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Vaadwaur Lock Box = chance at cannons in aft slots?

redheadguyredheadguy Member Posts: 423 Arc User
The title says it all folks. I'm asking if the new Vaadwaur lock box will give us players a chance to get our hands on those Vaadwaur cannons that could be slotted in the aft weapon slots of our ships, yet still fire on targets in front of us????

Personally I think its a great way to get people to use single cannons in addition to DHC's.

Have the Dev's said anything one way or the other about this?
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Post edited by redheadguy on

Comments

  • narthaisnarthais Member Posts: 452 Arc User
    edited January 2015
    they've said Vaadwaar weapons are in the lockbox and Vaadwaar don't use beams, si I for one will be rather disapointed if cryptic take the copout and just apply the 'vaadwaar polaron' energy type to the standard weapons and not give us access to the vaadwaar special arc cannons.
  • westx211westx211 Member Posts: 42,333 Arc User
    edited January 2015
    See the thing is Vaadwaur beam arrays bassically shoot cannon shots instead of actual beams.
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited January 2015
    westx211 wrote: »
    See the thing is Vaadwaur beam arrays bassically shoot cannon shots instead of actual beams.
    Would be fun and interesting to have "pulsed beams" that superficially look like cannon shots, but really is just a beam with invisible layers dividing up an otherwise continuous beam model.

    Would be even funnier if they worked with Cannon Rapid Fire as well.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    Your guess is as good as mine.

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  • westx211westx211 Member Posts: 42,333 Arc User
    edited January 2015
    Would be fun and interesting to have "pulsed beams" that superficially look like cannon shots, but really is just a beam with invisible layers dividing up an otherwise continuous beam model.

    Would be even funnier if they worked with Cannon Rapid Fire as well.

    Well they don't work with cannon powers but yeah that's about how they work.
    Men are not punished for their sins, but by them.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited January 2015
    redheadguy wrote: »
    Cannons that could be slotted in the aft weapon slots of our ships, yet still fire on targets in front of us????

    So... turrets?
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited January 2015
    So... turrets?

    Basically seems to be what the op is asking for.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited January 2015
    Question...... when is this lockbox supposed to come out? I can't seem to find the info on it
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited January 2015
    So... turrets?
    Basically seems to be what the op is asking for.

    Lol, I was just about to comment that! :P

    Seriously, no need to create a whole new weapon type.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2015
    westx211 wrote: »
    See the thing is Vaadwaur beam arrays bassically shoot cannon shots instead of actual beams.

    No way! That's NEVER happened before in canon!
    XzRTofz.gif
  • baddmoonrizinbaddmoonrizin Member Posts: 11,028 Community Moderator
    edited January 2015
    wildweasal wrote: »
    Question...... when is this lockbox supposed to come out? I can't seem to find the info on it

    Thursday. It's in the last paragraph of the blog.
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  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited January 2015
    westx211 wrote: »
    Well they don't work with cannon powers but yeah that's about how they work.

    well... thats not entirerly true if you think about it the only beam array that works with the cannon skills is the dyson rep proton beam weapon lol


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  • narthaisnarthais Member Posts: 452 Arc User
    edited January 2015
    For those thinking turrets check the ship you use when you infiltrate the vaadwaar world for the press conference., technically they don't actually fire forwards, but they are rear arc cannons, these weapons do actually exist in the game already. I wouldn't be in the least bit surprised if the lockbox and lobi vaadwaar ships have them either.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited January 2015
    We already have a cannon that can be put in the aft slot, the Dyson rep proton cannon. It fires backwards of course. To have an aft weapon that fires to the front makes no sense. I suppose the hard points for the aft weapons are on the back of the ship, so firing forward means you can fire through your own ship. Friendly fire goes through your ship, enemy fire doesn't ... yeah.

    About beams and cannons. I would like to see a complete revamp of these weapons. Just energy weapons, duals, dual heavy, single, turret (perhaps beams, turrets and single cannons can be integrated). Two types of firing mode, pulse, the cannon type, and array, the beam type. Type of firing mode is based on the boff skill or the console (something of those two, I prefer boff skill). Energy type and boost comes from the console. Just an idea.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited January 2015
    fovrel wrote: »
    We already have a cannon that can be put in the aft slot, the Dyson rep proton cannon. It fires backwards of course. To have an aft weapon that fires to the front makes no sense. I suppose the hard points for the aft weapons are on the back of the ship, so firing forward means you can fire through your own ship. Friendly fire goes through your ship, enemy fire doesn't ... yeah.

    About beams and cannons. I would like to see a complete revamp of these weapons. Just energy weapons, duals, dual heavy, single, turret (perhaps beams, turrets and single cannons can be integrated). Two types of firing mode, pulse, the cannon type, and array, the beam type. Type of firing mode is based on the boff skill or the console (something of those two, I prefer boff skill). Energy type and boost comes from the console. Just an idea.

    I always assumed that rear arc, 360 degree weapons like turrets or KCB are mounted both on the lowest point of the ship, like a belly-mount or on the pylons, so it can fire under the saucer and nacelles, and actually have another hard-point at the top-most end to fire above the ship, but only one circuit can be active at a time per weapon or you'll short it out.

    that's my head canon anyway.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    redheadguy wrote: »
    The title says it all folks. I'm asking if the new Vaadwaur lock box will give us players a chance to get our hands on those Vaadwaur cannons that could be slotted in the aft weapon slots of our ships, yet still fire on targets in front of us????

    Personally I think its a great way to get people to use single cannons in addition to DHC's.

    Have the Dev's said anything one way or the other about this?

    All Omni Cannons in Aft, would make Vaadwaur ships a mite OP, don't ya think!?
    3lsZz0w.jpg
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    There was speculation about side mounted cannons, and yes, the ability to have them is in the code already. The previous E admitted that the code was finished, but that a surprising amount of work would needed to update the firing artwork to make it viable.

    But I stop the speculation at that point.

    In the original artwork for the Vaadwuar you can see something on the original drawings highlighted, and conveniently blurred when it was posted on the blog.

    We do know that Vaadwaur weapons are part of the release. We will know Thursday morning.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited January 2015
    meimeitoo wrote: »
    All Omni Cannons in Aft, would make Vaadwaur ships a mite OP, don't ya think!?

    I don't think people care about being OP as long as they get bigger numbers! :rolleyes:

    Have you ever seen some of the proposed ship builds people make on here? Some of the half serious ones are extremely OP...so not a surprise someone wouldn't care if omni cannons are OP.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2015
    Omni-cannon = turret. They're not OP in any way.

    I don't really get why you can't put regular cannons aft. But I don't really get why you'd want to put regular cannons aft either, because unlike beams you can't broadside them and there is no cannon fire at will that would allow you to fire at targets ahead and behind you simultaneously.
  • redheadguyredheadguy Member Posts: 423 Arc User
    edited January 2015
    fovrel wrote: »
    We already have a cannon that can be put in the aft slot, the Dyson rep proton cannon. It fires backwards of course.

    jezzz, no I'm NOT talking about turrets people! Am I the only one who was checking the load-out of that Vaadwaer ship you get to take control of for that infiltration mission? :rolleyes:
    narthais wrote: »
    For those thinking turrets check the ship you use when you infiltrate the vaadwaar world for the press conference., technically they don't actually fire forwards, but they are rear arc cannons, these weapons do actually exist in the game already. I wouldn't be in the least bit surprised if the lockbox and lobi vaadwaar ships have them either.

    now see ^^^^This is what I was talking about! NOT turrets!
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