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What new PvP queue would you like to see?

dgdolphdgdolph Member Posts: 592 Arc User
edited February 2015 in PvP Gameplay
Just in case the new PvP queues get somehow on top of cryptic's desk, wouldn't it be very helpful if we can provide a plan of what we actually want? So, let's collect ideas for the devs!


I believe a new PvP queue can only be successful if it is balanced. Therefore cryptic needs to either balance the entire game with all it's broken stuff (I don't think this is possible anymore) OR create a new environment that has it's own rules and balance.

My suggestion: Template Ships - premade and easy to balance.

You could have a new tab on your character screen called "combat simulation templates". There you can select one of many premade ship templates - gear, skills...already made up. Just select, hop in and set up your key binds -> rdy for fair and balanced pvp.

There are even lots of ways cryptic might monetize this:
- new ZEN templates
- more slots for templates
- skins!!! make your crappy default template ship look awesome :D

Further, to provide the maximum fairness and balance: all doffs, traits, rep traits, ship traits, crafting traits and spec trees should be disabled and ships should be T4 (or T5) only with blue mk xi gear. -> same conditions for all players using the same template!


Once a player successfully made up his "combat simulation templates" he is allowed to queue and engage in a new premade but balanced arena.



I believe, considering the current state of the game, this is the only way you can rescue PvP right now.

Pros and Cons in a nutshell:

- you will be limited in your personal and your teams setup
- you will find many players using the same templates and strats

+ easy to balance
+ it all comes down to individual skill and team performance
+ it will attract many new players cuz it's just 1 click until you're ready to roll and you're on par with veteran players
+ cryptic doesn't need to bother about the impact of new stuff they release outside of this mode


What are your thoughts on this? Are you having ideas how to improve this or even entirely different ideas? Pls share, it might be a last chance to rescue PvP!
Post edited by dgdolph on

Comments

  • technoirbardtechnoirbard Member Posts: 1 Arc User
    edited February 2015
    Cthulhu's vote is for Edna@amtct
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited February 2015
    Well, i'd like to see a 1v1 q also, with a similar "preconfig" system like you said in your post dgdolph, where players can choose the requirements and limitations of gears, ships, reputation specs etc.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    nandospc wrote: »
    Well, i'd like to see a 1v1 q also, with a similar "preconfig" system like you said in your post dgdolph, where players can choose the requirements and limitations of gears, ships, reputation specs etc.

    In every other game that is called Custom Game(Server)
    It's like any normal system is unheard of in STO and needs to be reinvented.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited February 2015
    I think that something this radical is probably needed to rescue PVP. Unfortunately it would probably run counter to the philosophy of ever-increasing power in the game at present.

    A more balanced approach would probably involve something like forced gear levelling and PVP-specific balancing of abilities; we've already seen this with raider flanking. Probably also "deactivate" specialisations as the biggest bar between new and veteran players. In game, justify this with the "simulation mode" argument.
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  • dgdolphdgdolph Member Posts: 592 Arc User
    edited February 2015
    So, does that mean that you support my idea? This "game mode" could easily be translated to 1on1, CnH or even new scenarios like capture the flag or starbase defense.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    dgdolph wrote: »
    Just in case the new PvP queues get somehow on top of cryptic's desk, wouldn't it be very helpful if we can provide a plan of what we actually want? So, let's collect ideas for the devs!


    I believe a new PvP queue can only be successful if it is balanced. Therefore cryptic needs to either balance the entire game with all it's broken stuff (I don't think this is possible anymore) OR create a new environment that has it's own rules and balance.

    My suggestion: Template Ships - premade and easy to balance.

    You could have a new tab on your character screen called "combat simulation templates". There you can select one of many premade ship templates - gear, skills...already made up. Just select, hop in and set up your key binds -> rdy for fair and balanced pvp.

    There are even lots of ways cryptic might monetize this:
    - new ZEN templates
    - more slots for templates
    - skins!!! make your crappy default template ship look awesome :D

    Further, to provide the maximum fairness and balance: all doffs, traits, rep traits, ship traits, crafting traits and spec trees should be disabled and ships should be T4 (or T5) only with blue mk xi gear. -> same conditions for all players using the same template!


    Once a player successfully made up his "combat simulation templates" he is allowed to queue and engage in a new premade but balanced arena.



    I believe, considering the current state of the game, this is the only way you can rescue PvP right now.

    Pros and Cons in a nutshell:

    - you will be limited in your personal and your teams setup
    - you will find many players using the same templates and strats

    + easy to balance
    + it all comes down to individual skill and team performance
    + it will attract many new players cuz it's just 1 click until you're ready to roll and you're on par with veteran players
    + cryptic doesn't need to bother about the impact of new stuff they release outside of this mode


    What are your thoughts on this? Are you having ideas how to improve this or even entirely different ideas? Pls share, it might be a last chance to rescue PvP!

    I've had a similar idea for a while now. DCUO has their Legends PvP and cryptic could do something similar by selling extra templates. They could even make iconic templates like enterprise variants and add in special powers like they did in a few of those FEs like Worf's powers. There's a lot of money cryptic could make because these templates could be used in pve and foundry missions also.
    dgdolph wrote: »
    So, does that mean that you support my idea? This "game mode" could easily be translated to 1on1, CnH or even new scenarios like capture the flag or starbase defense.

    Yes, I like it, even without my extra ideas.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited February 2015
    Considering PVP won't win that Poll, there's no point in leaving a "What I'd like to see." :(

    Edit: oh fine.. Last man Standing. No Teams, 10 people, only one may be left standing.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • thay8472thay8472 Member Posts: 6,265 Arc User
    edited February 2015
    Uhmm...

    Capture the Flag (Ground)

    Take Assault... switch the two consoles around... Done.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited February 2015
    beameddown wrote: »
    man your still here!?!

    Blah blah, failtroll

    U mad Bro? :D
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    dgdolph wrote: »
    So, does that mean that you support my idea? This "game mode" could easily be translated to 1on1, CnH or even new scenarios like capture the flag or starbase defense.


    I can't agree with it.
    It's overly and needlessly complicated.

    Simple solutions are always the best, and since there are so many MP games since 40 years ago, one simple solution emerged as the best.

    1. You make different mods for your PvP/MP game
    - for example CnH, Vs, Team Vs, FFA, CTF, SnD, KotH, etc.

    2. You make/adjust maps for those modes

    3. You put the player limit per game

    4. in this case you expand on Private Game queue and on top of Options that we have now
    Map=x, Kill count=x, you add options to choose tiers of ships, choose map rotation, Class/mark of weapons etc

    5. You put that open game in server browser with other opened games like with PvE custom games with description

    6. Voila. You have your custom game that anyone can join, and that doesnt end as soon as one match is done. Host migration also needs to be made depending on host/server system( P2P, Dedicated Server etc)

    7. Those modes and maps that are made you standardize and put them in matchmaking rotation for people that don't like custom game or to browse.

    8. Later or at same time you start matchmaking through leaderboards

    9. Let the games begin.


    It is really sad that people try to reinvent the wheel. Custom games is not wizardry, it's simplest solution with most possible combinations.
    Through natural selection people choos what is best.

    Cryptic can do all of that, and even if they can't they can easily find an expert who can for way, way, waaaaaaay, cheaper then on Featured episode costs or time that is needed to make 50 planets for exploration(if its not RNG maps which sucked anyway.)
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    T5U restricted queue.
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited February 2015
    sharxtreme wrote: »
    I can't agree with it.
    It's overly and needlessly complicated.

    Simple solutions are always the best, and since there are so many MP games since 40 years ago, one simple solution emerged as the best.

    ...

    I believe your intentions are good, but it isn't thought through and really won't work. If people are free to set up their own game lobby with several restrictions there will be hundereds of different open lobbies waiting to start that will in fact never get full in the first place. I would have to make adjustment everytime I wanna join a game...

    ...what ships am I allowed to fly in that game? Argh ****, I need to switch.

    ...what gear am I allowed to use? Argh ****, I need to buy X in order to join.

    Also, games will most likely always be set up to suit the creators needs best. Smells like some unfair stompfests. Also, since you always will have to make a lot adjustments (that will also take ages) whenever you like to join a game, this is not a simple solution at all.


    A simple solution is imho: 1 click to select a template -> go
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    lucho80 wrote: »
    T5U restricted queue.

    No PrtG, Drain, BO, neutronic spread, Intel, Command, Traits, Doffs, Boffs Queue

    Only and best solution is Custom games with Custom rules.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    dgdolph wrote: »
    I believe your intentions are good, but it isn't thought through and really won't work. If people are free to set up their own game lobby with several restrictions there will be hundereds of different open lobbies waiting to start that will in fact never get full in the first place. I would have to make adjustment everytime I wanna join a game...

    ...what ships am I allowed to fly in that game? Argh ****, I need to switch.

    ...what gear am I allowed to use? Argh ****, I need to buy X in order to join.

    Also, games will most likely always be set up to suit the creators needs best. Smells like some unfair stompfests. Also, since you always will have to make a lot adjustments (that will also take ages) whenever you like to join a game, this is not a simple solution at all.


    A simple solution is imho: 1 click to select a template -> go

    man/woman did you ever played any competitive multiplayer game? What i stated works in literally thousands of games.
    And works flawlessly. People fill games they like in instant, and those servers are busy.

    Maps, Modes, players, It is all in server description.
    And for those that can't find mid mouse button, scroll down to game they like and click Join Server button , for them there is Matchmaking button
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited February 2015
    sharxtreme wrote: »
    man/woman did you ever played any competitive multiplayer game? What i stated works in literally thousands of games.
    And works flawlessly. People fill games they like in instant, and those servers are busy.

    Maps, Modes, players, It is all in server description.
    And for those that can't find mid mouse button, scroll down to game they like and click Join Server button , for them there is Matchmaking button

    Since DR, I mostly play counter strike instead of STO.

    There you can find servers much like my template games: (Official match making servers or third party leagues like ESL, ESEA, FaceIt)
    - Choose a map, anything else is pre-defined and already set up


    Then there are community servers with all types of mods:
    - custom maps
    - altered round time
    - altered round numbers
    - altered starting money/income
    - mod weapons
    - mod models


    Guess which ones are empty most of the time? It's the custom servers.

    People want to have a game started quickly. A game that they know and that is balanced. All cs mates I have don't like to scroll through thousands of custom servers and read the description to find a game when you could just hit 1 button to get a game that is fun, fair and balanced.

    Also take in consideration that STO may not have the nessesary player base to fill multiple custom servers.



    Edit:
    Btw, don't get me wrong. I don't prefer your suggestion, but I think it is still better than what we have now. Add options to disbale spec, all kinds of traits and doffs and I actually see a chance of seeing regular popping T4 oldschool games.
  • rakija879rakija879 Member Posts: 646 Arc User
    edited February 2015
    I would like to play capture and hold big breasted orion girls in some ground assault queue:rolleyes:.
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited February 2015
    rakija879 wrote: »
    I would like to play capture and hold big breasted orion girls in some ground assault queue:rolleyes:.

    You might give duke nukem forevers "capture the babe" a try. You even need to spank the babes every now and then to keep em on your shoulders :D
  • rakija879rakija879 Member Posts: 646 Arc User
    edited February 2015
    dgdolph wrote: »
    You might give duke nukem forevers "capture the babe" a try. You even need to spank the babes every now and then to keep em on your shoulders :D

    lollllllll:)
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    dgdolph wrote: »
    Since DR, I mostly play counter strike instead of STO.

    There you can find servers much like my template games: (Official match making servers or third party leagues like ESL, ESEA, FaceIt)
    - Choose a map, anything else is pre-defined and already set up


    Then there are community servers with all types of mods:
    - custom maps
    - altered round time
    - altered round numbers
    - altered starting money/income
    - mod weapons
    - mod models


    Guess which ones are empty most of the time? It's the custom servers.

    People want to have a game started quickly. A game that they know and that is balanced. All cs mates I have don't like to scroll through thousands of custom servers and read the description to find a game when you could just hit 1 button to get a game that is fun, fair and balanced.

    Also take in consideration that STO may not have the nessesary player base to fill multiple custom servers.



    Edit:
    Btw, don't get me wrong. I don't prefer your suggestion, but I think it is still better than what we have now. Add options to disbale spec, all kinds of traits and doffs and I actually see a chance of seeing regular popping T4 oldschool games.

    Well, any game that has ESL component can't really be compared to STO. No chance.
    ESL standard rule games don't allow any deviation because it's sport and one rule must apply to all.

    CS is specific because casual people don't play it and there is strong competitive component, way stronger then in most games. and that's why custom servers are empty there.

    How to solve that in STO? There are literally endless possible combinations of tiers/gear/mark/weapon/type/rarity/doff/boff/pesonal trait/rep trait/ship trait/ primary/secondary specialization

    Limiting that in realtime to MKXI blue with no doffs, no spec, no trait, no tiers above 5 and what not is so much more complicated to implement that it will never happen.
    Server would need to have access to your current equipment and prevent you from using it.

    What would be easier to do is to make a Custom mode that allows the host to block equipping some equipment, by checking/unchecking.

    Also, even though I don't have that many ships, or OP weapons i would absolutely hate to play now with MKXI blue gear vs Partigen TBR abusers, A2B FAWers and what not.
    I wouldn't even have access to most of my weapons and would need to rebuy everything, because game scaling down a weapon or shield that exists only as MKXII VR as the lowest is fantasy,
    That would make so many bugs, everyone would wish barebones open game like it is now.
  • illcadiaillcadia Member Posts: 1,415 Bug Hunter
    edited February 2015
    I've suggested the template thing a number of times. It could be really cool.

    That said for new queues rather than total investment like templates, I'd like them to finally, FINALLY release the king of the hill scenario map type. We know they have it, it's in some single player missions, they told us they were going to release it for PVP a year ago and it never happened. So make it happen.

    similarly, other scenario maps would help at least in part invigorate the community by giving other options than just pew pew. Maybe make a new war zone with some different objectives.
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited February 2015
    sharxtreme wrote: »
    Also, even though I don't have that many ships, or OP weapons i would absolutely hate to play now with MKXI blue gear vs Partigen TBR abusers, A2B FAWers and what not.

    Well that is a big reason for template ships imho, cuz it's so simple to balance. If there is no (or no op) a2b FAW template in the game, you won't face any of em. If there's no template for stacking Partgens...well you get the point.


    Anyway, I think I made my point of view very clear why I believe this is the easiest way to provide balance and competitive PvP. I even think it's the best way (cuz fast and grind avoiding) to attract new and casual players.

    Whatever happens, let's hope something happens - anything will be better at this point.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    dgdolph wrote: »
    Well that is a big reason for template ships imho, cuz it's so simple to balance. If there is no (or no op) a2b FAW template in the game, you won't face any of em. If there's no template for stacking Partgens...well you get the point.


    Anyway, I think I made my point of view very clear why I believe this is the easiest way to provide balance and competitive PvP. I even think it's the best way (cuz fast and grind avoiding) to attract new and casual players.

    Whatever happens, let's hope something happens - anything will be better at this point.

    I urge you to think that casual players don't play pvp or competitive games.
    they don't even like to P2W. Catering to that audience, would only make people that really want to do it, not to do it.
    Influx of PvP newbies would be low, but those that would come anyway would be beaten so hard, even with standardized gear that they would never come back.

    Also, limiting the gear to blue would make any ship specific conosole obsolete since they are all gold now.
    Needlessly complicated.

    IMO way better: Custom games+official matchmaking.
    Import data from Hilbert leaderboard and start with matchmaking with everything allowed and only those games would be reflected on leaderboard and custom ones where you exclude gear/tier/whatever would be unranked.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2015
    New PvP Queue? Eh, I personally just want a PvP queue with actual players in it...
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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  • etherealplanesetherealplanes Member Posts: 414
    edited February 2015
    When they ask for different q's I will assume they mean new modes or objective based pvp. Wouldn't this mean new maps as well something they say they can't do? I am just lost as to what their definition of more pvp q's is! They did forget to solo/duo the ground q's though.
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