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Command Ability Impressions

szerontzurszerontzur Member Posts: 2,723 Arc User
I haven't seen anyone talking about them yet, so I figured I would start a thread.


So far, I'd say the two most useful space ones are:

Overwhelm Emitters - Probably my favorite ability so far. It's basically a super-charged Valdore console for everyone against your selected target.

Suppression Barrage - The great thing about this ability is it buffs everyone with you and can be used in conjunction with other weapon attacks(like BFAW).


After those two:

Rally Point - Pretty useful for keeping people alive and in the fight. It only procs every 30 seconds(for each player), but the heal plus debuff-cleanse is very good. A nice defensive tool to alternate with Scattering Field, Bio-Molecular Shield Generator, etc.

Concentrate Firepower - The relatively short uptime mitigates its usefulness. It's a decent 'supplemental' ability if you(r group) are running with torpedos, but doesn't make a huge impact on its own.

Ambush Marker - I'm still not sure on this one yet. It has a learning curve to use it well, but it's probably more of a specialty build tool(primarily battlecloakers). The 2 summons are, as you'd expect, total cannon fodder that don't even stack up to Photonic Fleet summons.

Call Emergency Artillery - In function and use, I'd say it's equivalent to a Point-Defense console with a brief 'charge-up' and similar cooldown. It's fine for carpeting a wide area with low damage, but it doesn't have anywhere near the punching power you'd expect for the firework show it provides(Isometric Charge or HY Enhanced Bio-Photons probably hit harder - it's nowhere near Neutronic Spread or Nadeon Bomb).

Needs of the Many - Hard to justify the complete depletion of your shields. Probably has some niche useage in conjuction with Secondary Shielding systems or super-resistance abilities. (Solanae Metaphasic Shields, Counter Command 4-set, D'ridthau console, etc.)


Can't really comment on yet:

Subspace Interception - I'm sure this has some pretty wicked potential at the higher tiers of organized play, but it's hard to justify/find useage in casual play.


Phalanx Formation - Seems like it might have potential, especially in battlezone-like environments, but I haven't put it through its paces yet. The rings are quite large and very noticeable(roughly the size and shape of a Transwarp Gate).

Reroute Power from Life Support - I confess I haven't touched it and don't really plan to.



As for ground, I can't really say much:

Coordinate Bombing Strike - Generally less useful, less powerful and more cumbersome to use than Mortars, Orbital Strike, or Thermic Induction Fields. I highly recommending using a snare(Electro-Gravity Field is easy to slot and effective) of some kind beforehand.

Timely Intervention - It's a pretty nice defensive supplement for Bridge officers. I don't think it's good enough to replace any of the main heals, but it's a nice counter to cheese/focused fire.
Post edited by Unknown User on
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    What's the duration on Concentrate Firepower?
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    szerontzur wrote: »
    Call Emergency Artillery - In function and use, I'd say it's equivalent to a Point-Defense console with a brief 'charge-up' and similar cooldown. It's fine for carpeting a wide area with low damage, but it doesn't have anywhere near the punching power you'd expect for the firework show it provides(Isometric Charge or HY Enhanced Bio-Photons probably hit harder - it's nowhere near Neutronic Spread or Nadeon Bomb).

    It's painful to view it in a parse. The fireworks show is awesome - it's epic - one might expect that it's rocking...but it's more like tossing a handful of cottonballs against the wind. :(
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    It's painful to view it in a parse. The fireworks show is awesome - it's epic - one might expect that it's rocking...but it's more like tossing a handful of cottonballs against the wind. :(

    LOL! Maybe Cryptic should use my ship loadout as a baseline for the damage of that ability....
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    LOL! Maybe Cryptic should use my ship loadout as a baseline for the damage of that ability....

    Here are two snippets from CLR of the ISA run I did before posting that...

    http://i.imgur.com/xhquPTn.png
    http://i.imgur.com/BD9eZJy.png
    What's the duration on Concentrate Firepower?

    15 seconds.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2015
    The damage dealt by both Call Emergency Artillery and Ambush Marker (ambusher vessels) is under scrutiny for a probable buff. We're still gathering more information on these abilities' current behavior before making the change, so if anyone has more parses like the ones provided here by Virusdancer, please post them.

    The duration of Concentrate Firepower is also under review.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Here's the lines for their attacks from that particular ISA run from the combatlog.log file.

    15:02:05:17:35:38.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-165.189,-1481.38
    15:02:05:17:35:38.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,192.495,836.96
    15:02:05:17:35:38.3::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-168.27,-1191.26
    15:02:05:17:35:38.3::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,154.796,852.567
    15:02:05:17:35:38.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-157.214,-1112.99
    15:02:05:17:35:38.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,123.665,783.273
    15:02:05:17:35:40.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-162.197,-1195.66
    15:02:05:17:35:40.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,132.852,811.027
    15:02:05:17:35:40.1::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-155.579,-1382.68
    15:02:05:17:35:40.1::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24836 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,153.631,768.178
    15:02:05:17:35:40.1::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-155.143,-1431.15
    15:02:05:17:35:40.1::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,159.017,775.756
    15:02:05:17:35:40.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-178.958,-1650.84
    15:02:05:17:35:40.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,183.426,894.837
    15:02:05:17:35:42.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-161.347,-1560.18
    15:02:05:17:35:42.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-167.299,-1617.74
    15:02:05:17:35:42.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,202.735,820.455
    15:02:05:17:35:42.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,210.214,850.721
    15:02:05:17:35:42.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-171.448,-1000.19
    15:02:05:17:35:42.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,129.968,871.819
    15:02:05:17:35:44.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24897 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-244.89,-1482.05
    15:02:05:17:35:44.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-252.359,-1527.26
    15:02:05:17:35:44.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24895 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,198.457,854.608
    15:02:05:17:35:44.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24838 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-175.596,-1366.62
    15:02:05:17:35:44.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[24838 Space_Borg_Cruiser_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,151.847,864.429
    15:02:05:17:35:44.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Shield,,-266.447,-1612.51
    15:02:05:17:35:44.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[24899 Space_Command_Emergency_Artillery_1_Summon],Cube,C[24835 Space_Borg_Battleship_Raidisode],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,179.168,887.276
    15:02:05:17:37:55.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,915.816,0
    15:02:05:17:37:55.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-171.242,-1300.62
    15:02:05:17:37:55.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,247.737,903.209
    15:02:05:17:37:55.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25065 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,815.717,0
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25056 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-159.435,-1299.71
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25056 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,144.412,778.873
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,832.187,0
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-187.193,-1035.39
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,115.043,921.521
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25084 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-173.857,-764.397
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25084 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,84.933,849.33
    15:02:05:17:37:56.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25065 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,838.894,0
    15:02:05:17:37:56.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25127 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,863.71,0
    15:02:05:17:37:56.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25127 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25054 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-185.44,-815.321
    15:02:05:17:37:56.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25127 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25054 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,90.5912,905.912
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25084 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-183.3,-790.762
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25084 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,87.8625,878.624
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-183.862,-979.159
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,108.796,871.474
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25065 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-159.511,-680.447
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25065 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,75.6052,756.052
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25054 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-189.519,-808.457
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25054 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,89.8286,898.285
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-189.193,-797.035
    15:02:05:17:37:57.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25125 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,88.5594,885.594
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25056 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-183.074,-1464.35
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25056 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,162.706,877.539
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-186.187,-991.541
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25055 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,110.171,882.494
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25054 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-176.256,-751.878
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25054 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,83.542,835.42
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-188.901,-795.804
    15:02:05:17:37:58.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25126 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,88.4227,884.227
    15:02:05:17:37:58.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25127 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25056 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-165.961,-1302.98
    15:02:05:17:37:58.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25127 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25056 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,144.776,780.835
    15:02:05:17:37:58.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25127 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-175.941,-727.845
    15:02:05:17:37:58.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25127 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25062 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,80.8717,808.717
    15:02:05:17:40:25.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25297 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-166.396,-773.936
    15:02:05:17:40:25.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25297 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,85.9929,859.929
    15:02:05:17:40:26.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25298 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-146.364,-680.765
    15:02:05:17:40:26.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25298 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,75.6406,756.405
    15:02:05:17:40:26.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25298 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25259 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Shield,,-166.71,-1139.88
    15:02:05:17:40:26.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25298 Space_Command_Emergency_Artillery_1_Summon],Nanite Sphere,C[25259 Mission_Infected_Healer_Sphere],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,126.654,850.955
    15:02:05:17:40:26.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25298 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25251 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-175.58,-811.601
    15:02:05:17:40:26.4::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25298 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25251 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,90.1779,901.779
    15:02:05:17:40:27.1::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25299 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-157.575,-732.906
    15:02:05:17:40:27.1::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25299 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,81.434,814.34
    15:02:05:17:40:27.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25297 Space_Command_Emergency_Artillery_1_Summon],Tactical Cube,C[25285 Space_Borg_Dreadnought_Raidisode_Sibrian_Final_Boss],Artillery Blast - Rank I,Pn.Esec531,Shield,,-155.873,-724.993
    15:02:05:17:40:27.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25297 Space_Command_Emergency_Artillery_1_Summon],Tactical Cube,C[25285 Space_Borg_Dreadnought_Raidisode_Sibrian_Final_Boss],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,80.5547,805.547
    15:02:05:17:40:27.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25297 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Shield,,-157.331,-731.771
    15:02:05:17:40:27.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25297 Space_Command_Emergency_Artillery_1_Summon],Sphere,C[25252 Space_Borg_Cruiser_Raidisode_No_Loot],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,81.308,813.079
    15:02:05:17:42:17.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25477 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,1818.89,881.691
    15:02:05:17:42:17.9::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25479 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,1834.46,889.237
    15:02:05:17:42:18.6::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25481 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,Critical,2113.31,785.395
    15:02:05:17:42:19.8::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25477 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,2569.67,885.385
    15:02:05:17:42:20.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25479 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,2307.7,857.638
    15:02:05:17:42:20.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25481 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,2549.52,878.443
    15:02:05:17:42:21.7::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25477 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,2244.78,925.5
    15:02:05:17:42:22.2::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25479 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,2432.63,904.068
    15:02:05:17:42:23.0::Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Artillery Vessel,C[25481 Space_Command_Emergency_Artillery_1_Summon],Gateway,C[24831 Mission_Borgraid1_Transwarp_02],Artillery Blast - Rank I,Pn.Esec531,Kinetic,,2646.3,911.788

    Borg sport the standard 90/10 as far as Shield Penetration (90% to shields and 10% to hull)...and they have the standard 50 Shield Power for 14% Shield Damage Reduction with a base 0% Hull Damage Resistance. But of course, this is a Kinetic attack so the Shields will also have that innate 75% Kinetic Shield Damage Reduction.

    The Artillery guys are pets so they don't benefit from any Captain buffs, but any debuffs placed on the target that increase Shield Penetration, reduce either Shield Damage Reduction or Hull Damage Resistance would come into play.

    Can see that with that last line there on the Gateway. Base Damage was 911.788, but the actual hit to the Hull was 2646.3 damage. The target had been debuffed enough for the attack to do ~290.23% of the Base Damage.

    The avg base damage of all the attacks was ~851.55 damage. So against standard NPCs that haven't been debuffed...

    Avg Base Damage: 851.55
    Avg Shield Damage: 851.55 * 0.9 = 766.395 * 0.215 = 164.774925
    Avg Hull Damage: 851.55 * 0.1 = 85.155

    Part of it will be lining up targets, since them being launched from 2-10km out and firing along the way...if there aren't a string of NPCs along the way they're just blasting empty space.
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    baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited February 2015
    Call Emergency Artillery also has a minimum distance.

    If it wouldn't be too much, could you either preferably remove this, or put it in the tooltip?
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Call Emergency Artillery also has a minimum distance.

    If it wouldn't be too much, could you either preferably remove this, or put it in the tooltip?

    Hrmm, yeah - that's not on the hover. It's in the Available Skills info stuff, but not the hover. With abilities going gray, might just look like it's gray instead of it actually being a case you're inside that 2km and can't trigger it unless you happen to have looked at the info...cause the hover just doesn't tell us that.
  • Options
    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited February 2015
    It'd help if there were some way to increase the damage dealt via captain skills or consoles.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    Call Emergency Artillery really looks cool.

    Then I saw the damage values it actually did and it made me a sad panda.

    Rally Point is great for those emergency, 1 time massive heals and cleanses. Very useful when you have teammates "turreting" in one area like they oftenly do in Crystalline Catastrophe or Omega Space STFs where guys' hulls are melting with nasty burns.

    As far as Concentrate Firepower, to actually make use of it you really need a fast reloading torpedo. Photons, Romulan Hyper-Plasma, Omega Plasma, Emission Seeking Plasma, stuff like that. The timing of the Concentrate Firepower I HYT buff coincides perfectly to normal Photon Torpedo reload times, 6 seconds. This applies if you are the one using Concentrate Firepower or someone else in the party that has a Torp to make use of it.

    Slower reloading torps can make use of the ability but long reloads mesh poorly with the timer of Concentrate Firepower. Sure, a "free" Neutronic Torpedo HYT1 fire can be appreciated but it will also override your favored TS3/HYT3. Not to mention the long reload time of Neut.Torp. goes very badly with this BOFF ability.

    I also can think of Concentrate Firepower as a pseudo HYT1 for a Command Vessel like the hybrid Samsar which has very low TAC station counts.

    If anything, I'd say the duration of the Concentrate Firepower buff needs to be increased. Unlike Energy Weapons, Torps has to reload, so the short duration of this ability isn't as good as it could be.
    XzRTofz.gif
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    Call Emergency Artillery really looks cool.

    Then I saw the damage values it actually did and it made me a sad panda.

    Rally Point is great for those emergency, 1 time massive heals and cleanses. Very useful when you have teammates "turreting" in one area like they oftenly do in Crystalline Catastrophe or Omega Space STFs where guys' hulls are melting with nasty burns.

    As far as Concentrate Firepower, to actually make use of it you really need a fast reloading torpedo. Photons, Romulan Hyper-Plasma, Omega Plasma, Emission Seeking Plasma, stuff like that. The timing of the Concentrate Firepower I HYT buff coincides perfectly to normal Photon Torpedo reload times, 6 seconds. This applies if you are the one using Concentrate Firepower or someone else in the party that has a Torp to make use of it.

    Slower reloading torps can make use of the ability but long reloads mesh poorly with the timer of Concentrate Firepower. Sure, a "free" Neutronic Torpedo HYT1 fire can be appreciated but it will also override your favored TS3/HYT3. Not to mention the long reload time of Neut.Torp. goes very badly with this BOFF ability.

    I also can think of Concentrate Firepower as a pseudo HYT1 for a Command Vessel like the hybrid Samsar which has very low TAC station counts.

    If anything, I'd say the duration of the Concentrate Firepower buff needs to be increased. Unlike Energy Weapons, Torps has to reload, so the short duration of this ability isn't as good as it could be.

    Concentrate Firepower is one of the reasons I've been wanting a T6 command Vo'quv. Imagine having 12 To'Duj fighters while that is activated. Would be pretty awesome :)
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    rmy1081 wrote: »
    Concentrate Firepower is one of the reasons I've been wanting a T6 command Vo'quv. Imagine having 12 To'Duj fighters while that is activated. Would be pretty awesome :)

    If Concentrate Firepower *does* benefit team hangar units, that would be definitely interesting to see. Peregrine / To'Duj Fighters, Elite Orion Slavers for example come readily to mind. Maybe even Elite Scorps, though they already have their HYT1. Still, that could mean more HYT1 spam for them. We don't know if this is even possible though.
    XzRTofz.gif
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    edited February 2015
    ....

    If anything, I'd say the duration of the Concentrate Firepower buff needs to be increased. Unlike Energy Weapons, Torps has to reload, so the short duration of this ability isn't as good as it could be.

    Yeah, this is the main problem I have with it. Torpedos are slow firing weapons(most longer than the 6-second proc cooldown) and at 15 seconds, you're lucky to get more than a single THY from it - the time it takes for a torpedo to cycle, actually get the buff, and land a hit could be over by the time the debuff itself wears off.

    I'd probably suggest either:
    -Change it to grant all allies near you a THY on activation(they still need to focus on the debuffed target to get the full benefit).
    -Extend Duration to 30 seconds(it's a debuff, it can be cleansed).



    On the subject of suggestions: I've been messing around with Phalanx Formation to try to find a good application for it. I think the main problem with it is the limitations of engagement ranges and strictly combat-oriented benefits. It could probably get some practical strategic useage(in and out of combat) if it each ring added bonuses to Flight Speed and Turn Rate instead(a way to create 'acceleration gates' to expedite travel between objectives). A coordinated group-'Evasive Maneuvers', if you will.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Something to keep in mind about Concentrate Firepower is that it's not a buff - it's a debuff. If you're playing in a group...etc, etc, etc.

    http://i.imgur.com/3llbZkT.png

    So that whole coordinate thing...somebody's ready to drop out their TS3 Neut on the Tac Cube...you hit Concentrate to boost their damage.

    With it being max of once per 4 sec and lasting 15 sec, that's 3 folks that could benefit from the HY1 as well.

    Concentrate I is once per 6 sec, Concentrate II is once per 4 sec...no idea what Concentrate III is, but I'd guess 2 sec, yeah? Duh, I can go look because of the new BOFF system. Yep, it's once per 2 sec.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    The damage dealt by both Call Emergency Artillery and Ambush Marker (ambusher vessels) is under scrutiny for a probable buff. We're still gathering more information on these abilities' current behavior before making the change, so if anyone has more parses like the ones provided here by Virusdancer, please post them.

    The duration of Concentrate Firepower is also under review.

    I think that people expected mini versions of my ship flying over and dropping nukes when they activate Call Emergency Artillery. :)

    Please review the duration of CF and increase the time. You have to factor in the travel time of fast moving projectiles on top of the actual hit box for the targets of projectiles (ie, the Cubes in ISA where the torps hit near the center of the cube, and not the surface of the cube.)

    Also, please review the other suggestions for Command that others have posted, as they have excellent ideas that would bring it on par w/ Intel Spec.

    Thank you.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited February 2015
    Only major issue I have so far is with Overwhelm Emitters. It has a 180 degree arc but is going to be mostly used of ships running broadside attacks so actually lining up to use it is going to be more complicated.
    I essentially have to fire it at a target and then line up to fire my beams at them. It would make more sense if the arc matched the arc of your beam arrays or was 360 degree.

    Aside from that it is a good ability.
    SulMatuul.png
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    dave18193dave18193 Member Posts: 416 Arc User
    edited February 2015
    szerontzur wrote: »
    I haven't seen anyone talking about them yet, so I figured I would start a thread.


    So far, I'd say the two most useful space ones are:

    Overwhelm Emitters - Probably my favorite ability so far. It's basically a super-charged Valdore console for everyone against your selected target.

    Suppression Barrage - The great thing about this ability is it buffs everyone with you and can be used in conjunction with other weapon attacks(like BFAW).

    Couldnt agree more on this point. IMO these are the only two space comand abilities that are worth considering.

    The thing I'm debating about now is whether or not they are equal or superior to ionic turbulence and OSS. As much as i love suppression barrage I dont think so.

    On a related note, I'm also debating as to whether a hangar bay compensates for the loss of the weapons comm power on the command battlecruisers.

    I love the 25th Century excelsior cross prometheus look, I just dont want to lose my intel boff powers or weapons frequency cruiser command. Decsions decisions.
    Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?

    Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:

    https://www.surveymonkey.co.uk/r/87XKSGH
  • Options
    annahannah Member Posts: 201 Arc User
    edited February 2015
    Reroute power from lifesupport isn't bad at all.
    Recharge bonus + power bonus.

    Tho the moral implications of murdering your entire crew, being the only left on the ship is kinda... daunting. My crew was pretty much permantly between 0 and 10 while i tried it.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    annah wrote: »
    Reroute power from lifesupport isn't bad at all.
    Recharge bonus + power bonus.

    Tho the moral implications of murdering your entire crew, being the only left on the ship is kinda... daunting. My crew was pretty much permantly between 0 and 10 while i tried it.

    You're not killing them, you're disabling them. It's reducing Able Crew not Alive Crew. One could see it as telling the crew to go on a bathroom break...go have a smoke...go have a sandwich...go take a nap...etc, etc, etc.

    I just can't see trading increased BOFF Ability CDs for increased Subsystem Power.

    IMHO, it's the lemon of the Command abilities...with so much effort put into reducing CDs, something that increases them just feels off. But it's just an opinion, others obviously may feel differently about it.
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    annahannah Member Posts: 201 Arc User
    edited February 2015
    You're not killing them, you're disabling them. It's reducing Able Crew not Alive Crew. One could see it as telling the crew to go on a bathroom break...go have a smoke...go have a sandwich...go take a nap...etc, etc, etc.

    I just can't see trading increased BOFF Ability CDs for increased Subsystem Power.

    IMHO, it's the lemon of the Command abilities...with so much effort put into reducing CDs, something that increases them just feels off. But it's just an opinion, others obviously may feel differently about it.

    From what i could tell, it lowered cooldowns on all my boff abilities + gave me subsystem power. then lifesupport itself got the recharge penalty when it ran out.

    I could be wrong tho, but thats what it seemed when i ran two copies of it to test.
  • Options
    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2015
    Reroute Power From Life Support causes you to suffer a temporary Cooldown Penalty - it's definitely not a buff. As to whether or not that trade-off is currently worth the cost... well, that's matter we're open to hearing more feedback on. We can definitely consider improving the ability if it's seen as unanimously inferior to other Bridge Officer Ability choices.

    On a more generic "FYI" sort of note, I figured I'd pop into this thread and tell all concerned parties about some upcoming changes we're making to Command Bridge Officer Abilities. Hopefully all of these will end up appearing in a patch either this week or next.

    Call Emergency Artillery:
    - AOE Damage increased by 60% at all ranks
    - AOE Radius increased from 2km to 3km around each Artillery Vessel

    Ambush Marker:
    - Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively

    Phalanx Formation:
    - Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents

    Rally Point Marker:
    - Instant Shield Healing value increased by 50%
    - The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.

    Concentrate Firepower:
    - Duration extended from 15sec to 20sec
    - Free "High Yield I" Mode now only triggered by Torpedo hits (to ensure it is not granted to a player that cannot use it)
    - Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset
    - Fixed a bug that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    - Fixed a bug that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits

    Bort, could that explain the somewhat random CF damage that was appearing in the combatlog? Folks that hadn't used any...well, lol, nothing kinetic - no torps, no mines, no KCB, not even Exotic kinetic (in trying to hunt down just why it might have been appearing)...were getting entries showing kinetic damage from CF...

    Like the following (player name removed)...

    15:02:09:03:39:47.0::SOME_PLAYER,Gateway,C[92804 Mission_Borgraid1_Transwarp_02],,*,Concentrate Firepower I,Pn.75j9mu1,Kinetic,,1015.94,0

    So could that have been a case of something like Tom's CF damage being given to Jerry instead of Tom?

    Or is that something else entirely going on there?

    Thanks.

    edit: And that's pretty nifty for the CEA and RPM (though I'm still trying to figure out just what debuffs RPM is supposed to cleanse).
  • Options
    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited February 2015
    Bort, could that explain the somewhat random CF damage that was appearing in the combatlog?

    Honestly, I'm not entirely sure. I looked at the old Trigger, realized it wasn't working as designed, and tore it out and rebuilt it in a different way. Didn't do a lot of testing of the old/busted one, since it was obviously working incorrectly.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    Reroute Power From Life Support causes you to suffer a temporary Cooldown Penalty - it's definitely not a buff. As to whether or not that trade-off is currently worth the cost... well, that's matter we're open to hearing more feedback on. We can definitely consider improving the ability if it's seen as unanimously inferior to other Bridge Officer Ability choices.

    On a more generic "FYI" sort of note, I figured I'd pop into this thread and tell all concerned parties about some upcoming changes we're making to Command Bridge Officer Abilities. Hopefully all of these will end up appearing in a patch either this week or next.

    Call Emergency Artillery:
    - AOE Damage increased by 60% at all ranks
    - AOE Radius increased from 2km to 3km around each Artillery Vessel

    Ambush Marker:
    - Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively

    Phalanx Formation:
    - Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents

    Rally Point Marker:
    - Instant Shield Healing value increased by 50%
    - The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.

    Concentrate Firepower:
    - Duration extended from 15sec to 20sec
    - Free "High Yield I" Mode now only triggered by Torpedo hits (to ensure it is not granted to a player that cannot use it)
    - Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset
    - Fixed a bug that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits

    Those are some nice changes!! Thanks!!!
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited February 2015
    Thanks for the update.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    rmy1081 wrote: »
    Concentrate Firepower is one of the reasons I've been wanting a T6 command Vo'quv. Imagine having 12 To'Duj fighters while that is activated. Would be pretty awesome :)

    From playing around with a Command Cruiser and its single hangar, Concentrate Firepower does NOT buff your Hangar Units.
    XzRTofz.gif
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2015
    Reroute Power From Life Support causes you to suffer a temporary Cooldown Penalty - it's definitely not a buff. As to whether or not that trade-off is currently worth the cost... well, that's matter we're open to hearing more feedback on. We can definitely consider improving the ability if it's seen as unanimously inferior to other Bridge Officer Ability choices.

    I have to admit, I've never even considered slotting it. I should really give it a try, but the tradeoff just seems too great, considering all the alternatives there are to get higher power levels. Not even talking expensive min/max options like the plasmonic leech or Vaadwaur trait, just auxiliary to battery for its intended use, the emergency powers with the warp core doff, the engineer captain EPS power transfer ability (though that one being career limited/dependent maybe isn't a fair comparison).

    All the changes to the other abilities you mentioned sound great. I really want call emergency artillery to be a viable power, it's so cool looking!
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    call artillery is always going to be a problimatic thing to balance for, since it deals knetic damage, and ya shield have a base 75% res to it, that is increased from there by buffs, and just raw shield subsystem energy. did virus say they npcs even had 90% res to it? players tend to have in the high 90s, its why torps and mines are near useless save for thier bleed through.

    borg STF structures don't have shields, so this should be especially helpful against them, but never will be much use against anything else. the vaadwaur have that poloraon barrage console thing, and it deals energy damage, so never inst effective. this skill should maybe deal something other then kinetic, or finally drop the 75% base res shields have to it.


    Reroute Power from Life Support is basically life support to batt, the way it benefits all subsystems. with the crew disable and cooldown increase, that doesnt seen very useful if all your getting is a bit more power everywhere, up to the 125 hard caps.

    for this to be worth it, i think the skill should be split into 4, each benefiting only 1 subsystem, and allowing it to break hardcaps with that boosted power too. sort of like the command version of override subsystem safeties.

    the other skills sound like they have interesting pvp implications, shame its to in shambles currently for that to mater much
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    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2015
    Reroute Power From Life Support causes you to suffer a temporary Cooldown Penalty - it's definitely not a buff. As to whether or not that trade-off is currently worth the cost... well, that's matter we're open to hearing more feedback on. We can definitely consider improving the ability if it's seen as unanimously inferior to other Bridge Officer Ability choices.

    On a more generic "FYI" sort of note, I figured I'd pop into this thread and tell all concerned parties about some upcoming changes we're making to Command Bridge Officer Abilities. Hopefully all of these will end up appearing in a patch either this week or next.

    Call Emergency Artillery:
    - AOE Damage increased by 60% at all ranks
    - AOE Radius increased from 2km to 3km around each Artillery Vessel

    Ambush Marker:
    - Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively

    Phalanx Formation:
    - Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents

    Rally Point Marker:
    - Instant Shield Healing value increased by 50%
    - The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.

    Concentrate Firepower:
    - Duration extended from 15sec to 20sec
    - Free "High Yield I" Mode now only triggered by Torpedo hits (to ensure it is not granted to a player that cannot use it)
    - Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset
    - Fixed a bug that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits


    Summon artillery I think should be renamed they don't seem like artillery at all, fire support yes. But they don't have the range artillery brings to mind. Nice to see the aoe of it is getting buffed it felt very situational and not strong at all overall. It probably continue being situational due to kinetic damage.

    Reroute power to life support isn't worth the slot because the intel and engineering versions are better, because the cool down penalty is too much. I'm not sure what you could change, other then letting it boast other things besides power. But it still wouldn't feel like a very fun ability either.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited February 2015
    I'll be honest I can't really even get into trying these new abilities out and I will explain why.

    The first issue is that if they had left the old icon art alone where you could visually know what the power is that it represents it would be easier to incorporate learning what the new ones will be. Granted they wanted to polish up the game but this was a very very horrible way to do so. The major aspect of polishing it up would have been to make the glad feel less blocky and glitchy. They do a good job with art but there isn't a single icon that really resembles the old ones in the aspect that it is graphically showing what the power is. For example the rapid fire one doesn't look anything like the old one and yet even if I can put them back to where they were before after having to redo every single boff power on every single boff again on every single character it just becomes a nightmare.

    Speaking of that nightmare they should have done a way better job than the way they push it out. Being long time players like myself that most likely grinded out more of the content than others have a substantial larger asset accumulation. That being said you are looking at 100's of boffs and 100's of ships that are in total disarray and any time I try to login its like trying to find a needle in a hay stack trying to figure out where to start. Some may not like this idea but its the only way personally I will be able to get into this game again is if they make it where those of us out there that are in the same situation if they basically just advance our boffs to where they have all those skills unlocked so we aren't required to buy 100,000's of these damn padds/skills. All I can really do right now is go doff for dilithium but as far as gameplay I am moth balled until the issue is resolved.
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