http://skillplanner.stoacademy.com/?build=proposedcarrbuild_0
My avatar is a Romulan Engineer. After getting the complete Breen set I threw together parts from my other ships plus the Borg Assimilated Console set. I'd like an authentic Breen ship with polaron weapons but I understand that they are good at draining energy from opponents. Too bad I can't get a Plasmonic Leech as I'm Fed-aligned.
Some other notes:
* I don't have the Breen carrier pets or any other Breen ships
* Is Rapid Fire Cannon a good idea, as the carrier can slot cannons? I have several in my inventory that I can choose from. (Obviously I'm looking for a tactical focus for this character.)
* I have 3 tactical BOffs, 3 engineer and 2 science total. I could get a new BOff and use him for the universal seat. I'm not high enough level to get an Intelligence officer.
* I set the Omega Plasma torp on automatic and I love that it fires quickly. The Omega Adapted set is sort of better than the Protonic Arsenal set.
* My favorite ship is a Guramba destroyer on my Klingon Tactical, a long shot but I'd be happy if I could find a Sarr Theln build that comes close.
Comments
Remove tractor beam and tachyon beam* and replace it with tykens rift and energy siphon.
Maybe replace EP2E with Aux2Sif or engineering team.
For tac, at least one tac team. Also slot fire at will and attack pattern beta or omega.
I would not go with cannons.
You could actually use the universal boff for engineering and slot one or two intel abilities on the hybrid seat. OSS and ionic turbulence are quite nice.
*tachyon beam is very very weak. Tractor beam with a tractor beam doff is a better shield drain, but the combo energy siphon + tykens rift is the better way to switch off shields.
Let's start from here. What do you think? More opinions?
JH set adds pol damage. Unfortunately it means using sub-par items, but they are 'pretty good'. If you used a different weapon type, you could use the part-gen deflector, and your choice of engine (JH engine is pretty good though).
So .... lets see...
JH engines and deflector. Amped warp core, fleet or upgrade something. Obvious fleet tac consoles. Particle gen sci consoles. That leaves you not much for consoles... pick your favorite rep consoles from here. Shield should be the omega rep one that is like plasma leech, read the descriptions its the one that sucks energy when you are shot.
Personally I would not slot cannons. It is too slow to use them well. I would slot 3 dual beam banks up front and cutting beam, omni (crafted) and a turret (thrust mod?) aft.
from here go with a hybrid science and weapons build. You want 1 copy of gravity well and tractor repulsors. You want some FAW, maybe an overload (with shield pen officer!). If you slot a torp (I would not) you might need a torp spread. That probably means using the uni slot for TAC. Intel, use eng team 1 and OSS2. The other sci skills can be your heals, you want at least a little healing, and you need a tac team 1. That gives you a little room to customize. If you can fit a pattern beta in there... so much the better.
Then in combat, drop your bomb.... fire off OSS, then drop GW on the target, do your gun stuff (beta, alpha, faw, whatever) and get to just under 4k range, then use TBR on it. It will die fast. Eng team IF oss takes out your shield OR your weapons. Ignore it if it gets engines or aux.
http://sto-forum.perfectworld.com/showthread.php?t=1347061
I think OP wants to use the full Breen set for canon reasons. It is not the best set for sure, but we should see this part as fixed.
OK. Um, that covers shield, deflector, warp core, and engines. Tac and sci consoles are covered. All we can suggest are weapons and the 3 "choice" eng consoles... ?
Correct, I already have the full Breen set and plan to continue using. I actually have two Dual Beam Banks but they're bio-molecular (Undine) so I could slot them for the time being until I craft or buy two polaron ones. Might put in a torpedo or polaron beam array for the third bow slot.
As for abilities: I was just reading avaultpress' thread about his shield drain build and noticed that TR with a tractor beam to "lock" my opponent could be helpful (esp. that damn Voth carrier making mincemeat of my Science Fed in Revelations!) so I'll try that. A long time ago I thought I also read that energy siphon was weak, they fixed that now? What is OSS? @Far what did you mean by "Universal consoles in Engineering," which types?
Rya thanks for that link, I will check it out later.
Energy siphon is quite nice. For effective draining you will need to combine it with more drain though. That is polarons, plasmonic leech (if u have), tykens rift, subsystem targeting etc.
Universal consoles like the ships own console for example, assimilated module, zero point module, whatever you have or "normal" engineering consoles (neutronium alloys for example).
I guess it's part of the carrier reward, but this has to be the only place in STO where you can buy anything UR for EC
if he did not earn the raider, he can't buy the frigates. Which is a shame... the frigates make the carrier.
Um, TBR and TB share a cooldown. It may be possible to beat that?? but if so, I do not know what all you need for it, I doubt it is easy to do. You can't really seat A2B on this thing, so that would not do it. GW and TBR work *great* however -- you still push it out of the gw a little, but if you stay right at 4.5 - 5k range, the gw will pull it back in.
Siphon is like all drains: it uses your flow caps. If you have a decent FC, it does well. If not, it does very little. It is a crutch skill --- you should not need it, but if you did not have leech and your power levels are low it can help.
Which consoles depends on your final build some. Nukara is almost a given -- for part gen. The pair of +2 to all power maybe, gel pack and the other one, is it zero point or assimilated that adds power? One of those maybe. But that is a choice... you may prefer something else ... you might try to get an engineer crafted turn rate console for example... ?
It's a UI bug, they're actually uncommon.
You can see if you check the one's in the dil store & T5 sci starbase ones: they have fewer abilities than those 2 ones.
Well, good buddy, if the ones you mention are better than these, they must be Sierra Hotel indeed...
Love you longtime
I certainly agree that it represents an unprecedented and utterly unexpected act of generosity on the part of Cryptic, for which I am duly grateful.
(edit)
The Sarr Theln build you see in this pic is a quick & dirty first attempt at a poor man's cheap and sloppy version of the epic Sarr Theln build posted on Reddit by Cynthia Suicide (/me genuflects with great respect in Cynthia's general direction). And it still, even in the half-arsed shape you see it here, showed the highest DPS I have ever scored in Borg Disco, the very first time I took it out to fight.
I do not have the Breen raider nor do I have any interest in getting it. Why would I waste my time grinding for the raider when I just want the frigates? If PWE wants to give away the raider for free, that is another matter.
For anyone who's interested, the dilithium store fighters has 4 abilities/equipment, and the DS9 ship equipment vendor fighters has 3 abilities/equipment.
Ship update: changes made to my carrier include a Vulnerability locator MKXII (polaron) from the fleet spire, 2 flow capacitors, and for bow weapons -- protonic polaron beam array MkXII from Dyson Rep tab, adv fleet dual polaron beam bank, and Borg kinetic cutting beam.
It runs well against PvE opponents so far and I look forward to more action. Thanks for your help everyone.
http://sto.gamepedia.com/Carrier_Pet#Breen_Sarr_Theln_Carrier