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Good consoles, torps, and sets for Exotic/GW damage?

platewearingbirdplatewearingbird Member Posts: 455 Arc User
edited January 2015 in Federation Discussion
I'm thinking about getting a Dauntless and building for Exotic Damage.

I already got some VR MK12-14 Particle Gen consoles, I'm wondering what other sets or items I should try picking up to give it a boost.
Post edited by platewearingbird on

Comments

  • zztophat1zztophat1 Member Posts: 19 Arc User
    edited January 2015
    http://sto.gamepedia.com/Delta_Alliance_Ordnance

    The console is great, even without the set, the Isokinetic Cannon damage is boosted with Particle Generators and the torp with torp spread III is devastating to clustered enemies.

    Thoron Infused Polarons are not the greatest, I personally prefer Protonic Polaron or in the case of flow capacitor heavy builds; dominion polaron.

    On one of my builds I use the Advanced Thoron Infused Polaron Beam Array and several dominion polarons while on another build I use the Advanced Thoron Infused Polaron Dual Heavy Cannon and a set of Protonic Polaron dual heavy cannons and turrets.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited January 2015
    Torpedoes:

    Neutronic Torpedo + Delta Rep Console
    Reason: Torpedo itself has solid AoE, is even more devastating with Torpedo Spread (multiple AoE blasts), and is still good even without a Torpedo skill. The Console helps reduce Boff powers by a little bit (better than nothing), and the 2-piece cuts Neutronic's CD by around 15-20 percent (not logged in ATM to double-check). Against a clustered group of NPCs, that's a massive spike in damage.

    Biomolecular Torpedo + Tactical CC Console (Console Optional)
    Reason: Decent proc and debuff (both Radiation damage and a temporary slow effect) and is a Photon-type so it's relatively fast-firing. The Tactical CC console boosts Photon Projectile damage, and boosts Radiation damage from the Biomolecular Torp AND the Neutronic Torp AND the basic Deteriorating Secondary Deflector (if you're using skills such as Tyken's rift). The 2-piece set further helps if using a Disruptor or Phaser build, but isn't really necessary otherwise.

    Gravimetric Torpedo + Dyson Rep Console (Console Optional)
    Reason: Another Photon-based torpedo (meaning fast reload times), synergizes well with the Biomolecular Torpedo, and if it procs, creates a small AoE rift that does additional damage. The Console is optional, and is if you need the 2-piece bonus. Rift duration affected by Graviton Gen.

    Particle Emission Plasma Torpedo
    Reason: Creates a Plasma cloud upon detonation, is guaranteed, and slows and damages ships in its field. Especially devastating on Gravity Well'd opponents. Boosted by Particle Gen. Is especially useful since you don't need to TS or HY the torpedo to get the effect. It's already devastating by itself.

    Neutronic and Biomolecular are pretty generally used; it's Gravimetric and Particle Emission that is up to the user. See: http://www.reddit.com/r/stobuilds/comments/2o4n1c/gravimetric_vs_particle_emission_plasma_which_is/

    If you want to go for a full Sci torpedo boat, you can as well. There's a number of builds posted around that result in Sci torpedo boats performing pretty damn well. You'll probably have to adapt it to your Dauntless, since most of them are for Pathfinder/Scryer.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited January 2015
    So there is no deflector/shield/warp cores needed?
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited January 2015
    you should plan to use the 2-piece set bonus of adapted MACO / KHG set - Usually shield+engine. It gives +7 Aux and +25% torp damage.
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited January 2015
    Exotic particle field exciter science console, IMO either with a [grv] or [prtg] mod at UR. Will be pricey though.

    The Undine Deflector has +30 part gens at XIV, as well.
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  • farseeridranelfarseeridranel Member Posts: 0 Arc User
    edited January 2015
    For deflector:

    The solanae deflector offers the highest possible amount to particle generators -> 40 at MK XIV and 50 !!! when upgraded to ultra rare. Combine it with 2-piece reman or romulan set (2 piece set bonus is +17.5 part gens) and you get a total of 67.5 part gens from these 3 bits.

    Otherwise, the KHG/adapt MACO is an excellent science deflector: particle gens, grav gens, flow caps, subspace decompiler, hull and a very good 2-piece set bonus.

    If you can afford: R&D consoles, i.e. exotic particle exciter with [prtg] mod (+75 at epic) and the engineering RCS console with same mod (another +37.5 at epic). They are very pricey though (together around 200 million ec).
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited January 2015
    What about warp cores?

    Any specific warp core to get, because I'm using the Aux-focused one with Aux->Weapon (to boost my obviously lower weapon power since I'm running 128 Aux and 83 weapon).


    Also, what skills should I be looking at? Obviously I have GW3 and the doff that makes extra wells and spatial anomalies appear, I also have Tyken's 2, and both of them are supported with 2-3 deflector officers for Cooldown reduction.

    I also have Tachyon beam to steal shields, tractor beam, BO2, BO3, Spread 1 for the Neutronic torp, 2 tac teams, 1 Sci team, Engi team, Rotate Shield 1 and Hazard emitter 1.

    Any I should trade out to capitalize on the build? I'm thinking of trading up the Tachyon Beam for GW1.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited January 2015
    What about warp cores?

    Any specific warp core to get, because I'm using the Aux-focused one with Aux->Weapon (to boost my obviously lower weapon power since I'm running 128 Aux and 83 weapon).


    Also, what skills should I be looking at? Obviously I have GW3 and the doff that makes extra wells and spatial anomalies appear, I also have Tyken's 2, and both of them are supported with 2-3 deflector officers for Cooldown reduction.

    I also have Tachyon beam to steal shields, tractor beam, BO2, BO3, Spread 1 for the Neutronic torp, 2 tac teams, 1 Sci team, Engi team, Rotate Shield 1 and Hazard emitter 1.

    Any I should trade out to capitalize on the build? I'm thinking of trading up the Tachyon Beam for GW1.

    I use the Subspace Rift Warp Core since i use AP weapons and the 2pc set bonus gives me +10% more AP damage. I also use the full Protonic Arsenal set as it helps with crit chance and crit sev.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited January 2015
    For deflector:

    The solanae deflector offers the highest possible amount to particle generators -> 40 at MK XIV and 50 !!! when upgraded to ultra rare. Combine it with 2-piece reman or romulan set (2 piece set bonus is +17.5 part gens) and you get a total of 67.5 part gens from these 3 bits.

    Otherwise, the KHG/adapt MACO is an excellent science deflector: particle gens, grav gens, flow caps, subspace decompiler, hull and a very good 2-piece set bonus.

    If you can afford: R&D consoles, i.e. exotic particle exciter with [prtg] mod (+75 at epic) and the engineering RCS console with same mod (another +37.5 at epic). They are very pricey though (together around 200 million ec).

    I never even thought to look at the two-piece Rom/Reman set bonuses despite running the Reman shields on my Tal Shiar Adapted Battle Cruiser. I might have to play around with it some. However, the KHG deflector w/ Aux set bonus came out ahead of what the Solanae Deflector's Particle Generators boosted the damage of the three-piece Tal Shiar set, which scales the same amount per Part Gens and Aux as a Deteriorating Sec Def. At the Mk XII I was looking at, that'd have been about 17 Part. Gens difference.

    Exotic Particle Field Exciter is pretty much a must-have on any Sci ship. Particle Gen, Shield HP boosts, and a proc to boost weapon power on top make even the plain, and currently cheap, Exotic Particle Field Exciter well worth picking up. The only real downside is that you can only have one per ship.
    coffeemike wrote: »
    I use the Subspace Rift Warp Core since i use AP weapons and the 2pc set bonus gives me +10% more AP damage. I also use the full Protonic Arsenal set as it helps with crit chance and crit sev.

    It also lets you hit 135 Aux without having to use the Override Subsystem Safeties Intel-ability. I had a Vesta build built around one the Rift core could idle at 135 Aux, before any drains like Plasmonic Leech console (about as epic as it is expensive Fed side) kicked in. With Secondary Deflectors being added to the Vesta I may have to try it out again, as both the damaging Sec Defs scale with Aux power and Particle Gens.
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