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lunastolunasto Member Posts: 774 Arc User
Is it possible to respec this? I just found the kit powers they are offering, and would like to go all Intelligence to get them.
Lightningdealwithit.gifNew Lunar Republic
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
Post edited by lunasto on

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  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    It's not possible to respec this, because you can have all the power at once. If you don't like your choice, don't worry, you'll be able to unlock everything in the end, so a mistake doesn't matter.

    Well, that's in theory, because we earn so low xp, it will be very long before you can rectify a long string of mistakes. But whatever, you have the answer.
    [SIGPIC][/SIGPIC]
  • misterlerkmisterlerk Member Posts: 4 Arc User
    edited January 2015
    erei1 wrote: »
    It's not possible to respec this, because you can have all the power at once. If you don't like your choice, don't worry, you'll be able to unlock everything in the end, so a mistake doesn't matter.

    Well, that's in theory, because we earn so low xp, it will be very long before you can rectify a long string of mistakes. But whatever, you have the answer.
    Which is peculiar, as another MMO I played had a system where you could eventually earn every skill, yet they offered respecs anyway. And mind you, this game was far, far worse than STO ever was.
  • lunastolunasto Member Posts: 774 Arc User
    edited January 2015
    erei1 wrote: »
    It's not possible to respec this, because you can have all the power at once. If you don't like your choice, don't worry, you'll be able to unlock everything in the end, so a mistake doesn't matter.

    Well, that's in theory, because we earn so low xp, it will be very long before you can rectify a long string of mistakes. But whatever, you have the answer.

    Thank you. How many total points will we have to work with?
    Lightningdealwithit.gifNew Lunar Republic
    "Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    lunasto wrote: »
    Thank you. How many total points will we end up getting?

    Hasn't been stated that I'm aware, as there are plans for additional specializations down the road. Not sure what the unspent cap is if one even currently exists. Even if you fill the three that are there, you will continue to earn them.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited January 2015
    Guessing there is either no limit, and in that case you will eventually earn them all, or alternatively they may add a cap later on.
    With the second case i'd say they'd have to add a respec token to the game for them as people will be pretty TRIBBLE off if they've used their quota on the first 3 skill trees only to find some better trees released later on.
    SulMatuul.png
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited January 2015
    Total points you can earn currently is 60. 10 from leveling from 50 to 60, plus 50 more to max out all currently available specializations.

    The Devs did state that you will earn up to the maximum currently possible, which was 60 total. You could spend them all, or save them, though once any new Specializations come out, they will increase the maximum number of Spec points you can earn so that you can be sure to fully fill out each and every Spec, and just choose between the ones you prefer (in the future, as there's only 1 Primary and 2 Secondary for now).

    After maxing out all available points, each level up would reward Dilithium. However, after the Tau Dewa drama, they removed or nerfed the Dil rewards entirely, leaving little to nothing each new level after maxing out your available spec points.

    So if you're one who never spends on ground Specializations, you could save them towards the next space Specialization(s) and use them there, or vice-versa. That is, if you ever grind out the needed points before calling it quits.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited January 2015
    lunasto wrote: »
    Thank you. How many total points will we have to work with?

    as far as I am aware even once you have filled every tree you will still continue to earn points forever, if they will add extra specialization trees at some point in the future to use these points on only cryptic knows, and if it will be before or after you have completed the existing trees depends on the player.
    the basic idea is that where you used to come to a point where your progression was limited to only the occasional reputation, specialization could potentially last forever.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • inthefluxxinthefluxx Member Posts: 0 Arc User
    edited January 2015
    Can't you set Commando as your secondary when you hit ground, than select Pilot when you are in space?
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited January 2015
    inthefluxx wrote: »
    Can't you set Commando as your secondary when you hit ground, than select Pilot when you are in space?

    as far as I know that's how it works though you would think it would be automatic, having said that some trees they might add later could clash so you could have 3 or 4 ground based trees to choose between so you would need to choose what ones you want to use for the mission you are on.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    The Devs did state that you will earn up to the maximum currently possible, which was 60 total. You could spend them all, or save them, though once any new Specializations come out, they will increase the maximum number of Spec points you can earn so that you can be sure to fully fill out each and every Spec, and just choose between the ones you prefer (in the future, as there's only 1 Primary and 2 Secondary for now).

    What's the point of new Space Specialization trees?! They would have to be extremely good to replace the current 2. Kinda how they killed the Reputation system: new reps may come, but are unlikely to ever replace the 6 Space slots (4 Passives/2 Actives) you're already using.
    3lsZz0w.jpg
  • inthefluxxinthefluxx Member Posts: 0 Arc User
    edited January 2015
    Perhaps we wil be able to grind for extra specialization slots?
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited January 2015
    I've maxed both specializations and continued to earn additional levels. However, I have not earned additional specialization points since maxing both out. I'm sure this will change when new Specializations are introduced.
    Joined STO in September 2010.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited January 2015
    meimeitoo wrote: »
    What's the point of new Space Specialization trees?! They would have to be extremely good to replace the current 2. Kinda how they killed the Reputation system: new reps may come, but are unlikely to ever replace the 6 Space slots (4 Passives/2 Actives) you're already using.
    The one we have is primarily defensive in nature.

    The next secondary space Specialization could be tank-oriented (active and passive shield and hull buffs to the point you'd actually need Ionic Turbulence + APB to crack; in other words, a possible hard counter to Surgical Strikes in PvP (even though they technically don't matter) or another means to survive in Adv. and Elite PvE.

    And the one after could be offense-oriented; where instead of boosting your evasiveness/defense or shield/hull survivability, you focus on boosting your weapons and projectiles. Such as flying at full impulse or maximum thrust before launching a torpedo results in it having a speed + shield penetration bonus, which encourages charging into battle before unleashing a boosted Torpedo Spread III in order to do a bit more shield piercing, or in PvP, meant to reduce the chances of another player just outrunning them. Provided one or the other isn't vaped first from SS or the future super-skill in some future Specialization.

    Heck, they could even come out with a fourth secondary space Specialization; Sci-oriented. Where the flavor text say that due to your eccentric science teams rewiring the ship in odd ways, you get a whole host of devastating debuffing/control/hold/placate/etc abilities that aren't regulation. The only side-effect is that this basically makes you a bigger threat since you'll probably be wreaking so much havoc, and you don't get the benefit of any defensive skills other since it's a Secondary Specialization rather than a Primary.
  • edited January 2015
    This content has been removed.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited January 2015
    deokkent wrote: »
    Unless they do an expansion and nerf specialization like they nerfed reputation traits. XD

    It would be so cute if someone thinks I'm making this **** up :D.

    The Reputation Trait nerf is already build in. You can only have one secondary and one primary specialization active, that means even if they add dozens of new specializations, you can never benefit from more than 2.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    The one we have is primarily defensive in nature.

    The next secondary space Specialization could be tank-oriented (active and passive shield and hull buffs to the point you'd actually need Ionic Turbulence + APB to crack; in other words, a possible hard counter to Surgical Strikes in PvP (even though they technically don't matter) or another means to survive in Adv. and Elite PvE.

    And the one after could be offense-oriented; where instead of boosting your evasiveness/defense or shield/hull survivability, you focus on boosting your weapons and projectiles. Such as flying at full impulse or maximum thrust before launching a torpedo results in it having a speed + shield penetration bonus, which encourages charging into battle before unleashing a boosted Torpedo Spread III in order to do a bit more shield piercing, or in PvP, meant to reduce the chances of another player just outrunning them. Provided one or the other isn't vaped first from SS or the future super-skill in some future Specialization.

    Heck, they could even come out with a fourth secondary space Specialization; Sci-oriented. Where the flavor text say that due to your eccentric science teams rewiring the ship in odd ways, you get a whole host of devastating debuffing/control/hold/placate/etc abilities that aren't regulation. The only side-effect is that this basically makes you a bigger threat since you'll probably be wreaking so much havoc, and you don't get the benefit of any defensive skills other since it's a Secondary Specialization rather than a Primary.


    ^^ The idea of Offensive/Defensive/Science appeals to me. :) Cryptic, make it so!
    3lsZz0w.jpg
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