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TRIBBLE Maintenance and Release Notes - January 13, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble is being brought down for maintenance to update it to build ST.47.20141230a.7.

New Feature:

Simple Ship Transition
  • This feature was created to help equip new ships the player aquires.
  • When a ship is readied for the first time, the best items allowed to be slotted onto the ship will be automatically slotted.
    • The items moved will be shadowed on the ship they originally came from.
    • This system is only triggered the first time a new ship is used.
      • The ship switch process will work as it has always done when switching to already owned and used ships.
    • The feature will not work if items have been moved to the ship manually before readying it for the first time.
    • The feature will not work if a loadout has been made for the ship before readying it for the first time.
    • This feature will work either when readying the starship for the first time through the ship selector or when switching to the new ship for the first time in space.
    • The common gear of the new ship will be moved into the inventory of the player to make room for the gear being moved from the previous ship.
  • This is a work in progress and not in a final state.
  • There will be a blog in the near future with more details on this feature.
  • General:
  • Resolved an issue causing a crash in the episode “Taris”.

Systems:
  • Resolved an error in Health and Shield scaling that was causing many NPCs to have less than expected Hitpoints and/or Shields when encountered on Advanced and Elite difficulty in PvE queues.
    • This change will impact all NPCs that possess a higher amount of Hitpoints and/or Shields than standard NPCs of their same Rank, but only on Advanced and Elite Difficulty.
  • Tholian Project Leader for Transdimensional Tactics in all difficulties has had his passive Hitpoint buff reduced, but now has a higher Shield pool.
  • Increased the Skillpoint and Expertise bonus for NPC kills in Advanced and Elite mode in all gameplay.
    • Skillpoint and Expertise rewards in Advanced difficulty will increase from 125% to 150%.
    • Skillpoint and Expertise rewards in Elite difficulty will increase from 200% to 250%.
  • For further details on all above changes, please visit the following forum post: http://sto-forum.perfectworld.com/showthread.php?t=1347961

Known Issues:
  • New systems are currently a work in progress including:
    • Captain Specialization Tree: Command Officer
    • Bridge Officer Specialization: Command Officer
    • Bridge Officer Training Revamp
    • New Research and Development School: Officer Training
      • All 3 classes are available to craft.
Post edited by coldsnapped on
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Comments

  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited January 2015
    Resolved an error in Health and Shield scaling that was causing many NPCs to have less than expected Hitpoints and/or Shields when encountered on Advanced and Elite difficulty in PvE queues.

    Is this worded wrong? Didn't you reduce them some? This is worded as an increase.

    NPC Hitpoint / Shield Bonus Scaling Changes (Advanced and Elite difficulties only)

    Shortly after the launch of Delta Rising, we noticed the effects of what turned out to be a mathematical error in the way multiple Hitpoint and Shield buffing passive powers were interacting with one another. This interaction was occurring only on a small number of NPCs which met both of the following criteria:

    - Have a passive Hitpoint and/or Shield Buff that increases these pools above what an NPC of their Rank would usually have.
    - Are found on Advanced and/or Elite Difficulty maps.

    NPCs meeting both of the above criteria do not scale at the same rate as the rest of the NPCs in the game. These NPCs are mainly the "boss type" NPCs seen in queues, but this change, because of how it interacts with the aforementioned calculations, will effect different NPCs to different extremes.

    It will NOT change the Hitpoint/Shield values on any NPC encountered on a Normal Difficulty map. The vast majority of NPCs encountered on Advanced and Elite Difficulty will also see no change, as they do not rely upon additional Hitpoint/Shield boosts other than those supplied by the Difficulty setting.
    Wow. There is a new KDF Science ship. I'll be!
  • razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited January 2015
    Specialization Qualification in the R&D is STILL missing. Have spent 16 points in the Command Officer Specialization so far. How are we to test the new Bridge Officer Abilities when we can't even unlock them?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited January 2015
    Specialization Qualification in the R&D is STILL missing. Have spent 16 points in the Command Officer Specialization so far. How are we to test the new Bridge Officer Abilities when we can't even unlock them?

    ... carefully?

    This bug has been fixed internally. We'll investigate what's holding up pushing it to Tribble.

    White Quality Command Boffs will soon be added to Bridge Officer requisitions at major hubs, as well.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited January 2015
    battykoda0 wrote: »
    Is this worded wrong? Didn't you reduce them some? This is worded as an increase.

    I'm not sure where you came to understand that some would be reduced. Any affected NPCs will have their Health and/or Shields increased.

    Most NPCs will see no change.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited January 2015
    I'm not sure where you came to understand that some would be reduced. Any affected NPCs will have their Health and/or Shields increased.

    Most NPCs will see no change.

    I think some people are still confused about the whole 5X XP bug that occured in August.
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited January 2015
    I'm not sure where you came to understand that some would be reduced. Any affected NPCs will have their Health and/or Shields increased.

    Most NPCs will see no change.

    I guess the Tholian wording. So yeah... we now have DPS sponge trash mobs to widen the gap between the barely passable builds and the people who feel the need to harass inferior "scab" players. Sorry if I am not expressing joy at this change.
    Wow. There is a new KDF Science ship. I'll be!
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited January 2015
    battykoda0 wrote: »
    ...we now have DPS sponge trash mobs...

    Nope. Nearly all "Trash Mobs" will not see any modifications, because they do not rely upon Passive Health Buffs of any kind.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited January 2015
    Nope. Nearly all "Trash Mobs" will not see any modifications, because they do not rely upon Passive Health Buffs of any kind.

    LOL Just paint me confused, Bort. Sorry. :o
    Wow. There is a new KDF Science ship. I'll be!
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2015
    Players were struggling to get past the endless amounts of HP shields in Elite NWS. Why would you remove the normal version? Why not rework just elite mode to be something besides big Hp pools...?


    This makes no sense.
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited January 2015
    battykoda0 wrote: »
    LOL Just paint me confused, Bort. Sorry. :o

    That's fine - there was a LOT of information in the posts we put up.

    I'd just ask everyone to try and avoid spreading misinformation whenever possible. If unsure, it's safer to ask, than to assume an answer.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • druhindruhin Member Posts: 7 Arc User
    edited January 2015
    • When a ship is readied for the first time, the best items allowed to be slotted onto the ship will be automatically slotted.
    • The items moved will be shadowed on the ship they originally came from.
    • This system is only triggered the first time a new ship is used.
    • The common gear of the new ship will be moved into the inventory of the player to make room for the gear being moved from the previous ship.

    So, if you're gonna be automatically equipping newly acquired ships with the gear we already have, why not have the new ship be completely without gear, in the first place? No point keeping the common gear around, when it's worth 0 credits, and inferior to items we've likely already acquired during leveling.
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited January 2015
    Simple Ship Transition
    • This feature was created to help equip new ships the player aquires.
    • When a ship is readied for the first time, the best items allowed to be slotted onto the ship will be automatically slotted.

    Please include an option to turn this off. It will be very aggravating to those of us who do not want to use it. Actually, while you're at it, can you add an option to turn the "Quick Equip" pop-ups off too?
  • razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited January 2015
    ... carefully?

    This bug has been fixed internally. We'll investigate what's holding up pushing it to Tribble.

    White Quality Command Boffs will soon be added to Bridge Officer requisitions at major hubs, as well.

    OK, thanks for the reply :) Maybe someone can look into the Tribble XP Granter as well. If your level 60, it works fine, giving you 2 Specialization Points a day. However, since all the back and forth changes to actual level requirements to level up, I think the Granter got over looked. If your level 55 and click on the "Make Me Level 56", it will in fact drop you down to level 53. This will keep happening until you hit 50, then nothing happens.

    http://sto-forum.perfectworld.com/showthread.php?t=1304711

    Here is the original posts from me when I first noticed this bug on November 21st, 2014 with screenshots. Thanks :)
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    ruinsfate wrote: »
    Actually, while you're at it, can you add an option to turn the "Quick Equip" pop-ups off too?

    I would like this as well. OR, I wish the Quick Equip system would respect the difference between a single click, a double click, and a Ctrl+Click.

    When I want to link an equipped item into chat, I Ctrl+Click it, and it opens the darn Quick Equip menu...

    When I double click an item to un-equip it into the inventory, it opens the darn Quick Equip menu...


    So yes, I request a way to turn Quick Equip off entirely, or I request that Quick Equip only activates upon single clicking equipped items. (Preferably the latter, but I'll take whichever is easier to implement.)


    And I'm going to crosspost quote a few excerpts from the feedback thread for the simple ship transition system:
    Neat feature but I kind of wish it was a manual button press instead of something that happened automatically without user intervention (although I suppose that would be more difficult to implement). OH OH OH! Orrrrr maybe a checkbox right next to the Ready Starship button that says something like "Quick transfer gear" that way players could always trigger this feature (if they wish) instead of only the very first time a ship is readied. (Or a popup prompt, "Would you like to transfer gear as well?") :D

    Also, for folks who don't like this system at all, all you have to do to prevent the Simple Ship Transition system from kicking in is to change one item on your new ship before readying it. I tested this by unpacking a brand new Support Cruiser Retrofit (Ambassador) and swapping out the first fore weapon that it came equipped with ([Phaser Beam Array Mk VIII]) with another weapon ([Phaser Beam Array Mk X]) at a Ship Selector before I hit the Ready Starship button and no gear was transferred over.
    That's fine - there was a LOT of information in the posts we put up.

    I'd just ask everyone to try and avoid spreading misinformation whenever possible. If unsure, it's safer to ask, than to assume an answer.

    So basically if I understand the linked thread in the OP, it mostly affects a few bosses and special enemies, not the vast majority of regular enemies.

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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    druhin wrote: »
    So, if you're gonna be automatically equipping newly acquired ships with the gear we already have, why not have the new ship be completely without gear, in the first place? No point keeping the common gear around, when it's worth 0 credits, and inferior to items we've likely already acquired during leveling.


    This is a valid point. With the exception perhaps of your very first ship, or when theres something unique as in a special console or 2ndary deflector you can't get anywhere else, theres no need.

    Beyond your first ship assigned, or perhaps a lock box, these items are never used.

    EDIT: Which leads me to believe you have a method for ranking items?
  • signumpaxsignumpax Member Posts: 43 Arc User
    edited January 2015
    edit, found the info needed
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited January 2015
    druhin wrote: »
    ... why not have the new ship be completely without gear, in the first place? No point keeping the common gear around, when it's worth 0 credits, and inferior to items we've likely already acquired during leveling.

    Because sometimes we do NOT have better equipement to put on ship - and better standard weapon or core (happens sometimes at low levels) than empty slot.

    I got another question though:
    Auto-equip is nice, but what with unbound items in my inventory that I do NOT want to become bound - because I just store them on this toon?
    Most consoles become character bound on equip...
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited January 2015
    That's fine - there was a LOT of information in the posts we put up.

    I'd just ask everyone to try and avoid spreading misinformation whenever possible. If unsure, it's safer to ask, than to assume an answer.

    I love how you don't sugarcoat your posts with PR TRIBBLE. You're a straight shooter always and it's refreshing.
  • druhindruhin Member Posts: 7 Arc User
    edited January 2015
    saber1973a wrote: »
    Because sometimes we do NOT have better equipement to put on ship - and better standard weapon or core (happens sometimes at low levels) than empty slot.

    And to that I say, so what? Nothing is free in life (not even in a "free" to play game). Even at lower levels, you always have the gear. Your starter ship has all the "default common gear" from the start, and gear drops all the time throughout leveling, or through quest rewards. If they want to use a system that automatically equips your newly acquired ships with your previous gear, then the new ship should have ZERO GEAR to begin with.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited January 2015
    Not sure if I like the new ship feature. If its based on old builds of the player it only reinforces the continuation of propably bad builds instead of giving the player the opportunity to rethink it. And i can already see this feature removing tac consoles for special ship consoles and stuff like that.

    But one main thing while you're at it: make 100 weapon power the standard setting on every new ship. I mesn come on there is no reason whatsoever for playing with all set to 50. None.
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  • generalmocogeneralmoco Member Posts: 1,634
    edited January 2015
    That's fine - there was a LOT of information in the posts we put up.

    I'd just ask everyone to try and avoid spreading misinformation whenever possible. If unsure, it's safer to ask, than to assume an answer.

    Hey Bort, would it be possible to add Spec Tokens to the tester console in Drozana? Its really hard to level up in order to test the new Command Tree.

    Believe it has been requested on other feedback threads.

    If not possible, can you point me into the correct direction to obtain enough spec tokens to test the new Command Tree?

    I know there is an NPC in solane sphere, but even then that only grants one level per day, not enoguh days to gain the necessary tokens...

    Thanks,
    Comrademoco

    P.s. an R&D tester pack would be welcomed too. Something that grants all types of Materials; Common, Uncommon, Rare, Very Rare and Ultra Rare...
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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited January 2015
    Simple Ship Transition
    • This feature was created to help equip new ships the player aquires.
    • When a ship is readied for the first time, the best items allowed to be slotted onto the ship will be automatically slotted.
    ruinsfate wrote: »
    Please include an option to turn this off. It will be very aggravating to those of us who do not want to use it.

    Yes, please include the option to turn this off. Having the system automatically move around my equipment would be very annoying. Why is this process automatic in the first place? It seems to me that this feature should require manual user interaction. Add a button that says "Transfer Equipment".
    Actually, while you're at it, can you add an option to turn the "Quick Equip" pop-ups off too?

    Also, agreed.
    The items moved will be shadowed on the ship they originally came from.

    While we're at it, can we get the option to disable item shadowing. I've seen cases where simply moving items from the ship selector to inventory causes them to be shadowed. I don't use loadouts or the "quick switch ship" feature.
    Waiting for a programmer ...
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited January 2015
    Boff traits are broken since the bridge officer update. Pirate, Space Warfare Specialist and Superior Romulan Operative all of which no longer boost damage, crit chance or crit damage.

    The crafting bug which was fixed is now broken again. We cannot upgrade tactical vulnerability locators with projectile tech.
  • executiveoneexecutiveone Member Posts: 45 Arc User
    edited January 2015
    saber1973a wrote: »
    Auto-equip is nice, but what with unbound items in my inventory that I do NOT want to become bound - because I just store them on this toon? Most consoles become character bound on equip...

    Where the notes describe unambiguously where the auto-equipped items come from, they refer to the previous ship on which they were used. So is it the case that items in your inventory cannot be auto-equipped?

    Certainly hope the answer is yes, because your concern is quite valid otherwise.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited January 2015
    While the xp gains increase is a good start, they still don't address the issues. Ground needs to be put on par with Space for the amount of xp gained, because right now adding extra xp gains on a already bad base gain doesn't achieve a whole lot.
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  • razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited January 2015
    Taris appears to be still bugged for me. I can beam down, but when I get to the Iconian Gateway room with Taris and her Reman Captain, BOTH her and the Reman attack at the same time. She then surrenders while you are still fighting the Reman. After the cutscene where the other Reman's escape through the Gateway, she's just standing there with her hands up in surrender and there is not option to continue. I have beamed up and then back down to "reset" that part and nothing. Same thing happens. I then dropped the mission and took it again, but now however, it is showing completed and only replay rewards are available. The same outcome when doing it again. Stuck with her defeated and no options to continue the story.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited January 2015
    While the xp gains increase is a good start, they still don't address the issues. Ground needs to be put on par with Space for the amount of xp gained, because right now adding extra xp gains on a already bad base gain doesn't achieve a whole lot.
    Definitelly agree here... Ground barely rewards anything, and it puts those, who prefer it to space at sore disadvantage.
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  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    New Feature:

    Simple Ship Transition
    I'm sorry, but I think this is a terrible feature. Sometimes I "open" a ship just for the console, or to unlock the pet for another one. I don't want my gear being swapped from where it is, because I'll have to take it back, and put it back to where it was.

    Also, most ship I use have a specific gear loadout, and I'll have to, once again, take the gear back, put it where it belongs, and put the one I want instead.
    It's even more tedious than removing the common white as we used to do.
    Not only I have to remove it (no change), but you'll be messing with my inventory, bank and ships loadout, making it a mess everytime I have a new ship, and I'll spend a long time just to make everything back to what it was.

    As for "noobs" whose are the targeted people for this feature, if they were able to bind items when using them, they already knows how to build their ship. They don't need it.

    Seriously, give us the option to disable that "feature". Thank you.
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