron Member Posts: 296 Arc User
    edited February 2015
    Devs said once they are not happy about a2b. Now they introduced another a2b for tac captains, just without downsides and with additional a few buffs... Hopefully they wait nerfing the trait until enough players bought the ship...
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2015
    Wait reduces captain abilities? Wow thats just ridiculous. APA at its global, oh thats EXACTLY what this game needs. :rolleyes:
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    internetonsetaddinternetonsetadd Member Posts: 98 Arc User
    edited February 2015
    AHOD seems like a fairly obvious honeypot for the Command pack. I wouldn't be surprised if it gets nerfed in a month or two.
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    somebobsomebob Member Posts: 556 Arc User
    edited February 2015
    They didn't nerf Reciprocity. They won't nerf this.
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    sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited February 2015
    Wait reduces captain abilities? Wow thats just ridiculous. APA at its global, oh thats EXACTLY what this game needs. :rolleyes:

    captain abilities don't have a global.
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    baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited February 2015
    Working as intended, take your witch hunt elsewhere.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    The cooldown stacking game.

    Sci abilities:
    1) Bio-Neural Gel = 7%
    2) Fleet [SciCdr] = 10%
    3) This trait = 10% per activation of tactical or command abilities.

    Lol, I'm starting to think science cooldown reduction doffs might be a bit obsolete under certain circumstances.

    Welcome to the 15 year olds wacky build ideas that Geko hates game.

    Every time they add something to the game, the first thing I think is how to take it to extremes. The devs go backwards, add first, regret it later.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2015
    lucho80 wrote: »
    Every time they add something to the game, the first thing I think is how to take it to extremes. The devs go backwards, add first, regret it later.

    You're assuming they regret it. How many people are buying that ugly ship for that trait alone?
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    fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    It's working exactly as the description says, so I'm inclined to think no nerfs will be coming.

    My Dauntless has been nicely improved by this trait. Very fun, bravo devs.
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    baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited February 2015
    lucho80 wrote: »
    The cooldown stacking game.

    Sci abilities:
    1) Bio-Neural Gel = 7%
    2) Fleet [SciCdr] = 10%
    3) This trait = 10% per activation of tactical or command abilities.

    Lol, I'm starting to think science cooldown reduction doffs might be a bit obsolete under certain circumstances.

    Welcome to the 15 year olds wacky build ideas that Geko hates game.

    Every time they add something to the game, the first thing I think is how to take it to extremes. The devs go backwards, add first, regret it later.

    Don't forget the 5% from using 2pc of the MACO set.

    And the 10.5% (on BOff shield and hull heals) you can get from the Kobali Engines.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Don't forget the 5% from using 2pc of the MACO set.

    And the 10.5% (on BOff shield and hull heals) you can get from the Kobali Engines.

    Lol, HE and ST on global all the time.
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    chilleechillee Member Posts: 176 Arc User
    edited March 2015
    lucho80 wrote: »
    The cooldown stacking game.

    Sci abilities:
    1) Bio-Neural Gel = 7%
    2) Fleet [SciCdr] = 10%
    3) This trait = 10% per activation of tactical or command abilities.

    Lol, I'm starting to think science cooldown reduction doffs might be a bit obsolete under certain circumstances.

    Welcome to the 15 year olds wacky build ideas that Geko hates game.

    Every time they add something to the game, the first thing I think is how to take it to extremes. The devs go backwards, add first, regret it later.

    Eh? I plead ignorance... what is the Fleet [SciCdr] sci ability?
    [SIGPIC][/SIGPIC]
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2015
    chillee wrote: »
    Eh? I plead ignorance... what is the Fleet [SciCdr] sci ability?

    The elite fleet deflectors which I personally hate with a passion. A 10% science cooldown in exchange for the crappiest stats ever on a deflector. Complained a lot about them when released. They're still garbage IMO unless you care more about the cooldown reduction than the crappy stats.
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    chillee wrote: »
    Eh? I plead ignorance... what is the Fleet [SciCdr] sci ability?

    [SciCdr] is a UR mod on some deflectors, including Fleet ones.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2015
    [SciCdr] is a UR mod on some deflectors, including Fleet ones.

    I don't know what the heck they did, and they probably screwed up the mod which is why some people say it doesn't work, but on the elite deflectors they used to cool down all science abilities. The new one just cools down a set of them for some reason. Again, they might have screwed up the mod when they messed with it for the R&D stuff.
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited March 2015
    lucho80 wrote: »
    I don't know what the heck they did, and they probably screwed up the mod which is why some people say it doesn't work, but on the elite deflectors they used to cool down all science abilities. The new one just cools down a set of them for some reason. Again, they might have screwed up the mod when they messed with it for the R&D stuff.

    The one granted via RnD doesn't cooldown everything. It's not a full SciCdr, and it's name isn't the same. It's description even tells you 'offensive abilities' or some such. SciCdr, the full mod, to my knowledge only appears on the Delta Deflector at UR and Fleet Fermion and Axion Deflectors.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2015
    We are in an era where we are A2B'ing without doing A2B and all the drawbacks/vulnerabilities of A2B.

    The only thing left to actually seal this deal is a trait that reduces ENG BOFF ability CDs.
    XzRTofz.gif
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    jellico1jellico1 Member Posts: 2,719
    edited March 2015
    lebtron wrote: »
    Devs said once they are not happy about a2b. Now they introduced another a2b for tac captains, just without downsides and with additional a few buffs... Hopefully they wait nerfing the trait until enough players bought the ship...


    Bingo

    That's how they roll

    Expect no Fix for at least a few months..gotta get those sales first!

    I see someone else has detected the pattern as well
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited March 2015
    This is its intention I doubt they will nerf the traits.

    They have been trying to fix the need for a2b and all these recent traits are it.

    If they had nerfed a2b in its heyday everyone would of gone crazy. They have left it as is and now there's a better alternative.

    At least there's more diversity now, especially if you fly cruisers.
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    lasoniolasonio Member Posts: 490 Arc User
    edited March 2015
    I'm getting it to put it on an escort. more survivabilty with the once over of tactical skills, and it's passive. You can't beat it with a stick.

    My phantom thanks you cryptic, from the bottom of it's oddly shaped flat heart.

    And yeah, i don't expect a nerf. It is working as it is written without mixing, fast talking, tongue in cheek euphemism. As it says it will do, it is doing. Guess all that can be said is

    "Don;t hate." :cool:
    Even god rested. No work ethic.
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    wazzagiowwazzagiow Member Posts: 769 Arc User
    edited March 2015
    isn't it only overpowered if you don't have access to it? so it's p2w and lets face it them command ships need a selling point, the mastery trait being all that has going for it
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