I'm hope a develpoer can answer this for me. Did you guys weaken Antiproton Beam? Just seem it take alot to deal damge with Fleet Advance MK XII dmg3 crtd now, then it use to. Im aslo running two [Console - Tactical - Vulnerability Locator Mk XII [+AP]] as well on my T6 Pathfinder.
All NPCs had health, resistance, and damage dealing increased to make up for the upgrade system. In affect "it is the same as" lowering your DPS and giving you the opportunity to buy it back. That being said lets talk about an upgrade...
DMG modifier increases base damage.
CRTH increases chance to do critical damage.
CRTD increases how much critical damage you do.
An increase base damage is adding a few extra damage numbers. By now most of us have gone with fleet tactical consoles that increase chance to do critical damage. This still doesn't help much. We need to increase how much damage we do when we do critical damage. That is where the crtd modifier on weapons comes in.
I could probably go into more details but I am trying to make this short. Unless the Dmg modifier gets a buff, fleet weapons are not affective with the current NPC resistance and health levels.
Comments
DMG modifier increases base damage.
CRTH increases chance to do critical damage.
CRTD increases how much critical damage you do.
An increase base damage is adding a few extra damage numbers. By now most of us have gone with fleet tactical consoles that increase chance to do critical damage. This still doesn't help much. We need to increase how much damage we do when we do critical damage. That is where the crtd modifier on weapons comes in.
I could probably go into more details but I am trying to make this short. Unless the Dmg modifier gets a buff, fleet weapons are not affective with the current NPC resistance and health levels.
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