I see a lot of topics that defend grinding as an almost must have in MMOs. I see people insult others because they prefer more substance in their games and are belittled by those with more free time. I feel we should all be looking at MMOs in a different light than we are. Its a social interaction in a fantasy environment. It's a hobby and I get that creating content isnt the easiest thing there is and making a large community of gamers happy is nigh-impossible, but is repetition really the best way to get things across?
This is a game that is attached to the same engine as Champions online and one of the coolest (yet under utilized) aspects of that game is the Villain system and how it changes up the boredom of game play with something enjoyable and unexpected. With the new technology out there like 'Shadows of Mordor' and their nemesis system, why cant we get something like that in our MMOs? Imagine your own Khan or Q antagonizing you unexpectedly.
Im not opposed to some grinding or a little repetition, but in a game with literally billions of star systems to explore, why are we excepting the same STFs as "fun"? I mean they could literally spend 6 months easily creating 1000 different story elements and then use the RNG for good (instead of the evil its being used for) to create unique experiences that are a challenge and something different every time. Give us ELITE mission sets that only activate in full groups with certain elements and perimeters depending on skill level. I would much rather a random story generator that starts in space and then ends up beamed down on the planet and back into space or whatever. Something that better captures the heart of Star Trek and less of the MMO formula that is really tired at this point.
I am in my mid thirties and the thought of spending weeks at a time per item on a game just seems silly. I mean do any of you feel accomplished by this? Is this fun? Hours and hours a day, for weeks on end for one thing? I am honestly asking what your opinion is and why? I love to play games and while I only play 10-15 hours a week, I still consider myself a gamer and this idea that you are "WORKING" in a video game seems lame to me. I mean for one thing you never work in a video game, you play. You play the game you get an item, thats not work. I really hate the attitude of gamers lately, they are could care less about the content they have as long as others dont have it. How does that make life enjoyable? If you only play to rub your 60k scimi in people's faces, dont you think its kinda sad?
I dont want to get off on a rant or be insulting to others, so im going to change gears to how badly monetized this game is. Look I understand its F2P, but it went that way because enough people stopped paying subscriptions because of the poor state the game was in. It improved for a time, but i feel its gotten back to that point that made people stop before. Sure there are enough people for now, but MMOs are a fragile thing and they could go away with a few months notice. If you cater only to the whales, only the whales will play until they have no one else to play with, then its on to something else.
The fact you have monetized crafting, achieving end game's best gear, is to pay for dil or grind.And at 8k a day times the 100k it takes whenever you attempt to upgrade from Ultra XIV to gold, we are looking at 12 and a half days per try, lets not forget that is 4 hours a day to get 8k dil, so thats 52 hours of your time for a CHANCE to upgrade an item. I make $22.00 an hour so that would be over a thousand dollars if I was working (im not like I said before its playing), but seriously how is any of us cool with this??? Even if you get lucky and get GOLD on your 5th try, your looking at 260 hours of your life on ONE upgrade, unless you spend money and buy DIL. I understand this game is looking for long term players and I would love to keep playing, but STFs are too hard to PUG now and reward less, the game is buggy as hell and we are being taken advantage of at every step.
I LOVE Star Trek and I did really enjoy STO, I love my ship I feel an attachment to my crew and there are many aspects of this game that are amazing, but until the grind and DIL sinks are gone im done. NO you cant have my stuff, I will still check the boards in the hope of things being changed for the better, but if the game never recovers from this, it will be really a sad day for the Federation.
tl;dr, life is a grind, each day you get up do the same things, variation on a theme with different things that become apart of that grind.. until the day you die.
the games are the same, but some developers choose to drop the fancy bells and whistles and just put the minimum in and thats it. thats the way sto is and recently its changed to bring the cultural asian grinding experience from MMO's over there and incorporate it into sto. there is no way one can escape some monotonous looking quest or purpose. looking at it at a basic level with sto, your picking up missions, doing them completing them, picking up another, finishing it, again and again. same with change of ships and layouts...
unfortunately some of us are not cut out to play that type of thing so complain about it, big deal. one or two loud mouths wont change a damn thing, so why you give them a loud speaker and legitimacy for with this thread? beats the hell outta me.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Life is not a grind. Don't trivialize life or the limited entertainment time it provides. Your argument holds no water and boils down to an apology on behalf of the devs to rationalize poor game design and implementation.
grind is big part of mmo's because of players not devs...as long as something is repeatable in-game and gves some reward there will always be players who will grind it
players grind the same patrol over and over because they perceive its the best way to earn exp
players spent hours in the ground bg because its the best way to earn Dil
there'll always be some segment of the player pop that grinds
even if they found a way to normalize all rewards across the board those players will STILL grind something if only by virtue of being comfortable with this one patrol or STF or whatever
Because it's easy to have you grind the same patrol mission 20,000 times, rather that than creating 20,000 missions...
What STO has turned into with DR - and certain elements leading up to it, it's now strictly for super whales.
The people who are still here at this point are the people who will never quit no matter what - and that also means accepting any and everything that is released.
In case you haven't noticed yet, everytime the whales accept a new system - which is every every, they tighten the knot on the players, to the point I said before I'd love to see a single developer farming 60 specialization points or the millions of dil for upgrades on a character.
... see you in 2041.
I think when they pulled out from the forums it being a declaration of failure aside, it showed you the mentality of which the game is being produced.
No one here cares about star trek or even just trying to make a good game.
Rationalized by saying "they are going to complain anyway, so I might aswell not care".
Have you seen many developers come on here and defend the how and the why of DR, and how it's like the ultimate ambassador for star trek, standing up for their product?
Ironically, they force in pointless decisions that ruin so much all the while they don't have to be so pitiful.
There wasn't any reason to nerf vendor trash or steal people's reputation passives.
It's just sad to see them waste time on pointless stuff that takes so much away from the game for no reason.
But seeing them only doing "revamps", dil sinks, nerfs and timegates, to previous systems, rather than adding to the game, coupled with all the times they released fundamentally broken systems, seems to me like a certain amount of chaos and ulcer going into this whole thing.
They can say they love star trek all they want but don't much seem like anyone over there likes their jobs, it doesn't seem like there is a "vision" or strategy or even any kind of pride or self-respect.
In my opinion, no game developer on the planet, asia included, could release DR, and still look himself in the mirror after.
But hey it's all just a reporting error right, pure fantasy
because It's Easy To Have You Grind The Same Patrol Mission 20,000 Times, Rather That Than Creating 20,000 Missions...
What Sto Has Turned Into With Dr - And Certain Elements Leading Up To It, It's Now Strictly For Super Whales.
The People Who Are Still Here At This Point Are The People Who Will Never Quit No Matter What - And That Also Means Accepting Any And Everything That Is Released.
In Case You Haven't Noticed Yet, Everytime The Whales Accept A New System - Which is Every Every, They Tighten The Knot On The Players, To The Point I Said Before I'd Love To See A Single Developer Farming 60 Specialization Points Or The Millions Of Dil For Upgrades On A Character.
... See You In 2041.
I Think When They Pulled Out From The Forums It Being A Declaration Of Failure Aside, It Showed You The Mentality Of Which The Game Is Being Produced.
No One Here Cares About Star Trek Or Even Just Trying To Make A Good Game.
Rationalized By Saying "they Are Going To Complain Anyway, So I Might Aswell Not Care".
Have You Seen Many Developers Come On Here And Defend The How And The Why Of Dr, And How It's Like The Ultimate Ambassador For Star Trek, Standing Up For Their Product?
Ironically, They Force In Pointless Decisions That Ruin So Much All The While They Don't Have To Be So Pitiful.
There Wasn't Any Reason To Nerf Vendor Trash Or Steal People's Reputation Passives.
It's Just Sad To See Them Waste Time On Pointless Stuff That Takes So Much Away From The Game For No Reason.
But Seeing Them Only Doing "revamps", Dil Sinks, Nerfs And Timegates, To Previous Systems, Rather Than Adding To The Game, Coupled With All The Times They Released Fundamentally Broken Systems, Seems To Me Like A Certain Amount Of Chaos And Ulcer Going Into This Whole Thing.
They Can Say They Love Star Trek All They Want But Don't Much Seem Like Anyone Over There Likes Their Jobs, It Doesn't Seem Like There Is A "vision" Or Strategy Or Even Any Kind Of Pride Or Self-respect.
In My Opinion, No Game Developer On The Planet, Asia Included, Could Release Dr, And Still Look Himself In The Mirror After.
But Hey It's All Just A Reporting Error Right, Pure Fantasy
No need for tl;dr, OP, I read the entire post and I agree with you. Usually you have a grind to upgrade for some other aspect of the game and re-running pve is a small part of it. I'm talking about open world stuff, or in STO's case- exploration. But wait, we have no exploration. So nevermind.
I'm certainly not grinding an alt. I've had just one captain, a tactical, and I see no replay value in this to go again. Everytime I roll up an alt, I just look at what I have ahead of me and say F it, delete. Rep projects, spec tree, R&D should be bound to account to make having an alt something to look forward to. I don't look forward to doing another grind and yes, it is nuts that there are people who defend the grind. They probably don't get out much. I mean, how else do you approve of game design like this??
Foundry was a great idea and it should be taken to the next level with an editor that has less restriction and more open to rewards. You have to admit, some of the Foundry content is really good. However, there are minimal rewards attached - this should change. Maybe allocate more system resources to it so it doesn't have to come down for a release of something.
At any rate, it looks like sector space in on the table for content. They're going to redesign it and man, I hope they do a better job then what we have now. It needs way more work then just taking down the walls.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I mean, how else do you approve of game design like this??
I don't. It's just a point the industry has reached in trying to cater to casuals. Yes, the time investment is too great for them, but they'll cry even more about skill checks than time invested.
It's also easier to develop, and more forgiving of tech inadequacies (lag is a huge factor for anything based off skill checks....just look at the omega particle trace QQ).
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
Comments
the games are the same, but some developers choose to drop the fancy bells and whistles and just put the minimum in and thats it. thats the way sto is and recently its changed to bring the cultural asian grinding experience from MMO's over there and incorporate it into sto. there is no way one can escape some monotonous looking quest or purpose. looking at it at a basic level with sto, your picking up missions, doing them completing them, picking up another, finishing it, again and again. same with change of ships and layouts...
unfortunately some of us are not cut out to play that type of thing so complain about it, big deal. one or two loud mouths wont change a damn thing, so why you give them a loud speaker and legitimacy for with this thread? beats the hell outta me.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
players grind the same patrol over and over because they perceive its the best way to earn exp
players spent hours in the ground bg because its the best way to earn Dil
there'll always be some segment of the player pop that grinds
even if they found a way to normalize all rewards across the board those players will STILL grind something if only by virtue of being comfortable with this one patrol or STF or whatever
What STO has turned into with DR - and certain elements leading up to it, it's now strictly for super whales.
The people who are still here at this point are the people who will never quit no matter what - and that also means accepting any and everything that is released.
In case you haven't noticed yet, everytime the whales accept a new system - which is every every, they tighten the knot on the players, to the point I said before I'd love to see a single developer farming 60 specialization points or the millions of dil for upgrades on a character.
... see you in 2041.
I think when they pulled out from the forums it being a declaration of failure aside, it showed you the mentality of which the game is being produced.
No one here cares about star trek or even just trying to make a good game.
Rationalized by saying "they are going to complain anyway, so I might aswell not care".
Have you seen many developers come on here and defend the how and the why of DR, and how it's like the ultimate ambassador for star trek, standing up for their product?
Ironically, they force in pointless decisions that ruin so much all the while they don't have to be so pitiful.
There wasn't any reason to nerf vendor trash or steal people's reputation passives.
It's just sad to see them waste time on pointless stuff that takes so much away from the game for no reason.
But seeing them only doing "revamps", dil sinks, nerfs and timegates, to previous systems, rather than adding to the game, coupled with all the times they released fundamentally broken systems, seems to me like a certain amount of chaos and ulcer going into this whole thing.
They can say they love star trek all they want but don't much seem like anyone over there likes their jobs, it doesn't seem like there is a "vision" or strategy or even any kind of pride or self-respect.
In my opinion, no game developer on the planet, asia included, could release DR, and still look himself in the mirror after.
But hey it's all just a reporting error right, pure fantasy
"standing Ovation"!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm certainly not grinding an alt. I've had just one captain, a tactical, and I see no replay value in this to go again. Everytime I roll up an alt, I just look at what I have ahead of me and say F it, delete. Rep projects, spec tree, R&D should be bound to account to make having an alt something to look forward to. I don't look forward to doing another grind and yes, it is nuts that there are people who defend the grind. They probably don't get out much. I mean, how else do you approve of game design like this??
Foundry was a great idea and it should be taken to the next level with an editor that has less restriction and more open to rewards. You have to admit, some of the Foundry content is really good. However, there are minimal rewards attached - this should change. Maybe allocate more system resources to it so it doesn't have to come down for a release of something.
At any rate, it looks like sector space in on the table for content. They're going to redesign it and man, I hope they do a better job then what we have now. It needs way more work then just taking down the walls.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Because time invested is one of the few alternatives to skill checks.
I don't. It's just a point the industry has reached in trying to cater to casuals. Yes, the time investment is too great for them, but they'll cry even more about skill checks than time invested.
It's also easier to develop, and more forgiving of tech inadequacies (lag is a huge factor for anything based off skill checks....just look at the omega particle trace QQ).