I Doubt that my request will be met with any action but hear goes.
I find the tutorials badly lacking, i often find my self spending hours explaining simple game mechanics to new players.
no one knows how to use the chat bar.(noobs)
in ground combat, you are shown the hardest way to aim and fire your weapon.
(Press b and aim with mouse as apposed to just pressing 1,2 or 3 and auto aiming or using tab)
there are a few noobs iv had to coach back into the game because they dont know how to locate the next mission. and they get fed up because they see no direction and end up in patrol missions and borg encounters or even starbase 24 and get blown up every 10 sec.
while a simple teaching of the "Hail Starfleet" icon with the episodes list and in progress bar to locate missions and to know where they are in the story-line
what is worse they never know about officer training, i have seen lvl 60 with only ensign lvl ability's and others that didnt know that you could customize your bridge officers abilities.
the few that figured out you could, only knew about personal officer training, the didnt know about the trainers in earth space dock. they thought they could only train lt.cmdr and cmdr abilities for their career type.
if they wanted people to stick around, make a longer tutorial, a better one so noobs arent just floating around aimlessly till someone helps them or they leave,
and please teach them to use chat, i have had many one sided conversations teaching someone how to message back. they get it in the end, and are grateful, but really it is the responsibility of the tutorials to teach them such things
All of those things are in fact covered in the tutorials. They are not covered in great detail, they just skim over it trying not to ruin the learning experience.
I have played through the new tutorials myself, they are helpful.
However, I watched my sister go through hers as she was a first timer, it took her nearly 3 hours to go through her tutorial from beginning to end.
How long do you think the tutorial should be? 10 hours? 20? More?
She actually gave up because it was too long at just three hours.
How many people do you want to log in for the first time then quit? ROFL
Well what could work is keeping the over all tutorial but at the end adding an optional advanced tutorial for additional features or as some games have a list of things you can learn from the tutorials and you can select what additional parts you want to learn after running through basic training.
All of those things are in fact covered in the tutorials. They are not covered in great detail, they just skim over it trying not to ruin the learning experience.
I have played through the new tutorials myself, they are helpful.
However, I watched my sister go through hers as she was a first timer, it took her nearly 3 hours to go through her tutorial from beginning to end.
How long do you think the tutorial should be? 10 hours? 20? More?
She actually gave up because it was too long at just three hours.
How many people do you want to log in for the first time then quit? ROFL
The tutorial isn't long at all, 3 hours would make me think someone has problems.
You quickly jump into the game, though it is guided for quite some time, which is ok, you don't need distractions when you are learning.
The problem is the skimming of instructions, and the inability to go back to those instructions when you have a question. The little pop ups aren't sufficient to explain anything, plus pop ups when you are learning a brand new system are terribly frustrating and should just not happen. There are better way to teach people, many games do it way better.
Chat is pretty much like every other chat ever made since about 1995 or so. Someone that can't figure out chat has bigger issues --- they are not just new to sto, but apparently new to the internet, gaming, and maybe even the concept of a computer.
The rest of it is at best poorly explained for sure. I remember having to ask (having taking 10 seconds to figure out the chat box...) how to get to "sector space" (whatever that means, lol, terms are also thrown around without defines) from planetary space so I could go do a mission. That is all the text said.. go to sector space ... and other directions are as bad or worse.
3 hours in the tutorial would only make sense if the person were on their first MMO ever, or extremely young, or something like that, maybe a slow reader + new to games could take that long. Its pretty short, really, that is indeed part of the problem (its short and glosses over everything in a blur. Its not bad if you do it knowing the game, it makes perfect sense, but the terms and all don't to a new player... you cant understand where it wants you to click and what you are supposed to do.
a 10 min video screencap with highlited mouse clicks & voiceover explains would do more than a 5 hour tutorial misison ever could. Someone probably even already did this.
the top things that need going over..
- using the map ground and space, and all the buttons on the map
- using the mission log, how to find next mission, replay, and skip
- ship power levels and how they really work
- how to use each of the hud windows (could include chat here)
- how to bridge officer, including better descriptions of all skills, retraining, more
- recommended or starting things ... example, the free starter officers should have useful skills.
Instead of starting with torp HY1, how about tac team? That sort of thing. Instead of an escort with 1 beam array, 1 cannon, and 1 torp slotted, maybe it could start with 3 cannons or 3 beam banks or something that, you know, makes sense?
Comments
But isn't this what Fleets are for ??? As a good Fleet will do all of the above, plus advice on Ship Builds, and completing the Episode missions...
I have played through the new tutorials myself, they are helpful.
However, I watched my sister go through hers as she was a first timer, it took her nearly 3 hours to go through her tutorial from beginning to end.
How long do you think the tutorial should be? 10 hours? 20? More?
She actually gave up because it was too long at just three hours.
How many people do you want to log in for the first time then quit? ROFL
The tutorial isn't long at all, 3 hours would make me think someone has problems.
You quickly jump into the game, though it is guided for quite some time, which is ok, you don't need distractions when you are learning.
The problem is the skimming of instructions, and the inability to go back to those instructions when you have a question. The little pop ups aren't sufficient to explain anything, plus pop ups when you are learning a brand new system are terribly frustrating and should just not happen. There are better way to teach people, many games do it way better.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Chat is pretty much like every other chat ever made since about 1995 or so. Someone that can't figure out chat has bigger issues --- they are not just new to sto, but apparently new to the internet, gaming, and maybe even the concept of a computer.
The rest of it is at best poorly explained for sure. I remember having to ask (having taking 10 seconds to figure out the chat box...) how to get to "sector space" (whatever that means, lol, terms are also thrown around without defines) from planetary space so I could go do a mission. That is all the text said.. go to sector space ... and other directions are as bad or worse.
3 hours in the tutorial would only make sense if the person were on their first MMO ever, or extremely young, or something like that, maybe a slow reader + new to games could take that long. Its pretty short, really, that is indeed part of the problem (its short and glosses over everything in a blur. Its not bad if you do it knowing the game, it makes perfect sense, but the terms and all don't to a new player... you cant understand where it wants you to click and what you are supposed to do.
a 10 min video screencap with highlited mouse clicks & voiceover explains would do more than a 5 hour tutorial misison ever could. Someone probably even already did this.
the top things that need going over..
- using the map ground and space, and all the buttons on the map
- using the mission log, how to find next mission, replay, and skip
- ship power levels and how they really work
- how to use each of the hud windows (could include chat here)
- how to bridge officer, including better descriptions of all skills, retraining, more
- recommended or starting things ... example, the free starter officers should have useful skills.
Instead of starting with torp HY1, how about tac team? That sort of thing. Instead of an escort with 1 beam array, 1 cannon, and 1 torp slotted, maybe it could start with 3 cannons or 3 beam banks or something that, you know, makes sense?
And that just to name a few of the critical ones.
"here", not "hear".
I agree with you, though. Good points.