The newly released All Hands On Deck ship trait, from the command cruiser pack is affecting science captain abilities of all kinds per design, and so reduces cooldowns sufficiently that a science captain can reliably activate an ability like sensor scan at the global cooldown, which massively skews how much damage and disable output that player can bring to a mission. The result is *incredibly* overpowered, given how offensively valuable certain science captain abilities, like sensor scan, can be.
After achieving level 5 in the Presidio, Ty’Gokor or Vastam Class Command ship’s starship mastery, you will unlock the All Hands on Deck starship trait. While this trait is slotted, activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer and Captain abilities. This may only occur once every few seconds.
The newly released All Hands On Deck ship trait, from the command cruiser pack is affecting science captain abilities of all kinds per design, and so reduces cooldowns sufficiently that a science captain can reliably activate an ability like sensor scan at the global cooldown, which massively skews how much damage and disable output that player can bring to a mission. The result is *incredibly* overpowered, given how offensively valuable certain science captain abilities, like sensor scan, can be.
This really needs a balance pass.
It's affecting all captain abilities, which is as intended, according to the trait text. It's rather overpowered, especially since you can get a 63 second TI, which a good pilot can make effectively permanent, not to mention 45 second APA and the like.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
10% to sci BOFF abilities and
5% reduction to all CAPTAIN abilities (like apa, gdf, tf, sensor scan, rotate shield frequenzy) every 5 seconds when you use a tac boff or operation boff ability. lockout timer have a debuff icon
So, let me get this straight
APA is 90 sec 5% is 4,5 sec so if you activate at least 1 tac or operation ability every 5 sec in the following 45 sec, you have APA reduced by 40,5 sec , almost at global cooldown ?
What about the subnuke ?
10 % for sci abilities? Brace yourselves , sciscorts incoming :P
Devs said once they are not happy about a2b. Now they introduced another a2b for tac captains, just without downsides and with additional a few buffs... Hopefully they wait nerfing the trait until enough players bought the ship...
Eh? I plead ignorance... what is the Fleet [SciCdr] sci ability?
The elite fleet deflectors which I personally hate with a passion. A 10% science cooldown in exchange for the crappiest stats ever on a deflector. Complained a lot about them when released. They're still garbage IMO unless you care more about the cooldown reduction than the crappy stats.
[SciCdr] is a UR mod on some deflectors, including Fleet ones.
I don't know what the heck they did, and they probably screwed up the mod which is why some people say it doesn't work, but on the elite deflectors they used to cool down all science abilities. The new one just cools down a set of them for some reason. Again, they might have screwed up the mod when they messed with it for the R&D stuff.
I don't know what the heck they did, and they probably screwed up the mod which is why some people say it doesn't work, but on the elite deflectors they used to cool down all science abilities. The new one just cools down a set of them for some reason. Again, they might have screwed up the mod when they messed with it for the R&D stuff.
The one granted via RnD doesn't cooldown everything. It's not a full SciCdr, and it's name isn't the same. It's description even tells you 'offensive abilities' or some such. SciCdr, the full mod, to my knowledge only appears on the Delta Deflector at UR and Fleet Fermion and Axion Deflectors.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Devs said once they are not happy about a2b. Now they introduced another a2b for tac captains, just without downsides and with additional a few buffs... Hopefully they wait nerfing the trait until enough players bought the ship...
Bingo
That's how they roll
Expect no Fix for at least a few months..gotta get those sales first!
I see someone else has detected the pattern as well
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I'm getting it to put it on an escort. more survivabilty with the once over of tactical skills, and it's passive. You can't beat it with a stick.
My phantom thanks you cryptic, from the bottom of it's oddly shaped flat heart.
And yeah, i don't expect a nerf. It is working as it is written without mixing, fast talking, tongue in cheek euphemism. As it says it will do, it is doing. Guess all that can be said is
isn't it only overpowered if you don't have access to it? so it's p2w and lets face it them command ships need a selling point, the mastery trait being all that has going for it
Comments
From the Dev Blog and tooltips, http://www.arcgames.com/en/games/star-trek-online/news/detail/9066823-tier-6-command-ships-federation
It's affecting all captain abilities, which is as intended, according to the trait text. It's rather overpowered, especially since you can get a 63 second TI, which a good pilot can make effectively permanent, not to mention 45 second APA and the like.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
5% reduction to all CAPTAIN abilities (like apa, gdf, tf, sensor scan, rotate shield frequenzy) every 5 seconds when you use a tac boff or operation boff ability. lockout timer have a debuff icon
ingame: @Felisean
APA is 90 sec 5% is 4,5 sec so if you activate at least 1 tac or operation ability every 5 sec in the following 45 sec, you have APA reduced by 40,5 sec , almost at global cooldown ?
What about the subnuke ?
10 % for sci abilities? Brace yourselves , sciscorts incoming :P
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captain abilities don't have a global.
Sci abilities:
1) Bio-Neural Gel = 7%
2) Fleet [SciCdr] = 10%
3) This trait = 10% per activation of tactical or command abilities.
Lol, I'm starting to think science cooldown reduction doffs might be a bit obsolete under certain circumstances.
Welcome to the 15 year olds wacky build ideas that Geko hates game.
Every time they add something to the game, the first thing I think is how to take it to extremes. The devs go backwards, add first, regret it later.
You're assuming they regret it. How many people are buying that ugly ship for that trait alone?
My Dauntless has been nicely improved by this trait. Very fun, bravo devs.
Don't forget the 5% from using 2pc of the MACO set.
And the 10.5% (on BOff shield and hull heals) you can get from the Kobali Engines.
Lol, HE and ST on global all the time.
Eh? I plead ignorance... what is the Fleet [SciCdr] sci ability?
The elite fleet deflectors which I personally hate with a passion. A 10% science cooldown in exchange for the crappiest stats ever on a deflector. Complained a lot about them when released. They're still garbage IMO unless you care more about the cooldown reduction than the crappy stats.
[SciCdr] is a UR mod on some deflectors, including Fleet ones.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
I don't know what the heck they did, and they probably screwed up the mod which is why some people say it doesn't work, but on the elite deflectors they used to cool down all science abilities. The new one just cools down a set of them for some reason. Again, they might have screwed up the mod when they messed with it for the R&D stuff.
The one granted via RnD doesn't cooldown everything. It's not a full SciCdr, and it's name isn't the same. It's description even tells you 'offensive abilities' or some such. SciCdr, the full mod, to my knowledge only appears on the Delta Deflector at UR and Fleet Fermion and Axion Deflectors.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
The only thing left to actually seal this deal is a trait that reduces ENG BOFF ability CDs.
Bingo
That's how they roll
Expect no Fix for at least a few months..gotta get those sales first!
I see someone else has detected the pattern as well
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
They have been trying to fix the need for a2b and all these recent traits are it.
If they had nerfed a2b in its heyday everyone would of gone crazy. They have left it as is and now there's a better alternative.
At least there's more diversity now, especially if you fly cruisers.
My phantom thanks you cryptic, from the bottom of it's oddly shaped flat heart.
And yeah, i don't expect a nerf. It is working as it is written without mixing, fast talking, tongue in cheek euphemism. As it says it will do, it is doing. Guess all that can be said is
"Don;t hate." :cool: