Need = require something because it is essential, example the basic human need for food and air.
Want = something desired or wished for. Example, I want bacon.
Players want sets, players do not need them. Thus players want, not need, the non-mark items. Thus players do not need to run the queues, but most of us want to anyway.
Do note that in that post i was replying to a request for marks being account bound, the OP at no time mentioned the special items. I went there preemptively because that's usually the next thing mentioned when this particular dead horse comes up for its next beating.
Before you jump to any conclusions, I am entirely in support of some solution that makes the queues more popular. I really enjoy mine trap and would love to run it again. More importantly, games are entertainment, they are almost entirely about indulging our wants.
However, because the first post is basically the same thing as "gimme more for free" I didn't mind wandering over into the technical side of things while listing options available.
Totally agree. The 20-man queues seem close to deserted. Klingon Scout Force and The Big Dig can be run with small teams from 1-5 persons, but mine trap needs more participants to cover all sectors.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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Totally agree. The 20-man queues seem close to deserted. Klingon Scout Force and The Big Dig can be run with small teams from 1-5 persons, but mine trap needs more participants to cover all sectors.