I only play Klingon. I have been away for many months. I need to play catch up.
I am a lvl 50 Tactical Officer
I have most of the KDF ships.
I like the BOP and Mogh best. My Raptor gained aggro fast and could not take focused fire. My BOP could simply cloak and my Mogh could take a serious pounding and rarely blew up.
What are you guys thoughts on the new raptor? IS it worth $30.oo to you? I know I will have to make my own choice but I value your opinions ( long as you are not too nasty).
On paper it looks like a t5 Andorian Kumari. $30.00 for a T5 knockoff seems a bit unreasonable. Then again the KDF always gets screwed by Cryptic so I suppose I should just get use to it. I am sure the Fleet version will be better.
I know it is not very Klingon to be humble but I have to humbly ask for help. Why am I failing in my raptors when I do better with the BOP and the Mogh? I have been scratching my head for a while on this one. I would think the raptor would be better but my Mogh puts out more DPS (I have the mirror Qin).
Now it could be because I have a Fleet Mogh and a Fleet Hoh Sus and that could be the case maybe I need a Fleet Qin.
On paper the Fleet Qin looks almost better than the new KDF Raptor however I think the 5 forward weapons and the 5 tac consoles will make up for the lack of a 3rd read weapon and the puny device slots. But I am only looking at stats as I do not know anyone in my fleet that bought one because they all play Fed and I an the only active KDF member
So what do you say guys? Help a noob NoOb Nub cluless guy like me lol.
Humor is welcome.
BTW am I the only one who thinks the Borg queen is sexy? Well for a torso. I mean she has a nice smile and she seems like she would be up for anything.
Comments
The Kumari can do more damage than the Mat'ha. But the Kumari is as flimsy as a newborn baby being thrown into a pack of hungry wolves.
The Mat'ha has 5 fwd and 2 aft weapons. That's way, way, WAY better than the Fleet Qin's 4 fwd and 3 aft weapons. It means you can slot a heavier weapon (full range of weapons) for more punishing firepower on the Mat'ha, while on a Qin, you only can throw a turret, omnibeam, projectile, or single beam on there. Combine that with the Mat'ha's heavy TAC ability count, 5 fwd weapons, that's a lot of firepower.
The Console on the Mat'ha is also quite nice if you're a Disruptor user.
If you prefer to have that Mogh feel, the T6 Qib is simply superior to it. Far more flexible, but moves so much better and can be deceptively hard hitting despite the 3 TAC Consoles. The trick with the Qib is this:
- Fixed LtCdr TAC station that will always be there
- Fixed LtCdr ENG station that will always be there
- Hybrid Cmdr ENG and Lt SCI stations - This is the wildcard factor. You can use this as traditional ENG/SCI or make all or some of it with powerful Intel abilities. Things like Surgical Strikes and Override Subsystem Safeties are big changers and strong offensive options.
- Excellent ability to move... meaning you move into optimal firing ranges and positions easily to apply your firepower.
- Battle Cloaking
- Gather Intel ability for the application of debuffs.
- 8 weapon slots of a Cruiser, staying power of a Cruiser.
I want to emphasize that if you go full on Intel offensive with the Qib, you still have LtCdr ENG station to keep your ship alive and for the game's content, LtCdr ENG is OP. IF you use the Hybrid ENG station alone as full-on Intel (combined of course with the fixed LtCdr TAC station), you can have technically more offensive abilities than an Escort, yet still have the 8 weapon slots and staying power of a Cruiser, that happens to move around quite easily.
And you want to know the funny part? The FLEET Qib (as well as Mat'ha) is still to come.
PVE is the only thing that matters these days, man. I look at the PVP queues and it's typically zero. Cryptic, after years of neglect of PVP, has killed it.
It also doesn't help that the 1 dev that had interest in bringing balance back in abilities is now gone.
Pretty much, even now from a perspective after some time has passed, the Mat'Ha may just as well be the most insane ship in the game. In comparison, the fleet Qin is nowhere near the preformace of the Mat'ha, it's not even in the same galaxy with it. And as someone who has and happens to love the Kumari pack, no, the Kumari is nowhere near this beast as well. This monster can tank almost as good as any battlecruiser. Plus it can take some intel abilities that boost it even further.
It's the KDF OP ship, finally. It can bring so much DPS that would make Kahless tremble and it can take so much punishment that's litterally insane for a raptor. And the spinal nose cannon is completely off the hook.
Combine this ship with an active pilot secondary specialization and if you happen to, or plan to, own the Qib - that ship's trait and you'll have something I can't quite describe in words. But it's epic, deadly and hillariously fun.
PvP - it works like all raptors do. (So it doesn't.)
Correction - PvP in STO doesn't work in general.
It is not anything like a BOP, and if you prefer a BOP, my advice is to wait for one, which might be a while, but 30 bucks is a lot for a ship that you are "settling" for.
It is not really like a mogh, but its "kinda similar' in some ways.
Awoken Dead
Now shaddup about the queues, it's a BUG
Not sure if the BO portion works, but the HYT aspect works. Matter of fact, hitting stuff with HYT and this trait on potentially can scatter NPCs all around the map in huge distances. This can be ideal in certain situations but disastrous in some.
I think I ran it with dhcs and the bio torpedo and heavy turret for the disrupted bonus for fun. Wasn't all that great, and lately fun is trying to chew through giant up bags as quickly as possible and five dbb's do the job well. If the ship had a bit higher turn rate it would be perfect.
What it can do however is, with respect to its (limited) intel abilities:
-fire whilst cloaked for a short duration (intel team boff ability)
So much for the battlecloak issue. The shields stay up, btw. This is NOT a bug, okay, its an ability. Its great for PvP i suppose, but i really don#t use it, not even in PvP because i fell in love with the anchor drone. But its there, its good.
-capable of ionic turbulence (intel boff ability)
Hold, 360 degree firezone. If you think that it cant get a more nimble opponent into firing arcs... there you go. But there is more, it debuffs damage resistance by a major amount. Against that kind of firepower... good lord...
-capable of double attack runs (intel boff ability)
Basically it works like this: you drop an anchor drone, which is cloaked (but gets still shot up everytime you use it in heavy combat near other ships, especially with aoe weapons). And then you do your attack run. When you are done you teleport to the anchor drone (you dropped at the beginning of your attack run) and repeat that.
Or... lets suppose you have somebody chasing your behind. You go in full thrust (pick a speed ability you like), he goes after you. You drop the drone (and hopefully it doesn't blow up, its pretty fragile) and then... teleport behind him. Now you are chasing him. Spinal cannon, he can't turn, done. Its tricky to use, however, i warned you.
-override subsystem safeties: more power for your weapons
Yeah, you can go 150 weapon power on this thing out of the box for a short duration (and a short subsystem disable). Insane. Yeah, most of this thing resolves about bringing firepower to bear or bringing more firepower to bear. Don't use it either, but its good, its there
-override enemy engines
Basically you can send a enemy (or player) ship into full run and they can not maneuver. Yes, this takes their power from the shields, too. So if somebody is on your tail... no i don't use it, but its there, you know, its good
Then it can use a (destructable) aoe disable pulse probe which detonates at the target (360 degrees), redirect kinetic weapons (yes, from the enemy to the enemy, that is the point) and scramble/cloak with evade target lock.
Now... this is not an intel ship, as i said, you can imagine what intel ships have access to, but lets just say for the moment that the cloak and maneuvering is NOT the issue with this ship. Originally i planned to offset this with some consoles, like in my testing mirror Qin, but found it totally unecesary in practice. Yes, it is that good. I even dropped the cloak ability completely and never looked back.
And then it is a 5 front weapons 5 tac consoles combat ship. Its not a Romulan cloak and dagger ship (it could be, but why should it?). Its a combat ship. Its engineering capabilities additionally to its mad tactical capabilities make for a ship that can take as well as dish out obscene amounts of damage.
Its T5 ability may scatter enemies (which can be offset with ionic a bit), that is true, however whilst doing that it also deals shield damage and pushes ships away from you, so you can hold them in your firing arc longer. And, oh yes, the spinal cannon fires on EVERY ship in its cone, btw. The result is that entire battlegroups of enemies go down in pve within one run.
Lets be blunt, okay. And i don't want to diminish the Qib here (which i have not flown). If you look in the dictionary under "Klingon gameplay" you find a picture of this ship. If you do not get it you may as well enlist with the FED. Yes, it is that good.
Biggest couterpoint is the limited intel boff, but hey... its murder as it is, that would be overdoing it even more as it is currently and it IS overdone totally already.
This will be the crowning jewel of your fleet. Get it. Get it now!
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Looks like the Mat'ha is worth the money. Now i have to learn to fly a raptor. My problem with my mirror Qin was immediate and fatal aggro. In my BOP I can simply cloak but my raptor has to either run or die. I am not sure why my aggro in STF's are so high but for some reason in my raptor I pulled aggro over all other ships.
I even tried waiting on others to engage first and I still pulls aggro the moment I open fire.
So I am going to get one. For better or worse I am going to toss Cryptic $30.00 I can barely afford and hope for the best. MIV with will take a while.
In the end I will likely stay in my B'Rel most of the time and use the Mat'ha when I am with the fleet and they need DPS. Or maybe I will fall in love with the Mat'ha and it will be my primary.
But looks like I will not know for sure until I try it
I'm currently flying the T6 Mat'Ha Raptor (the new Raptor which you're curious about).
YES. It's worth it, if you're a fan of the Qin or Somraw. Yes, it's a different ship than those two other raptors, but it's durable and fast. The durable part is particularly helpful in DR missions.
The Mat'Ha is a "flying gun". Fast, agile, good hull, imho. The design is slick, aside from the Tron-like neon lines. I thought it was well-worth the price.
After I finish the level V ship points for the Mat'Ha, I might stick with her for a while.
Neon lines? the only thing that remotely fits that description that I know of is the beam array hardpoints. Which are kinda nice being unique and not another copy and paste of fed ship phaser strips.
Maybe he saw someone with a Mat'ha who was using Aegis Set :cool:
PVP? There is some debate. As already stated a lot of players dislike it because it's a Raptor. Others have said good things about it, noting that the turn rate can be mitigated enough to make the firepower useful.
As a pure tac ship, it certainly beats anything else in the KDF lineup. Its only serious competitor is the Qib but the two are radically different animals.
Probalem with PvP is that pure intel ships currently reign supreme, as high level intel powers are insanely powerful.
As for PvP, couldn't say. Don't play it as it is constantly unbalanced. If they fix that issue I will give you the poor PvP'ers review of it.
R.I.P
Well... it hasn't access to surgical strikes. There it is. Does that mean its not able to lay damage down? Compared to a 3-tac console ship? Hardly. The Faeht... is a tough cookie, admitably. Its a classical vaper with acess to the entire intel tier, 5 tac consoles 4 forward hardpoints and three in the back, all the bells and whistles Rommy ships get; that is nothing to sneeze at and it was hard for me to decide between the two ships.
For an offensive build, and that is from a pure tactical perspective, it comes down between those two. Thats not to say the others are bad, but those are less tactically oriented. The cruisers bring more survivability, of course.
So what is the main problem with the new abilities (and i have to say, most of it, in retrospect, is exaggerated by the community)?
Here is the shortlist:
- Surgical Strikes
The raptor doesn't have it, but it generally has more than any other ship beef on firepower. The main difference is that SS is pretty devastating against fragile, fast ships because of the accuracy bonus. The raptor has its disruptor console which strips turnrate from ships.
- Ionic turbulence
Both and to be frank... attack pattern omega and you are good, i fail to see the difference between a Grav Well, with all the hype (its better than a Grav Well - but escape is similar, didn't even notice it was Ionic for a long time, i noticed a different effect but avoided it the same as always, including Elachi console). I don't think we have a problem here. I learned escaping with the introduction of the Elachi console. Nothing beats a great pair of legs...
- Neutronic Torpedo
Part of the Delta Alliance set. Its a weapon and its nasty because it drains power levels, too. And it has a pretty hefty DoT. Add to that kinetic shearing and you have a torpedo that does pretty much direct hull damage. Bad news for fragile ships and shield-tankers.
- Viral Torpedo
Aquired via Lockbox Benthan and ship mastery, which means you can use it on any ship then for ever. Its a disable and it is nasty. And it can be spamed because its released with engi, sci and intel team which do no longer share cooldowns. 20 second immunity, but still... hmm... it will be a rare sight, to. You have to spend a fortune on lockboxes or get really lucky. Prebuild PvP it could certainly become (and as i understand already is) a problem. That being said... there is a lower intel tier ability which redirects projectiles, so a team totally betting on that could find itself on the reviving end pretty quickly. Should be pretty disastrous.
- Transport Warhead
This... teleports a torpedo into the enemy ship, bypassing all shields (timer appearing counting down from three). With all the buffs for torp damage thrown around... lets say it is not good if you are small, nimble ship and get hit by this. You can clear it with intel team, which all T6 have (including the raptor). Everything else should really consider armor... the Raptor can't do it. With its ship mastery traits, however, shields are not a promlem with all those shockwaves and disables from beam overload and torpedo. Best thing about the ship mastery ability from the raptor? It transfers to pets. Yes, you heard me: if you pilot a carrier with this ability active and they have HY torpedos or a BO attack... they fire the same ability. Imagine two squadrons of warbirds launched from a Vo'quv firing shield picering topedos whilst supported with BO from the carrier throwing disables... in a Aux to Batt build? But i get carried away.
- Intelligence Team
Well, remember all this talk about a bug where the Faeth can fire its plasma beam cloaked? Turns out its not a bug. Its this. It clears debuffs, breaks target lock and applies a stealth buff to the ship using it for a modest duration. That means shields stay up, access to all weapons and abilities and enemys can't see you. If you are a Romulan that also means you can use this to attack invisible and kick in the battle cloak afterwards. Now, everybody piloting a Scimitar knows where the problem is. Other people do not and are quite surprised and usually quickly dead. A Stealth debuff isn't a cloak. If you follow the weapons fire, you find it. However, unlike the Scimitar console the shields will be up, so it is not quite as suicidal. The raptor has access to it, too.
In the end it comes down to preference. Both ships perform very well. There are things the raptor can't do and the raptor is a rougher design, however, gunwise it dominates. the rest can be tweaked with careful gear selection. The Faeth doesn't need tweaking to shine, but then again no tweaking whatsoever will give it 5 forward weapon slots. Then again the Faeth is one of those small ships relying on speed to survive...
Its a decision between gimmicks and raw power. I decided power... for now
And as a general advice to coping with the new environment: armor, armor and again armor. Also it would be good if you can manage to disengage from combat, be it with speed, cloak or whatever. Also, because of the mechanics involved speedy, fragile ships get the short end of the stick. And if you decide to go tank there will be more tools to circumvent shields.