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DPS Parsing is ruining this game

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    potasssiumpotasssium Member Posts: 1,226 Arc User
    edited January 2015
    DPS is a useful metric, but should not be the only means by which performance is evaluated.
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
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    pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited January 2015
    rsoblivion wrote: »
    Hiding the information isn't the way forward. There are those who want to do the most damage in the shortest amount of time. The only counter to that are mechanics that aren't DPS related. Say an enemy ship becomes invulnerable after X amount of damage has been applied due to a trait it has. Then DPS only reduces the time to invulnerability.

    Another would be enemy's gaining passive damage resistance the faster the damage is dealt so it gives a diminishing returns without hamstringing the player. If you aim for 100K DPS you would certainly do more damage faster, but the TTK wouldn't be blown out of proportion.

    Other methods are having potential DPS levels of ships and then having dynamically reacting mobs that have HP/SP and active abilities that give them a chance to counter or at least survive a bit longer.

    However all of that requires someone without a CCG mentality to implement it.

    The Parsers (especially seeing as the Dev's use it) and the people trying to better their DPS are not to blame. The huge HP/SP sinks added were on a purely mathematical basis (broken admittedly) from Geko's love of spreadsheets. It's not only a bad thing it's a lazy thing to do.

    Fantastic ideas, we need some innovative thinking like this. Though several missions do make quite good use of not entirely pure DPS, eg. elachi gate, science ships can help speed the gate along, mirror assault, engies can get the power going faster. More would be great.
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    vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2015
    When people copy-paste the parse into the pug chat, something entirely different is going on.

    That is about wanting, rather needing, other people's attention. It's not about dps, it's not about personal improvement, hell it's not even about the game.

    It's about people with low self-esteem picking the wings off a fly to feel good about themselves.

    In a game that is exclusively stats based, and especially now with dil paid stats, they only thing you are parsing is, how stupid you were spending 400$ on text upgrades for yeah half a decade old animations - and you made no. 1 again.


    However, as much as we can agree those are the sadest people in the game, they are harmless.

    The reason t6 is about dps, is not because of the players.

    It was just done to sell those exact same dil text upgrades to weapons.

    And it made extra sense to do because nothing is simpler than just moving some numbers around in notepad to change the NPC hitpoints.
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    kintishokintisho Member Posts: 1,040 Arc User
    edited January 2015
    Dont blame the tool.. Parsers are tools like hammers or screwdrivers.. All can be misused..

    Forks dont make you fat
    Hammers dont build dangerous houses...

    It is always what the tool is used for... Building a house hammer and nails or hammering you enemies to death.. same tool different application..
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    pewpewphazorspewpewphazors Member Posts: 90 Arc User
    edited January 2015
    Thread: "Game ruined by 3rd party tool designed to display how big your yellow numbers are - divided by seconds. Therefore causing players to taunt other players saying 'My yellow numbers per second are bigger than your yellow numbers per second lol nub!'"

    Cmon guys get a grip :rolleyes:
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