Just another quote, one I think Cryptic could on some fronts learn from:
They always were fairly infrequent. I think the really important thing is to make games you want to play yourself. If you try guessing what other people want, you end up making something nobody wants. If you make games that you as a team want to play, you end up making something that will at least appeal to some group out there. Thats important.
Mike Simpson, creative director at Creative Assembly (Total War franchise)
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