Since you probably don't care about looks as much as numbers and go for a particle build I'd recommend the particle emission plasma torpedo (lvl 15 projectile crafting, or rather cheap on the exchange). It sports plasma damage as well as exotic damage plus it slows enemies down, so it's perfect for a grav well build.
I tried it and that thing does 1-2k dps on it's own, I'm sure if upgraded to Mk XIV and in the hands of some dedicated player (I'm rather casual) it could be even more devestating. The neutronic is nice as well, but since you are going for plasma anyway the particle would be a better choice.
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There are quite many nice torpedoes at the moment. As angrytarg said, the particle emission torpedo is a good choice and it synergizes very well with a particle generator heavy build. I bought mine from the exchange (vr MKXII) for 2 or 3 million EC and I am very happy with it. I slotted this one on the front. On the rear I have the neutronic torpedoe from the Delta set, mainly to get the isokinetic cannon ability, which is a very good set ability that also benefits from high part gens and has only a 1 min cool down. The gravimetric torpedo is another very good torpedo for a sci boat as it gives you more grav wells.
Its actually quite difficult to choose between all the nice torpedoes nowadays. Might depend on how torpedo-heavy you want your build to be. I still prefer some beams for subsystem targeting and procs (I use polarons, phased polarons, dominion polarons).
Since you use plasma beams, you could use the romulan weapon set. The torpedo, in combination with 1 or 2 projectile weapon officers, produces a more or less constant stream of torpedoes. You could even use a combination of the Solanae deflector (+40-50 prtg gen) with the rom/rem engines and shields (+17.5 prtg gen and faster plasma projectiles). Or same deflector with adapt. MACO engines and shields (+25% torpedo dmg and 8.8 aux).
Another thing to consider is radiation damage with the secondary deflectors finally coming. That is a deteriorating deflector (radiation dmg on tykens rift,..), delta weapon set (boost to radiation damage and torpedo with radiation dmg) and the tac console from undine set (+radiation dmg and bio torpedo with radiation damage).
Yeah, it's the choice between using slower torps or faster ones tbh,
I'm not a fan of launching streams of slow moving torps that can be shot down or destroyed by Aoe. I do have the Borg plasma and Romulan one in the bank, Also have the neutronic one lying idle atm.
Just thought combining the grav + biomolecular photons in the front might have been good, but I'm getting mixed results so I'm not sure if I should have one fast firing and the other slower for best results as I've noticed the biomolecular one firing quicker than my gravimetric.
Yes, those slow-moving torps are indeed not my favorites either. I really would like to use the temporal disruption device, but it rarely reaches its target, because either the target is already destroyed or the thing gets shot down...
However, there are still more options. For example a nice crafted chroniton torpedo with [spread] modifier for the slow. That might be useful for missions where you have to slow down targets (KASA, CSA, Korfez). Not for DPS though, but they look very pretty.
The combination protonic arsenal (photon torp boost) and the enhanced bio-photon torpedo + the regarding console (more photon torp boost) could be the best option for you. I think 1 very rare PWO is even enough here as they have a short CD anyway. This way you have more slots for DOFFS that boost your sci abilities.
If you can afford, try the R&D torp. You will love it
New season ahead, who knows what we will get then (besides more headache about what to take).
Since you'll be running Torpedoes and Sci skills, you may as well make the 3rd fore weapon a spare Torp of your choice, and focus on transferring most weapon power to Aux power. The Omni Plasma in the rear will only really be used to deliver Subsystem Targeting debuffs, and I assume the Turret is to try and proc its debuff on a target as well.
With that said, you could go for a full Forward Torpedo set and run Biomolecular and Particle Emission, with the 3rd torp being Neutronic or any other torpedo of your choice. The reason behind replacing the Gravimetric with Particle Emission is the more reliable and continuous proc from Particle Emission over Gravimetric's chance (someone did the testing here: http://www.reddit.com/r/stobuilds/comments/2o4n1c/gravimetric_vs_particle_emission_plasma_which_is/).
If you were going to use the Neutronic, you could use it and its console to help bring down both the torpedo CD and the Boff ability CD (2-piece to cut Neutronic reload, Console to slightly reduce Boff ability CD). Additionally, you could add the Tactical CC Console (from Surface Tension) to boost the Radiation damage from Neutronic, Biomolecular (also granting the 2-piece weapon bonus), and Deteriorating Secondary Deflector (if you were using it instead of the Solanae Secondary).
Aside from that, any 3rd torp you like would work; preferably ones that are either slower firing/recharging or have a good enough bonus that doesn't require torp skills to make more use of; such as the Elachi if you have it, Hargh'Peng if you need a bit more single-target punch, or even the Romulan Plasma Torp.
Neutronicis just suggested because TS2 plus multiple hits of AoE Rad damage is really hard to survive.
-=Transphasics=-
This is the easiest to set up, but requires you to run Breen 2-set to really make it shine. Cluster Launchers and Rapid Reload launchers from the Breen missions. Pretty solid against shielded targets, but will lag behind other builds against high hull targets. Cluster Torps are fantastic spike damage.
-=Photon=-
Enhanced Bio and Gravimetric; dual alternating Torpedo Spreads. Pretty easy to fit and the dyson weapon set + Counter-Command Deflector will give you good damage synergy. The mini-grav wells are nice for Graviton builds.
-=Plasma=-
The most costly to fully fit; Omega, Romulan Hyper, Particle Emission, and associated sets; a mix of Torp Spread and High Yield(highest rank). This build is by far the hardest hitting and has good exotic damage synergy. However, it has a lot of nuances you have to be mindful of - knowing when to switch targets, when to use which torpedo attack(High Yield + Grav Well for big AoE paintrain, Torp Spread for fast movers/high point-defense targets; time them for the proper torpedo tube firing), not blowing yourself up/keeping a safe distance/situational awareness. Omega Bolts will hit even harder than Transphasic Cluster Torps, Particle Emission will snare like Gravimetric(while also doing exotic damage), Hyper will keep constant pressure on a target - all together it's a very deadly and flexible arsenal when used properly.
-=Transphasics=-
This is the easiest to set up, but requires you to run Breen 2-set to really make it shine. Cluster Launchers and Rapid Reload launchers from the Breen missions. Pretty solid against shielded targets, but will lag behind other builds against high hull targets. Cluster Torps are fantastic spike damage.
Does it really require the 2-piece Breen set? The bonus is +30.5 to transphasic projectiles, while 2-piece KHG offer +25% torp damage in addition to a much much much much much better deflector and shield/engine and aux power. Breen core + one more part and 2 pieces from KHG would gives both bonuses, though, but the core is not really shiny.
Does it really require the 2-piece Breen set? The bonus is +30.5 to transphasic projectiles, while 2-piece KHG offer +25% torp damage in addition to a much much much much much better deflector and shield/engine and aux power. Breen core + one more part and 2 pieces from KHG would gives both bonuses, though, but the core is not really shiny.
The reason for the 2-piece Breen is that the Transphasic Projectiles boosts the cluster torp; which is technically mine damage, where the KHG boosts torpedo damage specifically; thus doesn't boost the cluster torp. If you're going to run the breen cluster torp, the 2 pc breen bonus is the only bonus in the game that affects it.
I /really/ don't like that Cryptic decided to group beam and cannon together in energy weapons for their consoles, yet forces someone to intentionally gimp themselves by keeping projectile consoles torp/mine specific, and making things like the two cluster torpedoes.
As for the OP's question, sci torp boats currently making higher DPS run Neutronic, Bio Molecular from the Counter Command set, and Plasma Emission Seeking. Those running a 4th front torp are generally a Haar'pheng so it doesn't eat TS for the Neutronic, or a Gravametric.
Does it really require the 2-piece Breen set? The bonus is +30.5 to transphasic projectiles, while 2-piece KHG offer +25% torp damage in addition to a much much much much much better deflector and shield/engine and aux power. Breen core + one more part and 2 pieces from KHG would gives both bonuses, though, but the core is not really shiny.
The numbers are deceptive, the been bonus is far higher than khg bonus for trans. The breen boosts overall damage afterother bonuses, khg only effects base damage.
For the Voth Gravimetric Torpedo, a good base set is Rommy engine and shield with the Solanae deflector. For your science slots, put a particle exciter and fill the rest with the +30 (higher upgraded) partgen consoles.
Find a home for Console - Universal - Nukara Particle Converter and Console - Universal - Proton Particle Stabilizer.
My science slots are:
Console - Science - Exotic Particle Field Exciter (Mk XIV)
Console - Science - Shield-Repairing Weapon Signature Nullifier x2 (Mk XIV)
Console - Science - Shield Refrequencer (Mk XII - it doesn't upgrade much at all)
With 9 points in the captain skill for particle generators, I top out at 304 partgens but this also includes traits which I have not listed.
The reason for the 2-piece Breen is that the Transphasic Projectiles boosts the cluster torp; which is technically mine damage, where the KHG boosts torpedo damage specifically; thus doesn't boost the cluster torp. If you're going to run the breen cluster torp, the 2 pc breen bonus is the only bonus in the game that affects it.
I /really/ don't like that Cryptic decided to group beam and cannon together in energy weapons for their consoles, yet forces someone to intentionally gimp themselves by keeping projectile consoles torp/mine specific, and making things like the two cluster torpedoes.
As for the OP's question, sci torp boats currently making higher DPS run Neutronic, Bio Molecular from the Counter Command set, and Plasma Emission Seeking. Those running a 4th front torp are generally a Haar'pheng so it doesn't eat TS for the Neutronic, or a Gravametric.
With the introduction of the Breen core from the Winter Event, you can run both the Breen and Adapted 2 piece sets. I have not run both sets on the same ship so I do not know what the results would be.
Comments
I tried it and that thing does 1-2k dps on it's own, I'm sure if upgraded to Mk XIV and in the hands of some dedicated player (I'm rather casual) it could be even more devestating. The neutronic is nice as well, but since you are going for plasma anyway the particle would be a better choice.
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Its actually quite difficult to choose between all the nice torpedoes nowadays. Might depend on how torpedo-heavy you want your build to be. I still prefer some beams for subsystem targeting and procs (I use polarons, phased polarons, dominion polarons).
Since you use plasma beams, you could use the romulan weapon set. The torpedo, in combination with 1 or 2 projectile weapon officers, produces a more or less constant stream of torpedoes. You could even use a combination of the Solanae deflector (+40-50 prtg gen) with the rom/rem engines and shields (+17.5 prtg gen and faster plasma projectiles). Or same deflector with adapt. MACO engines and shields (+25% torpedo dmg and 8.8 aux).
Another thing to consider is radiation damage with the secondary deflectors finally coming. That is a deteriorating deflector (radiation dmg on tykens rift,..), delta weapon set (boost to radiation damage and torpedo with radiation dmg) and the tac console from undine set (+radiation dmg and bio torpedo with radiation damage).
So many choices, so few slots
I'm not a fan of launching streams of slow moving torps that can be shot down or destroyed by Aoe. I do have the Borg plasma and Romulan one in the bank, Also have the neutronic one lying idle atm.
Just thought combining the grav + biomolecular photons in the front might have been good, but I'm getting mixed results so I'm not sure if I should have one fast firing and the other slower for best results as I've noticed the biomolecular one firing quicker than my gravimetric.
However, there are still more options. For example a nice crafted chroniton torpedo with [spread] modifier for the slow. That might be useful for missions where you have to slow down targets (KASA, CSA, Korfez). Not for DPS though, but they look very pretty.
The combination protonic arsenal (photon torp boost) and the enhanced bio-photon torpedo + the regarding console (more photon torp boost) could be the best option for you. I think 1 very rare PWO is even enough here as they have a short CD anyway. This way you have more slots for DOFFS that boost your sci abilities.
If you can afford, try the R&D torp. You will love it
New season ahead, who knows what we will get then (besides more headache about what to take).
With that said, you could go for a full Forward Torpedo set and run Biomolecular and Particle Emission, with the 3rd torp being Neutronic or any other torpedo of your choice. The reason behind replacing the Gravimetric with Particle Emission is the more reliable and continuous proc from Particle Emission over Gravimetric's chance (someone did the testing here: http://www.reddit.com/r/stobuilds/comments/2o4n1c/gravimetric_vs_particle_emission_plasma_which_is/).
If you were going to use the Neutronic, you could use it and its console to help bring down both the torpedo CD and the Boff ability CD (2-piece to cut Neutronic reload, Console to slightly reduce Boff ability CD). Additionally, you could add the Tactical CC Console (from Surface Tension) to boost the Radiation damage from Neutronic, Biomolecular (also granting the 2-piece weapon bonus), and Deteriorating Secondary Deflector (if you were using it instead of the Solanae Secondary).
Aside from that, any 3rd torp you like would work; preferably ones that are either slower firing/recharging or have a good enough bonus that doesn't require torp skills to make more use of; such as the Elachi if you have it, Hargh'Peng if you need a bit more single-target punch, or even the Romulan Plasma Torp.
Neutronicis just suggested because TS2 plus multiple hits of AoE Rad damage is really hard to survive.
-=Transphasics=-
This is the easiest to set up, but requires you to run Breen 2-set to really make it shine. Cluster Launchers and Rapid Reload launchers from the Breen missions. Pretty solid against shielded targets, but will lag behind other builds against high hull targets. Cluster Torps are fantastic spike damage.
-=Photon=-
Enhanced Bio and Gravimetric; dual alternating Torpedo Spreads. Pretty easy to fit and the dyson weapon set + Counter-Command Deflector will give you good damage synergy. The mini-grav wells are nice for Graviton builds.
-=Plasma=-
The most costly to fully fit; Omega, Romulan Hyper, Particle Emission, and associated sets; a mix of Torp Spread and High Yield(highest rank). This build is by far the hardest hitting and has good exotic damage synergy. However, it has a lot of nuances you have to be mindful of - knowing when to switch targets, when to use which torpedo attack(High Yield + Grav Well for big AoE paintrain, Torp Spread for fast movers/high point-defense targets; time them for the proper torpedo tube firing), not blowing yourself up/keeping a safe distance/situational awareness. Omega Bolts will hit even harder than Transphasic Cluster Torps, Particle Emission will snare like Gravimetric(while also doing exotic damage), Hyper will keep constant pressure on a target - all together it's a very deadly and flexible arsenal when used properly.
Does it really require the 2-piece Breen set? The bonus is +30.5 to transphasic projectiles, while 2-piece KHG offer +25% torp damage in addition to a much much much much much better deflector and shield/engine and aux power. Breen core + one more part and 2 pieces from KHG would gives both bonuses, though, but the core is not really shiny.
The reason for the 2-piece Breen is that the Transphasic Projectiles boosts the cluster torp; which is technically mine damage, where the KHG boosts torpedo damage specifically; thus doesn't boost the cluster torp. If you're going to run the breen cluster torp, the 2 pc breen bonus is the only bonus in the game that affects it.
I /really/ don't like that Cryptic decided to group beam and cannon together in energy weapons for their consoles, yet forces someone to intentionally gimp themselves by keeping projectile consoles torp/mine specific, and making things like the two cluster torpedoes.
As for the OP's question, sci torp boats currently making higher DPS run Neutronic, Bio Molecular from the Counter Command set, and Plasma Emission Seeking. Those running a 4th front torp are generally a Haar'pheng so it doesn't eat TS for the Neutronic, or a Gravametric.
The numbers are deceptive, the been bonus is far higher than khg bonus for trans. The breen boosts overall damage afterother bonuses, khg only effects base damage.
Find a home for Console - Universal - Nukara Particle Converter and Console - Universal - Proton Particle Stabilizer.
My science slots are:
Console - Science - Exotic Particle Field Exciter (Mk XIV)
Console - Science - Shield-Repairing Weapon Signature Nullifier x2 (Mk XIV)
Console - Science - Shield Refrequencer (Mk XII - it doesn't upgrade much at all)
With 9 points in the captain skill for particle generators, I top out at 304 partgens but this also includes traits which I have not listed.
With the introduction of the Breen core from the Winter Event, you can run both the Breen and Adapted 2 piece sets. I have not run both sets on the same ship so I do not know what the results would be.