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PRIORITY ONE PODCAST 205 | CookieCutter

elijahmreelijahmre Member Posts: 195 Arc User
Greetings, Admirals! You’re listening to EPISODE 205 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, January 15th 2015 and made available for download on Monday, January 19th 2015 at PriorityOnePodcast.com!

This week we Trek Out the 3 rules of robotics. In Star Trek Online News, more Dev blogs have been released regarding the new features coming to the game with the Anniversary Event. For starters, we have a new quality of life improvement that is aimed to ease switching between ships and later we speculate the meaning of the new Kobali personal log that has surfaced. Then, of course, before we wrap the show, we’ll open hailing frequencies for your incoming messages!

TOPICS DISCUSSED [*]COMMAND SPECIALIZATION
[*]COMMAND BRIDGE OFFICERS
- DESIGN A PRIORITY ONE PODCAST DUTY OFFICER CONTEST -
Enter for a chance to win 5,000 ZEN! From NOW until January 29 visit the Star Trek Online website, pull the art assets for creating a DoFF, and bring the Priority One DoFFs to life!! The best single DoFF submission wins 5,000 ZEN!
RULES:
  • Multiple entries are encouraged! Make one for each host!!
  • Don't post any entries containing inappropriate or offensive material.
  • All entry images must be submitted in JPEG form.
  • No images containing visual material from the TV/Movies or any licensed material from any other source will be accepted…. But, we DO HAVE SEVERAL ALBUMS ON FACEBOOK!
  • We'll be picking our *favorite DoFF on Thursday, January 29th, 2014 and announce them for all to see!
  • All submissions must be emailed to incoming@priorityonepodcast.com

This week’s Community Question:
  • Should A.I. research be internationally regulated, or should we trust the Frankensteins and Daniel Graystones to make sure A.I. is programmed to obey it’s flesh & blood masters?
  • At what rate are you personally earning specialization points? How is your progress? Do you have some to spare? Have you filled all the trees up?
Let us know YOUR thoughts by commenting below!

n case you missed it, we’ve already published several video interviews on our YouTube Channel from Priority One Podcast’s on-site visit to Cryptic Studios in October 2014.*BE SURE TO VISIT OUR CHANNEL AND SUBSCRIBE TO THE PREMIER STAR TREK ONLINE PODCAST!

Captains, if you haven’t already filled out our “Game Ideas” form on our website, check it out at http://priorityonepodcast.com/gameideas and let us know your thoughts!

The Priority One Productions is always looking for new team members that have a passion for Star Trek. *Please know that all of our positions are volunteer, but we do offer a well known outlet for your work.* If you have a skill that you believe could enhance our content, then*send your contact information and experience along with a few writing samples to*incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by*this link*and see for yourself! How about our latest Video Release? You can also follow us on the social media sites!*We’re on*Facebook! Head over to*www.facebook.com/PriorityOnePodcast*and say, "Hi!" Or, Check us out on*Twitter*via*@stopriorityone*for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form! Enjoy the show!

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There are no plans to transcribe this episode at this time.
Post edited by Unknown User on

Comments

  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited January 2015
    So what exactly would cookie want to be her "human treat?" lol
  • robertcrayvenrobertcrayven Member Posts: 355 Arc User
    edited January 2015
    Yay! Finally an episode with no dev interview. Definitely will tune in.
  • ussackermanussackerman Member Posts: 275 Bug Hunter
    edited January 2015
    To answer the weekly question...

    As of the beginning of the XP Weekend, I was like you, Elijah. I had just completed All the Commando Points, with nothing in Pilot or Intelligence.

    As of the end of the XP Weekend, I have earned 9-10 Points in Pilot and still have none in Intelligence. (Lots of Argala grinding this weekend)

    Will be continuing the grind to fill Pilot and will probably save the rest of them for Command instead of filling Intelligence.

    Winter Event slowed me down. :D

    BTW, congratulations to both Elijah and Cookie on the skating competition.


    EDIT: Just got to Elijah's rant:

    I heard about this and agree it is not handled well. It has been observed that the MAJORITY of the problems come from people buying Zen through STEAM. I have not run into the problem myself (and I only buy 1-2 times a year), but I buy my zen via Paypal through ARC. It is theorized by many that this is a non-ARC prejudice, but I cannot confirm this.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited January 2015
    Had a similar situation as Elijah with the probation period:

    I decided to grab some R&D packs on Christmas.. found out they were account-bound. To add insult to injury, all of the crafting materials and lobi from them were also flagged as account-bound and CANNOT be stacked with non-bound items.

    So, I've now got two stacks of lobi in my account bank and an Engineer with a crafting inventory that is almost completely full because I have two stacks of each crafting material.



    @Spec points

    Haven't maxed any of the specializations yet on any of my characters. I think the furthest is my Fed Sci who is.. 17-18?.. in Intel. All I know is, I still can't even get purple/very rare kit modules on a character that has been chipping away at the system for a quarter of a year.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    Community questions:

    Regulation might be hard to achieve but it might be an inevitable necessity. Until such a time, however, it might be easier to lay out some "best practices" for AI development similar to how various standards bodies and regulatory authorities lay out best practices for things like code development and security practices, without actually having a strict enforcement framework.


    I have essentially stopped playing STO as of mid or late November. Some things came up and that compounded the incredibly tedious grind for spec points and the grind for R&D levels and the grind for Delta rep and the grind for the Breen ship(s). It was really the XP Nerf--ahem "normalization"--that killed it for me. Prior to then I could get about 1 spec point per hour if I vigorously applied myself, and as of November I had the Commando tree maxed, the Intel tree a few points away from max, and the Pilot tree about half maxed, but after the nerf it cut my XP earn rate in half and I had no motivation to continue grinding multiple systems at once. (I'd probably have all 3 trees maxed if I'd kept playing.) Cryptic is slowly reigning things back in, and I'll be back for the anniversary and the new systems and new shinies (rumored lockbox ;) ) and upcoming episode story drama, but I wish that their proverbial corporate "ship" turned faster; they're only now starting to implement fixes to the system that were fairly obvious flaws at the outset as if the metrics took this long to catch up to common sense.


    Sorry about your probation Elijah. In addition to.. well, not playing.. I've also decided to not risk buying more Zen because the fraud system clearly doesn't function properly.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited January 2015
    • Should A.I. research be internationally regulated, or should we trust the Frankensteins and Daniel Graystones to make sure A.I. is programmed to obey it’s flesh & blood masters?

    Although I agree with Cookie that this isn't a *pressing* life issue, sure, this should be thought out by some "smart person society". :) Tying it back to Trek, while TNG did a great job of thinking about this with Data, I personally feel VOY dropped the ball on this with the Doctor (holograms are different than androids, after all).

    • At what rate are you personally earning specialization points? How is your progress? Do you have some to spare? Have you filled all the trees up?

    What rate? VERY slowly. :P I'm not one to complain about "XP nerfs," but after the recent XP bonus weekend... yeah, the dev team may need to adjust the way we earn XP and Spec points.

    Why, for example, don't we have a way to respec the Spec Trees?
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited January 2015
    Spec point question:


    My main has earned 17 spec points and spent four of them.
    A second character has earned and spent 8 (all commando)
    A third has earned and spent 4 (Intel)

    The rest of my 13 characters are level 52 -59 and have not spent any of what they have earned. But, to be fair, most still have skill points unspent and all have empty trait slots they could fill if I bothered to.

    I have been handling special!izations the same as reputation and r&d, I don't specifically set out to do it, but if I have the resources needed and remember to while logged into that character, great. If not, well maybe I'll remember next time. I have not done any "grinding" I just play the game and let points come in however they come in. Before delta rising all of my characters had earned over 2 million skill points that I got nothing for, except on the rare occasion I could donate them to a fleet project. Clearly skill points are available in game in sufficient quantity, so I see no reason to rush.

    At 150,000:1 skill points:spec points, if I could get retroactive credit for past play my least used characters would have 13 spec points plus the 2 for being level 52. If that's what I earned only least used character in 2014, I'm sure by 2016 I will be able to get anything I want on any character I want, even given that post delta rising many sources of xp have been nerfed.

    Should ai be regulated:
    Not yet.

    Three short bits of mandatory reading for anyone interested in this subject:
    #1 https://what-if.xkcd.com/5/
    The opening pretty much sums it up nicely, but the article is hilarious.
    I’m by no means an expert, but I have some experience with robotics. My first job out of college was working on robots at NASA, and my undergraduate degree project was on robotic navigation. I spent my teenage years participating in FIRST Robotics, programming software bots to fight in virtual tournaments, and working on homemade underwater ROVs. And I've watched plenty of Robot Wars, BattleBots, and Killer Robots Robogames.

    If all that experience has taught me anything, it’s that the robot revolution would end quickly, because the robots would all break down or get stuck against walls. Robots never, ever work right.

    #2 http://www.explainxkcd.com/wiki/index.php/1425:_Tasks
    The title text mentions The Summer Vision Project and Marvin Minsky of MIT. In the summer of 1966, he asked his undergraduate student Gerald Jay Sussman to "spend the summer linking a camera to a computer and getting the computer to describe what it saw" ([1]). Seymour Papert drafted the plan, and it seems that Sussman was joined by Bill Gosper, Richard Greenblatt, Leslie Lamport, Adolfo Guzman, Michael Speciner, John White, Benjamin, and Henneman. The project schedule allocated one summer for the completion of this task. The required time was obviously significantly underestimated, since dozens of research groups around the world are still working on this topic today.

    #3 http://en.m.wikipedia.org/wiki/Moravec%27s_paradox
    The main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard. The mental abilities of a four-year-old that we take for granted – recognizing a face, lifting a pencil, walking across a room, answering a question – in fact solve some of the hardest engineering problems ever conceived... As the new generation of intelligent devices appears, it will be the stock analysts and petrochemical engineers and parole board members who are in danger of being replaced by machines. The gardeners, receptionists, and cooks are secure in their jobs for decades to come.

    So, just taking the above into consideration, how do we expect an ai to obey humans if we can't get one to recognize that it is perceiving one?

    We are getting better at this, so let's say that we do finally manage to get an ai that has the same ability to recognize objects in the surrounding world as a human. How does whatever its job is fail to fall into an already regulated category?

    Is it a labor robot, say an intelligent forklift... Oshaa. Is it a food processor... The list of regulatory bodies is too long to include. Etc. There is pretty much no way that an ai could come into being without already being subject to health and safety regulations, if it doesn't meet them it is scrap metal.

    And believe me, there are personal injury lawyers having wet dreams about the first payout from a wrongful death/injury lawsuit involving an ai since they could name the manufacturing firm as a defendant. I think we're pretty well covered as it stands.
  • edited January 2015
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited January 2015
    At what rate are you personally earning specialization points? How is your progress? Do you have some to spare? Have you filled all the trees up?

    See sig below V
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    deokkent wrote: »
    I'm kinda happy that bugs are being noticed by AND AFFECTING the P1 crew, because I'd cringe every time someone on the panel said everything is awesome. It took a loooooooooooooong time for Elijah to even acknowledge the loadout system was an issue to an ever increasing number of players, of course up until it happened to him lol. Perhaps now you guys will be vocal enough to motivate Cryptic to do something about it.

    In any case, the zen bug takes patch priority for obvious reasons. Let's hope cryptic can listen to P1 crew at least.

    I look forward to the continuing weekly news segment about P1's Loadout woes. :P

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
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