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Command Offiercs-Context.

thecoffinflythecoffinfly Member Posts: 203 Arc User
Right, with the Intelligence officers, we are lead to believe that they are officers of Starfleet Intelligence(or whatever faction's equivalent), the ones like Commander Burgess, right. The black uniform and what not.

But, Command Officers, what's the deal there? Into what context do they fall? To which division proper do they belong? Are they the reps. of Starfleet Command? If so, how so.

I'm just trying to get some background on the in-game justification and role they're supposed to fill-besides, of course, new abilities and ships.
Post edited by thecoffinfly on

Comments

  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2015
    http://en.memory-alpha.org/wiki/Command_division

    The Command branch is for people in command. Most captains, admirals, and a few other positions are in this division in canon.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • vladdievladdie Member Posts: 117 Arc User
    edited February 2015
    Yeah, command officers are ships officers who have been rated for command potential. Any officer can cross train into this branch such as Commander Troi. Most command branch cadets from Academy are trained in navigation or helm control like Sulu or Saavik. Anyone can be a command officer if they desire it and can pass the training.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    They're into the gimmicky "let's sell new ships" context.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2015
    We should all already be in the Command division, or we wouldn't be flying starships like we are. We're certainly not in Operations.

    Medical/Sciences division captains may be an exception, but it's unlikely considering none of the missions are things a Medical/Science captain would be helming a ship for.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited February 2015
    darkjeff wrote: »
    We should all already be in the Command division, or we wouldn't be flying starships like we are. We're certainly not in Operations.

    Medical/Sciences division captains may be an exception, but it's unlikely considering none of the missions are things a Medical/Science captain would be helming a ship for.

    Temporal ambassador, cold comfort, and the removed mission to save romulan colonists from a plague are the only ones I can think of (outside the foundry) that fit for a true medical/science ship.

    Maaaybe the first Borg story mission.
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2015
    darkjeff wrote: »
    We should all already be in the Command division, or we wouldn't be flying starships like we are. We're certainly not in Operations.

    Medical/Sciences division captains may be an exception, but it's unlikely considering none of the missions are things a Medical/Science captain would be helming a ship for.

    I haven't played the tutorial in a while, but assuming it hasn't changed significantly you're forgetting that you basically had to assume command of your first ship when all ranking crewmen were killed. You weren't necessarily in the command branch to begin with, and with all that's been going on (and in game-time it's only been about 1 year) there hasn't been enough time to complete Command training.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • oneratsonerats Member Posts: 0 Arc User
    edited February 2015
    As other have said, these are simply the officers that are in command. The captain and first officer would generally be command officers. We ourselves should be command officers, from Captain onward if not before.

    In the shows, I only recall Janeway giving her background really. She was a science officer prior to being given her first command. We've also seen several other officers from engineering, operations, or tactical positions gain their commands later in their career. Sulu and Kim both come to mind.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited February 2015
    IIRC, The Fed tutorial had Elisa mention that you had taken the Command test, which was one reason why you were likely promoted to second-in-command, and then fit to take over in place of the Captain, who later promoted you on the spot when things went south.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited February 2015
    jbmaverick wrote: »
    I haven't played the tutorial in a while, but assuming it hasn't changed significantly you're forgetting that you basically had to assume command of your first ship when all ranking crewmen were killed. You weren't necessarily in the command branch to begin with, and with all that's been going on (and in game-time it's only been about 1 year) there hasn't been enough time to complete Command training.

    Not enough time for command training ? There was certainly enough time to become Fleet Admiral.... but not in the command branch...makes sense...totally.... :P
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2015
    qjunior wrote: »
    Not enough time for command training ? There was certainly enough time to become Fleet Admiral.... but not in the command branch...makes sense...totally.... :P

    Fair enough :P

    In any case, you can't necessarily assume everyone was in the Command division to begin with. It would have made sense for them to be in Command before being promoted to Captain, if not sooner, but this IS a game after all.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • thecoffinflythecoffinfly Member Posts: 203 Arc User
    edited February 2015
    See, this is my point. It seems rather arbitrary to suddenly introduce "Command" traits when your character, as a Cpatain or Vice Ad. or Fleet Ad. should SURELY have undergone such training.
  • thecoffinflythecoffinfly Member Posts: 203 Arc User
    edited February 2015
    jbmaverick wrote: »
    http://en.memory-alpha.org/wiki/Command_division

    The Command branch is for people in command. Most captains, admirals, and a few other positions are in this division in canon.

    And, yes, I knedw this. but why wait till you're an Admiral to initiate you into the intricacies of Command?

    So strange.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015
    They're into the gimmicky "let's sell new ships" context.

    Right! As well as a "we have 30 more incentives to hop into Argala" one. :o

    Canon ends, cryptic starts.
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  • angrytargangrytarg Member Posts: 11,014 Arc User
    edited February 2015
    STO neither follows nor tries to follow any rhyme or reason. Content solely exists to be sold. That is the nature of F2P.

    P2P = steady income so the devs can concentrate on new content and fun stuff.

    F2P = the development effort solely is based around short-term sales, content and funn stuff doesn't sell.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    angry targ, you need to change where you say "F2P" to "bad F2P" -- because that's the worst case example of how to do it and will kill a game. That's not a sustainable model. There are others that work, and have shown how they work. F2P is built on selling content. Fun, usable content, bug fixes, features that work, and above all PLAYERS ARE CONTENT. A successful F2P model puts the game first and in the long run the money flows in steadily. A bad F2P model kills the game for a short spike of revenue.

    It's slash and burn farming. Worse in the long run.
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