I'm just not seeing it. I follow these threads. I copy the builds. I copy the skillsets. I keep my nose on the target and not waste shots. I see numbers scrolling everywhere and I get to the end and look... 9k dps.
I have spent a ton of dilithium upgrading this console and that weapon because they do this, that, or something else and will let you get 20k dps mashing buttons with your nose. I have spent millions upon millions of EC on gear to upgrade to get to epic and pray for the stat lottery gods to smile upon me - all the while dumping truckloads of Dil into the system. Then I go out and I see 480 dps gained. 480!
I guess I am not using the right ship and need to spend $1000 on lockboxes to get that perfect Lobi setup. Well, not happening. The world is just going to have to deal with my 9k dps. I am done chasing that rat in the unending rat race.
Mad? No. Clueless? I guess so. It seems so. The numbers say so. Determined? Not any more. Paint me in scrub paint. I'm done throwing time and resources at it.
Depending on the ship, a lot of it suddenly comes in spurts. I know as a science ship driver I don't have a smooth curve with DPS gain. I really needed to stack a lot of gear and boffs to start seeing a difference.
The other issue is, you can read all the guides you want, build your ship to the specs perfect for the top DPS people, but if you don't know the rotation they're using to achieve that dps, it's not going to work for you. For example, you can find FAW builds all over here. But if you don't know the exact order of skills that you need to push in order to maximize your FAW build, you'll just be button mashing and quite possibly getting sub-optimal dps.
But you're right. Everyone says you need XYZ to be "good". Quite honestly the amount of time and effort these top players put into their ships is almost not worth the time, unless that's what you enjoy doing. I've been playing on and off for 5 years now, I was in closed beta for goodness sake, and my science ship is just beginning to get to the point where it's competative again.
It doesn't help that as soon as I get a build I enjoy and like Cryptic will nerf the hell out of something and ruin it forcing me back to the drawing board. But it took me 5 years... 5 years... to get my science ship where I want it.
Great OP, more peeps need to read it. The funny thing is we also know that Plasma Doping (Embassy +Pla consoles plus Spire +Beam Locators) will be nerfed. Borticus has said it will be addressed already, though it could happen next patch or next year, similar to the Full Auto Rifles giving double damage since DR dropped until just over a week ago.
It is awkward though when you turn up in a Tier 4 Defiant with Mk VIII Blue and Purple gear and out DPS Scimitar's with heavily upgraded gear. Even worse when the embarrassed Scimi pilot then rages at you for it...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
What does DPS mean to a player who cannot see said DPS? What program(s) are people supposed to use to accurately record dps?
Hey, Devs...it would be awesome if you could find a way to put a dps parser into the game for the player's eyes only. I know there are a couple 3rd party parsers but something in-game would do wonders to help the community adjust to the changes made since DR.
If a player has some metric to go by, they might even feel compelled to make purchases and/or craft to get those numbers up.
I'm just not seeing it. I follow these threads. I copy the builds. I copy the skillsets. I keep my nose on the target and not waste shots. I see numbers scrolling everywhere and I get to the end and look... 9k dps.
I have spent a ton of dilithium upgrading this console and that weapon because they do this, that, or something else and will let you get 20k dps mashing buttons with your nose. I have spent millions upon millions of EC on gear to upgrade to get to epic and pray for the stat lottery gods to smile upon me - all the while dumping truckloads of Dil into the system. Then I go out and I see 480 dps gained. 480!
I guess I am not using the right ship and need to spend $1000 on lockboxes to get that perfect Lobi setup. Well, not happening. The world is just going to have to deal with my 9k dps. I am done chasing that rat in the unending rat race.
Mad? No. Clueless? I guess so. It seems so. The numbers say so. Determined? Not any more. Paint me in scrub paint. I'm done throwing time and resources at it.
Same here.
I think, there is a lot exaggeration about the dps "with no $ and upgrades and consoles" Also, no one is mentioning their class. i think for a reason. As this game is all about dps, everyone is now a tac escort or similar.
But not me. I am happy to be one of the ~10% active eng captains flying a cruiser with appropriate/ originally intended purpose. Since DR i don't play the game on regular bases anymore. But if i do, then I am running elites exclusively, as other queues aren't worth the time.
Since the responsibility for the recently introduced dps-centric gameplay does not bear on us, don't blame me or other <10k dsp ppl for failing optionals or stf's.
Neither I think, that the dps-catch-up game is a good method, to pressure the players into spending money.
You'll find that may be the average for DPS10k (and that seems to be the case since DR and the upgrades with a new influx of members). It sure as HELL isn't the join-the-pve-queue-for-a-PUG average range. Not even close. Define PUG? If you're on PESTF you're already doubling the average PUG DPS levels. If somebody creates the match and invites you, it's NOT a PUG!
PUG is joining the unwashed masses and just hitting the "join queue" button on the PvE screen. You do that enough and I guaran-damn-tee you the numbers you see will be 3k (or less) on average.
Another thing to consider is people mixing weapons types. Mixing beams and cannons will always result in a net loss. Also cannons are inherently inferior to beams even without FAW. FAW pushes beams way way way ahead.
Torpedoes are inherently inferior against anything with shields...unless maybe some of the expensive rep gear and the Breen and Kobali clusters torps....
It is awkward though when you turn up in a Tier 4 Defiant with Mk VIII Blue and Purple gear and out DPS Scimitar's with heavily upgraded gear. Even worse when the embarrassed Scimi pilot then rages at you for it...
I believe this has something to do with more with the pilot than ship. A Defiant t4 plasma doping wont out DPS a Scimitar that uses AP consoles unless there is a huge gap between piloting skill.
I believe this has something to do with more with the pilot than ship. A Defiant t4 plasma doping wont out DPS a Scimitar that uses AP consoles unless there is a huge gap between piloting skill.
You make yourself sound like a fool when you say "plasma doping"... Outside of the 3 or so people trying to start their own buzz word, it's about as cool as the kid in school choosing his own nickname and trying to get others to use it too. It's about as cool as a fighter pilot picking his own call sign (a sure way to be ostracized by peers, that one).
First, the +pla proc issue has been blown way out of proportion, and second, your point was made perfectly by saying piloting issues will make the difference between a T4 Defy out-DPSing a T5 Scimi. That's perfectly understandable and succinct. Instead, you had to thrown your agenda into it and mention what you perceive to be a game exploitive cheat behavior into the mix, when it wasn't even part of the discussion.
You make yourself sound like a fool when you say "plasma doping"... Outside of the 3 or so people trying to start their own buzz word, it's about as cool as the kid in school choosing his own nickname and trying to get others to use it too. It's about as cool as a fighter pilot picking his own call sign (a sure way to be ostracized by peers, that one).
First, the +pla proc issue has been blown way out of proportion, and second, your point was made perfectly by saying piloting issues will make the difference between a T4 Defy out-DPSing a T5 Scimi. That's perfectly understandable and succinct. Instead, you had to thrown your agenda into it and mention what you perceive to be a game exploitive cheat behavior into the mix, when it wasn't even part of the discussion.
Yes, we understand the issue here. The plasma procs weren't built in a way that adequately supported upgrading to higher levels/qualities, and were exclusively balanced around lvl 50 content... so we have to figure out a way (and the time) to properly rebuild them.
#8 on the list will be tough for new players. The cost of rare doffs on the exchange is stupid high and out of reach for most. Spending over a million ec for one doff won't fly for most.
thatcursedwolf: I don't even use them. Somebody wants to nerf something too much IMO.
my1081: It's an oversight, not a bug. There is a difference. Weapons power caps at 125, but it "overcaps" way way above that... oh lookit that, FAW3 utilizes overcapped power levels when calculating power drain, not hard capped. It's been reported so long nobody cares anymore. It's a feature, not a bug. Look at crew count and how it translates into hull repair in combat. It's flat out not working as they dictated it would. Crew loss is % based but crew recovery is fixed, so a larger crew means you will be almost without crew the entire time you're taking fire. On top of that your primary hull repair rate is decimated during all combat and even afterwards. Compared to what it was INTENDED, it was supposed to make bigger crews more effective. The end result? Bigger crews hurt you way more. Smaller crews mean better healing. Is it a bug? It could have been called a bug for a while but then Cryptic adopted it as-is in order to balance out ships in certain ways. Now it's a feature.
+pla procing is a feature. They may want to balance it, but it's not a high priority, it's not a game breaking bug, and it's not an exploit. The cries and moans of a select few about the matter are probably butt-hurt that they can't get the same results that the 180k DPS parsers get. Well... nobody can. That's the top 0.00001% of the playerbase that can achieve those resutls.
One of those omni beam arrays is the Ancient Omni Directional. I don't know why that isn't on the builder *shrug*
I see - on average - 7000 DPS.
Is there anything that immediately jumps out at people that should be changed? I'm thinking I should remove that beam bank and put another beam array.
With the BOFF powers I have, what is the optimal rotation for them?
In a beam cruiser you don't often want to waste a tactical slot with a torp spread ability. It's about sustaining fire on the target and most times a torp just won't be firing at a target. That's a bit off the point I'd like to discuss, though.
Most people don't realize the secondary effects of EPT powers. Emergency Power to Shields doesn't just give a small, fast, shield heal. It also adds a shield damage resistance rating on TOP of that. All the EPTs have a secondary effect like this, other than just adding power to one of the four power banks. Here's the thing: The higher the mk of skill, not only the higher the power boost but the higher that secondary bonus is... So for example you can activate EPTS while you have full shields and get 1) the extra shield regen and resistance bonus from getting power over 100 in shields and 2) the damage resistance rating for any incoming damage in the next 30 seconds. The resist boost from EPTS2 is better than the rating from EPTS1. The boost from EPTS3 is even better yet.
Now, how this ties into things on an ENG-heavy cruiser and damage output: EPTW3.
Use it. Repeat it with me: EPTW3. Its secondary is to buff energy weapons strength by 16%. What is strength? One of the funky math variables that Cryptic is obsessed with in how they calculate damage output. Suffice it to say it's a nice damage bonus! Plus the 25 weapons power feeds into your weapons power bank.
First and formost if you want to do damage take your weapons power bank slider and drag it to the top. Then hit the lock button. That alone will probably double your DPS instantly. Secondly, then you look at your boff skills. That's where EPTW3 comes into play.
For your boff layout I think you put too much emphasis on ET3 and too little on the power and boosts that the EPTs grant you. Might I suggest the very simple change to your CMDR ENG boff:
EPTS1 (still grants mild shield heal and resistance) / A2SIF1 (faster than ET) / EPTW3 / DEM3
That may just change how you do things. Maybe. If not? Well the current boff skill system lets you move it back with the click of a mouse.
Are you speaking of 8k every shot or as a critical? I have set up with fleet versions of the weapons that came with my Warbird.
On the front>Dual beams>dual cannons>single beam> Romulan torpedo.
On the back> 2 single beams>a turret> Omega torpedo.
My attacks can damage anywhere from double digit to over 1000. With 5k to 10k criticals. All 3 tactical slots have purple vulnerability consoles for my Plasma weapons. I can never seem to reach the 8k. >_>
New Lunar Republic
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
thatcursedwolf: I don't even use them. Somebody wants to nerf something too much IMO.
When plasma doping with +pla consoles doesn't work for actual plasma weapons because the percentage increase is no where near the mk XIV burn damage something is broken. If it's broken fixing it is not a nerf.
This is my Risian Corvette. There are many like it, but this one is mine.
In a beam cruiser you don't often want to waste a tactical slot with a torp spread ability. It's about sustaining fire on the target and most times a torp just won't be firing at a target. That's a bit off the point I'd like to discuss, though.
Most people don't realize the secondary effects of EPT powers. Emergency Power to Shields doesn't just give a small, fast, shield heal. It also adds a shield damage resistance rating on TOP of that. All the EPTs have a secondary effect like this, other than just adding power to one of the four power banks. Here's the thing: The higher the mk of skill, not only the higher the power boost but the higher that secondary bonus is... So for example you can activate EPTS while you have full shields and get 1) the extra shield regen and resistance bonus from getting power over 100 in shields and 2) the damage resistance rating for any incoming damage in the next 30 seconds. The resist boost from EPTS2 is better than the rating from EPTS1. The boost from EPTS3 is even better yet.
Now, how this ties into things on an ENG-heavy cruiser and damage output: EPTW3.
Use it. Repeat it with me: EPTW3. Its secondary is to buff energy weapons strength by 16%. What is strength? One of the funky math variables that Cryptic is obsessed with in how they calculate damage output. Suffice it to say it's a nice damage bonus! Plus the 25 weapons power feeds into your weapons power bank.
First and formost if you want to do damage take your weapons power bank slider and drag it to the top. Then hit the lock button. That alone will probably double your DPS instantly. Secondly, then you look at your boff skills. That's where EPTW3 comes into play.
For your boff layout I think you put too much emphasis on ET3 and too little on the power and boosts that the EPTs grant you. Might I suggest the very simple change to your CMDR ENG boff:
EPTS1 (still grants mild shield heal and resistance) / A2SIF1 (faster than ET) / EPTW3 / DEM3
That may just change how you do things. Maybe. If not? Well the current boff skill system lets you move it back with the click of a mouse.
Hmmm... good idea. I think I'll give that a try.
For the record, I do always keep the weapon power to max
Are you pointing your ship forward or are you broadsiding? change the 2 beam arrays to dbbs if the former, drop the torp and the dbb if the latter. broadsiding would probably be the better choice.
get 2 copies of faw (3 and 1) and 2 copies of attack pattern beta 1. if you're going to get any more spire consoles, go for the crth ones. get 2 copies of emergency power to weapons (each has 30 second uptime and a shared cooldown of 30 seconds).
After that, the issue might be skills, traits, doff layout, keybinds, or pilot skill.
Are you speaking of 8k every shot or as a critical? I have set up with fleet versions of the weapons that came with my Warbird.
On the front>Dual beams>dual cannons>single beam> Romulan torpedo.
On the back> 2 single beams>a turret> Omega torpedo.
My attacks can damage anywhere from double digit to over 1000. With 5k to 10k criticals. All 3 tactical slots have purple vulnerability consoles for my Plasma weapons. I can never seem to reach the 8k. >_>
I was speaking of an average of 8000 damage per second in a run of infected space advanced, measured by the combat log reader.
About your build, it's really hard to see what you're trying to do. Don't mix cannons and beams, and pick a direction to point your ship (forward or broadsiding?). You have some nice gear so there's no reason you shouldn't be pew-pewing with the best of them.
#8 on the list will be tough for new players. The cost of rare doffs on the exchange is stupid high and out of reach for most. Spending over a million ec for one doff won't fly for most.
Nope, unless you're a romulan, you're not gonna be buying expensive Boffs off the exchange. Doffs can be put on active space duty and some have significant effects on builds (Conn Officers, DCE's, and Technicians especially), and can go for up to tens of millions.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
You make yourself sound like a fool when you say "plasma doping"... Outside of the 3 or so people trying to start their own buzz word, it's about as cool as the kid in school choosing his own nickname and trying to get others to use it too. It's about as cool as a fighter pilot picking his own call sign (a sure way to be ostracized by peers, that one).
First, the +pla proc issue has been blown way out of proportion, and second, your point was made perfectly by saying piloting issues will make the difference between a T4 Defy out-DPSing a T5 Scimi. That's perfectly understandable and succinct. Instead, you had to thrown your agenda into it and mention what you perceive to be a game exploitive cheat behavior into the mix, when it wasn't even part of the discussion.
Grow up.
I dont know what you are whinning about. It is what is called in DPS channels even before anyone at the forums knew about plasma doping. That is what is called if you frequent DPS channels. I never said anything about explotive cheat. You are the one who mentioned about it being exploitive cheat. So the one who has a agenda is you. In my personal opinion it is working as intended since the plasma proc merely scaled at mk14. But the +beam console is something that I dont know as WAI.
Comments
Depending on the ship, a lot of it suddenly comes in spurts. I know as a science ship driver I don't have a smooth curve with DPS gain. I really needed to stack a lot of gear and boffs to start seeing a difference.
The other issue is, you can read all the guides you want, build your ship to the specs perfect for the top DPS people, but if you don't know the rotation they're using to achieve that dps, it's not going to work for you. For example, you can find FAW builds all over here. But if you don't know the exact order of skills that you need to push in order to maximize your FAW build, you'll just be button mashing and quite possibly getting sub-optimal dps.
But you're right. Everyone says you need XYZ to be "good". Quite honestly the amount of time and effort these top players put into their ships is almost not worth the time, unless that's what you enjoy doing. I've been playing on and off for 5 years now, I was in closed beta for goodness sake, and my science ship is just beginning to get to the point where it's competative again.
It doesn't help that as soon as I get a build I enjoy and like Cryptic will nerf the hell out of something and ruin it forcing me back to the drawing board. But it took me 5 years... 5 years... to get my science ship where I want it.
Noticed about the same.
It is awkward though when you turn up in a Tier 4 Defiant with Mk VIII Blue and Purple gear and out DPS Scimitar's with heavily upgraded gear. Even worse when the embarrassed Scimi pilot then rages at you for it...
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
before 60 he had 3,3K dps on ISA
with lvl 60 he got a respek token and I helped him to properly set his skills
he got almost no rep-system progress (omega T2)
3 piece dyson set (free) from the mission
mk11 purple AP beams (free) from the borg mission
mk11-12 tac consoles dif colours from random drops
other consoles random stuff from missions mk7-11
traits: all the standart space ones every1 got + living hull (free)
then I helped him setting up the right boff abilites and to manage powerlvls
and there he goes 13K on ISA
with just a respec token investment
even if u cant get the respekltoken
10K dps is so easy with every new toon
Hey, Devs...it would be awesome if you could find a way to put a dps parser into the game for the player's eyes only. I know there are a couple 3rd party parsers but something in-game would do wonders to help the community adjust to the changes made since DR.
If a player has some metric to go by, they might even feel compelled to make purchases and/or craft to get those numbers up.
Same here.
I think, there is a lot exaggeration about the dps "with no $ and upgrades and consoles" Also, no one is mentioning their class. i think for a reason. As this game is all about dps, everyone is now a tac escort or similar.
But not me. I am happy to be one of the ~10% active eng captains flying a cruiser with appropriate/ originally intended purpose. Since DR i don't play the game on regular bases anymore. But if i do, then I am running elites exclusively, as other queues aren't worth the time.
Since the responsibility for the recently introduced dps-centric gameplay does not bear on us, don't blame me or other <10k dsp ppl for failing optionals or stf's.
Neither I think, that the dps-catch-up game is a good method, to pressure the players into spending money.
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Bullflop. Pure and simple bullflop.
You'll find that may be the average for DPS10k (and that seems to be the case since DR and the upgrades with a new influx of members). It sure as HELL isn't the join-the-pve-queue-for-a-PUG average range. Not even close. Define PUG? If you're on PESTF you're already doubling the average PUG DPS levels. If somebody creates the match and invites you, it's NOT a PUG!
PUG is joining the unwashed masses and just hitting the "join queue" button on the PvE screen. You do that enough and I guaran-damn-tee you the numbers you see will be 3k (or less) on average.
Torpedoes are inherently inferior against anything with shields...unless maybe some of the expensive rep gear and the Breen and Kobali clusters torps....
I believe this has something to do with more with the pilot than ship. A Defiant t4 plasma doping wont out DPS a Scimitar that uses AP consoles unless there is a huge gap between piloting skill.
I'm pretty sure that's what he meant...
First, the +pla proc issue has been blown way out of proportion, and second, your point was made perfectly by saying piloting issues will make the difference between a T4 Defy out-DPSing a T5 Scimi. That's perfectly understandable and succinct. Instead, you had to thrown your agenda into it and mention what you perceive to be a game exploitive cheat behavior into the mix, when it wasn't even part of the discussion.
Grow up.
It's a known bug...
my1081: It's an oversight, not a bug. There is a difference. Weapons power caps at 125, but it "overcaps" way way above that... oh lookit that, FAW3 utilizes overcapped power levels when calculating power drain, not hard capped. It's been reported so long nobody cares anymore. It's a feature, not a bug. Look at crew count and how it translates into hull repair in combat. It's flat out not working as they dictated it would. Crew loss is % based but crew recovery is fixed, so a larger crew means you will be almost without crew the entire time you're taking fire. On top of that your primary hull repair rate is decimated during all combat and even afterwards. Compared to what it was INTENDED, it was supposed to make bigger crews more effective. The end result? Bigger crews hurt you way more. Smaller crews mean better healing. Is it a bug? It could have been called a bug for a while but then Cryptic adopted it as-is in order to balance out ships in certain ways. Now it's a feature.
+pla procing is a feature. They may want to balance it, but it's not a high priority, it's not a game breaking bug, and it's not an exploit. The cries and moans of a select few about the matter are probably butt-hurt that they can't get the same results that the 180k DPS parsers get. Well... nobody can. That's the top 0.00001% of the playerbase that can achieve those resutls.
One of those omni beam arrays is the Ancient Omni Directional. I don't know why that isn't on the builder *shrug*
I see - on average - 7000 DPS.
Is there anything that immediately jumps out at people that should be changed? I'm thinking I should remove that beam bank and put another beam array.
With the BOFF powers I have, what is the optimal rotation for them?
I didn't say it was an exploit, but when borticus says,
I took that as they know it's bugged and they'll eventually fix it, not that it's a feature.
In a beam cruiser you don't often want to waste a tactical slot with a torp spread ability. It's about sustaining fire on the target and most times a torp just won't be firing at a target. That's a bit off the point I'd like to discuss, though.
Most people don't realize the secondary effects of EPT powers. Emergency Power to Shields doesn't just give a small, fast, shield heal. It also adds a shield damage resistance rating on TOP of that. All the EPTs have a secondary effect like this, other than just adding power to one of the four power banks. Here's the thing: The higher the mk of skill, not only the higher the power boost but the higher that secondary bonus is... So for example you can activate EPTS while you have full shields and get 1) the extra shield regen and resistance bonus from getting power over 100 in shields and 2) the damage resistance rating for any incoming damage in the next 30 seconds. The resist boost from EPTS2 is better than the rating from EPTS1. The boost from EPTS3 is even better yet.
Now, how this ties into things on an ENG-heavy cruiser and damage output: EPTW3.
Use it. Repeat it with me: EPTW3. Its secondary is to buff energy weapons strength by 16%. What is strength? One of the funky math variables that Cryptic is obsessed with in how they calculate damage output. Suffice it to say it's a nice damage bonus! Plus the 25 weapons power feeds into your weapons power bank.
First and formost if you want to do damage take your weapons power bank slider and drag it to the top. Then hit the lock button. That alone will probably double your DPS instantly. Secondly, then you look at your boff skills. That's where EPTW3 comes into play.
For your boff layout I think you put too much emphasis on ET3 and too little on the power and boosts that the EPTs grant you. Might I suggest the very simple change to your CMDR ENG boff:
EPTS1 (still grants mild shield heal and resistance) / A2SIF1 (faster than ET) / EPTW3 / DEM3
That may just change how you do things. Maybe. If not? Well the current boff skill system lets you move it back with the click of a mouse.
On the front>Dual beams>dual cannons>single beam> Romulan torpedo.
On the back> 2 single beams>a turret> Omega torpedo.
My attacks can damage anywhere from double digit to over 1000. With 5k to 10k criticals. All 3 tactical slots have purple vulnerability consoles for my Plasma weapons. I can never seem to reach the 8k. >_>
http://luna-devi.deviantart.com/art/R-R-W-Lupa-513063468
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
When plasma doping with +pla consoles doesn't work for actual plasma weapons because the percentage increase is no where near the mk XIV burn damage something is broken. If it's broken fixing it is not a nerf.
Hmmm... good idea. I think I'll give that a try.
For the record, I do always keep the weapon power to max
get 2 copies of faw (3 and 1) and 2 copies of attack pattern beta 1. if you're going to get any more spire consoles, go for the crth ones. get 2 copies of emergency power to weapons (each has 30 second uptime and a shared cooldown of 30 seconds).
After that, the issue might be skills, traits, doff layout, keybinds, or pilot skill.
I was speaking of an average of 8000 damage per second in a run of infected space advanced, measured by the combat log reader.
About your build, it's really hard to see what you're trying to do. Don't mix cannons and beams, and pick a direction to point your ship (forward or broadsiding?). You have some nice gear so there's no reason you shouldn't be pew-pewing with the best of them.
NVM you meant Boffs not Doffs
Nope, unless you're a romulan, you're not gonna be buying expensive Boffs off the exchange. Doffs can be put on active space duty and some have significant effects on builds (Conn Officers, DCE's, and Technicians especially), and can go for up to tens of millions.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Build questions? Look here!
I dont know what you are whinning about. It is what is called in DPS channels even before anyone at the forums knew about plasma doping. That is what is called if you frequent DPS channels. I never said anything about explotive cheat. You are the one who mentioned about it being exploitive cheat. So the one who has a agenda is you. In my personal opinion it is working as intended since the plasma proc merely scaled at mk14. But the +beam console is something that I dont know as WAI.