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Boff skill revamp

athurrpewtyathurrpewty Member Posts: 23 Arc User
While I appreciate the work you put into this, the simple fact is: the fundamental boff skill implementation (outside of freely swapping skills once they are available) is basically the same as before with an extra layer of complexity and expense. Is balance really going to be destroyed if Boff skill slots could all be III after progression?
Post edited by athurrpewty on

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    j0hn41j0hn41 Member Posts: 0 Arc User
    edited February 2015
    I'm happy I can make my Boffs into Intel/Command officers now. I didn't want to use those common ones the vendors sold.
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    mscowboymscowboy Member Posts: 231 Arc User
    edited February 2015
    The strength of the new boff system isn't that some abilities have a third level now, it's that boffs can learn all of the powers at once and switch between them anywhere.


    Say you have one special boff, for example the hierarchy science boff from the delta missions. That 1.5% damage space trait is very nice, but you have a lot of ships. Before, you could only use the boff on ships with the exact same sci skills in their build. Now, you can use that boff on every ship, and switch the skills to keep your build without going to ESD to retrain, and have that pirate trait on every ship you fly.
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    athurrpewtyathurrpewty Member Posts: 23 Arc User
    edited February 2015
    I understand the hot-swap and that's neat, but it's still the lateral shuffling of the skills that's disappointing. I'm a Tac, so it's pretty much "you can have High Yield Torp III but but now everything else is I".
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