Well it looks like they did business as usual with feedback given regarding changes to PvE content and went ahead and implemented the nerfs to rewards and changes to difficulty, Cure Space and Crystal Entity in particular.
Guess my days of a quick pug doing these matches has ended. Will have to start creating private rooms with pre=made teams to guarantee completion. 1 less number in the public queues
Yes CCA was easy to run that was the pleasure in jumping into the public queue. Knowing that ill equipped, poor builds and average player skill were not going to hit me with
1. A failed mission and loss of rewards
2. A 1hr lockout of the mission because it failed.
Cryptic FYI a game is supposed to be both fun and rewarding you're taking with each patch these things away in your pursuit of greed.
The end game team content should not be relegated to specialized, high dps 10k plus builds, open cheque book players who can afford to craft/buy the top gear. If you actually built the content where spacebar meshing wasn't the only objective and teamwork and co-ordination, and thinking were required to complete objectives in the matches, then we wouldn't be in this mess right now.
Sure i am a member of the DPS Channels and they are a godsend for Advanced and Elite difficulty due to the caliber of player in those channels.
But thats only a small portion of the STO populous. You need content to cater to everyone i.e the casual player that can't crank out those high dps, specialized builds, or wish to play certain roles as a de-buffer or tank. The hit point sponge STF's are killing the game. Lets have brain over brawn content
R.I.P. Pick Up Groups Feb 2nd 2010-October 14th 2014
I would say it's the top 20% or so - maybe closer to 10%
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I would say it's the top 20% or so - maybe closer to 10%
If true, that's terrifying.
As for the CCA changes: I believe all of the 'issues' the devs saw with the mission could have been solved simply by reducing the number of players from 10 to 5 without changing anything else.
given the numbers I have seen from a few folks, 10k can be considered high.
I still think the major issue here is that a lot of the queues are dead. Some of our old favorites just sit idle and that stinks.
No one plays Fed Fleet Defense, Breaking the Planet, Big Dig, Mine Trap, and that's just to name a few. I can only imagine how dead the queues are on the KDF side. The 4 I mentioned were actually personal favorites of mine, but no one wants to wait 2-4 hours for a run to start up. Even when trying to gather people manually, it is VERY slow going.
I understand they want us to play newer content, but it is kind of sad that we are watching all these great PVE games sit there and rot.
No, I am not who you think I am. I am someone different. I am instead a banana.
It's all about the drive to force people into the crafting system and to upgrade their gear. DL becomes a little ahrder to earn with most of the PvE changes along with completing them in general. Someone needs to make up a Maury image with something like; Geko was asked if they cared about player feedback, he answered yes, and the lie dector determined, That was a lie! :P
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
Thank you, OP, for not looking down on casual players, and for recognizing that what affects us ultimately has a negative impact on you and all players in the end. We need more of this here.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
the main problem here actually is that this proved once more that cryptic gives a damn about player feedback
they ruin the game and nothing we as players say will stop them making this game worse
the 5th Anniversary will be remembered as "just another nerf" and "next biggest grindfest"
The Facebook page claims that this year's anniversary event is "full of so much win!"
I really feel sorry for the person who has to write this nonsense on a regular basis. Hell, for anyone that has to maintain the facade of positive PR. :rolleyes:
I don't think it is high. Until it becomes a requirement to queue.
We're getting there. All these changes did is require more deeps.
You know what the Delta Rising Operations Pack should have been? One 5 Tac console ship for each faction, equipped with 8 AP [CrtD]x4 Beams. There. Now you're ready for Delta Rising.
I just realized that I haven't touched a space queue since DR. My fleet alliance is over many games and we all share one TS, so we are not bleeding people, but I AM hearing fewer STF's run by far since DR.
Exchange of words without concrete action to show the words were sincerely meant isn't communication. While it's good the devs talk a bit more, we need to be able to see that those words have the right kind of weight rather than being used to cynically try to quell the inevitable storm for actions they have to expect will make things worse than better.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I just realized that I haven't touched a space queue since DR. My fleet alliance is over many games and we all share one TS, so we are not bleeding people, but I AM hearing fewer STF's run by far since DR.
Exchange of words without concrete action to show the words were sincerely meant isn't communication. While it's good the devs talk a bit more, we need to be able to see that those words have the right kind of weight rather than being used to cynically try to quell the inevitable storm for actions they have to expect will make things worse than better.
This is the problem, I agree - the posts that are made by the development team prior to a major change always include the phrase "we will take into account any feedback" or words to that effect.
I don't know why they put it there when the only feedback they will act upon is a mass of blind statistics.
As I've said before, the only part of these forums that works as a forum is supposed to work is the bug reporting section. I reported a bug recently. I didn't expect it to be instantly fixed, all I wanted to know was that it had been picked up on and was on the list somewhere. The response I got was "I'm aware of this, I have a long list of things to sort out" - an honest, open response that didn't make any empty promises.
Why can't the rest of the development team post like that occasionally? It seems to be double speak, customer service talk or an outright lie when the truth would cause much fewer problems.
given the numbers I have seen from a few folks, 10k can be considered high.
I still think the major issue here is that a lot of the queues are dead. Some of our old favorites just sit idle and that stinks.
No one plays Fed Fleet Defense, Breaking the Planet, Big Dig, Mine Trap, and that's just to name a few. I can only imagine how dead the queues are on the KDF side. The 4 I mentioned were actually personal favorites of mine, but no one wants to wait 2-4 hours for a run to start up. Even when trying to gather people manually, it is VERY slow going.
I understand they want us to play newer content, but it is kind of sad that we are watching all these great PVE games sit there and rot.
It's a case of trying to get a perspective on things, what folks view as high, average, low, etc, etc, etc.
Cause like I said in the other thread, I believe it was the first one - the one that was closed before they did the second one, I think they left things broken for too long - which let the expectations of things being a certain way settle in. Here we are going into the 5th Anniversary and they're trying to balance the queues? That's going to cause all sorts of blowback, yeah?
So it gets into that wanting those quick/decent reward runs...while other queues that weren't quick but offered the same reward or were quick but didn't offer the reward sat off to the side.
Juggling the average player's perception of what's high/low DPS, how long something should take, the kind of reward it should offer, and so forth...vs...Cryptic trying to balance the queues.
If it hadn't been years of it being one way, would the issue be the issue it is?
For me, it's something that struck me odd that Elites were as fast as they were and that Advanced are as fast as they are...even some of the Elites are as fast as they are. Well, some of them...because others simply take more time or require more effort. So certain things to me have always stood out as too easy/over-rewarding compared to others.
As is obvious by a bunch of the feedback out there that folks are giving Cryptic, well - they just didn't see it that way. The expectation was everything should be as easy and rewarding...that it wasn't those queues that were broken, but rather it was the others that weren't which were broken.
Gets into that old thing about what was the point of running the Normal of some queue when the Elite was so easy...which continued on with Normal vs. Advanced and even some Elites.
I used to pride myself on being an average player with mediocre DPS. Never took a toon over 10k...did that whole spiel about the 4-9/5-10k thing and what was actually needed to run stuff vs. the amount of DPS some folks wanted for their zippy runs. I was goofing around with a Sci tank build in a Sarr Theln, not G14 or anything of the sort, and bam...22k...and in the top 15% of the DPS League table. I immediately hopped into a Mirror Heavy Cruiser...but even that's still pulling 15-18k. I even stripped down a build to mission rewards and loot drops, a few +26.1 to +28.1 Tac consoles, VR Mk XII [Acc]x3 Phasers from missions, no Rep/Fleet/Lock Box/Lobi/R&D gear - nothing upgraded- was running Rep Traits...and it was still outDPSing my pre-DR guy that had been running all sorts of gear. Cause DR just added that much DPS to the game...like for ISE/ISA; the record for ISE was ~89k while the record for ISA is ~180k.
It's been mentioned that the public queues don't show the folks running private queues...which led to somebody raising the question of whether Cryptic's metrics are skewed. I might watch the talk in 10k, but I've never x'd up. I just run public pugs. So even if those privates might be zipping along in a blink, to me the publics were mostly still zipping along.
Which gets back around to the should it be that way...which is where I don't think they should, bunch of folks out there think they should, and Cryptic coming along "now" trying to fix that.
Which gets back around my thinking they shouldn't be that fast...vs...my belief that Cryptic simply waited too long to address it, and that it's the wrong thing to do even if I believe it to be the right thing to do.
Yes, there are various queues out there, public, that are pretty much dead. Some of the public are alive and kicking in various channels. Which gets into why are they alive there but dead in public? Where I tend to lean toward the belief that folks are just tired of AFKers, leechers, unprepared folks, and trolls...leading to a higher chance of failure than they care to tolerate.
Which gets back around to that discussion of 10k being considered high, how that would relate to Advanced and Elite queues...etc, etc, etc.
And it just being that circle there, where imho Cryptic has created the expectation of things being a certain way regardless of anything else going on...and so some players are ticked off by Cryptic's course of action.
Personally, I want balanced queues where I feel like I have a choice rather than having those glaring paths of least resistance beckoning me...lol. But again, that's where other folks have asked why not drop everything down to those rather than bumping those up to match the others, eh?
So much comes down to perspective, meh...and I still really don't get how the new stuff vs. old stuff comes into play with regard to the queues. It seems like a DQ patrol distraction from the issue. No doubt, okay - well imho, it stands out like a sore thumb that they want folks running DQ stuff for SP. But with the queues, well - they're all screwed for things like that, lol....so what does old vs. new have to do with that?
Oh well, caffeine is wearing off...and I'm starting to ramble (okay, maybe I started rambling a little while ago). It's kind of funny, I had to look up three of those queues you listed there cause I didn't know what they were. They're all Ground. Before running a handful of BHA/BHE, I'd only done a single Ground queue in around three years of playing, and that was by accident. So yeah, I've got a heavy Space bias going there. But I remember the talk back before S7 of the difficulty of Ground STFs vs. Space STFs. Is Space itself a path of least resistance vs. Ground there, eh? I've got no clue on that one...but if so, how would Cryptic address that, hrmmm...
Thank you, OP, for not looking down on casual players, and for recognizing that what affects us ultimately has a negative impact on you and all players in the end. We need more of this here.
Indeed there is a negative impact, but lets take into consideration that even the most poorly organised and badly built ship has a player behind it. That player more often than not could with little cost and a little effort actually have a ship that deals more damage, is more survivable and likely to help with others succeeding in STF's.
I've helped a load of players up their game and I barely hit 30K DPS. Actually my record was set today pre-patch in ISA with my Scimitar and it was a mere 28K. However I did do that with mostly Mk XII gear so I'm pretty happy with it.
There is a lot of DPS in just basics. Basics of flight, keeping your weapons on targets as much as possible, for cannons & DBB's that means staying head on and Beam arrays means keeping you targets to the sides (so all front and rear arrays can fire on targets).
With the ships it's more about making sure you maximise your weapon setups. Using Green Mk XII Tactical consoles for your damage type. Using Neutronium Alloy to give survivability etc...
With just these basics you can run a 5-10K ship at level 50 with purely green items from the exchange on a T5 ship.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Comments
Do folks really think 10k DPS is high?
I would say it's the top 20% or so - maybe closer to 10%
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
No clue virus
anyways as for the 5 minute optional
it can be done albiet your going to have to be with a team that some can handle the tholians while the other hit the entity.
the group i was in last night did it with 10-20 second to spare just under 5 minutes...no im not a DPS guy i am a handy healer though
If true, that's terrifying.
As for the CCA changes: I believe all of the 'issues' the devs saw with the mission could have been solved simply by reducing the number of players from 10 to 5 without changing anything else.
given the numbers I have seen from a few folks, 10k can be considered high.
I still think the major issue here is that a lot of the queues are dead. Some of our old favorites just sit idle and that stinks.
No one plays Fed Fleet Defense, Breaking the Planet, Big Dig, Mine Trap, and that's just to name a few. I can only imagine how dead the queues are on the KDF side. The 4 I mentioned were actually personal favorites of mine, but no one wants to wait 2-4 hours for a run to start up. Even when trying to gather people manually, it is VERY slow going.
I understand they want us to play newer content, but it is kind of sad that we are watching all these great PVE games sit there and rot.
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Free Tibet!
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
they ruin the game and nothing we as players say will stop them making this game worse
the 5th Anniversary will be remembered as "just another nerf" and "next biggest grindfest"
I really feel sorry for the person who has to write this nonsense on a regular basis. Hell, for anyone that has to maintain the facade of positive PR. :rolleyes:
We're getting there. All these changes did is require more deeps.
You know what the Delta Rising Operations Pack should have been? One 5 Tac console ship for each faction, equipped with 8 AP [CrtD]x4 Beams. There. Now you're ready for Delta Rising.
Exchange of words without concrete action to show the words were sincerely meant isn't communication. While it's good the devs talk a bit more, we need to be able to see that those words have the right kind of weight rather than being used to cynically try to quell the inevitable storm for actions they have to expect will make things worse than better.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
This is the problem, I agree - the posts that are made by the development team prior to a major change always include the phrase "we will take into account any feedback" or words to that effect.
I don't know why they put it there when the only feedback they will act upon is a mass of blind statistics.
As I've said before, the only part of these forums that works as a forum is supposed to work is the bug reporting section. I reported a bug recently. I didn't expect it to be instantly fixed, all I wanted to know was that it had been picked up on and was on the list somewhere. The response I got was "I'm aware of this, I have a long list of things to sort out" - an honest, open response that didn't make any empty promises.
Why can't the rest of the development team post like that occasionally? It seems to be double speak, customer service talk or an outright lie when the truth would cause much fewer problems.
Free Tibet!
It's a case of trying to get a perspective on things, what folks view as high, average, low, etc, etc, etc.
Cause like I said in the other thread, I believe it was the first one - the one that was closed before they did the second one, I think they left things broken for too long - which let the expectations of things being a certain way settle in. Here we are going into the 5th Anniversary and they're trying to balance the queues? That's going to cause all sorts of blowback, yeah?
So it gets into that wanting those quick/decent reward runs...while other queues that weren't quick but offered the same reward or were quick but didn't offer the reward sat off to the side.
Juggling the average player's perception of what's high/low DPS, how long something should take, the kind of reward it should offer, and so forth...vs...Cryptic trying to balance the queues.
If it hadn't been years of it being one way, would the issue be the issue it is?
For me, it's something that struck me odd that Elites were as fast as they were and that Advanced are as fast as they are...even some of the Elites are as fast as they are. Well, some of them...because others simply take more time or require more effort. So certain things to me have always stood out as too easy/over-rewarding compared to others.
As is obvious by a bunch of the feedback out there that folks are giving Cryptic, well - they just didn't see it that way. The expectation was everything should be as easy and rewarding...that it wasn't those queues that were broken, but rather it was the others that weren't which were broken.
Gets into that old thing about what was the point of running the Normal of some queue when the Elite was so easy...which continued on with Normal vs. Advanced and even some Elites.
I used to pride myself on being an average player with mediocre DPS. Never took a toon over 10k...did that whole spiel about the 4-9/5-10k thing and what was actually needed to run stuff vs. the amount of DPS some folks wanted for their zippy runs. I was goofing around with a Sci tank build in a Sarr Theln, not G14 or anything of the sort, and bam...22k...and in the top 15% of the DPS League table. I immediately hopped into a Mirror Heavy Cruiser...but even that's still pulling 15-18k. I even stripped down a build to mission rewards and loot drops, a few +26.1 to +28.1 Tac consoles, VR Mk XII [Acc]x3 Phasers from missions, no Rep/Fleet/Lock Box/Lobi/R&D gear - nothing upgraded- was running Rep Traits...and it was still outDPSing my pre-DR guy that had been running all sorts of gear. Cause DR just added that much DPS to the game...like for ISE/ISA; the record for ISE was ~89k while the record for ISA is ~180k.
It's been mentioned that the public queues don't show the folks running private queues...which led to somebody raising the question of whether Cryptic's metrics are skewed. I might watch the talk in 10k, but I've never x'd up. I just run public pugs. So even if those privates might be zipping along in a blink, to me the publics were mostly still zipping along.
Which gets back around to the should it be that way...which is where I don't think they should, bunch of folks out there think they should, and Cryptic coming along "now" trying to fix that.
Which gets back around my thinking they shouldn't be that fast...vs...my belief that Cryptic simply waited too long to address it, and that it's the wrong thing to do even if I believe it to be the right thing to do.
Yes, there are various queues out there, public, that are pretty much dead. Some of the public are alive and kicking in various channels. Which gets into why are they alive there but dead in public? Where I tend to lean toward the belief that folks are just tired of AFKers, leechers, unprepared folks, and trolls...leading to a higher chance of failure than they care to tolerate.
Which gets back around to that discussion of 10k being considered high, how that would relate to Advanced and Elite queues...etc, etc, etc.
And it just being that circle there, where imho Cryptic has created the expectation of things being a certain way regardless of anything else going on...and so some players are ticked off by Cryptic's course of action.
Personally, I want balanced queues where I feel like I have a choice rather than having those glaring paths of least resistance beckoning me...lol. But again, that's where other folks have asked why not drop everything down to those rather than bumping those up to match the others, eh?
So much comes down to perspective, meh...and I still really don't get how the new stuff vs. old stuff comes into play with regard to the queues. It seems like a DQ patrol distraction from the issue. No doubt, okay - well imho, it stands out like a sore thumb that they want folks running DQ stuff for SP. But with the queues, well - they're all screwed for things like that, lol....so what does old vs. new have to do with that?
Oh well, caffeine is wearing off...and I'm starting to ramble (okay, maybe I started rambling a little while ago). It's kind of funny, I had to look up three of those queues you listed there cause I didn't know what they were. They're all Ground. Before running a handful of BHA/BHE, I'd only done a single Ground queue in around three years of playing, and that was by accident. So yeah, I've got a heavy Space bias going there. But I remember the talk back before S7 of the difficulty of Ground STFs vs. Space STFs. Is Space itself a path of least resistance vs. Ground there, eh? I've got no clue on that one...but if so, how would Cryptic address that, hrmmm...
Indeed there is a negative impact, but lets take into consideration that even the most poorly organised and badly built ship has a player behind it. That player more often than not could with little cost and a little effort actually have a ship that deals more damage, is more survivable and likely to help with others succeeding in STF's.
I've helped a load of players up their game and I barely hit 30K DPS. Actually my record was set today pre-patch in ISA with my Scimitar and it was a mere 28K. However I did do that with mostly Mk XII gear so I'm pretty happy with it.
There is a lot of DPS in just basics. Basics of flight, keeping your weapons on targets as much as possible, for cannons & DBB's that means staying head on and Beam arrays means keeping you targets to the sides (so all front and rear arrays can fire on targets).
With the ships it's more about making sure you maximise your weapon setups. Using Green Mk XII Tactical consoles for your damage type. Using Neutronium Alloy to give survivability etc...
With just these basics you can run a 5-10K ship at level 50 with purely green items from the exchange on a T5 ship.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Feedback from many voices results in not all voices getting the results they wanted. that does not equal "ignored"