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The Dilithium Weekend Question...

raventomoeraventomoe Member Posts: 723 Arc User
So I've been watching this forum spew conspiracy theories, anger, and other negative sentiments towards itself and the Dev Team over the recent Dil Weekend Nerf...

...and I started pondering my Foundry Spotlight Mission I did today along with the Officer Reports, which gives 1440 Dilithium and is doable once an hour.

If someone ran that mission once and hour for let's say 8-12 hours a day during this weekend and a Foundry Mission, Spotlight or otherwise...how much Dil could one make running this the way it was intended? I ran it on a Level 22-23 character and made like 5000+dil in one hour.

Just a thought and maybe we aren't really losing out in Dil Marks?
"The Multiverse, the ultimate frontier..."
Thus begins...Lyrical Trek
Post edited by raventomoe on

Comments

  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited February 2015
    i only realised this week that investigate officer reports is no longer a daily...
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    I've seen these counter arguments. They boil down to someone saying their preferred gameplay is just fine so no one has any reason to be mad. I have a sandwich so you can't be hungry...

    I'm sitting on thousands of marks I planned to turn in. Now I have no incentive to log in to pad their metrics filling sliders. No reason to run queues if I have enough marks to fill hourly rep projects for months. Now I just doff and use my hoarded dilitium mining claims.

    I kind if hope Iconians comes along and copy/pastes his most recent mega post he's been dropping in a few threads, it pretty much sums up the punishment scheme of the powers that be.

    Anyway, I'm glad you get dilithium the way you like. Wouldn't it be nice if we all could?
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited February 2015
    fatman592 wrote: »
    I've seen these counter arguments. They boil down to someone saying their preferred gameplay is just fine so no one has any reason to be mad. I have a sandwich so you can't be hungry...

    I'm sitting on thousands of marks I planned to turn in. Now I have no incentive to log in to pad their metrics filling sliders. No reason to run queues if I have enough marks to fill hourly rep projects for months. Now I just doff and use my hoarded dilitium mining claims.

    I kind if hope Iconians comes along and copy/pastes his most recent mega post he's been dropping in a few threads, it pretty much sums up the punishment scheme of the powers that be.

    Anyway, I'm glad you get dilithium the way you like. Wouldn't it be nice if we all could?

    I'm not saying you have the right to be mad and there was something I was dropping into a few threads the day I heard it from someone else. The guy was not even talking Star Trek Online but what he was saying holds true to us.

    As a community, we complain VERY loudly about what we DON'T want in Star Trek Online.

    But can we agree what we do want? Do we know what's best for us?

    The way I look at it, we can't even get agreement and most players do not visit the forums. I know this from the number of questions that get asked in ESD Zone chat that could be answered coming to these forums.

    But on the other shoe, Cryptic should at least listen to us and figure out how to fix things for the better or at least not bug it up so much. Yes, I understand they can't test for every bug that could come up as Game Programming...and MMO Programming even more so are Murphy's Law incarnate. I don't even collect marks so this nerf does not affect me but I understand it affects others so maybe it might help to increase the reward from the Trade-ins to 750. Now, if there is a reason why they can't do this...than at least tell us why.

    What I am saying is Cryptic should listen to us but on the other shoe, we need to at least be willing to understand they have a rather hard enough job some days and we don't make it easier when some of us come on the forums and start yelling our anger out over something.

    You know...I just had an idea for a thread...
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    raventomoe wrote: »
    *snip*

    I just wish they would at least give us a QoL improvement. Want to nerf the dil weekend mark payout, fine. Just give me a little sugar to help it go down, a QoL improvement of a mass mark project. Less time spent filling sliders would be as worthwhile as a 50% payout.

    But that doesn't help their metrics.

    So here we are, players constantly bickering among themselves because we all play differently. The thesis of your thread was "Just a thought and maybe we aren't really losing out in Dil Marks?". Which was similar to the "we have lost nothing thread". Both are "I have a sandwich" assertions. If we just played your way we'd have plenty of dilithium. Maybe I don't want to play foundry missions as much as others don't want to go into the queues.

    My point is that rewards should be balanced for all content. But that doesn't fit the metrics either. Every pass at social engineering in the form of a nerf has had the opposite effect. In fact, the devs have pushed us to become more and more antisocial. More single player focused content, queues that no casual could hope to succeed in, punishing successful F2P players who serve as content for P2P.

    Regular players will adjust their game play, they may even do the foundry dil grind. But then they will just nerf that, and you'll be in the same boat. Something is fine until they decide it doesn't fit their plan. Mark "hoarding" was not complained about one bit until this week.

    I agree generally with your response, but nothing you said was in your OP. What I don't agree with is that they have a hard job. I have a hard job, I'm a nurse who often has to make decisions which can result suffering or even death if I make a mistake. They make a game, one with a loyal player base that just loves to throw money at anyone who will put out a product, even a substandard one. So forgive me if I laugh at Taco when he plays the sympathy card, and outright dismiss that line of thinking from you.

    We are customers, the only way customers effect change is by voting with their money or by complaining. It's the way companies work. If you don't like it, I would suggest never getting a job where you have to talk to customers. Tickets don't get responses, GMs and CMs are impotent, all that's left is to lodge complaints on various forms of media. Can you really blame people?

    Tl;DR: If you meant to say any of your response in your OP, you should have said it there.
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited February 2015
    fatman592 wrote: »
    *wall of text*

    Understand first off, your job is hard I can agree with that. Nursing is not easy. I give you that. It is a hellish job that I could never do so you have my respect. I was trained as a First Responder so...yeah.

    Thing is, I know programmers and have worked Customer Service interacting in real life with people, not through a computer, for fourteen years. Customer Service is NOT an "easy peasy job" like you think.

    Now, there are bugs that should of been caught in testing, I agree. There are issues right now that need to be addressed.

    The issue that is making me, A PLAYER, question interacting with these forums or play this game is the sheer number of posts that attack the Dev Team over EVERYTHING.

    Most recent examples are as follows.

    1) The opening blog post by the new EP. He mentions the Sector Walls are coming down and PvPers come out of the woodwork baying that their PvP is being ignored.

    2) Same EP mentions in his apology to the community for this nerf and how it was handled that not only is the event being extended a week but that he wants to by the end of THIS MONTH add Dilithium to Story Missions and Patrol Missions as rewards. People still focus on the Nerf.

    I agree, they need to better communicate stuff to us and the like. Maybe explain the reasonings for why they do the nerfs they do or let us know what bugs are being worked on. It may be akin to Triage where the most serious bugs get the most attention.

    But what I don't agree with is the sheer LEVEL of venom and toxicity leveled at them on a daily basis. I said it before, it is not just one person's toxic post or snarky banner...it's the sheer number of them and even the MOST thick of skins start to want to stop dealing with it on a daily basis.

    In short...If we want them to interact with us more. If we want change. If we want them to explain why they make the decisions they make...WE need to start as a community cleaning house and end the toxic environment we contributed just as much too as the lack of Dev Communications on this forum.

    But we've gotten off topic. I was more curious how much Dil one could earn at Level 60 running the Officer Reports once an hour plus a foundry mission that qualifies as well as a Spotlight mission? Would it compare to the Rep Turn Ins favorably.
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    Nothing compares to the mark turnins.

    Let's say you do 6 hourlies and six 50's every hour.

    That WAS 3000+4500 = 7500 for about 30 seconds. Let's say you're slow so 7500/minute.
    Let's say you do this 10 times/day = 75000 dilithium per character per day.

    Let's say 4 characters = 300,000 x 4 days = 1,200,000 dilithium for around 3 hours of sliding.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    raventomoe wrote: »
    *snip*

    It's not a customer's job to be nice, it's an employee's job to be nice. I worked customer service in multiple positions for years, and now as a nurse I'm pretty much a direct rep for families and patients. The onus is on those in a position to serve to you know, serve with a smile.

    So again, boo hoo that people took a job serving customers. Yep, not an ounce of pity for them. Just like people tell dissatisfied players to stop playing, I would say that devs need to find a new line of work if they're hurt over some words.

    In any event, the overwhelming negativity says something about the choices devs make, not the players don't you think? Changing a blog the day of a nerf was no accident, and a pretty underhanded move at that. Calling players cheaters for playing Dewa patrols was backhanded as well. Even balanced commenters and stalwart cryptic fans have expressed nuanced views on how recent moves have been bad for players.

    You get what you give.

    It seems to me that you're missing the point. The reason why people rage at this nerf is because all the recent nerfs are aims at social engineering. Play what we want you to play, when we want you to play. None of it is aimed at actually rewarding equally across the board. So yes, there is massive rage when they walk back someone's preferred gameplay vs someone else's. And now we're back to one of my original points, wouldn't it be nice if we all could get equal rewards for our preferred play styles.

    Back to your point, I would love to see how much you could make. Blow this thread up so everyone plays foundry missions, and watch the nerf hammer come down eventually. Then I'll post how something else still gets the bonus and we've lost nothing.

    So again, good for you that your preferred play still gets rewards.
  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2015
    Nothing compares to the mark turnins.

    Let's say you do 6 hourlies and six 50's every hour.

    That WAS 3000+4500 = 7500 for about 30 seconds. Let's say you're slow so 7500/minute.
    Let's say you do this 10 times/day = 75000 dilithium per character per day.

    Let's say 4 characters = 300,000 x 4 days = 1,200,000 dilithium for around 3 hours of sliding.

    IF you've spent ungodly amounts of time collecting that many marks first. You didn't factor in gathering time.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    gonalius wrote: »
    IF you've spent ungodly amounts of time collecting that many marks first. You didn't factor in gathering time.

    I keep a minimum of 2500 marks of all types on all characters. That's my zero.

    As far as how long it took to collect? I don't know. I would say on average I used to do maybe 10 queues a day. Now on average around 3. So not so long each day. I have maybe 2 hours a day.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited February 2015
    raventomoe wrote: »
    If someone ran that mission once and hour for let's say 8-12 hours a day



    Can people NOT post any more ideas on what could be nerfed next, along with the very specifics of why the 8-12 hours of grinding away could, you know, actually bring a tiny bit of dilithium in? Thanks.
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  • raventomoeraventomoe Member Posts: 723 Arc User
    edited February 2015
    Can people NOT post any more ideas on what could be nerfed next, along with the very specifics of why the 8-12 hours of grinding away could, you know, actually bring a tiny bit of dilithium in? Thanks.

    That was not the point and I chose those numbers at random. Just substitute how much time you spent on marks and use it as a guide.

    EDIT: Also, in response to fatman952...the Customer doesn't have to be nice but here are two things to consider.

    1) You can catch a lot more flies with honey.

    2) The Customer is not always right either.

    And that is my only response to you and no, I won't explain why.
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
  • lored2deathlored2death Member Posts: 6 Arc User
    edited February 2015
    raventomoe wrote: »
    Understand first off, your job is hard I can agree with that. Nursing is not easy. I give you that. It is a hellish job that I could never do so you have my respect. I was trained as a First Responder so...yeah.

    Thing is, I know programmers and have worked Customer Service interacting in real life with people, not through a computer, for fourteen years. Customer Service is NOT an "easy peasy job" like you think.

    Now, there are bugs that should of been caught in testing, I agree. There are issues right now that need to be addressed.

    The issue that is making me, A PLAYER, question interacting with these forums or play this game is the sheer number of posts that attack the Dev Team over EVERYTHING.

    Most recent examples are as follows.

    1) The opening blog post by the new EP. He mentions the Sector Walls are coming down and PvPers come out of the woodwork baying that their PvP is being ignored.

    2) Same EP mentions in his apology to the community for this nerf and how it was handled that not only is the event being extended a week but that he wants to by the end of THIS MONTH add Dilithium to Story Missions and Patrol Missions as rewards. People still focus on the Nerf.

    I agree, they need to better communicate stuff to us and the like. Maybe explain the reasonings for why they do the nerfs they do or let us know what bugs are being worked on. It may be akin to Triage where the most serious bugs get the most attention.

    But what I don't agree with is the sheer LEVEL of venom and toxicity leveled at them on a daily basis. I said it before, it is not just one person's toxic post or snarky banner...it's the sheer number of them and even the MOST thick of skins start to want to stop dealing with it on a daily basis.

    In short...If we want them to interact with us more. If we want change. If we want them to explain why they make the decisions they make...WE need to start as a community cleaning house and end the toxic environment we contributed just as much too as the lack of Dev Communications on this forum.

    But we've gotten off topic. I was more curious how much Dil one could earn at Level 60 running the Officer Reports once an hour plus a foundry mission that qualifies as well as a Spotlight mission? Would it compare to the Rep Turn Ins favorably.

    The sheer number of negative posts says a lot about the current state of STO for many players.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    raventomoe wrote: »
    That was not the point and I chose those numbers at random. Just substitute how much time you spent on marks and use it as a guide.

    EDIT: Also, in response to fatman952...the Customer doesn't have to be nice but here are two things to consider.

    1) You can catch a lot more flies with honey.

    2) The Customer is not always right either.

    And that is my only response to you and no, I won't explain why.

    And why is it our job to court them? Do you feel the need to court the employees of your local McDonalds? Or send flowers to the customer service representative you are constantly on hold with from any given phone based customer service. Do you hold back complaining when you didn't get a service you paid for so you don't hurt the feelings of someone who has to deal with you?

    The only way to get what you want from a company is to complain, thus the state of the game. And that's my only response to you and no, I won't explain why.

    Edit: If you can't bother to not take swipes at me, why should we follow your advice of being nice to the devs?
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